132 lignes
4,2 Kio
Lua
132 lignes
4,2 Kio
Lua
QuestHelper_File["collect_equip.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["collect_equip.lua"] = GetTime()
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local debug_output = false
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if QuestHelper_File["collect_equip.lua"] == "Development Version" then debug_output = true end
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local GetItemType
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local Notifier
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local GetSpecBolus
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local Patterns
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local QHCI
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-- why does this need to exist
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local invloc_lookup_proto = {
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INVTYPE_HEAD = {"HeadSlot"},
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INVTYPE_NECK = {"NeckSlot"},
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INVTYPE_SHOULDER = {"ShoulderSlot"},
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INVTYPE_CHEST = {"ChestSlot"},
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INVTYPE_ROBE = {"ChestSlot"},
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INVTYPE_WAIST = {"WaistSlot"},
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INVTYPE_LEGS = {"LegsSlot"},
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INVTYPE_FEET = {"FeetSlot"},
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INVTYPE_WRIST = {"WristSlot"},
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INVTYPE_HAND = {"HandsSlot"},
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INVTYPE_FINGER = {"Finger0Slot", "Finger1Slot"},
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INVTYPE_TRINKET = {"Trinket0Slot", "Trinket1Slot"},
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INVTYPE_CLOAK = {"BackSlot"},
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INVTYPE_WEAPON = {"MainHandSlot", "SecondaryHandSlot"},
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INVTYPE_SHIELD = {"SecondaryHandSlot"},
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INVTYPE_2HWEAPON = {"MainHandSlot"},
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INVTYPE_WEAPONMAINHAND = {"MainHandSlot"},
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INVTYPE_WEAPONOFFHAND = {"SecondaryHandSlot"},
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INVTYPE_HOLDABLE = {"RangedSlot"},
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INVTYPE_RANGED = {"RangedSlot"},
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INVTYPE_THROWN = {"RangedSlot"},
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INVTYPE_RANGEDRIGHT = {"RangedSlot"},
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INVTYPE_RELIC = {"RangedSlot"},
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}
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local invloc_lookup = {}
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for k, v in pairs(invloc_lookup_proto) do
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local temp = {}
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for _, tv in pairs(v) do
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table.insert(temp, (GetInventorySlotInfo(tv)))
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end
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invloc_lookup[k] = temp
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end
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local function Recheck(item, location, competing)
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local replaced_item = nil
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local confused = false
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for i, v in pairs(invloc_lookup[location]) do
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if competing[i] then
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local ilink = GetInventoryItemLink("player", v)
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if ilink then
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local itype = GetItemType(ilink)
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local eqtext = nil
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if itype == item then
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replaced_item = competing[i]
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elseif itype == competing[i] then
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else
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confused = true
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end
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end
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end
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end
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if confused then
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if debug_output then QuestHelper:TextOut(string.format("Confused about %s", GetItemInfo(item))) end
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return
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end
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if not QHCI[item] then QHCI[item] = {} end
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if replaced_item then
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if debug_output then QuestHelper:TextOut(string.format("Equipped %s over %s", GetItemInfo(item), GetItemInfo(replaced))) end
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if not QHCI[item].equip_yes then QHCI[item].equip_yes = {} end
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table.insert(QHCI[item].equip_yes, { replaced = replaced_item, spec = GetSpecBolus() })
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else
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for _, v in pairs(competing) do
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if debug_output then QuestHelper:TextOut(string.format("Did not equip %s over %s", GetItemInfo(item), GetItemInfo(v))) end
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if not QHCI[item].equip_no then QHCI[item].equip_no = {} end
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table.insert(QHCI[item].equip_no, { item = v, spec = GetSpecBolus() })
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end
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end
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end
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local function Looted(message)
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item = string.match(message, Patterns.LOOT_ITEM_PUSHED_SELF)
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if not item then item = string.match(message, Patterns.LOOT_ITEM_SELF) end
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if not item then return end
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local item = GetItemType(message, true)
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local name, _, quality, ilvl, min, itype, isubtype, _, equiploc, _ = GetItemInfo(item)
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if name and IsEquippableItem(item) and min <= UnitLevel("player") and invloc_lookup[equiploc] then -- The level comparison may be redundant
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local competing = {}
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local nonempty = false
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for i, v in pairs(invloc_lookup[equiploc]) do
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local litem = GetInventoryItemLink("player", v)
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if litem then litem = GetItemType(litem) end
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if litem and litem ~= item then competing[i] = litem nonempty = true end
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end
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if not nonempty then return end -- congratulations you are better than nothing, we do not care
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Notifier(GetTime() + 5 * 60, function () Recheck(item, equiploc, competing) end)
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end
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end
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function QH_Collect_Equip_Init(QHCData, API)
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if not QHCData.item then QHCData.item = {} end
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QHCI = QHCData.item
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Patterns = API.Patterns
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QuestHelper: Assert(Patterns)
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API.Patterns_Register("LOOT_ITEM_PUSHED_SELF", "|c.*|r")
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API.Patterns_Register("LOOT_ITEM_SELF", "|c.*|r")
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QH_Event("CHAT_MSG_LOOT", Looted)
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GetItemType = API.Utility_GetItemType
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Notifier = API.Utility_Notifier
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GetSpecBolus = API.Utility_GetSpecBolus
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QuestHelper: Assert(GetItemType)
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QuestHelper: Assert(Notifier)
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QuestHelper: Assert(GetSpecBolus)
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end
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