289 lignes
7,9 Kio
Lua
289 lignes
7,9 Kio
Lua
--[[-----------------------------------------------------------------------------
|
|
Checkbox Widget
|
|
-------------------------------------------------------------------------------]]
|
|
local Type, Version = "CheckBox", 21
|
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
|
|
|
-- Lua APIs
|
|
local select, pairs = select, pairs
|
|
|
|
-- WoW APIs
|
|
local PlaySound = PlaySound
|
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
|
|
|
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
|
-- List them here for Mikk's FindGlobals script
|
|
-- GLOBALS: SetDesaturation, GameFontHighlight
|
|
|
|
--[[-----------------------------------------------------------------------------
|
|
Support functions
|
|
-------------------------------------------------------------------------------]]
|
|
local function AlignImage(self)
|
|
local img = self.image:GetTexture()
|
|
self.text:ClearAllPoints()
|
|
if not img then
|
|
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
|
self.text:SetPoint("RIGHT")
|
|
else
|
|
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
|
self.text:SetPoint("RIGHT")
|
|
end
|
|
end
|
|
|
|
--[[-----------------------------------------------------------------------------
|
|
Scripts
|
|
-------------------------------------------------------------------------------]]
|
|
local function Control_OnEnter(frame)
|
|
frame.obj:Fire("OnEnter")
|
|
end
|
|
|
|
local function Control_OnLeave(frame)
|
|
frame.obj:Fire("OnLeave")
|
|
end
|
|
|
|
local function CheckBox_OnMouseDown(frame)
|
|
local self = frame.obj
|
|
if not self.disabled then
|
|
if self.image:GetTexture() then
|
|
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
|
else
|
|
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
|
end
|
|
end
|
|
AceGUI:ClearFocus()
|
|
end
|
|
|
|
local function CheckBox_OnMouseUp(frame)
|
|
local self = frame.obj
|
|
if not self.disabled then
|
|
self:ToggleChecked()
|
|
|
|
if self.checked then
|
|
PlaySound("igMainMenuOptionCheckBoxOn")
|
|
else -- for both nil and false (tristate)
|
|
PlaySound("igMainMenuOptionCheckBoxOff")
|
|
end
|
|
|
|
self:Fire("OnValueChanged", self.checked)
|
|
AlignImage(self)
|
|
end
|
|
end
|
|
|
|
--[[-----------------------------------------------------------------------------
|
|
Methods
|
|
-------------------------------------------------------------------------------]]
|
|
local methods = {
|
|
["OnAcquire"] = function(self)
|
|
self:SetType()
|
|
self:SetValue(false)
|
|
self:SetTriState(nil)
|
|
-- height is calculated from the width and required space for the description
|
|
self:SetWidth(200)
|
|
self:SetImage()
|
|
self:SetDisabled(nil)
|
|
self:SetDescription(nil)
|
|
end,
|
|
|
|
-- ["OnRelease"] = nil,
|
|
|
|
["OnWidthSet"] = function(self, width)
|
|
if self.desc then
|
|
self.desc:SetWidth(width - 30)
|
|
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
|
self:SetHeight(28 + self.desc:GetHeight())
|
|
end
|
|
end
|
|
end,
|
|
|
|
["SetDisabled"] = function(self, disabled)
|
|
self.disabled = disabled
|
|
if disabled then
|
|
self.frame:Disable()
|
|
self.text:SetTextColor(0.5, 0.5, 0.5)
|
|
SetDesaturation(self.check, true)
|
|
else
|
|
self.frame:Enable()
|
|
self.text:SetTextColor(1, 1, 1)
|
|
if self.tristate and self.checked == nil then
|
|
SetDesaturation(self.check, true)
|
|
else
|
|
SetDesaturation(self.check, false)
|
|
end
|
|
end
|
|
end,
|
|
|
|
["SetValue"] = function(self,value)
|
|
local check = self.check
|
|
self.checked = value
|
|
if value then
|
|
SetDesaturation(self.check, false)
|
|
self.check:Show()
|
|
else
|
|
--Nil is the unknown tristate value
|
|
if self.tristate and value == nil then
|
|
SetDesaturation(self.check, true)
|
|
self.check:Show()
|
|
else
|
|
SetDesaturation(self.check, false)
|
|
self.check:Hide()
|
|
end
|
|
end
|
|
self:SetDisabled(self.disabled)
|
|
end,
|
|
|
|
["GetValue"] = function(self)
|
|
return self.checked
|
|
end,
|
|
|
|
["SetTriState"] = function(self, enabled)
|
|
self.tristate = enabled
|
|
self:SetValue(self:GetValue())
|
|
end,
|
|
|
|
["SetType"] = function(self, type)
|
|
local checkbg = self.checkbg
|
|
local check = self.check
|
|
local highlight = self.highlight
|
|
|
|
local size
|
|
if type == "radio" then
|
|
size = 16
|
|
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
|
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
|
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
|
check:SetTexCoord(0.25, 0.5, 0, 1)
|
|
check:SetBlendMode("ADD")
|
|
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
|
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
|
else
|
|
size = 24
|
|
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
checkbg:SetTexCoord(0, 1, 0, 1)
|
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
check:SetTexCoord(0, 1, 0, 1)
|
|
check:SetBlendMode("BLEND")
|
|
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
highlight:SetTexCoord(0, 1, 0, 1)
|
|
end
|
|
checkbg:SetHeight(size)
|
|
checkbg:SetWidth(size)
|
|
end,
|
|
|
|
["ToggleChecked"] = function(self)
|
|
local value = self:GetValue()
|
|
if self.tristate then
|
|
--cycle in true, nil, false order
|
|
if value then
|
|
self:SetValue(nil)
|
|
elseif value == nil then
|
|
self:SetValue(false)
|
|
else
|
|
self:SetValue(true)
|
|
end
|
|
else
|
|
self:SetValue(not self:GetValue())
|
|
end
|
|
end,
|
|
|
|
["SetLabel"] = function(self, label)
|
|
self.text:SetText(label)
|
|
end,
|
|
|
|
["SetDescription"] = function(self, desc)
|
|
if desc then
|
|
if not self.desc then
|
|
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
|
desc:ClearAllPoints()
|
|
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
|
desc:SetWidth(self.frame.width - 30)
|
|
desc:SetJustifyH("LEFT")
|
|
desc:SetJustifyV("TOP")
|
|
self.desc = desc
|
|
end
|
|
self.desc:Show()
|
|
--self.text:SetFontObject(GameFontNormal)
|
|
self.desc:SetText(desc)
|
|
self:SetHeight(28 + self.desc:GetHeight())
|
|
else
|
|
if self.desc then
|
|
self.desc:SetText("")
|
|
self.desc:Hide()
|
|
end
|
|
--self.text:SetFontObject(GameFontHighlight)
|
|
self:SetHeight(24)
|
|
end
|
|
end,
|
|
|
|
["SetImage"] = function(self, path, ...)
|
|
local image = self.image
|
|
image:SetTexture(path)
|
|
|
|
if image:GetTexture() then
|
|
local n = select("#", ...)
|
|
if n == 4 or n == 8 then
|
|
image:SetTexCoord(...)
|
|
else
|
|
image:SetTexCoord(0, 1, 0, 1)
|
|
end
|
|
end
|
|
AlignImage(self)
|
|
end
|
|
}
|
|
|
|
--[[-----------------------------------------------------------------------------
|
|
Constructor
|
|
-------------------------------------------------------------------------------]]
|
|
local function Constructor()
|
|
local frame = CreateFrame("Button", nil, UIParent)
|
|
frame:Hide()
|
|
|
|
frame:EnableMouse(true)
|
|
frame:SetScript("OnEnter", Control_OnEnter)
|
|
frame:SetScript("OnLeave", Control_OnLeave)
|
|
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
|
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
|
|
|
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
|
checkbg:SetWidth(24)
|
|
checkbg:SetHeight(24)
|
|
checkbg:SetPoint("TOPLEFT")
|
|
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
|
|
local check = frame:CreateTexture(nil, "OVERLAY")
|
|
check:SetAllPoints(checkbg)
|
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
|
|
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
|
text:SetJustifyH("LEFT")
|
|
text:SetHeight(18)
|
|
text:SetPoint("LEFT", checkbg, "RIGHT")
|
|
text:SetPoint("RIGHT")
|
|
|
|
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
|
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
highlight:SetBlendMode("ADD")
|
|
highlight:SetAllPoints(checkbg)
|
|
|
|
local image = frame:CreateTexture(nil, "OVERLAY")
|
|
image:SetHeight(16)
|
|
image:SetWidth(16)
|
|
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
|
|
|
local widget = {
|
|
checkbg = checkbg,
|
|
check = check,
|
|
text = text,
|
|
highlight = highlight,
|
|
image = image,
|
|
frame = frame,
|
|
type = Type
|
|
}
|
|
for method, func in pairs(methods) do
|
|
widget[method] = func
|
|
end
|
|
|
|
return AceGUI:RegisterAsWidget(widget)
|
|
end
|
|
|
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|