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questhelperredux/QuestHelper/collect_equip.lua
Nathanial.C.Jones 965e8589c9 Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().

I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00

135 lignes
4,3 Kio
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["collect_equip.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["collect_equip.lua"] = GetTime()
local debug_output = false
if QuestHelper_File["collect_equip.lua"] == "Development Version" then debug_output = true end
local GetItemType
local Notifier
local GetSpecBolus
local Patterns
local QHCI
-- why does this need to exist
local invloc_lookup_proto = {
INVTYPE_HEAD = {"HeadSlot"},
INVTYPE_NECK = {"NeckSlot"},
INVTYPE_SHOULDER = {"ShoulderSlot"},
INVTYPE_CHEST = {"ChestSlot"},
INVTYPE_ROBE = {"ChestSlot"},
INVTYPE_WAIST = {"WaistSlot"},
INVTYPE_LEGS = {"LegsSlot"},
INVTYPE_FEET = {"FeetSlot"},
INVTYPE_WRIST = {"WristSlot"},
INVTYPE_HAND = {"HandsSlot"},
INVTYPE_FINGER = {"Finger0Slot", "Finger1Slot"},
INVTYPE_TRINKET = {"Trinket0Slot", "Trinket1Slot"},
INVTYPE_CLOAK = {"BackSlot"},
INVTYPE_WEAPON = {"MainHandSlot", "SecondaryHandSlot"},
INVTYPE_SHIELD = {"SecondaryHandSlot"},
INVTYPE_2HWEAPON = {"MainHandSlot"},
INVTYPE_WEAPONMAINHAND = {"MainHandSlot"},
INVTYPE_WEAPONOFFHAND = {"SecondaryHandSlot"},
INVTYPE_HOLDABLE = {"RangedSlot"},
INVTYPE_RANGED = {"RangedSlot"},
INVTYPE_THROWN = {"RangedSlot"},
INVTYPE_RANGEDRIGHT = {"RangedSlot"},
INVTYPE_RELIC = {"RangedSlot"},
}
local invloc_lookup = {}
for k, v in pairs(invloc_lookup_proto) do
local temp = {}
for _, tv in pairs(v) do
table.insert(temp, (GetInventorySlotInfo(tv)))
end
invloc_lookup[k] = temp
end
local function Recheck(item, location, competing)
local replaced_item = nil
local confused = false
for i, v in pairs(invloc_lookup[location]) do
if competing[i] then
local ilink = GetInventoryItemLink("player", v)
if ilink then
local itype = GetItemType(ilink)
local eqtext = nil
if itype == item then
replaced_item = competing[i]
elseif itype == competing[i] then
else
confused = true
end
end
end
end
if confused then
if debug_output then QuestHelper:TextOut(string.format("Confused about %s", GetItemInfo(item))) end
return
end
if not QHCI[item] then QHCI[item] = {} end
if replaced_item then
if debug_output then QuestHelper:TextOut(string.format("Equipped %s over %s", GetItemInfo(item), GetItemInfo(replaced))) end
if not QHCI[item].equip_yes then QHCI[item].equip_yes = {} end
table.insert(QHCI[item].equip_yes, { replaced = replaced_item, spec = GetSpecBolus() })
else
for _, v in pairs(competing) do
if debug_output then QuestHelper:TextOut(string.format("Did not equip %s over %s", GetItemInfo(item), GetItemInfo(v))) end
if not QHCI[item].equip_no then QHCI[item].equip_no = {} end
table.insert(QHCI[item].equip_no, { item = v, spec = GetSpecBolus() })
end
end
end
local function Looted(message)
item = string.match(message, Patterns.LOOT_ITEM_PUSHED_SELF)
if not item then item = string.match(message, Patterns.LOOT_ITEM_SELF) end
if not item then return end
local item = GetItemType(message, true)
local name, _, quality, ilvl, min, itype, isubtype, _, equiploc, _ = GetItemInfo(item)
if name and IsEquippableItem(item) and min <= UnitLevel("player") and invloc_lookup[equiploc] then -- The level comparison may be redundant
local competing = {}
local nonempty = false
for i, v in pairs(invloc_lookup[equiploc]) do
local litem = GetInventoryItemLink("player", v)
if litem then litem = GetItemType(litem) end
if litem and litem ~= item then competing[i] = litem nonempty = true end
end
if not nonempty then return end -- congratulations you are better than nothing, we do not care
Notifier(GetTime() + 5 * 60, function () Recheck(item, equiploc, competing) end)
end
end
function QH_Collect_Equip_Init(QHCData, API)
if not QHCData.item then QHCData.item = {} end
QHCI = QHCData.item
Patterns = API.Patterns
QuestHelper: Assert(Patterns)
API.Patterns_Register("LOOT_ITEM_PUSHED_SELF", "|c.*|r")
API.Patterns_Register("LOOT_ITEM_SELF", "|c.*|r")
QH_Event("CHAT_MSG_LOOT", Looted)
GetItemType = API.Utility_GetItemType
Notifier = API.Utility_Notifier
GetSpecBolus = API.Utility_GetSpecBolus
QuestHelper: Assert(GetItemType)
QuestHelper: Assert(Notifier)
QuestHelper: Assert(GetSpecBolus)
end