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questhelperredux/QuestHelper/radar.lua
Nathanial.C.Jones 965e8589c9 Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().

I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00

221 lignes
6,5 Kio
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["radar.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["radar.lua"] = GetTime()
local tick = GetTime()
local anchor = nil
local rc = nil
local map = {}
local widgets = {}
local lwidth = 1.5
local lheight = 1.5
local quieted = true
local texparent = CreateFrame("Frame")
local grid = 3
QH_OnUpdate(function()
if not QuestHelper_Pref.radar then
if not quieted then
for _, v in ipairs(widgets) do
v[3] = nil
v[1]:Hide()
end
quieted = true
end
return
end
quieted = false
if not rc then rc = LibStub("LibRangeCheck-2.0") end
if tick <= GetTime() then
tick = tick + 1
if tick < GetTime() then
tick = GetTime()
end
local targ = UnitGUID("target")
if targ ~= anchor or UnitIsDead("target") then
for _, v in pairs(map) do QuestHelper:ReleaseTable(v) end
wipe(map)
for _, v in ipairs(widgets) do
v[3] = nil
v[1]:Hide()
end
anchor = targ
end
local minRange, maxRange = rc:GetRange('target')
if minRange then
if not maxRange then maxRange = 120 end
minRange = math.max(0, minRange - 1)
maxRange = maxRange + 1
local mnr, mxr = minRange * minRange, maxRange * maxRange
local px, py = QuestHelper.routing_ax, QuestHelper.routing_ay
-- first we blur
local newmap = QuestHelper:CreateTable("radar")
for x, d in pairs(map) do
if not newmap[x - grid] then newmap[x - grid] = QuestHelper:CreateTable("radar") end
if not newmap[x] then newmap[x] = QuestHelper:CreateTable("radar") end
if not newmap[x + grid] then newmap[x + grid] = QuestHelper:CreateTable("radar") end
for y, v in pairs(d) do
newmap[x - grid][y - grid] = (newmap[x - grid][y - grid] or 0) + v
newmap[x - grid][y] = (newmap[x - grid][y] or 0) + v * 2
newmap[x - grid][y + grid] = (newmap[x - grid][y + grid] or 0) + v
newmap[x][y - grid] = (newmap[x][y - grid] or 0) + v * 2
newmap[x][y] = (newmap[x][y] or 0) + v * 4
newmap[x][y + grid] = (newmap[x][y + grid] or 0) + v * 2
newmap[x + grid][y - grid] = (newmap[x + grid][y - grid] or 0) + v
newmap[x + grid][y] = (newmap[x + grid][y] or 0) + v * 2
newmap[x + grid][y + grid] = (newmap[x + grid][y + grid] or 0) + v
end
QuestHelper:ReleaseTable(d)
end
QuestHelper:ReleaseTable(map)
map = newmap
-- then we crop
local highest = 0
local newmap = QuestHelper:CreateTable("radar")
for x, d in pairs(map) do
local newk = QuestHelper:CreateTable("radar")
local something = false
local dx = px - x
dx = dx * dx
for y, v in pairs(d) do
local dy = py - y
dy = dy * dy
--print(dx + dy, mnr, mxr)
if dx + dy >= mnr and dx + dy <= mxr then
newk[y] = v
highest = max(highest, v)
something = true
end
end
if something then
newmap[x] = newk
end
QuestHelper:ReleaseTable(d)
end
QuestHelper:ReleaseTable(map)
map = newmap
-- then we normalize
if highest > 0 then
highest = 1 / highest -- I don't know if mult is faster in lua or not, but it often is
for x, d in pairs(map) do
for y, v in pairs(d) do
d[y] = v * highest
end
end
end
-- then we add
-- probably a more efficient way to do this
px, py = math.floor(px / grid + 0.5) * grid, math.floor(py / grid + 0.5) * grid
for dx = 0, maxRange, grid do
for dy = 0, maxRange, grid do
local ofs = dx * dx + dy * dy
if ofs >= mnr and ofs <= mxr then
if not map[px + dx] then map[px + dx] = QuestHelper:CreateTable("radar") end
if not map[px - dx] then map[px - dx] = QuestHelper:CreateTable("radar") end
map[px + dx][py + dy] = (map[px + dx][py + dy] or 0) + 0.001
if dx > 0 then
map[px - dx][py + dy] = (map[px - dx][py + dy] or 0) + 0.001
if dy > 0 then
map[px - dx][py - dy] = (map[px - dx][py - dy] or 0) + 0.001
end
end
if dy > 0 then
map[px + dx][py - dy] = (map[px + dx][py - dy] or 0) + 0.001
end
end
end
end
-- then we post
local widgetofs = 1
for x, d in pairs(map) do
for y, v in pairs(d) do
if v > 0.1 then
local widg = widgets[widgetofs]
if not widg then
widg = {texparent:CreateTexture()}
table.insert(widgets, widg)
widg[1]:SetWidth(lwidth)
widg[1]:SetHeight(lheight)
end
widgetofs = widgetofs + 1
widg[1]:SetTexture(0, 1, 0, math.min(1, v * 1.2))
widg[1]:Show()
widg[2] = x
widg[3] = y
end
end
end
for rem = widgetofs, #widgets do
widgets[rem][1]:Hide()
widgets[rem][3] = nil
end
end
end
-- here we replace the widgets
local rotatey = (GetCVar("rotateMinimap") == "0") and 0 or GetPlayerFacing()
rotatey = rotatey * 180 / 3.14159
local mapdiam = QuestHelper.Astrolabe:GetMapDiameter()
local minimap = QuestHelper.Astrolabe:GetMinimapObject()
local mapwid, maphei = minimap:GetWidth(), minimap:GetHeight()
local xds, yds = mapwid / mapdiam, maphei / mapdiam
local nwidth, nheight = xds * grid, yds * grid
if nwidth ~= lwidth or nheight ~= lheight then
for _, widg in pairs(widgets) do
widg[1]:SetWidth(nwidth)
widg[1]:SetHeight(nheight)
end
end
lwidth, lheight = nwidth, nheight
local xdx, xdy, ydx, ydy = cos(rotatey), -sin(rotatey), -sin(rotatey), -cos(rotatey) -- this will be wrong, but I'll figure it out
xdx, ydx = xdx * xds, ydx * xds
xdy, ydy = xdy * yds, ydy * yds
local px, py = QuestHelper.routing_ax, QuestHelper.routing_ay
for _, v in pairs(widgets) do
if not v[3] then break end
local dx, dy = v[2] - px, v[3] - py
v[1]:SetPoint("CENTER", Minimap, "CENTER", dx * xdx + dy * ydx, dx * xdy + dy * ydy)
--print("placing", dx * xdx + dy * ydx, dx * xdy + dy * ydy)
end
end, "radar")
if ( minimapRotationEnabled ) then
minimapRotationOffset = -Astrolabe.GetFacing()
end