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questhelperredux/QuestHelper/error.lua

382 lignes
13 KiB
Lua

QuestHelper_File["error.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["error.lua"] = GetTime()
--[[
Much of this code is ganked wholesale from Swatter, and is Copyright (C) 2006 Norganna. Licensed under LGPL v3.0.
]]
local debug_output = false
if QuestHelper_File["error.lua"] == "Development Version" then debug_output = true end
QuestHelper_local_version = QuestHelper_File["error.lua"]
QuestHelper_toc_version = GetAddOnMetadata("QuestHelper", "Version")
local origHandler = geterrorhandler()
local QuestHelper_ErrorCatcher = { }
local startup_errors = {}
local completely_started = false
local yelled_at_user = false
local first_error = nil
QuestHelper_Errors = {}
function QuestHelper_ErrorCatcher.TextError(text)
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff8080QuestHelper Error Handler: |r%s", text))
end
-- ganked verbatim from Swatter
function QuestHelper_ErrorCatcher.GetAddOns()
local addlist = ""
for i = 1, GetNumAddOns() do
local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(i)
local loaded = IsAddOnLoaded(i)
if (loaded) then
if not name then name = "Anonymous" end
name = name:gsub("[^a-zA-Z0-9]+", "")
local version = GetAddOnMetadata(i, "Version")
local class = getglobal(name)
if not class or type(class)~='table' then class = getglobal(name:lower()) end
if not class or type(class)~='table' then class = getglobal(name:sub(1,1):upper()..name:sub(2):lower()) end
if not class or type(class)~='table' then class = getglobal(name:upper()) end
if class and type(class)=='table' then
if (class.version) then
version = class.version
elseif (class.Version) then
version = class.Version
elseif (class.VERSION) then
version = class.VERSION
end
end
local const = getglobal(name:upper().."_VERSION")
if (const) then version = const end
if type(version)=='table' then
local allstr = true
for k, v in pairs(version) do
if type(v) ~= "string" then allstr = false end
end
if allstr then
version = table.concat(version,":")
end
elseif type(version) == 'function' then
local yay, v = pcall(version)
if yay then version = v end
end
if (version) then
addlist = addlist.." "..name..", v"..tostring(version).."\n"
else
addlist = addlist.." "..name.."\n"
end
end
end
return addlist
end
local error_uniqueness_whitelist = {
["count"] = true,
["timestamp"] = true,
}
-- here's the logic
function QuestHelper_ErrorCatcher.CondenseErrors()
if completely_started then
while next(startup_errors) do
_, err = next(startup_errors)
table.remove(startup_errors)
if not QuestHelper_Errors[err.type] then QuestHelper_Errors[err.type] = {} end
local found = false
for _, item in ipairs(QuestHelper_Errors[err.type]) do
local match = true
for k, v in pairs(err.dat) do
if not error_uniqueness_whitelist[k] and item[k] ~= v then match = false break end
end
if match then for k, v in pairs(item) do
if not error_uniqueness_whitelist[k] and err.dat[k] ~= v then match = false break end
end end
if match then
found = true
item.count = (item.count or 1) + 1
break
end
end
if not found then
table.insert(QuestHelper_Errors[err.type], err.dat)
end
end
end
end
function QuestHelper_ErrorCatcher_RegisterError(typ, dat)
table.insert(startup_errors, {type = typ, dat = dat})
QuestHelper_ErrorCatcher.CondenseErrors()
end
function QuestHelper_ErrorPackage(depth)
return {
timestamp = date("%Y-%m-%d %H:%M:%S"),
local_version = QuestHelper_local_version,
toc_version = QuestHelper_toc_version,
game_version = GetBuildInfo(),
locale = GetLocale(),
mutation_passes_exceeded = QuestHelper and QuestHelper.mutation_passes_exceeded,
stack = debugstack(depth or 4, 20, 20),
}
end
StaticPopupDialogs["QH_EXPLODEY"] = {
text = "QuestHelper has broken. You may have to restart WoW. Type \"/qh error\" for a detailed error message.",
button1 = OKAY,
OnAccept = function(self)
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
function QuestHelper_ErrorCatcher_ExplicitError(loud, o_msg, o_frame, o_stack, ...)
local msg = o_msg or ""
-- We toss it into StartupErrors, and then if we're running properly, we'll merge it into the main DB.
local terror = QuestHelper_ErrorPackage()
terror.message = msg
terror.addons = QuestHelper_ErrorCatcher.GetAddOns()
terror.stack = o_stack or terror.stack
terror.silent = not loud
QuestHelper_ErrorCatcher_RegisterError("crash", terror)
if first_error and first_error.silent and not first_error.next_loud and not terror.silent then first_error.next_loud = terror first_error.addons = "" end
if not first_error or first_error.generated then first_error = terror end
QuestHelper_ErrorCatcher.CondenseErrors()
if (--[[debug_output or]] loud) and not yelled_at_user then
--print("qhbroken")
StaticPopupDialogs["QH_EXPLODEY"] = {
text = "QuestHelper has broken. You may have to restart WoW. Type \"/qh error\" for a detailed error message.",
button1 = OKAY,
OnAccept = function(self)
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
}
StaticPopup_Show("QH_EXPLODEY")
yelled_at_user = true
end
end
function QuestHelper_ErrorCatcher_GenerateReport()
if first_error then return end -- don't need to generate one
local terror = QuestHelper_ErrorPackage()
terror.message = "(Full report)"
terror.addons = QuestHelper_ErrorCatcher.GetAddOns()
terror.stack = ""
terror.silent = "(Full report)"
terror.generated = true
first_error = terror
end
function QuestHelper_ErrorCatcher.OnError(o_msg, o_frame, o_stack, o_etype, ...)
local errorize = false
local loud = false
if o_msg and string.find(o_msg, "QuestHelper") and not string.find(o_msg, "Cannot find a library with name") then loud = true end
for lin in string.gmatch(debugstack(2, 20, 20), "([^\n]*)") do
if string.find(lin, "QuestHelper") and not string.find(lin, "QuestHelper\\AstrolabeQH\\DongleStub.lua") then errorize = true end
end
if string.find(o_msg, "SavedVariables") then errorize, loud = false, false end
if string.find(o_msg, "C stack overflow") then
if loud then errorize = true end
loud = false
end
if loud then errorize = true end
if errorize then QuestHelper_ErrorCatcher_ExplicitError(loud, o_msg, o_frame, o_stack) end
--[[
if o_msg and
(
(
string.find(o_msg, "QuestHelper") -- Obviously we care about our bugs
)
or (
string.find(debugstack(2, 20, 20), "QuestHelper") -- We're being a little overzealous and catching any bug with "QuestHelper" in the stack. This possibly should be removed, I'm not sure it's ever caught anything interesting.
and not string.find(o_msg, "Cartographer_POI") -- Cartographer started throwing ridiculous numbers of errors on startup with QH in the stack, and since we caught stuff with QH in the stack, we decided these errors were ours. Urgh. Disabled.
)
)
and not string.match(o_msg, "WTF\\Account\\.*") -- Sometimes the WTF file gets corrupted. This isn't our fault, since we weren't involved in writing it, and there's also nothing we can do about it - in fact we can't even retrieve the remnants of the old file. We may as well just ignore it. I suppose we could pop up a little dialog saying "clear some space on your hard drive, dufus" but, meh.
and not (string.find(o_msg, "Cannot find a library with name") and string.find(debugstack(2, 20, 20), "QuestHelper\\AstrolabeQH\\DongleStub.lua")) -- We're catching errors caused by other people mucking up their dongles. Ughh.
then
QuestHelper_ErrorCatcher_ExplicitError(o_msg, o_frame, o_stack)
end]]
return origHandler(o_msg, o_frame, o_stack, o_etype, unpack(arg or {})) -- pass it on
end
seterrorhandler(QuestHelper_ErrorCatcher.OnError) -- at this point we can catch errors
function QuestHelper_ErrorCatcher.CompletelyStarted()
completely_started = true
-- Our old code generated a horrifying number of redundant items. My bad. I considered going and trying to collate them into one chunk, but I think I'm just going to wipe them - it's easier, faster, and should fix some performance issues.
if not QuestHelper_Errors.version or QuestHelper_Errors.version ~= 1 then
QuestHelper_Errors = {version = 1}
end
QuestHelper_ErrorCatcher.CondenseErrors()
end
function QuestHelper_ErrorCatcher_CompletelyStarted()
QuestHelper_ErrorCatcher.CompletelyStarted()
end
-- and here is the GUI
local QHE_Gui = {}
function QHE_Gui.ErrorUpdate()
QHE_Gui.ErrorTextinate()
QHE_Gui.Error.Box:SetText(QHE_Gui.Error.curError)
QHE_Gui.Error.Scroll:UpdateScrollChildRect()
QHE_Gui.Error.Box:ClearFocus()
end
function TextinateError(err)
local tserr = string.format("msg: %s\ntoc: %s\nv: %s\ngame: %s\nlocale: %s\ntimestamp: %s\nmutation: %s\nsilent: %s\n\n%s\naddons:\n%s", err.message, err.toc_version, err.local_version, err.game_version, err.locale, err.timestamp, tostring(err.mutation_passes_exceeded), tostring(err.silent), err.stack, err.addons)
if err.next_loud then
tserr = tserr .. "\n\n---- Following loud error\n\n" .. TextinateError(err.next_loud)
end
return tserr
end
function QHE_Gui.ErrorTextinate()
if first_error then
QHE_Gui.Error.curError = TextinateError(first_error)
else
QHE_Gui.Error.curError = "None"
end
end
function QHE_Gui.ErrorClicked()
if (QHE_Gui.Error.selected) then return end
QHE_Gui.Error.Box:HighlightText()
QHE_Gui.Error.selected = true
end
function QHE_Gui.ErrorDone()
QHE_Gui.Error:Hide()
end
-- Create our error message frame. Most of this is also ganked from Swatter.
QHE_Gui.Error = CreateFrame("Frame", "QHE_GUIErrorFrame", UIParent)
QHE_Gui.Error:Hide()
QHE_Gui.Error:SetPoint("CENTER", "UIParent", "CENTER")
QHE_Gui.Error:SetFrameStrata("TOOLTIP")
QHE_Gui.Error:SetHeight(300)
QHE_Gui.Error:SetWidth(600)
QHE_Gui.Error:SetBackdrop({
bgFile = "Interface/Tooltips/ChatBubble-Background",
edgeFile = "Interface/Tooltips/ChatBubble-BackDrop",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 32, right = 32, top = 32, bottom = 32 }
})
QHE_Gui.Error:SetBackdropColor(0.2,0,0, 1)
QHE_Gui.Error:SetScript("OnShow", QHE_Gui.ErrorShow)
QHE_Gui.Error:SetMovable(true)
QHE_Gui.ProxyFrame = CreateFrame("Frame", "QHE_GuiProxyFrame")
QHE_Gui.ProxyFrame:SetParent(QHE_Gui.Error)
QHE_Gui.ProxyFrame.IsShown = function() return QHE_Gui.Error:IsShown() end
QHE_Gui.ProxyFrame.escCount = 0
QHE_Gui.ProxyFrame.timer = 0
QHE_Gui.ProxyFrame.Hide = (
function( self )
local numEscapes = QHE_Gui.numEscapes or 1
self.escCount = self.escCount + 1
if ( self.escCount >= numEscapes ) then
self:GetParent():Hide()
self.escCount = 0
end
if ( self.escCount == 1 ) then
self.timer = 0
end
end
)
QHE_Gui.ProxyFrame:SetScript("OnUpdate",
function( self, elapsed )
local timer = self.timer + elapsed
if ( timer >= 1 ) then
self.escCount = 0
end
self.timer = timer
end
)
table.insert(UISpecialFrames, "QHE_GuiProxyFrame")
QHE_Gui.Drag = CreateFrame("Button", nil, QHE_Gui.Error)
QHE_Gui.Drag:SetPoint("TOPLEFT", QHE_Gui.Error, "TOPLEFT", 10,-5)
QHE_Gui.Drag:SetPoint("TOPRIGHT", QHE_Gui.Error, "TOPRIGHT", -10,-5)
QHE_Gui.Drag:SetHeight(8)
QHE_Gui.Drag:SetHighlightTexture("Interface\\FriendsFrame\\UI-FriendsFrame-HighlightBar")
QHE_Gui.Drag:SetScript("OnMouseDown", function() QHE_Gui.Error:StartMoving() end)
QHE_Gui.Drag:SetScript("OnMouseUp", function() QHE_Gui.Error:StopMovingOrSizing() end)
QHE_Gui.Error.Done = CreateFrame("Button", "", QHE_Gui.Error, "OptionsButtonTemplate")
QHE_Gui.Error.Done:SetText("Close")
QHE_Gui.Error.Done:SetPoint("BOTTOMRIGHT", QHE_Gui.Error, "BOTTOMRIGHT", -10, 10)
QHE_Gui.Error.Done:SetScript("OnClick", QHE_Gui.ErrorDone)
QHE_Gui.Error.Mesg = QHE_Gui.Error:CreateFontString("", "OVERLAY", "GameFontNormalSmall")
QHE_Gui.Error.Mesg:SetJustifyH("LEFT")
QHE_Gui.Error.Mesg:SetPoint("TOPRIGHT", QHE_Gui.Error.Prev, "TOPLEFT", -10, 0)
QHE_Gui.Error.Mesg:SetPoint("LEFT", QHE_Gui.Error, "LEFT", 15, 0)
QHE_Gui.Error.Mesg:SetHeight(20)
QHE_Gui.Error.Mesg:SetText("Select All and Copy the above error message to report this bug.")
QHE_Gui.Error.Scroll = CreateFrame("ScrollFrame", "QHE_GUIErrorInputScroll", QHE_Gui.Error, "UIPanelScrollFrameTemplate")
QHE_Gui.Error.Scroll:SetPoint("TOPLEFT", QHE_Gui.Error, "TOPLEFT", 20, -20)
QHE_Gui.Error.Scroll:SetPoint("RIGHT", QHE_Gui.Error, "RIGHT", -30, 0)
QHE_Gui.Error.Scroll:SetPoint("BOTTOM", QHE_Gui.Error.Done, "TOP", 0, 10)
QHE_Gui.Error.Box = CreateFrame("EditBox", "QHE_GUIErrorEditBox", QHE_Gui.Error.Scroll)
QHE_Gui.Error.Box:SetWidth(500)
QHE_Gui.Error.Box:SetHeight(85)
QHE_Gui.Error.Box:SetMultiLine(true)
QHE_Gui.Error.Box:SetAutoFocus(false)
QHE_Gui.Error.Box:SetFontObject(GameFontHighlight)
QHE_Gui.Error.Box:SetScript("OnEscapePressed", QHE_Gui.ErrorDone)
QHE_Gui.Error.Box:SetScript("OnTextChanged", QHE_Gui.ErrorUpdate)
QHE_Gui.Error.Box:SetScript("OnEditFocusGained", QHE_Gui.ErrorClicked)
QHE_Gui.Error.Scroll:SetScrollChild(QHE_Gui.Error.Box)
function QuestHelper_ErrorCatcher_ReportError()
QHE_Gui.Error.selected = false
QHE_Gui.ErrorUpdate()
QHE_Gui.Error:Show()
end