965e8589c9
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime(). I also re-removed references to Cartographer from the rollback.
110 lignes
3,1 Kio
Lua
110 lignes
3,1 Kio
Lua
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local GetTime = QuestHelper_GetTime
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QuestHelper_File["teleport.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["teleport.lua"] = GetTime()
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function QuestHelper:CreateTeleportInfo()
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local info = self:CreateTable()
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info.node = self:CreateTable()
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info.reag = self:CreateTable()
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return info
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end
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function QuestHelper:ReleaseTeleportInfo(info)
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for _, data in pairs(info.node) do
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self:ReleaseTable(data)
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end
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self:ReleaseTable(info.node)
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self:ReleaseTable(info.reag)
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self:ReleaseTable(info)
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end
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function QuestHelper:TeleportInfoClear(info)
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for node, data in pairs(info.node) do
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self:ReleaseTable(data)
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info.node[node] = nil
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end
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for id in pairs(info.reag) do
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info.reag[id] = nil
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end
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end
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function QuestHelper:SetTeleportInfoTarget(info,
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node, -- The world graph node this will take us to.
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start, -- The last time this spell was used.
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duration, -- How long the spell cooldown is.
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cast, -- How long does the spell take to cast.
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reagent_id) -- What reagent is consumed by using the spell (can be nil)
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local data = info.node[node]
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if not data then data = self:CreateTable() info.node[node] = data end
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data[1], data[2], data[3], data[4] = start, duration, cast, reagent_id
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end
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function QuestHelper:SetTeleportInfoReagent(info, reagent_id, count)
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if count > 0 then
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info.reag[reagent_id] = count
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else
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info.reag[reagent_id] = nil
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end
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end
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function QuestHelper:TeleportInfoUseNode(info, node, time_delta)
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local data = info.node[node]
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if data then
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self:TextOut("Used "..(node.name or "unnamed node").." in path.")
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data[1] = GetTime()+time_delta
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if data[3] then
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local count = info.reag[data[3]] or 0
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count = count - 1
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if count > 1 then
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info.reag[data[4]] = count
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else
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info.reag[data[4]] = nil
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end
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end
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end
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end
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function QuestHelper:TeleportInfoTransfer(original, dest)
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for key in pairs(dest.node) do
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if not original.node[key] then
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self:ReleaseTable(dest.node[key])
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dest.node[key] = nil
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end
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end
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for key, data in pairs(original.node) do
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local data2 = dest.node[key]
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if not data2 then
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data2 = self:CreateTable()
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dest.node[key] = data2
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end
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data2[1], data2[2], data2[3], data2[4] = data[1], data[2], data[3], data[4]
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end
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for key in pairs(dest.reag) do
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if not original.reag[key] then
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dest.reag[key] = nil
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end
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end
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for key, value in pairs(original.reag) do
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dest.reag[key] = value
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end
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end
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function QuestHelper:TeleportInfoAddGraphPoints(info, graph, end_list, time_delta)
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for node, data in pairs(info.node) do
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if data[1]+data[2] >= time_delta+GetTime() and (not data[4] or (data[4] and info.reag[data[4]])) then
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self:TextOut("Considering "..(node.name or "unnamed node").." for use in pathing.")
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graph:AddStartNode(node, data[3], end_list)
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end
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end
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end
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QuestHelper.teleport_info = QuestHelper:CreateTeleportInfo()
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