965e8589c9
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime(). I also re-removed references to Cartographer from the rollback.
204 lignes
7,5 Kio
Lua
204 lignes
7,5 Kio
Lua
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local GetTime = QuestHelper_GetTime
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QuestHelper_File["filter_base.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["filter_base.lua"] = GetTime()
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local avg_level = UnitLevel("player")
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local count = 1
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function QH_Filter_Group_Sync()
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avg_level = UnitLevel("player")
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count = 1
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if not QuestHelper_Pref.solo then
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if GetNumRaidMembers() > 0 then
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avg_level = 0
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count = 0
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-- we is in a raid
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for i = 1, 40 do
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local liv = UnitLevel(string.format("raid%d", i))
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if liv >= 1 then
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avg_level = avg_level + liv
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count = count + 1
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end
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end
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elseif GetNumPartyMembers() > 0 then
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-- we is in a party
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for i = 1, 4 do
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local liv = UnitLevel(string.format("party%d", i))
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if liv >= 1 then
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avg_level = avg_level + liv
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count = count + 1
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end
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end
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end
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end
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if count == 0 then -- welp
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QuestHelper:TextOut("This should never, ever happen. Please tell Zorba about it!")
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QuestHelper: Assert(false)
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avg_level = UnitLevel("player")
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count = 1
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end
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avg_level = avg_level / count
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end
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--[[
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1
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2 +2
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3 +2
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4 +2
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5 +2 (+2 if dungeonflagged)
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+6 and on: +15 (total of +25, the goal here is that, with default settings, lv60 raids shouldn't show up at lv80)
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]]
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local function VirtualLevel(avg_level, count, dungeonflag)
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QuestHelper: Assert(avg_level)
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if dungeonflag == nil and count == 5 then dungeonflag = true end -- "nil" is kind of "default"
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if count > 5 then dungeonflag = true end
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if count <= 5 then avg_level = avg_level + 2 * count - 2 end
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if count >= 5 and dungeonflag then avg_level = avg_level + 2 end
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if count > 5 then avg_level = avg_level + 15 end
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return avg_level
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end
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local filter_quest_level = QH_MakeFilter("filter_quest_level", function(obj)
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if not QuestHelper_Pref.filter_level then return end
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if not obj.type_quest then return end -- yeah it's fine
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if obj.type_quest.objectives > 0 and obj.cluster.type_quest_finish then return end
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local qtx
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if obj.type_quest.variety == GROUP then
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if obj.type_quest.groupsize > 0 then
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qtx = VirtualLevel(obj.type_quest.level, obj.type_quest.groupsize, false)
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else
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qtx = VirtualLevel(obj.type_quest.level, 5, false) -- meh
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end
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elseif obj.type_quest.variety == LFG_TYPE_DUNGEON or obj.type_quest.variety == DUNGEON_DIFFICULTY2 then
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qtx = VirtualLevel(obj.type_quest.level, 5, true)
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elseif obj.type_quest.variety == LFG_TYPE_RAID then
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qtx = VirtualLevel(obj.type_quest.level, 25, true)
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else
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qtx = VirtualLevel(obj.type_quest.level, 1, false)
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end
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if qtx > VirtualLevel(avg_level, count) + QuestHelper_Pref.level then return true end -- bzzt
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end, {friendly_reason = QHText("FILTERED_LEVEL"), friendly_name = "level"})
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local filter_quest_group = QH_MakeFilter("filter_quest_group", function(obj)
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if not QuestHelper_Pref.filter_group then return end
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if not obj.type_quest then return end -- yeah it's fine
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if obj.type_quest.objectives > 0 and obj.cluster.type_quest_finish then return end
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if count > 1 and not QuestHelper_Pref.solo then return end
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local expected_players = 1
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if obj.type_quest.variety == GROUP then
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if obj.type_quest.groupsize > 0 then
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expected_players = obj.type_quest.groupsize
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else
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expected_players = 5
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end
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elseif obj.type_quest.variety == LFG_TYPE_DUNGEON or obj.type_quest.variety == ITEM_HEROIC then
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expected_players = 5
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elseif obj.type_quest.variety == LFG_TYPE_RAID then
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expected_players = 10
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end
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if expected_players > QuestHelper_Pref.filter_group_param then return true end
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end, {friendly_reason = QHText("FILTERED_GROUP"), friendly_name = "group"})
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local filter_quest_wintergrasp = QH_MakeFilter("filter_quest_wintergrasp", function(obj)
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if not QuestHelper_Pref.filter_wintergrasp then return end
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if not obj.type_quest then return end
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if obj.type_quest.objectives > 0 and obj.cluster.type_quest_finish then return end
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if QuestHelper.collect_rc and QuestHelper.collect_rz and QuestHelper_IndexLookup[QuestHelper.collect_rc] and QuestHelper_IndexLookup[QuestHelper.collect_rc][QuestHelper.collect_rz] == 74 then return end
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--print(obj.loc.p, obj.type_quest.variety, PVP, obj.type_quest.variety == PVP, obj.loc.p == 74 and obj.type_quest.variety == PVP)
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if obj.loc.p == 74 and obj.type_quest.variety == PVP then return true end
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end, {friendly_reason = QHText("FILTERED_WINTERGRASP"), friendly_name = "wintergrasp"})
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local filter_quest_done = QH_MakeFilter("filter_quest_done", function(obj)
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if not QuestHelper_Pref.filter_done then return end
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if not obj.type_quest then return end -- yeah it's fine
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if not obj.type_quest.done then return true end -- bzzt
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end, {friendly_reason = QHText("FILTERED_COMPLETE"), friendly_name = "done"})
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local filter_quest_watched = QH_MakeFilter("filter_quest_watched", function(obj)
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if not QuestHelper_Pref.filter_watched then return end
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if not obj.type_quest or not obj.type_quest.index then return end
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return not IsQuestWatched(obj.type_quest.index)
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end, {friendly_reason = QHText("FILTERED_UNWATCHED"), friendly_name = "watched"})
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local filter_quest_raid_accessible = QH_MakeFilter("filter_quest_raid_accessible", function(obj)
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if not QuestHelper_Pref.filter_raid_accessible then return end
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if not obj.type_quest then return end -- yeah it's fine
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if obj.type_quest.objectives > 0 and obj.cluster.type_quest_finish then return end -- you can turn in non-raid quests while in a raid
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if obj.type_quest.variety == LFG_TYPE_RAID then return end -- these are always okay
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if obj.type_quest.variety == PVP then return end -- these seem to be okay
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if not qh_hackery_fakeraid and GetNumRaidMembers() == 0 then return end -- s'all good, we're not in a raid anyway
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return true -- oh shit we're in a raid
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end, {friendly_reason = QHText("FILTERED_RAID"), friendly_name = "raidaccessible"})
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-- Delay because of beql which is a bitch.
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QH_AddNotifier(GetTime() + 5, function ()
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local aqw_orig = AddQuestWatch -- yoink
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AddQuestWatch = function(...)
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QH_Route_Filter_Rescan("filter_quest_watched")
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return aqw_orig(...)
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end
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local rqw_orig = RemoveQuestWatch -- yoink
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RemoveQuestWatch = function(...)
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QH_Route_Filter_Rescan("filter_quest_watched")
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return rqw_orig(...)
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end
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end)
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local filter_zone = QH_MakeFilter("filter_zone", function(obj)
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if not QuestHelper_Pref.filter_zone then return end
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return obj.loc.p ~= QuestHelper.i
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end, {friendly_reason = QHText("FILTERED_ZONE"), friendly_name = "zone"})
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local filter_blocked = QH_MakeFilter("filter_blocked", function(obj, blocked)
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if not QuestHelper_Pref.filter_blocked then return end
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return blocked
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end, {friendly_reason = QHText("FILTERED_BLOCKED"), friendly_name = "blocked"})
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QH_Route_RegisterFilter(filter_quest_level, "filter_quest_level")
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QH_Route_RegisterFilter(filter_quest_done, "filter_quest_done")
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QH_Route_RegisterFilter(filter_quest_watched, "filter_quest_watched")
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QH_Route_RegisterFilter(filter_quest_group, "filter_quest_group")
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QH_Route_RegisterFilter(filter_quest_wintergrasp, "filter_quest_wintergrasp")
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QH_Route_RegisterFilter(filter_quest_raid_accessible, "filter_quest_raid_accessible")
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QH_Route_RegisterFilter(filter_zone, "filter_zone")
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QH_Route_RegisterFilter(filter_blocked, "filter_blocked")
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function qh_hackery_wackyland_enable()
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QH_WACKYLAND = true
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local filter_wackyland = QH_MakeFilter("filter_wackyland", function(obj)
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return math.random() < 0.5
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end, {friendly_reason = "wacky", friendly_name = "wacky"})
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QH_Route_RegisterFilter(filter_wackyland, "filter_wackyland")
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end
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