87617c4eed
Added LibMapData and began transitioning map data needs to use LibMapData. Began changing the data collection, yet again. Once this goes beta, the new collection system will be in place... My hope is to allow QH to "learn" as you play, eliminating any need for data compilation, though I will still make attempts to compile said data into a full on db. Added some code that will eventually be usable to get data from LightHeaded. This is not yet implemented in full, but will be the preferred method of QH doesn't know about a quest. Order of preference will eventually be: 1) Learned data, 2) Internal DB, 3) LightHeaded, 4) WoW client. NOTE: THIS COMMIT IS ON THE WOW-DB-GET BRANCH. An alpha release will be up on the downloads page by 6:30 US EST on February 29, 2012 (tomorrow). I THINK I have covered all the changes in this, but I have done so much since my last commit, I cannot be sure.
1058 lignes
34 Kio
Lua
1058 lignes
34 Kio
Lua
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local GetTime = QuestHelper_GetTime
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QuestHelper_File["director_quest.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["director_quest.lua"] = GetTime()
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local debug_output = false
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if QuestHelper_File["director_quest.lua"] == "Development Version" then debug_output = true end
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--[[
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Little bit of explanation here.
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The db layer dumps things out in DB format. This isn't immediately usable for our routing engine. We convert this to an intermediate "metaobjective" format that the routing engine can use, as well as copying anything that needs to be copied. This also allows us to modify our metaobjective tables as we see fit, rather than doing nasty stuff to keep the original objectives intact.
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It's worth mentioning that, completely accidentally, everything it requests from the DB is deallocated rapidly - it doesn't keep any references to the original DB objects around. This is unintentional, but kind of neat. It's not worth preserving, but it doesn't really have to be "fixed" either.
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]]
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local function copy(tab)
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local tt = {}
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for _, v in ipairs(tab) do
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table.insert(tt, v)
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end
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return tt
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end
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local function copy_without_last(tab)
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local tt = {}
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for _, v in ipairs(tab) do
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table.insert(tt, v)
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end
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table.remove(tt)
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return tt
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end
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local function AppendObjlinks(target, source, tooltips, icon, last_name, map_lines, tooltip_lines, seen)
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if not seen then seen = {} end
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if not map_lines then map_lines = {} end
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if not tooltip_lines then tooltip_lines = {} end
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QuestHelper: Assert(not seen[source])
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if seen[source] then return end
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seen[source] = true
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if source.loc then
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if target then
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for m, v in ipairs(source.loc) do
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QuestHelper: Assert(target)
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QuestHelper: Assert(QuestHelper_ParentLookup)
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QuestHelper: Assert(QuestHelper_ParentLookup[v.p], v.p)
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table.insert(target, {loc = {x = v.x, y = v.y, c = QuestHelper_ParentLookup[v.p], p = v.p}, path_desc = copy(map_lines), icon_id = icon or 6})
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end
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end
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target = nil -- if we have a "source" as well, then we want to plow through it for tooltip data, but we don't want to add targets for it
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end
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for _, v in ipairs(source) do
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local dbgi = DB_GetItem(v.sourcetype, v.sourceid, nil, true)
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local licon
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--print(v.sourcetype, v.sourceid, v.type)
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if v.sourcetype == "monster" then
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table.insert(map_lines, QHFormat("OBJECTIVE_SLAY", dbgi.name or QHText("OBJECTIVE_UNKNOWN_MONSTER")))
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table.insert(tooltip_lines, 1, QHFormat("TOOLTIP_SLAY", source.name or "nothing"))
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licon = 1
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elseif v.sourcetype == "item" then
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table.insert(map_lines, QHFormat("OBJECTIVE_LOOT", dbgi.name or QHText("OBJECTIVE_ITEM_UNKNOWN")))
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table.insert(tooltip_lines, 1, QHFormat("TOOLTIP_LOOT", source.name or "nothing"))
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licon = 2
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elseif v.sourcetype == "object" then
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table.insert(map_lines, QHFormat("OBJECTIVE_OPEN", dbgi.name or QHText("OBJECTIVE_ITEM_UNKNOWN")))
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table.insert(tooltip_lines, 1, QHFormat("TOOLTIP_OPEN", source.name or "nothing"))
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licon = 2
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else
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table.insert(map_lines, string.format("unknown %s (%s/%s)", tostring(dbgi.name), tostring(v.sourcetype), tostring(v.sourceid)))
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table.insert(tooltip_lines, 1, string.format("unknown %s (%s/%s)", tostring(last_name), tostring(v.sourcetype), tostring(v.sourceid)))
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licon = 3
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end
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tooltips[string.format("%s@@%s", v.sourcetype, v.sourceid)] = copy_without_last(tooltip_lines)
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AppendObjlinks(target, dbgi, tooltips, icon or licon, source.name, map_lines, tooltip_lines, seen)
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table.remove(tooltip_lines, 1)
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table.remove(map_lines)
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DB_ReleaseItem(dbgi)
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end
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seen[source] = false
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end
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local function horribledupe(from)
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if not from then return nil end
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local rv = {}
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for k, v in pairs(from) do
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if k == "__owner" then
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elseif type(v) == "table" then
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rv[k] = horribledupe(v)
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else
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rv[k] = v
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end
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end
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return rv
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end
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local quest_list = setmetatable({}, {__mode="k"})
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local QuestCriteriaWarningBroadcast
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local function GetQuestMetaobjective(questid, lbcount, qindex)
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if not quest_list[questid] then
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local q = DB_GetItem("quest", questid, true, true)
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--[==[
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if not lbcount then
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QuestHelper: TextOut("Missing lbcount, guessing wildly")
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if q and q.criteria then
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lbcount = 0
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for k, v in ipairs(q.criteria) do
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lbcount = math.max(lbcount, k)
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end
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else
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lbcount = 0 -- heh
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end
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end
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--]==]
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-- just doublechecking here
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if not QuestCriteriaWarningBroadcast and q and q.criteria then for k, v in pairs(q.criteria) do
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if type(k) == "number" and k > lbcount then
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QuestHelper:TextOut(string.format("Too many stored objectives for this quest, please report on the Questhelper homepage (%s %s %s)", questid, lbcount, k)) -- we're just going to hide this for now
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--[==[
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if qindex then
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QuestHelper_ErrorCatcher_ExplicitError(false, string.format("Too many stored objectives (%s %s %s %s)", questid, lbcount, k, select(1, GetQuestLogTitle(qindex))))
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else
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QuestHelper_ErrorCatcher_ExplicitError(false, string.format("Too many stored objectives (%s %s %s %s)", questid, lbcount, k, v))
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end
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--]==]
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QuestCriteriaWarningBroadcast = true
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end
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end end
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local ite = {type_quest = {__backlink = ite}} -- we don't want to mutate the existing quest data. backlink exists only for nasty GC reasons
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ite.desc = string.format("Quest %s", q and q.name or "(unknown)") -- this gets changed later anyway
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for i = 1, lbcount do
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local ttx = {}
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local desc, typ, done = nil, nil, nil
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if qindex > 0 then
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desc, typ, done = GetQuestLogLeaderBoard(i, qindex)
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end
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if qindex < 0 or (desc and typ ~= "log") then -- Ignore if no description.
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--QuestHelper:TextOut(string.format("critty %d %d", k, c.loc and #c.loc or -1))
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ttx.tooltip_canned = {}
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if q and q.criteria and q.criteria[i] then
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--print("Appending criteria", questid, i)
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AppendObjlinks(ttx, q.criteria[i], ttx.tooltip_canned)
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--print("Done")
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if debug_output and q.criteria[i].loc and #q.criteria[i] > 0 then
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QuestHelper:TextOut(string.format("Wackyquest %d/%d", questid, i))
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end
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ttx.solid = horribledupe(q.criteria[i].solid)
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end
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if #ttx == 0 then
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table.insert(ttx, {loc = {x = 5000, y = 5000, c = 0, p = 43}, icon_id = 7, type_quest_unknown = true, map_desc = {"Unknown"}}) -- this is Ashenvale, for no particularly good reason
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ttx.type_quest_unknown = true
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end
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for idx, v in ipairs(ttx) do
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v.desc = string.format("Criteria %d", i)
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v.why = ite
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v.cluster = ttx
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v.type_quest = ite.type_quest
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end
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for k, v in pairs(ttx.tooltip_canned) do
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ttx.tooltip_canned[k] = {ttx.tooltip_canned[k], ttx} -- we're gonna be handing out this table to other modules, so this isn't as dumb as it looks
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end
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ite[i] = ttx
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end
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end
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do
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if q and q.finish and q.loc then
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local ttx = {type_quest_finish = true}
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--QuestHelper:TextOut(string.format("finny %d", q.finish.loc and #q.finish.loc or -1))
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if q and q.finish and q.finish.loc then
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ttx.solid = horribledupe(q.finish.solid)
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for m, v in ipairs(q.finish.loc) do
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--print(v.rc, v.rz)
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--print(QuestHelper_IndexLookup[v.rc])
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--print(QuestHelper_IndexLookup[v.rc][v.rz])
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table.insert(ttx, {desc = "Turn in quest", why = ite, loc = {x = v.x, y = v.y, c = QuestHelper_ParentLookup[v.p], p = v.p}, tracker_hidden = true, cluster = ttx, icon_id = 7, type_quest = ite.type_quest})
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end
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end
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if #ttx == 0 then
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table.insert(ttx, {desc = "Turn in quest", why = ite, loc = {x = 5000, y = 5000, c = 0, p = 43}, tracker_hidden = true, cluster = ttx, icon_id = 7, type_quest = ite.type_quest, type_quest_unknown = true}) -- this is Ashenvale, for no particularly good reason
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ttx.type_quest_unknown = true
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end
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ite.finish = ttx
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end
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end
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quest_list[questid] = ite
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if q then DB_ReleaseItem(q) end
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end
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return quest_list[questid]
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end
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local function GetQuestType(link)
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return tonumber(string.match(link,
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"^|cff%x%x%x%x%x%x|Hquest:(%d+):[%d-]+|h%[[^%]]*%]|h|r$"
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)), tonumber(string.match(link,
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"^|cff%x%x%x%x%x%x|Hquest:%d+:([%d-]+)|h%[[^%]]*%]|h|r$"
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))
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end
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local update = true
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local function UpdateTrigger()
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update = true
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end
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-- It's possible that things end up garbage-collected and we end up with different tables than we expect. This is something that the entire system is kind of prone to. The solution's pretty easy - we just have to store them ourselves while we're using them.
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local active_db = {}
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local objective_parse_table = {
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item = function (txt) return QuestHelper:convertPattern(QUEST_OBJECTS_FOUND)(txt) end,
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object = function (txt) return QuestHelper:convertPattern(QUEST_OBJECTS_FOUND)(txt) end, -- why does this even exist
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monster = function (txt) return QuestHelper:convertPattern(QUEST_MONSTERS_KILLED)(txt) end,
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event = function (txt, done) return txt, (done and 1 or 0), 1 end, -- It appears that events are only used for things which can only happen once.
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reputation = function (txt) return QuestHelper:convertPattern(QUEST_FACTION_NEEDED)(txt) end, -- :ughh:
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player = function (txt) return QuestHelper:convertPattern(QUEST_MONSTERS_KILLED)(txt) end, -- We're using monsters here in the hopes that it follows the same pattern. I'd rather not try to find the exact right version of "player" in the locale files, though PLAYER might be it.
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spell = function (txt, done) return txt, (done and 1 or 0), 1 end, -- It appears that spells are only used for learning a spell.
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}
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local function objective_parse(typ, txt, done)
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QuestHelper:Assert(typ, "We don't have a type")
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if ( objective_parse_table[typ] == nil ) then
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QuestHelper_ErrorCatcher_ExplicitError(false, "We don't know about type '" .. tostring(typ) .. "'")
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return
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end
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QuestHelper:Assert(objective_parse_table[typ], "We don't know about type '" .. tostring(typ) .. "'")
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local pt, target, have, need = typ, objective_parse_table[typ](txt, done)
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if not target then
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-- well, that didn't work
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target, have, need = string.match(txt, "^%s*(.-)%s*:%s*(.-)%s*/%s*(.-)%s*$")
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pt = "fallback"
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--QuestHelper:TextOut(string.format("%s rebecomes %s/%s/%s", tostring(title), tostring(target), tostring(have), tostring(need)))
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end
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if not target then
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target, have, need = string.match(txt, "^%s*(.-)%s*$"), (done and 1 or 0), 1
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--QuestHelper:TextOut(string.format("%s rerebecomes %s/%s/%s", tostring(title), tostring(target), tostring(have), tostring(need)))
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end
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QuestHelper: Assert(target) -- This will fail repeatedly. Come on. We all know it.
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QuestHelper: Assert(have)
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QuestHelper: Assert(need) -- As will these.
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if tonumber(have) then have = tonumber(have) end
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if tonumber(need) then need = tonumber(need) end
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return pt, target, have, need
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end
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local function clamp(v)
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if v < 0 then return 0 elseif v > 255 then return 255 else return v end
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end
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local function colorlerp(position, r1, g1, b1, r2, g2, b2)
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local antip = 1 - position
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return string.format("|cff%02x%02x%02x", clamp((r1 * antip + r2 * position) * 255), clamp((g1 * antip + g2 * position) * 255), clamp((b1 * antip + b2 * position) * 255))
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end
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-- We're just gonna do the same thing QH originally did - red->yellow->green.
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local function difficulty_color(position)
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if position < 0 then position = 0 end
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if position > 1 then position = 1 end
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return (position < 0.5) and colorlerp(position * 2, 1, 0, 0, 1, 1, 0) or colorlerp(position * 2 - 1, 1, 1, 0, 0, 1, 0)
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end
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local function MakeQuestTitle(title, level)
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local plevel = UnitLevel("player") -- meh, should probably cache this, buuuuut
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local grayd
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if plevel >= 60 then
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grayd = 9
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elseif plevel >= 40 then
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grayd = plevel / 5 + 1
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else
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grayd = plevel / 10 + 5
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end
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local isgray = (plevel - floor(grayd) >= level)
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local ccode = isgray and "|cffb0b0b0" or difficulty_color(1 - ((level - plevel) / grayd + 1) / 2)
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local qlevel = string.format("[%d] ", level)
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local ret = title
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if QuestHelper_Pref.track_level then ret = qlevel .. ret end
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if QuestHelper_Pref.track_qcolour then ret = ccode .. ret end
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return ret
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end
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local function MakeQuestObjectiveTitle(progress, target)
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if not progress then return nil end
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local player = UnitName("player")
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local pt, pd = 0, 0
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for _, v in pairs(progress) do
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pt = pt + 1
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if v[3] == 1 then pd = pd + 1 end
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end
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local ccode
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local status
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local party
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local party_show = false
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local party_compact = false
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|
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if progress[player] then
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local have, need = tonumber(progress[player][1]), tonumber(progress[player][2])
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ccode = difficulty_color(progress[player][3])
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|
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if have and need then
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if need > 1 then
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status = string.format("%d/%d", have, need)
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party_compact = true
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end
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else
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status = string.format("%s/%s", progress[player][1], progress[player][2])
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party_compact = true
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end
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if pt > 1 then party_show = true end
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elseif pt == 0 then
|
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ccode = difficulty_color(1) -- probably just in the process of being removed from the tracker
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status = "Complete"
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else
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ccode = difficulty_color(pd / pt)
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|
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party_show = true
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end
|
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|
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if party_show then
|
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if party_compact then
|
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party = string.format("(P: %d/%d)", pd, pt)
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else
|
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party = string.format("Party %d/%d", pd, pt)
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end
|
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end
|
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|
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if QuestHelper_Pref.track_ocolour then
|
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target = ccode .. target
|
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end
|
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|
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if status or party then
|
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target = target .. ":"
|
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end
|
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|
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if status then
|
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target = target .. " " .. status
|
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end
|
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|
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if party then
|
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target = target .. " " .. party
|
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end
|
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|
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return target
|
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end
|
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|
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local function Clicky(index)
|
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ShowUIPanel(QuestLogFrame)
|
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QuestLog_SetSelection(index)
|
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QuestLog_Update()
|
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end
|
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|
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local dontknow = {
|
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name = "director_quest_unknown_objective",
|
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no_exception = true,
|
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no_disable = true,
|
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friendly_reason = QHText("UNKNOWN_OBJ"),
|
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}
|
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|
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-- InsertedItem[item] = {"list", "of", "reasons"}
|
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local InsertedItems = {}
|
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local TooltipType = {}
|
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local Unknowning = {}
|
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local Unknowned = {}
|
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local in_pass = nil
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|
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local function SetTooltip(item, typ)
|
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--print("stt", item, typ, item.tooltip_defer_questobjective)
|
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if TooltipType[item] == typ and typ ~= "defer" and not item.tooltip_defer_questobjective_last then return end
|
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if TooltipType[item] == "defer" and typ == "defer" and (not item.tooltip_defer_questobjective_last or item.tooltip_defer_questobjective_last == item.tooltip_defer_questobjective) then return end -- sigh
|
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|
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if TooltipType[item] == "canned" then
|
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QuestHelper: Assert(item.tooltip_canned)
|
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QH_Tooltip_Canned_Remove(item.tooltip_canned)
|
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elseif TooltipType[item] == "defer" then
|
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QuestHelper: Assert(item.tooltip_defer_questname_last)
|
|
--print("remove", item.tooltip_defer_questname_last, item.tooltip_defer_questobjective_last, item.tooltip_defer_questobjective)
|
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if item.tooltip_defer_questobjective_last then
|
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QH_Tooltip_Defer_Remove(item.tooltip_defer_questname_last, item.tooltip_defer_questobjective_last, item.tooltip_defer_token_last)
|
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else
|
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QH_Tooltip_Defer_Remove(item.tooltip_defer_questname_last, item.tooltip_defer_questobjective, item.tooltip_defer_token_last)
|
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end
|
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elseif TooltipType[item] == nil then
|
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else
|
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QuestHelper: Assert(false)
|
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end
|
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|
|
item.tooltip_defer_questobjective_last = nil
|
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item.tooltip_defer_questname_last = nil -- if it was anything, it is not now
|
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item.tooltip_defer_token_last = nil
|
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|
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if typ == "canned" then
|
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QuestHelper: Assert(item.tooltip_canned)
|
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QH_Tooltip_Canned_Add(item.tooltip_canned)
|
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elseif typ == "defer" then
|
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QuestHelper: Assert(not not item.tooltip_defer_questobjective == not item.type_quest_finish) -- hmmm
|
|
--print("add", item.tooltip_defer_questname, item.tooltip_defer_questobjective)
|
|
QuestHelper: Assert(item.tooltip_defer_questname)
|
|
item.tooltip_defer_token_last = {{}, item}
|
|
QH_Tooltip_Defer_Add(item.tooltip_defer_questname, item.tooltip_defer_questobjective, item.tooltip_defer_token_last)
|
|
item.tooltip_defer_questname_last = item.tooltip_defer_questname
|
|
item.tooltip_defer_questobjective_last = item.tooltip_defer_questobjective
|
|
elseif typ == nil then
|
|
else
|
|
QuestHelper: Assert(false)
|
|
end
|
|
TooltipType[item] = typ
|
|
end
|
|
|
|
local function StartInsertionPass(id)
|
|
QuestHelper: Assert(not in_pass)
|
|
in_pass = id
|
|
QH_Timeslice_PushUnyieldable()
|
|
for k, v in pairs(InsertedItems) do
|
|
v[id] = nil
|
|
|
|
if k.progress then
|
|
k.progress[id] = nil
|
|
local desc = MakeQuestObjectiveTitle(k.progress, k.target)
|
|
for _, v in ipairs(k) do
|
|
v.tracker_desc = desc or "(no description available)"
|
|
end
|
|
end
|
|
|
|
-- if these are needed to remove, they'll be stored in last, and this way they'll be obliterated if the user doesn't have that actual quest
|
|
if id == UnitName("player") then
|
|
k.tooltip_defer_questname = nil
|
|
k.tooltip_defer_questobjective = nil
|
|
end
|
|
end
|
|
end
|
|
local function RefreshItem(id, item, required)
|
|
--if not required and math.random() < 0.2 then return false end -- ha ha bzzzzt
|
|
|
|
QuestHelper: Assert(in_pass == id)
|
|
local added = false
|
|
if not InsertedItems[item] then
|
|
QH_Route_ClusterAdd(item)
|
|
--QH_Route_SetClusterPriority(item, math.random(5))
|
|
added = true
|
|
InsertedItems[item] = {}
|
|
end
|
|
InsertedItems[item][id] = true
|
|
|
|
if item.tooltip_defer_questname then
|
|
SetTooltip(item, "defer")
|
|
elseif item.tooltip_canned then
|
|
SetTooltip(item, "canned")
|
|
else
|
|
SetTooltip(item, nil)
|
|
end
|
|
|
|
if item.type_quest_unknown then table.insert(Unknowning, item) end
|
|
|
|
local desc = MakeQuestObjectiveTitle(item.progress, item.target)
|
|
for _, v in ipairs(item) do
|
|
v.tracker_desc = desc or "(no description available)"
|
|
end
|
|
|
|
return added
|
|
end
|
|
local function EndInsertionPass(id)
|
|
QuestHelper: Assert(in_pass == id)
|
|
local rem = QuestHelper:CreateTable("ip rem")
|
|
for k, v in pairs(InsertedItems) do
|
|
local has = false
|
|
for _, _ in pairs(v) do
|
|
has = true
|
|
break
|
|
end
|
|
if not has then
|
|
QH_Tracker_Unpin(k[1], true)
|
|
QH_Route_ClusterRemove(k)
|
|
rem[k] = true
|
|
|
|
SetTooltip(k, nil)
|
|
end
|
|
end
|
|
|
|
QH_Tracker_Rescan()
|
|
|
|
for k, _ in pairs(rem) do
|
|
InsertedItems[k] = nil
|
|
end
|
|
QuestHelper:ReleaseTable(rem)
|
|
|
|
-- this is all so we don't spam the system with multiple ignores, since that currently causes an early routing exit
|
|
for k in pairs(Unknowned) do
|
|
Unknowned[k] = false
|
|
end
|
|
for _, v in ipairs(Unknowning) do
|
|
if Unknowned[v] == nil then
|
|
QH_Route_IgnoreCluster(v, dontknow)
|
|
end
|
|
Unknowned[v] = true
|
|
end
|
|
while table.remove(Unknowning) do end
|
|
local need_rescan = false
|
|
local new_unknowned = QuestHelper:CreateTable("unk")
|
|
for k, v in pairs(Unknowned) do
|
|
if v then new_unknowned[k] = true end
|
|
end
|
|
QuestHelper:ReleaseTable(Unknowned)
|
|
Unknowned = new_unknowned
|
|
|
|
QH_Timeslice_PopUnyieldable()
|
|
in_pass = nil
|
|
|
|
--QH_Tooltip_Defer_Dump()
|
|
end
|
|
|
|
function QuestProcessor(user_id, db, title, level, group, variety, groupsize, watched, complete, lbcount, timed)
|
|
db.desc = title
|
|
db.tracker_desc = MakeQuestTitle(title, level)
|
|
|
|
db.type_quest.objectives = lbcount
|
|
db.type_quest.level = level
|
|
db.type_quest.done = (complete == 1)
|
|
db.type_quest.variety = variety
|
|
db.type_quest.groupsize = groupsize
|
|
db.type_quest.title = title
|
|
|
|
local turnin
|
|
local turnin_new
|
|
|
|
-- This is our "quest turnin" objective, which is currently being handled separately for no particularly good reason.
|
|
if db.finish and #db.finish > 0 then
|
|
for _, v in ipairs(db.finish) do
|
|
v.map_highlight = (complete == 1)
|
|
end
|
|
|
|
turnin = db.finish
|
|
--print("turnin:", turnin.tooltip_defer_questname)
|
|
if RefreshItem(user_id, turnin, true) then
|
|
turnin_new = true
|
|
for k, v in ipairs(turnin) do
|
|
v.tracker_clicked = function () Clicky(lindex) end
|
|
|
|
v.map_desc = {QHFormat("OBJECTIVE_REASON_TURNIN", title)}
|
|
end
|
|
end
|
|
if watched ~= "(ignore)" then QH_Tracker_SetPin(db.finish[1], watched, true) end
|
|
end
|
|
|
|
-- These are the individual criteria of the quest. Remember that each criteria can be represented by multiple routing objectives.
|
|
for i = 1, lbcount do
|
|
if db[i] then
|
|
local pt, pd, have, need = objective_parse(db[i].temp_typ, db[i].temp_desc, db[i].temp_done)
|
|
local dline
|
|
if pt == "item" or pt == "object" then
|
|
dline = QHFormat("OBJECTIVE_REASON", QHText("ACQUIRE_VERB"), pd, title)
|
|
elseif pt == "monster" then
|
|
dline = QHFormat("OBJECTIVE_REASON", QHText("SLAY_VERB"), pd, title)
|
|
else
|
|
dline = QHFormat("OBJECTIVE_REASON_FALLBACK", pd, title)
|
|
end
|
|
|
|
if not db[i].progress then
|
|
db[i].progress = {}
|
|
end
|
|
|
|
if type(have) == "number" and type(need) == "number" then
|
|
db[i].progress[db[i].temp_person] = {have, need, have / need}
|
|
else
|
|
db[i].progress[db[i].temp_person] = {have, need, db[i].temp_done and 1 or 0} -- it's only used for the coloring anyway
|
|
end
|
|
|
|
local _, target = objective_parse(db[i].temp_typ, db[i].temp_desc)
|
|
db[i].target = target
|
|
|
|
db[i].desc = QHFormat("TOOLTIP_QUEST", title)
|
|
|
|
for k, v in ipairs(db[i]) do
|
|
v.desc = db[i].temp_desc
|
|
v.tracker_clicked = db.tracker_clicked
|
|
|
|
v.progress = db[i].progress
|
|
|
|
if v.path_desc then
|
|
v.map_desc = copy(v.path_desc)
|
|
v.map_desc[1] = dline
|
|
else
|
|
v.map_desc = {dline}
|
|
end
|
|
end
|
|
|
|
-- This is the snatch of code that actually adds it to routing.
|
|
if not db[i].temp_done and #db[i] > 0 then
|
|
if RefreshItem(user_id, db[i]) then
|
|
if turnin then QH_Route_ClusterRequires(turnin, db[i]) end
|
|
end
|
|
if watched ~= "(ignore)" then QH_Tracker_SetPin(db[i][1], watched, true) end
|
|
end
|
|
|
|
db[i].temp_desc, db[i].temp_typ, db[i].temp_done = nil, nil, nil
|
|
end
|
|
end
|
|
|
|
if turnin_new and timed then
|
|
QH_Route_SetClusterPriority(turnin, -1)
|
|
end
|
|
end
|
|
|
|
function SerItem(item)
|
|
local rtx
|
|
if type(item) == "boolean" then
|
|
rtx = "b" .. (item and "t" or "f")
|
|
elseif type(item) == "number" then
|
|
rtx = "n" .. tostring(item)
|
|
elseif type(item) == "string" then
|
|
rtx = "s" .. item:gsub("\\", "\\\\"):gsub(":", "\\;")
|
|
elseif type(item) == "nil" then
|
|
rtx = "0"
|
|
else
|
|
print(type(item), item)
|
|
QuestHelper: Assert()
|
|
end
|
|
return rtx
|
|
end
|
|
|
|
function DeSerItem(item)
|
|
local t = item:sub(1, 1)
|
|
local d = item:sub(2)
|
|
if t == "b" then
|
|
return (d == "t")
|
|
elseif t == "n" then
|
|
return tonumber(d)
|
|
elseif t == "s" then
|
|
return d:gsub("\\;", ":"):gsub("\\\\", "\\")
|
|
elseif t == "0" then
|
|
return nil
|
|
else
|
|
QuestHelper: Assert()
|
|
end
|
|
end
|
|
|
|
local function Serialize(...)
|
|
local sx
|
|
for i = 1, select("#", ...) do
|
|
if sx then sx = sx .. ":" else sx = "" end
|
|
sx = sx .. SerItem(select(i, ...))
|
|
end
|
|
QuestHelper: Assert(sx)
|
|
return sx
|
|
end
|
|
|
|
local function SAM(msg, chattype, target)
|
|
--QuestHelper: TextOut(string.format("%s/%s: %s", chattype, tostring(target), msg))
|
|
|
|
local thresh = 245
|
|
local msgsize = 240
|
|
if #msg > thresh then
|
|
for i = 1, #msg, msgsize do
|
|
local prefx = "x:"
|
|
if i == 1 then prefx = "v:" elseif i + msgsize > #msg then prefx = "X:" end
|
|
SAM(prefx .. msg:sub(i, i + msgsize - 1), chattype, target)
|
|
end
|
|
else
|
|
ChatThrottleLib:SendAddonMessage("BULK", "QHpr", msg, chattype, target, "QHpr")
|
|
end
|
|
end
|
|
|
|
-- sigh.
|
|
function is_uncached(typ, txt, done)
|
|
if not txt then return true end
|
|
if txt == "" then return true end
|
|
if txt:match("^ : %d+/%d+$") then return true end
|
|
local _, target = objective_parse(typ, txt, done)
|
|
if target == "" or target == " " then return true end
|
|
return false
|
|
end
|
|
|
|
-- qid, chunk
|
|
local current_chunks = {}
|
|
|
|
-- "log" is a synthetic objective that Blizzard tossed in for god only knows what reason, so we just pretend it doesn't exist
|
|
local function GetEffectiveNumQuestLeaderBoards(index)
|
|
local v = GetNumQuestLeaderBoards(index)
|
|
if v ~= 1 then return v end
|
|
if select(2, GetQuestLogLeaderBoard(1, index)) == "log" then
|
|
return 0
|
|
end
|
|
return 1
|
|
end
|
|
|
|
-- Here's the core update function
|
|
function QH_UpdateQuests(force)
|
|
if not DB_Ready() then return end
|
|
QH_Timeslice_PushUnyieldable()
|
|
|
|
if update or force then -- Sometimes (usually) we don't actually update
|
|
--local index = 1
|
|
|
|
local player = UnitName("player")
|
|
if not player then return end -- bzzt, try again later
|
|
StartInsertionPass(player)
|
|
|
|
local next_chunks = {}
|
|
|
|
local first = true
|
|
|
|
local numEntries, numQuests = GetNumQuestLogEntries()
|
|
|
|
-- This begins the main update loop that loops through all of the quests
|
|
for index=1,numEntries do
|
|
local title, level, variety, groupsize, _, _, complete = GetQuestLogTitle(index)
|
|
|
|
if title then
|
|
title = title:match("%[.*%] (.*)") or title
|
|
|
|
local qlink = GetQuestLink(index)
|
|
if qlink then -- If we don't have a quest link, it's not really a quest
|
|
local id = GetQuestType(qlink)
|
|
--if first then id = 13836 else id = nil end
|
|
if id then -- If we don't have a *valid* quest link, give up
|
|
local lbcount = GetEffectiveNumQuestLeaderBoards(index)
|
|
local db = GetQuestMetaobjective(id, lbcount, index) -- This generates the above-mentioned metaobjective, including doing the database lookup.
|
|
|
|
QuestHelper: Assert(db)
|
|
|
|
local watched = IsQuestWatched(index)
|
|
|
|
-- The section in here, in other words, is: we have a metaobjective (which may be a new one, or may not be), and we're trying to attach things to our routing engine. Now is where the real work begins! (many conditionals deep)
|
|
local lindex = index
|
|
db.tracker_clicked = function () Clicky(lindex) end
|
|
|
|
db.type_quest.index = index
|
|
|
|
local timidx = 1
|
|
while true do
|
|
local timer = GetQuestIndexForTimer(timidx)
|
|
if not timer then timidx = nil break end
|
|
if timer == index then break end
|
|
timidx = timidx + 1
|
|
end
|
|
local timed = not not timidx
|
|
|
|
--print(id, title, level, groupsize, variety, groupsize, complete, timed)
|
|
local chunk = "q:" .. Serialize(id, title, level, groupsize, variety, groupsize, complete, timed)
|
|
for i = 1, lbcount do
|
|
local temp_desc, temp_typ, temp_done = GetQuestLogLeaderBoard(i, index)
|
|
|
|
if temp_desc and temp_typ ~= "log" then
|
|
QuestHelper: Assert(db[i])
|
|
db[i].temp_desc, db[i].temp_typ, db[i].temp_done = GetQuestLogLeaderBoard(i, index)
|
|
--[[if not db[i].temp_desc or is_uncached(db[i].temp_typ, db[i].temp_desc, db[i].temp_done) then
|
|
db[i].temp_desc = string.format("(missing description %d)", i)
|
|
end]]
|
|
db[i].temp_person = player
|
|
|
|
db[i].tooltip_defer_questname = title
|
|
db[i].tooltip_defer_questobjective = db[i].temp_desc -- yoink
|
|
QuestHelper: Assert(db[i].tooltip_defer_questobjective) -- hmmm
|
|
|
|
chunk = chunk .. ":" .. Serialize(db[i].temp_desc, db[i].temp_typ, db[i].temp_done)
|
|
end
|
|
end
|
|
|
|
if db.finish then
|
|
db.finish.tooltip_defer_questname = title -- we're using this as our fallback right now
|
|
end
|
|
|
|
next_chunks[id] = chunk
|
|
|
|
QuestProcessor(player, db, title, level, groupsize, variety, groupsize, watched, complete, lbcount, timed)
|
|
end
|
|
first = false
|
|
end
|
|
end
|
|
end
|
|
|
|
EndInsertionPass(player)
|
|
|
|
QH_Route_Filter_Rescan(nil, true) -- 'cause filters may also change, but let's not bother getting too excited about it
|
|
|
|
if not QuestHelper_Pref.solo and QuestHelper_Pref.share then
|
|
for k, v in pairs(next_chunks) do
|
|
if current_chunks[k] ~= v then
|
|
SAM(v, "PARTY")
|
|
end
|
|
end
|
|
|
|
for k, v in pairs(current_chunks) do
|
|
if not next_chunks[k] then
|
|
SAM(string.format("q:n%d", k), "PARTY")
|
|
end
|
|
end
|
|
end
|
|
|
|
current_chunks = next_chunks
|
|
--update = false
|
|
end
|
|
|
|
QH_Timeslice_PopUnyieldable()
|
|
end
|
|
|
|
-- comm_packets[user][qid] = data
|
|
local comm_packets = {}
|
|
|
|
local function RefreshUserComms(user)
|
|
StartInsertionPass(user)
|
|
|
|
if comm_packets[user] then for _, dat in pairs(comm_packets[user]) do
|
|
local id, title, level, group, variety, groupsize, complete, timed = dat[1], dat[2], dat[3], dat[4], dat[5], dat[6], dat[7], dat[8]
|
|
local objstart = 9
|
|
|
|
local obj = {}
|
|
while true do
|
|
if dat[#obj * 3 + objstart] == nil and dat[#obj * 3 + objstart + 1] == nil and dat[#obj * 3 + objstart + 2] == nil then break end
|
|
table.insert(obj, {dat[#obj * 3 + objstart], dat[#obj * 3 + objstart + 1], dat[#obj * 3 + objstart + 2]})
|
|
end
|
|
|
|
local lbcount = #obj
|
|
local db = GetQuestMetaobjective(id, lbcount, -1) -- This generates the above-mentioned metaobjective, including doing the database lookup.
|
|
|
|
QuestHelper: Assert(db)
|
|
|
|
for i = 1, lbcount do
|
|
db[i].temp_desc, db[i].temp_typ, db[i].temp_done, db[i].temp_person = obj[i][1], obj[i][2], obj[i][3], user
|
|
end
|
|
|
|
QuestProcessor(user, db, title, level, group, variety, groupsize, "(ignore)", complete, lbcount, false)
|
|
end end
|
|
|
|
EndInsertionPass(user)
|
|
|
|
QH_Route_Filter_Rescan() -- 'cause filters may also change
|
|
end
|
|
|
|
function QH_InsertCommPacket(user, data)
|
|
local q, chunk = data:match("([^:]+):(.*)")
|
|
if q ~= "q" then return end
|
|
|
|
local dat = {}
|
|
local idx = 1
|
|
for item in chunk:gmatch("([^:]+)") do
|
|
dat[idx] = DeSerItem(item)
|
|
idx = idx + 1
|
|
end
|
|
|
|
if not comm_packets[user] then comm_packets[user] = {} end
|
|
if idx == 2 then
|
|
comm_packets[user][dat[1]] = nil
|
|
else
|
|
comm_packets[user][dat[1]] = dat
|
|
end
|
|
|
|
-- refresh the comms
|
|
RefreshUserComms(user)
|
|
end
|
|
|
|
local function QH_DumpCommUser(user)
|
|
comm_packets[user] = nil
|
|
RefreshUserComms(user)
|
|
end
|
|
|
|
QH_Event("PLAYER_ENTERING_WORLD", UpdateTrigger)
|
|
QH_Event("UNIT_QUEST_LOG_CHANGED", UpdateTrigger)
|
|
QH_Event("QUEST_LOG_UPDATE", QH_UpdateQuests)
|
|
|
|
-- We don't return anything here, but I don't think that's actually an issue - those functions don't return anything anyway. Someday I'll regret writing this. Delay because of beql which is a bitch.
|
|
QH_AddNotifier(GetTime() + 5, function ()
|
|
local aqw_orig = AddQuestWatch
|
|
AddQuestWatch = function(...)
|
|
aqw_orig(...)
|
|
QH_UpdateQuests(true)
|
|
end
|
|
local rqw_orig = RemoveQuestWatch
|
|
RemoveQuestWatch = function(...)
|
|
rqw_orig(...)
|
|
QH_UpdateQuests(true)
|
|
end
|
|
end)
|
|
|
|
-- We seem to end up out of sync sometimes. Why? I'm not sure. Maybe my current events aren't reliable. So let's just scan every five seconds and see what happens, scanning is fast and efficient anyway.
|
|
--[[local function autonotify()
|
|
QH_UpdateQuests(true)
|
|
QH_AddNotifier(GetTime() + 5, autonotify)
|
|
end
|
|
QH_AddNotifier(GetTime() + 30, autonotify)]]
|
|
|
|
local old_playerlist = {}
|
|
|
|
function QH_Questcomm_Sync()
|
|
if not (not QuestHelper_Pref.solo and QuestHelper_Pref.share) then
|
|
old_playerlist = {}
|
|
return
|
|
end
|
|
|
|
local playerlist = {}
|
|
--[[if GetNumRaidMembers() > 0 then
|
|
for i = 1, 40 do
|
|
local liv = UnitName(string.format("raid%d", i))
|
|
if liv then playerlist[liv] = true end
|
|
end
|
|
elseif]] if GetNumPartyMembers() > 0 then
|
|
-- we is in a party
|
|
for i = 1, 4 do
|
|
local targ = string.format("party%d", i)
|
|
local liv, relm = UnitName(targ)
|
|
if liv and not relm and liv ~= UNKNOWNOBJECT and UnitIsConnected(targ) then playerlist[liv] = true end
|
|
end
|
|
end
|
|
playerlist[UnitName("player")] = nil
|
|
|
|
local additions = {}
|
|
for k, v in pairs(playerlist) do
|
|
if not old_playerlist[k] then
|
|
--print("new player:", k)
|
|
table.insert(additions, k)
|
|
end
|
|
end
|
|
|
|
local removals = {}
|
|
for k, v in pairs(old_playerlist) do
|
|
if not playerlist[k] then
|
|
--print("lost player:", k)
|
|
table.insert(removals, k)
|
|
end
|
|
end
|
|
|
|
old_playerlist = playerlist
|
|
|
|
for _, v in ipairs(removals) do
|
|
QH_DumpCommUser(v)
|
|
end
|
|
|
|
if #additions == 0 then return end
|
|
|
|
if #additions == 1 then
|
|
SAM("syn:2", "WHISPER", additions[1])
|
|
else
|
|
SAM("syn:2", "PARTY")
|
|
end
|
|
end
|
|
|
|
local aku = {}
|
|
|
|
local newer_reported = false
|
|
local older_reported = false
|
|
function QH_Questcomm_Msg(data, from)
|
|
if data:match("syn:0") then
|
|
QH_DumpCommUser(from)
|
|
return
|
|
end
|
|
if QuestHelper_Pref.solo then return end
|
|
|
|
--print("received", from, data)
|
|
do
|
|
local cont = true
|
|
|
|
local key, value = data:match("(.):(.*)")
|
|
if key == "v" then
|
|
aku[from] = value
|
|
elseif key == "x" then
|
|
if aku[from] then
|
|
aku[from] = aku[from] .. value
|
|
end
|
|
elseif key == "X" then
|
|
if aku[from] then
|
|
aku[from] = aku[from] .. value
|
|
data = aku[from]
|
|
aku[from] = nil
|
|
cont = true
|
|
end
|
|
else
|
|
cont = true
|
|
end
|
|
|
|
if not cont then return end
|
|
end
|
|
|
|
--print("packet received", from, data)
|
|
if data:match("syn:.*") then
|
|
local synv = data:match("syn:([0-9]*)")
|
|
if synv then synv = tonumber(synv) end
|
|
if synv and synv ~= 2 then
|
|
if synv > 2 and not newer_reported then
|
|
QuestHelper:TextOut(QHFormat("PEER_NEWER", from))
|
|
newer_reported = true
|
|
elseif synv < 2 and not older_reported then
|
|
QuestHelper:TextOut(QHFormat("PEER_OLDER", from))
|
|
older_reported = true
|
|
end
|
|
end
|
|
|
|
if synv and synv >= 2 then
|
|
SAM("hello:2", "WHISPER", from)
|
|
end
|
|
elseif data == "hello:2" or data == "retrieve:2" then
|
|
if data == "hello:2" then SAM("retrieve:2", "WHISPER", from) end -- requests their info as well, needed to deal with UI reloading/logon/logoff properly
|
|
|
|
for k, v in pairs(current_chunks) do
|
|
SAM(v, "WHISPER", from)
|
|
end
|
|
else
|
|
if old_playerlist[from] then
|
|
QH_InsertCommPacket(from, data)
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestHelper:SetShare(flag)
|
|
if flag then
|
|
QH_Questcomm_Sync()
|
|
else
|
|
SAM("syn:0", "PARTY")
|
|
local cpb = comm_packets
|
|
comm_packets = {}
|
|
for k in pairs(cpb) do RefreshUserComms(k) end
|
|
end
|
|
end
|