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questhelperredux/QuestHelper/dodads.lua
Nathanial.C.Jones 965e8589c9 Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().

I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00

1177 lignes
36 Kio
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["dodads.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["dodads.lua"] = GetTime()
local ofs = 0.000723339 * (GetScreenHeight()/GetScreenWidth() + 1/3) * 70.4;
local radius = ofs / 1.166666666666667;
local Minimap = _G.Minimap
-- These conversions are nasty, and this entire section needs a serious cleanup.
local function convertLocation(p)
QuestHelper: Assert(p, "Wait. What? This is checked before calling this function.")
QuestHelper: Assert(p.c, "p.c is nil")
QuestHelper: Assert(p.x, "p.x is nil")
QuestHelper: Assert(p.y, "p.y is nil")
return QuestHelper.Astrolabe:FromAbsoluteContinentPosition(p.c, p.x, p.y)
end
local function convertLocationToScreen(p, c, z)
local pc, _, px, py = convertLocation(p)
local ox, oy = QuestHelper.Astrolabe:TranslateWorldMapPosition(pc, 0, px, py, c, z)
--QuestHelper:TextOut(string.format("%f/%f/%f to %f/%f/%f to %f/%f %f/%f", p.c, p.x, p.y, pc, px, py, c, z, ox, oy))
return ox, oy
end
local function convertRawToScreen(tc, x, y, c, z)
local rc, _, rx, ry = QuestHelper.Astrolabe:FromAbsoluteContinentPosition(tc, x, y)
return QuestHelper.Astrolabe:TranslateWorldMapPosition(rc, 0, rx, ry, c, z)
end
local scrolf = CreateFrame("SCROLLFRAME", nil, WorldMapButton)
scrolf:SetFrameLevel(WorldMapButton:GetFrameLevel()+1)
scrolf:SetAllPoints()
scrolf:SetFrameStrata("FULLSCREEN")
QuestHelper.map_overlay = CreateFrame("FRAME", nil, scrolf)
scrolf:SetScrollChild(QuestHelper.map_overlay)
QuestHelper.map_overlay:SetAllPoints()
QuestHelper.map_overlay_uncropped = scrolf
local function ClampLine(x1, y1, x2, y2)
if x1 and y1 and x2 and y2 then
local x_div, y_div = (x2-x1), (y2-y1)
local x_0 = y1-x1/x_div*y_div
local x_1 = y1+(1-x1)/x_div*y_div
local y_0 = x1-y1/y_div*x_div
local y_1 = x1+(1-y1)/y_div*x_div
if y1 < 0 then
x1 = y_0
y1 = 0
end
if y2 < 0 then
x2 = y_0
y2 = 0
end
if y1 > 1 then
x1 = y_1
y1 = 1
end
if y2 > 1 then
x2 = y_1
y2 = 1
end
if x1 < 0 then
y1 = x_0
x1 = 0
end
if x2 < 0 then
y2 = x_0
x2 = 0
end
if x1 > 1 then
y1 = x_1
x1 = 1
end
if x2 > 1 then
y2 = x_1
x2 = 1
end
if x1 >= 0 and x2 >= 0 and y1 >= 0 and y2 >= 0 and x1 <= 1 and x2 <= 1 and y1 <= 1 and y2 <= 1 then
return x1, y1, x2, y2
end
end
end
local poi = {}
local poi_changed = false
local poi_dodads = {}
function QH_POI_Reset()
while poi[1] do
QuestHelper:ReleaseTable(table.remove(poi))
end
poi_changed = true
end
function QH_POI_Add(p, x, y, d)
local tab = QuestHelper:CreateTable("dodads_poi")
tab.p = p
tab.x = x
tab.y = y
tab.desc = d
table.insert(poi, tab)
poi_changed = true
end
local walker_loc
function QuestHelper:CreateWorldMapWalker()
if not self.Astrolabe or not QuestHelper then return end
QuestHelper: Assert(self == QuestHelper)
QuestHelper: Assert(self.Astrolabe)
local walker = CreateFrame("Button", nil, QuestHelper.map_overlay)
walker_loc = walker
walker:SetWidth(0)
walker:SetHeight(0)
walker:SetPoint("CENTER", QuestHelper.map_overlay, "TOPLEFT", 0, 0)
walker:Show()
walker.phase = 0.0
walker.dots = {}
walker.points = {}
walker.origin = {}
walker.frame = self
walker.map_dodads = {}
walker.used_map_dodads = 0
function walker:OnUpdate(elapsed)
if poi_changed then self:RouteChanged() end -- bzzzzt
local out = 0
if QuestHelper_Pref.show_ants then
local points = self.points
self.phase = self.phase + elapsed * 0.66
while self.phase > 1 do self.phase = self.phase - 1 end
local w, h = QuestHelper.map_overlay:GetWidth(), -QuestHelper.map_overlay:GetHeight()
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
local last_x, last_y = self.frame.Astrolabe:TranslateWorldMapPosition(self.frame.c, self.frame.z, self.frame.x, self.frame.y, c, z)
local remainder = self.phase
for i, pos in ipairs(points) do
local new_x, new_y = unpack(pos)
local x1, y1, x2, y2 = ClampLine(last_x, last_y, new_x, new_y)
last_x, last_y = new_x, new_y
if x1 then
local len = math.sqrt((x1-x2)*(x1-x2)*16/9+(y1-y2)*(y1-y2))
if len > 0.0001 then
local interval = .025/len
local p = remainder*interval
while p < 1 do
out = out + 1
local dot = self.dots[out]
if not dot then
dot = QuestHelper:CreateDotTexture(self)
dot:SetDrawLayer("BACKGROUND")
self.dots[out] = dot
end
dot:ClearAllPoints()
dot:SetPoint("CENTER", QuestHelper.map_overlay, "TOPLEFT", x1*w*(1-p)+x2*w*p, y1*h*(1-p)+y2*h*p)
p = p + interval
end
remainder = (p-1)/interval
end
end
end
end
while #self.dots > out do
QuestHelper:ReleaseTexture(table.remove(self.dots))
end
end
function walker:RouteChanged(route)
if route then self.route = route end -- we cache it so we can refer to it later when the world map changes
if not self.route then return end
local dbgstr = string.format("%s %s %s %s", tostring(self), tostring(self.frame), tostring(QuestHelper), tostring(QuestHelper and QuestHelper.Astrolabe))
QuestHelper: Assert(self.frame == QuestHelper, dbgstr)
QuestHelper: Assert(QuestHelper.Astrolabe, dbgstr)
if self.next_item then
self.next_item:MarkAsNext(false)
self.next_item = nil
end
if self.frame.Astrolabe.WorldMapVisible then
local points = self.points
local cur = self.frame.pos
while #points > 0 do self.frame:ReleaseTable(table.remove(points)) end
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
for i, obj in ipairs(self.route) do
--QuestHelper:TextOut(string.format("%s", tostring(obj)))
--[[
local t = QuestHelper:CreateTable()
t[1], t[2] = convertLocationToScreen(obj.loc, c, z)
table.insert(list, t)]]
-- We're ignoring travel time for now.
--[[
travel_time = travel_time + 60
obj.travel_time = travel_time]]
if i > 1 then -- skip the start location
local t = self.frame:CreateTable()
t[1], t[2] = convertLocationToScreen(obj.loc, c, z)
table.insert(points, t)
--if lotsup then print(obj.ignore, obj.loc.x, obj.loc.y, obj.loc.c) end
end
--QuestHelper:TextOut(string.format("%s/%s/%s to %s/%s", tostring(obj.c), tostring(obj.x), tostring(obj.y), tostring(t[1]), tostring(t[2])))
end
--lotsup = false
local cur_dodad = 1
for i = 2, #self.route do -- 2 because we're skipping the player
if not self.route[i].ignore or qh_hackery_show_all_map_nodes then
local dodad = self.map_dodads[cur_dodad]
if not dodad then
self.map_dodads[cur_dodad] = self.frame:CreateWorldMapDodad(self.route[i], i == 2)
else
self.map_dodads[cur_dodad]:SetObjective(self.route[i], i == 2)
end
if cur_dodad == 1 then
self.map_dodads[cur_dodad]:MarkAsNext(true)
self.next_item = self.map_dodads[cur_dodad]
end
cur_dodad = cur_dodad + 1
end
end
if cur_dodad <= self.used_map_dodads then for i = cur_dodad,self.used_map_dodads do
self.map_dodads[i]:SetObjective(nil, false)
end end
self.used_map_dodads = cur_dodad - 1
while #poi > #poi_dodads do
table.insert(poi_dodads, self.frame:CreateWorldMapMinidad())
end
for i = 1, #poi do
poi_dodads[i]:SetPosition(poi[i])
end
for i = #poi + 1, #poi_dodads do
poi_dodads[i]:SetPosition()
end
end
end
QH_Event("WORLD_MAP_UPDATE", function () walker:RouteChanged() end)
QH_Hook(walker, "OnUpdate", walker.OnUpdate)
return walker
end
function QuestHelper:GetOverlapObjectives(obj)
local w, h = self.map_overlay:GetWidth(), self.map_overlay:GetHeight()
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
local list = self.overlap_list
if not list then
list = {}
self.overlap_list = list
else
while table.remove(list) do end
end
local cx, cy = GetCursorPosition()
local es = QuestHelper.map_overlay:GetEffectiveScale()
local ies = 1/es
cx, cy = (cx-self.map_overlay:GetLeft()*es)*ies, (self.map_overlay:GetTop()*es-cy)*ies
local s = 10*QuestHelper_Pref.scale
for i, o in ipairs(walker_loc.route) do
--QuestHelper: Assert(o, string.format("nil dodads pos issue, o %s", tostring(o)))
--QuestHelper: Assert(o.pos, string.format("nil dodads pos issue, pos %s", QuestHelper:StringizeTable(o)))
if not o.ignore or qh_hackery_show_all_map_nodes then
if o == obj then
table.insert(list, o)
else
local x, y = convertLocationToScreen(o.loc, c, z)
if x and y and x > 0 and y > 0 and x < 1 and y < 1 then
x, y = x*w, y*h
if cx >= x-s and cy >= y-s and cx <= x+s and cy <= y+s then
table.insert(list, o)
end
end
end
end
end
table.sort(list, function(a, b) return (a.distance or 0) < (b.distance or 0) end)
return list
end
function QuestHelper:AppendObjectiveProgressToTooltip(o, tooltip, font, depth)
if o.progress then
local prog_sort_table = {}
local theme = self:GetColourTheme()
local indent = (" "):rep(depth or 0)
for user, progress in pairs(o.progress) do
table.insert(prog_sort_table, user)
end
table.sort(prog_sort_table, function(a, b)
if o.progress[a][3] < o.progress[b][3] then
return true
elseif o.progress[a][3] == o.progress[b][3] then
return a < b
end
return false
end)
for i, u in ipairs(prog_sort_table) do
tooltip:AddDoubleLine(indent..QHFormat("PEER_PROGRESS", u),
self:ProgressString(o.progress[u][1].."/"..o.progress[u][2],
o.progress[u][3]), unpack(theme.tooltip))
if font then
local last, name = tooltip:NumLines(), tooltip:GetName()
local left, right = _G[name.."TextLeft"..last], _G[name.."TextRight"..last]
left:SetFont(font, 13)
right:SetFont(font, 13)
end
end
while table.remove(prog_sort_table) do end
end
end
function QuestHelper:AppendObjectiveToTooltip(o)
local theme = self:GetColourTheme()
QuestHelper: Assert(o.map_desc)
for _, v in ipairs(o.map_desc) do
self.tooltip:AddLine(v, unpack(theme.tooltip))
self.tooltip:GetPrevLines():SetFont(self.font.serif, 14)
end
if o.map_desc_chain then
self:AppendObjectiveToTooltip(o.map_desc_chain)
else
self:AppendObjectiveProgressToTooltip(o, self.tooltip, QuestHelper.font.sans)
if QuestHelper_Pref.travel_time then
self.tooltip:AddDoubleLine(QHText("TRAVEL_ESTIMATE"), QHFormat("TRAVEL_ESTIMATE_VALUE", o.distance or 0), unpack(theme.tooltip))
self.tooltip:GetPrevLines():SetFont(self.font.sans, 11)
end
end
end
globx = 0.5
globy = 0.5
function QH_Append_NextObjective(menu)
local obj = QuestHelper.minimap_marker.obj
if not obj then return end
QuestHelper:AddObjectiveOptionsToMenu(obj, menu)
end
local function rightclick_menu(obj)
if obj then
local menu = QuestHelper:CreateMenu()
local list = QuestHelper:GetOverlapObjectives(obj)
local item
if #list > 1 then
QuestHelper:CreateMenuTitle(menu, "Objectives")
for i, o in ipairs(list) do
local submenu = QuestHelper:CreateMenu()
item = QuestHelper:CreateMenuItem(menu, o.map_desc[1])
item:SetSubmenu(submenu)
item:AddTexture(QuestHelper:CreateIconTexture(item, o.icon_id or 8), true)
QuestHelper:AddObjectiveOptionsToMenu(o, submenu)
end
else
QuestHelper:CreateMenuTitle(menu, obj.map_desc[1])
QuestHelper:AddObjectiveOptionsToMenu(obj, menu)
end
menu:ShowAtCursor()
end
end
function QuestHelper:CreateWorldMapDodad(objective, nxt)
local icon = CreateFrame("Button", nil, QuestHelper.map_overlay)
icon:SetFrameStrata("FULLSCREEN")
function icon:SetTooltip(list)
QuestHelper.tooltip:SetOwner(self, "ANCHOR_CURSOR")
QuestHelper.tooltip:ClearLines()
local first = true
for i, o in ipairs(list) do
if first then
first = false
else
QuestHelper.tooltip:AddLine("|c80ff0000 . . . . . .|r")
QuestHelper.tooltip:GetPrevLines():SetFont(QuestHelper.font.sans, 8)
end
QuestHelper:AppendObjectiveToTooltip(o)
end
QuestHelper.tooltip:Show()
end
function icon:MarkAsNext(nxt)
self.next = nxt
QH_Hook(self, "OnUpdate", self.OnUpdate)
end
function icon:SetObjective(objective, nxt)
self:SetHeight(20*QuestHelper_Pref.scale)
self:SetWidth(20*QuestHelper_Pref.scale)
if self.dot then
QuestHelper:ReleaseTexture(self.dot)
self.dot = nil
end
if self.bg then
QuestHelper:ReleaseTexture(self.bg)
self.bg = nil
end
if objective then
self.objective = objective
if nxt then
self.bg = QuestHelper:CreateIconTexture(self, 13)
elseif objective.map_highlight then
self.bg = QuestHelper:CreateIconTexture(self, 14)
else
self.bg = QuestHelper:CreateIconTexture(self, 16)
end
self.dot = QuestHelper:CreateIconTexture(self, objective.icon_id or 8)
self.bg:SetDrawLayer("BACKGROUND")
self.bg:SetAllPoints()
self.dot:SetPoint("TOPLEFT", self, "TOPLEFT", 3*QuestHelper_Pref.scale, -3*QuestHelper_Pref.scale)
self.dot:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -3*QuestHelper_Pref.scale, 3*QuestHelper_Pref.scale)
QuestHelper: Assert(objective, "Missing objective.")
QuestHelper: Assert(objective.loc, "Missing Location.")
local locarray = {convertLocation(objective.loc)}
QuestHelper: Assert(locarray, "Hmm, we aren't getting anything from the function... Why?")
QuestHelper: Assert(locarray[1] and locarray[2] and locarray[3] and locarray[4], "Location conversion failed. " .. tostring(locarray[1]) .. " " .. tostring(locarray[2]) .. " " .. tostring(locarray[3]) .. " " .. tostring(locarray[4]))
QuestHelper.Astrolabe:PlaceIconOnWorldMap(QuestHelper.map_overlay, self, convertLocation(objective.loc))
--QuestHelper.Astrolabe:PlaceIconOnWorldMap(QuestHelper.map_overlay, self, 0, 0, globx, globy)
else
self.objective = nil
self:Hide()
self.next = false
self:OnUpdate(0)
end
end
local triangle_r, triangle_g, triangle_b = 1.0, 0.3, 0
local triangle_opacity = 0.6
function icon:CreateTriangles(solid, tritarget, tristartat, linetarget, linestartat, parent)
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
local function makeline(ax, ay, bx, by)
local tri = linetarget[linestartat]
if not tri then
tri = CreateLine(parent)
table.insert(linetarget, tri)
end
linestartat = linestartat + 1
tri:SetLine(ax, ay, bx, by)
tri:SetVertexColor(0, 0, 0, 0)
tri:Show()
end
for _, v in ipairs(solid) do
local adjx, adjy = v[1], v[2]
local x, y = convertRawToScreen(v.continent, v[1], v[2], c, z)
--print("matchup", c, v.continent, x, y)
if x and y then
local lx, ly = convertRawToScreen(v.continent, adjx + v[3], adjy + v[4], c, z)
local linemode = false
local lidx = 5
while lidx <= #v do
if type(v[lidx]) == "string" then
if v[lidx] == "d" then
QuestHelper: Assert(type(lidx) == "number") -- what
lidx = lidx + 1
x, y = convertRawToScreen(v.continent, adjx + v[lidx], adjy + v[lidx + 1], c, z)
lx, ly = convertRawToScreen(v.continent, adjx + v[lidx + 2], adjy + v[lidx + 3], c, z)
lidx = lidx + 4
elseif v[lidx] == "l" then
linemode = true
lidx = lidx + 1
x, y = convertRawToScreen(v.continent, adjx + v[lidx], adjy + v[lidx + 1], c, z)
lx, ly = x, y
lidx = lidx + 2
else
QuestHelper: Assert(false)
end
else
if not linemode then
local tx, ty = convertRawToScreen(v.continent, adjx + v[lidx], adjy + v[lidx + 1], c, z)
local tri = tritarget[tristartat]
if not tri then
tri = CreateTriangle(parent)
table.insert(tritarget, tri)
end
tristartat = tristartat + 1
tri:SetTriangle(x, y, lx, ly, tx, ty)
tri:SetVertexColor(0, 0, 0, 0)
tri:Show()
lx, ly = tx, ty
lidx = lidx + 2
else
local tx, ty = convertRawToScreen(v.continent, adjx + v[lidx], adjy + v[lidx + 1], c, z)
makeline(x, y, tx, ty)
x, y = tx, ty
lidx = lidx + 2
end
end
end
if linemode then
makeline(x, y, lx, ly)
end
end
end
return tristartat, linestartat
end
function icon:SetGlow(list)
local w, h = QuestHelper.map_overlay:GetWidth(), QuestHelper.map_overlay:GetHeight()
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
local zw = QuestHelper.Astrolabe:GetZoneWidth(c, z)
local solids = {}
local gid = 1
for _, v in ipairs(list) do
--print(v.cluster, v.cluster and v.cluster.solid)
if v.cluster and v.cluster.solid then
--print("solidified", #v.cluster.solid)
solids[v.cluster.solid] = true
else
local x, y = convertLocationToScreen(v.loc, c, z)
if x and y then
if not self.glow_list then
self.glow_list = QuestHelper:CreateTable()
end
local glo = self.glow_list[gid]
if not glo then
glo = QuestHelper:CreateGlowTexture(self)
self.glow_list[gid] = glo
end
gid = gid + 1
glo:SetPoint("CENTER", QuestHelper.map_overlay, "TOPLEFT", x*w, -y*h)
glo:SetVertexColor(triangle_r, triangle_g, triangle_b, 1)
glo:SetWidth(h / 20)
glo:SetHeight(h / 20)
glo:Show()
end
end
end
local tid = 1
local lid = 1
for k, _ in pairs(solids) do
if not self.triangle_list then
self.triangle_list = QuestHelper:CreateTable()
end
if not self.line_list then
self.line_list = QuestHelper:CreateTable()
end
tid, lid = self:CreateTriangles(k, self.triangle_list, tid, self.line_list, lid, QuestHelper.map_overlay)
end
-- call triangle maker here!
if self.triangle_list then
while #self.triangle_list >= tid do
ReleaseTriangle(table.remove(self.triangle_list))
end
if #self.triangle_list == 0 then
QuestHelper:ReleaseTable(self.triangle_list)
self.triangle_list = nil
end
end
if self.glow_list then
while #self.glow_list >= gid do
QuestHelper:ReleaseTexture(table.remove(self.glow_list))
end
if #self.glow_list == 0 then
QuestHelper:ReleaseTable(self.glow_list)
self.glow_list = nil
end
end
if self.line_list then
while #self.line_list >= lid do
ReleaseLine(table.remove(self.line_list))
end
if #self.line_list == 0 then
QuestHelper:ReleaseTable(self.line_list)
self.line_list = nil
end
end
end
icon.show_glow = false
icon.glow_pct = 0.0
icon.phase = 0.0
icon.old_count = 0
function icon:OnUpdate(elapsed)
self.phase = (self.phase + elapsed)%6.283185307179586476925286766559005768394338798750211641949889185
if self.next and self.objective and self.objective.cluster.solid and QuestHelper_Pref.zones == "next" then
local c, z = QuestHelper.Astrolabe:GetCurrentVirtualMapCZ()
if self.tri_c ~= c or self.tri_z ~= z then
-- not entirely happy with this being here, but, welp
if not self.local_triangle_list then
self.local_triangle_list = QuestHelper:CreateTable()
end
if not self.local_line_list then
self.local_line_list = QuestHelper:CreateTable()
end
local tid, lid = self:CreateTriangles(self.objective.cluster.solid, self.local_triangle_list, 1, self.local_line_list, 1, QuestHelper.map_overlay)
if self.local_triangle_list then
while #self.local_triangle_list >= tid do
ReleaseTriangle(table.remove(self.local_triangle_list))
end
end
if self.local_line_list then
while #self.local_line_list >= lid do
ReleaseLine(table.remove(self.local_line_list))
end
end
end
self.tri_c, self.tri_z = c, z
else
if self.local_triangle_list then
while #self.local_triangle_list > 0 do
ReleaseTriangle(table.remove(self.local_triangle_list))
end
QuestHelper:ReleaseTable(self.local_triangle_list)
self.local_triangle_list = nil
end
if self.local_line_list then
while #self.local_line_list > 0 do
ReleaseLine(table.remove(self.local_line_list))
end
QuestHelper:ReleaseTable(self.local_line_list)
self.local_line_list = nil
end
self.tri_c, self.tri_z = nil, nil
end
if self.old_count > 0 then
local list = QuestHelper:GetOverlapObjectives(self.objective)
if #list ~= self.old_count then
self:SetTooltip(list)
self.old_count = #list
self:SetGlow(list)
end
end
if self.show_glow then
self.glow_pct = math.min(1, self.glow_pct+elapsed*1.5)
else
self.glow_pct = math.max(0, self.glow_pct-elapsed*0.5)
if self.glow_pct == 0 then
if self.triangle_list then
while #self.triangle_list > 0 do
ReleaseTriangle(table.remove(self.triangle_list))
end
QuestHelper:ReleaseTable(self.triangle_list)
self.triangle_list = nil
end
if self.glow_list then
while #self.glow_list > 0 do
QuestHelper:ReleaseTexture(table.remove(self.glow_list))
end
QuestHelper:ReleaseTable(self.glow_list)
self.glow_list = nil
end
if self.line_list then
while #self.line_list > 0 do
ReleaseLine(table.remove(self.line_list))
end
QuestHelper:ReleaseTable(self.line_list)
self.line_list = nil
end
if not self.next then
QH_Hook(self, "OnUpdate", nil)
end
end
end
if self.triangle_list then
for _, tri in ipairs(self.triangle_list) do
tri:SetVertexColor(triangle_r, triangle_g, triangle_b, self.glow_pct*triangle_opacity/2)
end
end
if self.line_list then
for _, tri in ipairs(self.line_list) do
tri:SetVertexColor(triangle_r, triangle_g, triangle_b, self.glow_pct*triangle_opacity)
end
end
if self.glow_list then
for _, tri in ipairs(self.glow_list) do
tri:SetVertexColor(triangle_r, triangle_g, triangle_b, self.glow_pct*triangle_opacity)
end
end
if self.local_triangle_list then
for _, tri in ipairs(self.local_triangle_list) do
tri:SetVertexColor(triangle_b, triangle_g, triangle_r, triangle_opacity/2)
end
end
if self.local_line_list then
for _, tri in ipairs(self.local_line_list) do
tri:SetVertexColor(triangle_b, triangle_g, triangle_r, triangle_opacity)
end
end
end
function icon:OnEnter()
local list = QuestHelper:GetOverlapObjectives(self.objective)
self:SetTooltip(list)
self.old_count = #list
icon.show_glow = true
self:SetGlow(list)
QH_Hook(self, "OnUpdate", self.OnUpdate)
end
function icon:OnLeave()
QuestHelper.tooltip:Hide()
self.show_glow = false
self.old_count = 0
end
function icon:OnEvent()
if self.objective then
QuestHelper.Astrolabe:PlaceIconOnWorldMap(QuestHelper.map_overlay, self, convertLocation(self.objective.loc))
else
self.objective = nil
self:Hide()
end
end
function icon:OnClick()
rightclick_menu(self.objective)
end
QH_Hook(icon, "OnClick", icon.OnClick)
QH_Hook(icon, "OnEnter", icon.OnEnter)
QH_Hook(icon, "OnLeave", icon.OnLeave)
QH_Hook(icon, "OnEvent", icon.OnEvent)
icon:RegisterForClicks("RightButtonUp")
QH_Event("WORLD_MAP_UPDATE", function () icon:OnEvent() end)
icon:SetObjective(objective, nxt)
return icon
end
function QuestHelper:CreateWorldMapMinidad(objective, nxt)
local icon = CreateFrame("Button", nil, QuestHelper.map_overlay)
icon:SetFrameStrata("FULLSCREEN")
function icon:SetPosition(objective)
self:SetHeight(16*QuestHelper_Pref.scale)
self:SetWidth(16*QuestHelper_Pref.scale)
if self.dot then
QuestHelper:ReleaseTexture(self.dot)
self.dot = nil
end
if objective then
self.objective = objective
self.dot = QuestHelper:CreateIconTexture(self, 15)
self.dot:SetAllPoints()
self.dot:SetDrawLayer("BACKGROUND")
QuestHelper.Astrolabe:PlaceIconOnWorldMap(QuestHelper.map_overlay, self, QuestHelper.Astrolabe:FromAbsoluteContinentPosition(QuestHelper_ParentLookup[self.objective.p], self.objective.x, self.objective.y))
else
self.objective = nil
self:Hide()
end
end
function icon:OnEnter()
local list = QuestHelper:GetOverlapObjectives(self.objective)
self.old_count = #list
QuestHelper.tooltip:SetOwner(self, "ANCHOR_CURSOR")
QuestHelper.tooltip:ClearLines()
QuestHelper.tooltip:AddLine(self.objective.desc)
QuestHelper.tooltip:Show()
end
function icon:OnLeave()
QuestHelper.tooltip:Hide()
end
function icon:OnEvent()
if self.objective then
QuestHelper.Astrolabe:PlaceIconOnWorldMap(QuestHelper.map_overlay, self, QuestHelper.Astrolabe:FromAbsoluteContinentPosition(QuestHelper_ParentLookup[self.objective.p], self.objective.x, self.objective.y))
else
self.objective = nil
self:Hide()
end
end
--function icon:OnClick()
--rightclick_menu(self.objective)
--end
--QH_Hook(icon, "OnClick", icon.OnClick)
QH_Hook(icon, "OnEnter", icon.OnEnter)
QH_Hook(icon, "OnLeave", icon.OnLeave)
QH_Hook(icon, "OnEvent", icon.OnEvent)
--icon:RegisterForClicks("RightButtonUp")
QH_Event("WORLD_MAP_UPDATE", function () icon:OnEvent() end)
icon:SetPosition(objective)
return icon
end
local callbacks = {}
local last_c, last_z, last_x, last_y, last_desc
function QuestHelper:AddWaypointCallback(func, ...)
local cb = self:CreateTable()
callbacks[cb] = true
local len = select("#", ...)
cb.len = len
cb.func = func
for i = 1,len do cb[i] = select(i, ...) end
cb[len+1] = last_c
cb[len+2] = last_z
cb[len+3] = last_x
cb[len+4] = last_y
cb[len+5] = last_desc
if last_c then
func(unpack(cb, 1, len+5))
end
return cb
end
function QuestHelper:RemoveWaypointCallback(cb)
callbacks[cb] = nil
self:ReleaseTable(cb)
end
function QuestHelper:InvokeWaypointCallbacks(c, z, x, y, desc)
QuestHelper: Assert(not c or type(c) == "number")
QuestHelper: Assert(not z or type(z) == "number")
QuestHelper: Assert(not x or type(x) == "number")
QuestHelper: Assert(not y or type(y) == "number")
if c == last_c and z == last_z and desc == last_desc and not x and not y then x, y = last_x, last_y end -- sometimes we may not have up-to-date location, but could still in theory be pointing at the same spot
if not c or (x and y) then
if c ~= last_c or z ~= last_z or x ~= last_x or y ~= last_y or desc ~= last_desc then
last_c, last_z, last_x, last_y, last_desc = c, z, x, y, desc
for cb in pairs(callbacks) do
local len = cb.len
cb[len+1] = c
cb[len+2] = z
cb[len+3] = x
cb[len+4] = y
cb[len+5] = desc
cb.func(unpack(cb, 1, len+5))
end
end
end
end
function QuestHelper:SetMinimapObject(minimap)
Minimap = minimap
QuestHelper.Astrolabe:SetMinimapObject(minimap)
QuestHelper.minimap_marker:SetParent(minimap)
QuestHelper.Astrolabe.processingFrame:SetParent(minimap)
end
--[[ Small parts of the arrow rendering code are thanks to Tomtom, with the following license:
-------------------------------------------------------------------------
Copyright (c) 2006-2007, James N. Whitehead II
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* The name or alias of the copyright holder may not be used to endorse
or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------]]
function QuestHelper:CreateMipmapDodad()
local icon = CreateFrame("Button", nil, Minimap)
icon:Hide()
icon.recalc_timeout = 0
icon.arrow = icon:CreateTexture("BACKGROUND")
icon.arrow:SetHeight(40)
icon.arrow:SetWidth(40)
icon.arrow:SetPoint("CENTER", 0, 0)
icon.arrow:SetTexture("Interface\\AddOns\\QuestHelper\\MinimapArrow")
icon.arrow:Hide()
icon.phase = 0
icon.target = {0, 0, 0, 0}
icon.bg = QuestHelper:CreateIconTexture(icon, 16)
icon.bg:SetDrawLayer("BACKGROUND")
icon.bg:SetAllPoints()
function icon:OnUpdate(elapsed)
local c, z, x, y, textdesc
if self.obj then
c, z = QuestHelper.collect_rc, QuestHelper.collect_rz
if c and z then
x, y = convertLocationToScreen(self.obj.loc, c, z)
end
if self.obj.map_desc_chain then
-- the first line will just be an "enroute" line
textdesc = (self.obj.arrow_desc or self.obj.map_desc[1]) .. "\n" .. (self.obj.map_desc_chain.arrow_desc or self.obj.map_desc_chain.map_desc[1])
else
textdesc = (self.obj.arrow_desc or self.obj.map_desc[1])
end
if self.obj.arrow_desc then
textdesc = self.obj.arrow_desc
end
end
QuestHelper: Assert(not c or type(c) == "number")
QuestHelper: Assert(not z or type(z) == "number")
-- Deal with waypoint callbacks
if QuestHelper_Pref.hide or UnitIsDeadOrGhost("player") and not QuestHelper.InBrokenInstance then
QuestHelper:InvokeWaypointCallbacks()
else
QuestHelper:InvokeWaypointCallbacks(c, z, x, y, textdesc)
end
if self.obj and not QuestHelper.InBrokenInstance then
self:Show() -- really only triggers if the non-broken-instance code is being poked
QuestHelper: Assert(self, "Missing self.") -- Yeah right.
QuestHelper: Assert(self.obj, "Missing objective.")
QuestHelper: Assert(self.obj.loc, "Missing Location.")
local locarray = {convertLocation(self.obj.loc)}
QuestHelper: Assert(locarray, "Hmm, we aren't getting anything from the function... Why?")
QuestHelper: Assert(locarray[1] and locarray[2] and locarray[3] and locarray[4], "Location conversion failed. " .. tostring(locarray[1]) .. " " .. tostring(locarray[2]) .. " " .. tostring(locarray[3]) .. " " .. tostring(locarray[4]))
if not QuestHelper_Pref.hide and QuestHelper.Astrolabe:PlaceIconOnMinimap(self, convertLocation(self.obj.loc)) ~= -1 then
local edge = QuestHelper.Astrolabe:IsIconOnEdge(self)
if edge then
self.arrow:Show()
self.dot:Hide()
self.bg:Hide()
else
self.arrow:Hide()
self.dot:Show()
self.bg:Show()
self.dot:SetAlpha(QuestHelper_Pref.mini_opacity)
self.bg:SetAlpha(QuestHelper_Pref.mini_opacity)
end
if edge then
local angle = QuestHelper.Astrolabe:GetDirectionToIcon(self)
if GetCVar("rotateMinimap") == "1" then
angle = angle + QuestHelper.Astrolabe:GetFacing()
end
if elapsed then
if self.phase > 6.283185307179586476925 then
self.phase = self.phase-6.283185307179586476925+elapsed*3.5
else
self.phase = self.phase+elapsed*3.5
end
end
local scale = 1.0 + 0.1 * math.sin(self.phase)
local x, y = scale * math.sin(angle + 3.14159 * 0.75) * math.sqrt(0.5), scale * math.cos(angle + 3.14159 * 0.75) * math.sqrt(0.5)
self.arrow:SetTexCoord(0.5 - x, 0.5 + y, 0.5 + y, 0.5 + x, 0.5 - y, 0.5 - x, 0.5 + x, 0.5 - y)
end
else
self:Hide()
end
else
self:Hide()
end
end
function icon:SetObjective(obj)
if obj then
QuestHelper: Assert(obj.loc, "Objective has no location data.")
QuestHelper: Assert(obj.loc.c, "c is nil")
QuestHelper: Assert(obj.loc.x, "x is nil")
QuestHelper: Assert(obj.loc.y, "y is nil")
end
self:SetHeight(20*QuestHelper_Pref.scale)
self:SetWidth(20*QuestHelper_Pref.scale)
if obj ~= self.obj then
self.obj = obj
self.recalc_timeout = 0
if self.dot then QuestHelper:ReleaseTexture(self.dot) self.dot = nil end
if self.obj then
self.dot = QuestHelper:CreateIconTexture(self, self.obj.icon_id or 8)
self.dot:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
self.dot:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
end
self:OnUpdate(0)
end
end
function icon:OnEnter()
if self.obj then
QuestHelper.tooltip:SetOwner(self, "ANCHOR_CURSOR")
QuestHelper.tooltip:ClearLines()
--[[if self.target[5] then
QuestHelper.tooltip:AddLine(QHFormat("WAYPOINT_REASON", self.target[5]), unpack(QuestHelper:GetColourTheme().tooltip))
QuestHelper.tooltip:GetPrevLines():SetFont(QuestHelper.font.serif, 14)
end]]
QuestHelper:AppendObjectiveToTooltip(self.obj)
QuestHelper.tooltip:Show()
end
end
function icon:OnLeave()
QuestHelper.tooltip:Hide()
end
function icon:OnClick()
rightclick_menu(self.obj)
end
function icon:OnEvent()
if self.obj then
self:Show()
else
self:Hide()
end
end
QH_Hook(icon, "OnUpdate", icon.OnUpdate)
QH_Hook(icon, "OnEnter", icon.OnEnter)
QH_Hook(icon, "OnLeave", icon.OnLeave)
QH_Hook(icon, "OnClick", icon.OnClick)
icon:RegisterForClicks("RightButtonUp")
QH_Event("PLAYER_ENTERING_WORLD", function () icon:OnEvent() end)
return icon
end