5287a36af4
Please note that though these files have been added, nothing has changed yet in the main system to support this separation... i.e. no files have been removed and no files have been changed in the main system for this.
63 lignes
1,8 Kio
Lua
63 lignes
1,8 Kio
Lua
local GetTime = QuestHelperCollector_GetTime
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QuestHelper_File["collect_item.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["collect_item.lua"] = GetTime()
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local debug_output = false
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if QuestHelper_File["collect_item.lua"] == "Development Version" then debug_output = true end
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local GetItemType
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local QHCI
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-- We could probably snag data from other locations as well, but at the moment, we're not.
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local function Tooltipy(self)
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if not self.GetItem then return end -- ughhhh, inventoryonpar
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local _, ilink = self:GetItem()
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if not ilink then return end
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local id = GetItemType(ilink)
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if not QHCI[id] then QHCI[id] = {} end
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local item = QHCI[id]
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local name, _, quality, ilvl, min, itype, isubtype, _, equiploc, _ = GetItemInfo(id)
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if name then
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item.name = name
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item.quality = quality
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item.ilevel = ilvl
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item.minlevel = min
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item.type = itype -- Was originally type/subtype, but we can do that during processing. Might want to eventually have it separated, so we separate here.
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item.subtype = isubtype
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local loc = string.match(equiploc, "INVTYPE_(.*)")
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if loc then
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item.equiplocation = loc
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else
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item.equiplocation = nil
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end
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local lines = GameTooltip:NumLines()
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local openable = false
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for i = 2, lines do
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if _G["GameTooltipTextLeft" .. tostring(i)]:GetText() == ITEM_OPENABLE then
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openable = true
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end
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end
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openable = "open_" .. (openable and "yes" or "no")
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item[openable] = (item[openable] or 0) + 1 -- so we're going to add a lot to this if the user keeps whipping their mouse over it. I'll live.
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end
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end
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function QH_Collect_Item_Init(QHCData, API)
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if not QHCData.item then QHCData.item = {} end
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QHCI = QHCData.item
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API.Registrar_TooltipHook(Tooltipy)
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GetItemType = API.Utility_GetItemType
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QuestHelper: Assert(GetItemType)
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end
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