1
0
Bifurcation 0
Ce dépôt a été archivé le 2020-03-15. Vous pouvez voir ses fichiers ou le cloner, mais pas ouvrir de ticket ou de demandes d'ajout, ni soumettre de changements.
questhelperredux/QuestHelper/menu.lua
Nathanial.C.Jones 965e8589c9 Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().

I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00

566 lignes
15 Kio
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["menu.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["menu.lua"] = GetTime()
QuestHelper.active_menu = nil
local menuBorderInset = 4
local menuBackdrop = {
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
edgeSize = 16,
tile = true,
tileSize = 16,
insets = { left = menuBorderInset, right = menuBorderInset, top = menuBorderInset, bottom = menuBorderInset }}
local menuBackdropColor = { 0, 0, 0, 0.65 }
local menuBackdropBorderColor = { 1, 1, 1, 0.7 }
local function Menu_AddItem(self, item)
item:ClearAllPoints()
item:SetParent(self)
item:SetPoint("TOPLEFT", self, "TOPLEFT")
item.parent = self
table.insert(self.items, item)
end
local function Menu_SetCloseFunction(self, ...)
self.func_arg = {...}
self.func = table.remove(self.func_arg, 1)
end
local function Menu_OnUpdate(self, elapsed)
if self.showing then
self.show_phase = self.show_phase + elapsed * 5.0
if self.show_phase > 1 then
self.show_phase = 1
QH_Hook(self, "OnUpdate", nil)
end
else
self.show_phase = self.show_phase - elapsed * 3.0
if self.show_phase < 0 then
self.show_phase = 0
QH_Hook(self, "OnUpdate", nil)
self:Hide()
if self.func then
self.func(unpack(self.func_arg))
end
if self.auto_release then
QuestHelper:ReleaseMenu(self)
return
end
end
end
self:SetAlpha(self.show_phase)
end
local function Menu_DoShow(self)
self.showing = true
local w, h = 0, 0
for i, c in ipairs(self.items) do
local cw, ch = c:GetSize()
w = math.max(w, cw)
h = h + ch
end
local y = menuBorderInset
self:SetWidth(w+2*menuBorderInset)
self:SetHeight(h+2*menuBorderInset)
self:Show()
QH_Hook(self, "OnUpdate", self.OnUpdate)
for i, c in ipairs(self.items) do
local cw, ch = c:GetSize()
c:ClearAllPoints()
c:SetSize(w, ch)
c:SetPoint("TOPLEFT", self, "TOPLEFT", menuBorderInset, -y)
y = y + ch
end
if self.parent then
self.level = self.parent.parent.level + #self.parent.parent.items + 1
self:SetFrameStrata(self.parent:GetFrameStrata()) -- It should be sufficient to just set all to "TOOLTIP", but this seemed more versatile...
else
-- When there's no world map, or the world map is in a window, the menus
-- are un-parented. So make sure they're at a sufficient strata to be seen.
self:SetFrameStrata("TOOLTIP")
end
self:SetFrameLevel(self.level)
for i, n in ipairs(self.items) do
n.level = self.level+i
n:SetFrameLevel(n.level)
n:SetFrameStrata(self:GetFrameStrata())
n:DoShow()
end
end
local function Menu_DoHide(self)
self.showing = false
QH_Hook(self, "OnUpdate", self.OnUpdate)
if self.active_item then
self.active_item.highlighting = false
QH_Hook(self.active_item, "OnUpdate", self.active_item.OnUpdate)
end
for i, n in ipairs(self.items) do
n:DoHide()
end
end
local function Menu_ShowAtCursor(self, auto_release)
auto_release = (auto_release == nil) and true or auto_release
self.auto_release = auto_release
-- Add a 'Close Menu' item to the end of the menu, if it's not there already
if not self.close_item then
self.close_item = QuestHelper:CreateMenuItem(self, QHText("MENU_CLOSE"))
self.close_item:SetFunction( function() self:DoHide() end )
end
-- Set up the menu position, parentage, etc
local x, y = GetCursorPosition()
local parent = not UIParent:IsVisible() and QuestHelper.map_overlay_uncropped or UIParent
self:SetParent(parent)
self.level = (parent or UIParent):GetFrameLevel()+10
self:ClearAllPoints()
-- Need to call DoShow before setting the position so that the width and height will have been calculated.
self:DoShow()
-- I declare this math horrible and convoluted.
local scale = parent and parent:GetEffectiveScale() or 1
x, y = math.max(0, math.min(x-self:GetWidth()/2*scale, UIParent:GetRight()*UIParent:GetEffectiveScale()-self:GetWidth()*scale)) / scale,
math.min(UIParent:GetTop()*UIParent:GetEffectiveScale(), math.max(self:GetHeight(), y+5)) / scale
self:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y)
if QuestHelper.active_menu and QuestHelper.active_menu ~= self then
QuestHelper.active_menu:DoHide()
end
QuestHelper.active_menu = self
end
function QuestHelper:CreateMenu()
local menu = self:CreateFrame(UIParent)
menu:Hide()
menu.items = self:CreateTable()
menu:SetMovable(true)
menu:SetFrameStrata("TOOLTIP") -- A good default, but we usually re-parent the menus, which clobbers this.
menu:SetBackdrop(menuBackdrop)
menu:SetBackdropColor(unpack(menuBackdropColor))
menu:SetBackdropBorderColor(unpack(menuBackdropBorderColor))
menu.AddItem = Menu_AddItem
menu.SetCloseFunction = Menu_SetCloseFunction
menu.OnUpdate = Menu_OnUpdate
menu.DoShow = Menu_DoShow
menu.DoHide = Menu_DoHide
menu.ShowAtCursor = Menu_ShowAtCursor
menu.show_phase = 0
menu.showing = false
menu.level = 2
menu:SetFrameLevel(menu.level)
return menu
end
function QuestHelper:ReleaseMenu(menu)
while #menu.items > 0 do
local item = table.remove(menu.items)
self:ReleaseMenuItem(item)
end
if self.active_menu == menu then
self.active_menu = nil
end
self:ReleaseTable(menu.items)
self:ReleaseFrame(menu)
end
local function MenuItem_AddTexture(self, tex, before)
if before then
table.insert(self.lchildren, 1, tex)
else
table.insert(self.rchildren, tex)
end
end
local function MenuItem_DoShow(self)
self.showing = true
QH_Hook(self, "OnUpdate", self.OnUpdate)
self:Show()
end
local function MenuItem_DoHide(self)
if self.submenu then
self.submenu:DoHide()
end
self.showing = false
QH_Hook(self, "OnUpdate", self.OnUpdate)
end
local function MenuItem_OnUpdate(self, elapsed)
local done_update = true
if self.highlighting then
self.highlight_phase = self.highlight_phase + elapsed * 3.0
if self.highlight_phase > 1 then
self.highlight_phase = 1
else
done_update = false
end
else
self.highlight_phase = self.highlight_phase - elapsed
if self.highlight_phase < 0 then
self.highlight_phase = 0
else
done_update = false
end
end
if self.showing then
self.show_phase = self.show_phase + elapsed * 5.0
if self.show_phase > 1 then
self.show_phase = 1
else
done_update = false
end
else
self.show_phase = self.show_phase - elapsed * 5.0
if self.show_phase < 0 then
self.show_phase = 0
self.highlight_phase = 0
self:Hide()
done_update = true
else
done_update = false
end
end
self:Shade(self.show_phase, self.highlight_phase)
if done_update then
QH_Hook(self, "OnUpdate", nil)
end
end
local function MenuItem_Shade(self, s, h)
local theme = QuestHelper:GetColourTheme()
local ih = 1-h
self.text:SetTextColor(ih*theme.menu_text[1]+h*theme.menu_text_highlight[1],
ih*theme.menu_text[2]+h*theme.menu_text_highlight[2],
ih*theme.menu_text[3]+h*theme.menu_text_highlight[3], 1)
self.text:SetShadowColor(0, 0, 0, ih)
self.text:SetShadowOffset(1, -1)
self.background:SetVertexColor(ih*theme.menu[1]+h*theme.menu_highlight[1],
ih*theme.menu[2]+h*theme.menu_highlight[2],
ih*theme.menu[3]+h*theme.menu_highlight[3], h*0.3+0.4)
self:SetAlpha(s)
end
local function MenuItem_SetFunction(self, ...)
self.func_arg = {...}
self.func = table.remove(self.func_arg, 1)
end
local function MenuItem_SetSubmenu(self, menu)
--[[ assert(not self.submenu and menu) ]]
menu:ClearAllPoints()
menu:SetParent(self)
menu:SetPoint("TOPLEFT", self, "TOPLEFT")
menu.parent = self
self.submenu = menu
self:AddTexture(QuestHelper:CreateIconTexture(self, 9))
end
local function MenuItem_OnEnter(self)
self.highlighting = true
QH_Hook(self, "OnUpdate", self.OnUpdate)
if self.parent.active_item and self.parent.active_item ~= self then
self.parent.active_item.highlighting = false
QH_Hook(self.parent.active_item, "OnUpdate", self.parent.active_item.OnUpdate)
end
self.parent.active_item = self
if self.parent.submenu and self.parent.submenu ~= self.submenu then
self.parent.submenu:DoHide()
self.parent.submenu = nil
end
if self.submenu then
self.parent.submenu = self.submenu
self.submenu:ClearAllPoints()
local v, h1, h2 = "TOP", "LEFT", "RIGHT"
self.submenu:DoShow()
if self:GetRight()+self.submenu:GetWidth() > UIParent:GetRight()*UIParent:GetEffectiveScale() then
h1, h2 = h2, h1
end
if self:GetBottom()-self.submenu:GetHeight() < 0 then
v = "BOTTOM"
end
self.submenu:SetPoint(v..h1, self, v..h2)
self.submenu:DoShow()
end
end
local function MenuItem_GetSize(self)
self.text:SetParent(UIParent) -- Remove the text's parent so that it doesn't inherit scaling and mess up the dimensions.
self.text:ClearAllPoints()
self.text:SetWidth(0)
self.text:SetHeight(0)
self.text_w = self.text:GetStringWidth()+20
if self.text_w >= 320 then
-- Clamp width to 320, then ballance the two rows (using a binary search)
self.text:SetWidth(320)
self.text_h = self.text:GetHeight()+1
local mn, mx = 100, 321
while mn ~= mx do
local w = math.floor((mn+mx)*0.5)
self.text:SetWidth(w-1)
if self.text:GetHeight() <= self.text_h then
mx = w
else
mn = w+1
end
end
self.text_w = mn+1
self.text:SetWidth(self.text_w)
else
self.text:SetWidth(self.text_w)
self.text_h = self.text:GetHeight()+1
end
self.text:SetParent(self)
local w, h = self.text_w+4, self.text_h+4
for i, f in ipairs(self.lchildren) do
w = w + f:GetWidth() + 4
h = math.max(h, f:GetHeight() + 4)
end
for i, f in ipairs(self.rchildren) do
w = w + f:GetWidth() + 4
h = math.max(h, f:GetHeight() + 4)
end
self.needed_width = w
return w, h
end
local function MenuItem_SetSize(self, w, h)
self:SetWidth(w)
self:SetHeight(h)
local x = 0
for i, f in ipairs(self.lchildren) do
local cw, ch = f:GetWidth(), f:GetHeight()
f:ClearAllPoints()
f:SetPoint("TOPLEFT", self, "TOPLEFT", x+2, -(h-ch)*0.5)
x = x + cw + 4
end
local x1 = x
x = w
for i, f in ipairs(self.rchildren) do
local cw, ch = f:GetWidth(), f:GetHeight()
f:ClearAllPoints()
x = x - cw - 4
f:SetPoint("TOPLEFT", self, "TOPLEFT", x+2, -(h-ch)*0.5)
end
self.text:ClearAllPoints()
self.text:SetPoint("TOPLEFT", self, "TOPLEFT", x1+((x-x1)-self.text_w)*0.5, -(h-self.text_h)*0.5)
end
local function MenuItem_OnClick(self, btn)
if btn == "RightButton" then
local parent = self.parent
while parent.parent do
parent = parent.parent
end
parent:DoHide()
elseif btn == "LeftButton" and self.func then
self.func(unpack(self.func_arg))
local parent = self.parent
while parent.parent do
parent = parent.parent
end
parent:DoHide()
end
end
function QuestHelper:CreateMenuItem(menu, text)
item = self:CreateFrame(menu)
item:Hide()
item.lchildren = self:CreateTable()
item.rchildren = self:CreateTable()
item.text = self:CreateText(item, text)
item.background = self:CreateTexture(item, 1, 1, 1, 1)
item.background:SetDrawLayer("BACKGROUND")
item.background:SetAllPoints()
item.background:SetVertexColor(0, 0, 0, 0)
item.showing = false
item.highlighting = false
item.show_phase = 0
item.highlight_phase = 0
item.AddTexture = MenuItem_AddTexture
item.DoShow = MenuItem_DoShow
item.DoHide = MenuItem_DoHide
item.OnUpdate = MenuItem_OnUpdate
item.Shade = MenuItem_Shade
item.SetFunction = MenuItem_SetFunction
item.SetSubmenu = MenuItem_SetSubmenu
item.OnEnter = MenuItem_OnEnter
item.GetSize = MenuItem_GetSize
item.SetSize = MenuItem_SetSize
item.OnClick = MenuItem_OnClick
item:RegisterForClicks("LeftButtonUp", "RightButtonDown")
QH_Hook(item, "OnEnter", item.OnEnter)
QH_Hook(item, "OnClick", item.OnClick)
menu:AddItem(item)
return item
end
function QuestHelper:ReleaseMenuItem(item)
item:Hide()
while #item.lchildren > 0 do
local child = table.remove(item.lchildren)
self:ReleaseTexture(child)
end
while #item.rchildren > 0 do
local child = table.remove(item.rchildren)
self:ReleaseTexture(child)
end
if item.submenu then
self:ReleaseMenu(item.submenu)
item.submenu = nil
end
self:ReleaseTable(item.lchildren)
self:ReleaseTable(item.rchildren)
self:ReleaseText(item.text)
self:ReleaseTexture(item.background)
self:ReleaseFrame(item)
end
local function MenuTitle_OnDragStart(self)
local parent = self.parent
while parent.parent do
parent = parent.parent
end
parent:StartMoving()
end
local function MenuTitle_OnDragStop(self)
local parent = self.parent
while parent.parent do
parent = parent.parent
end
parent:StopMovingOrSizing()
end
local function MenuTitle_Shade(self, s, h)
local theme = QuestHelper:GetColourTheme()
local ih = 1-h
self.text:SetTextColor(ih*theme.menu_title_text[1]+h*theme.menu_title_text_highlight[1],
ih*theme.menu_title_text[2]+h*theme.menu_title_text_highlight[2],
ih*theme.menu_title_text[3]+h*theme.menu_title_text_highlight[3], 1)
self.background:SetVertexColor(ih*theme.menu_title[1]+h*theme.menu_title_highlight[1],
ih*theme.menu_title[2]+h*theme.menu_title_highlight[2],
ih*theme.menu_title[3]+h*theme.menu_title_highlight[3], h*0.3+0.4)
self.text:SetShadowColor(0, 0, 0, 1)
self.text:SetShadowOffset(1, -1)
self:SetAlpha(s)
end
local function MenuTitle_OnClick(self)
local parent = self.parent
while parent.parent do
parent = parent.parent
end
parent:DoHide()
end
function QuestHelper:CreateMenuTitle(menu, title)
local item = self:CreateMenuItem(menu, title)
local f1, f2 = self:CreateTexture(item, "Interface\\AddOns\\QuestHelper\\Art\\Fluff.tga"),
self:CreateTexture(item, "Interface\\AddOns\\QuestHelper\\Art\\Fluff.tga")
f1:SetTexCoord(0, 1, 0, .5)
f1:SetWidth(20)
f1:SetHeight(10)
f2:SetTexCoord(0, 1, .5, 1)
f2:SetWidth(20)
f2:SetHeight(10)
item:AddTexture(f1, true)
item:AddTexture(f2, false)
item.OnDragStart = MenuTitle_OnDragStart
item.OnDragStop = MenuTitle_OnDragStop
item.Shade = MenuTitle_Shade
item.OnClick = MenuTitle_OnClick
item:RegisterForClicks("RightButtonDown")
QH_Hook(item, "OnClick", item.OnClick)
QH_Hook(item, "OnDragStart", item.OnDragStart)
QH_Hook(item, "OnDragStop", item.OnDragStop)
item:RegisterForDrag("LeftButton")
item.text:SetFont(QuestHelper.font.fancy, 11)
end