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questhelperredux/QuestHelper/collect_location.lua

104 lignes
2.8 KiB
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["collect_location.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["collect_location.lua"] = GetTime()
-- little endian two's complement
local function signed(c)
QuestHelper: Assert(not c or c >= -127 and c < 127)
if not c then c = -128 end
if c < 0 then c = c + 256 end
return c
--return strchar(c)
end
local dec2hex = {[0] = "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"}
local hex2dec = {}
for k, v in pairs(dec2hex) do hex2dec[v] = k end
local function tohex(c)
return dec2hex[c]
end
local function lgToDec(c, pos)
if not c or c == "" then return 0 end
local ret = 0
pos = pos or 0
if pos == 0 then c = string.reverse(c) end
ret = todec(string.sub(c,1,1)) * math.pow(16, pos) + lgToDec(string.sub(c, 2), pos + 1)
return ret
end
local function lgToHex(c, pos)
local ret, rem, hex
pos = pos or 0
c = c or 0
local minVal = math.pow(16, pos)
local maxVal = math.pow(16, pos+1) - 1
if c > maxVal then
rem, hex = lgToHex(c, pos + 1)
else
rem, hex = c, ""
end
local mult = 0
while rem >= minVal do
mult = mult + 1
rem = rem - minVal
end
return rem, hex .. tohex(mult)
end
local function todec(c)
return hex2dec[c]
end
local function float(c)
-- if not c then c = -128 end
-- QuestHelper: Assert( c >= -128, string.format("c is too small. It is %s.", tostring(c)))
-- QuestHelper: Assert( c < 128, string.format("c is too big. It is %s.", tostring(c)))
local ret = tohex(math.floor(128 * c))
return ret
end
local function BolusizeLocation(delayed, c, z, x, y, dl, mid, mf, f)
-- c and z are *signed* integers that fit within an 8-bit int.
-- x and y are floating-point values, generally between 0 and 1. We'll dedicate 24 bits to the fractional part, largely because we can.
-- Overall we're using a weird 11 bytes on this. Meh.
-- Also, any nil values are being turned into MIN_WHATEVER.
local float_x = x
local float_y = y
local loc = {}
--local locStr = (delayed and 1 or 0) .. lgToHex(mid) .. tohex(dl) .. float(x) .. float(y)
loc["delayed"] = (delayed and 1 or 0)
loc["c"] = c
loc["z"] = z
loc["x"] = float_x
loc["y"] = float_y
loc["dungeonLevel"] = dl
loc["mapid"] = mid
loc["mapfile"] = mf
loc["facing"] = f
return loc;
--return string.format("%s,%s,%s,%s,%s", signed(delayed and 1 or 0), signed(c), signed(z), float_x, float_y)
--return signed(delayed and 1 or 0) .. signed(c) .. signed(z) .. float_x .. float_y
end
-- This merely provides another API function
function QH_Collect_Location_Init(_, API)
API.Callback_LocationBolus = BolusizeLocation -- Yeah. *Bolusize*. You heard me.
API.Callback_LocationBolusCurrent = function () return BolusizeLocation(API.Callback_Location_Raw()) end -- This is just a convenience function, really
end