226 lignes
8,3 Kio
Lua
226 lignes
8,3 Kio
Lua
QuestHelper_File["timeslice.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["timeslice.lua"] = GetTime()
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local debug_output = (QuestHelper_File["timeslice.lua"] == "Development Version")
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-- Any non-local item here is part of an available public interface.
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local coroutine_running = false
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local coroutine_stop_time = 0
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local coroutine_list = {}
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local coroutine_route_pass = 1
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local coroutine_verbose = false
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local coroutine_time_used = {}
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local coroutine_power_up = GetTime()
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local coroutine_time_exceeded = 0
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function QH_Timeslice_DumpPerf()
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local sortable = {}
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for k, v in pairs(coroutine_time_used) do
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table.insert(sortable, {name = k, amount = v})
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end
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table.sort(sortable, function(a, b) return a.name < b.name end)
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for _, v in pairs(sortable) do
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QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText(v.name), v.amount))
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end
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QuestHelper:TextOut(string.format("%s: %f", QuestHelper:HighlightText("poweron"), GetTime() - coroutine_power_up))
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end
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local last_stack = nil
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local yield_ct = 0
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local GetTime = GetTime
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local unyieldable = 0
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function QH_Timeslice_PushUnyieldable()
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unyieldable = unyieldable + 1
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--print(unyieldable)
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end
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function QH_Timeslice_PopUnyieldable()
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unyieldable = unyieldable - 1
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--print(unyieldable)
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QuestHelper: Assert(unyieldable >= 0)
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end
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function QH_Timeslice_Yield()
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if unyieldable > 0 then return end
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if coroutine_running then
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-- Check if we've run our alotted time
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yield_ct = yield_ct + 1
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if GetTime() > coroutine_stop_time then
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local sti = debugstack(2, 5, 5) -- string.gsub(debugstack(2, 1, 1), "\n.*", "")
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if qh_loud_and_annoying and GetTime() > coroutine_stop_time + 0.0015 then
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print(yield_ct, (GetTime() - coroutine_stop_time) * 1000, "took too long", sti, "------ from", last_stack, "------")
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end
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-- As a safety, reset stop time to 0. If somehow we fail to set it next time,
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-- we'll be sure to yield promptly.
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coroutine_stop_time = 0
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coroutine.yield()
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last_stack = sti
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yield_ct = 0
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end
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end
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end
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function QH_Timeslice_Bonus(quantity)
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if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %d bonus", quantity)) end
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coroutine_route_pass = coroutine_route_pass + quantity
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end
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local prioritize = {
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preinit = {101},
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init = {100},
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criteria = {10},
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lzw = {-5},
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compress = {-8, 5},
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new_routing = {-10},
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}
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local bumped_priority = {}
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function QH_Timeslice_Add(workfunc, name)
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QuestHelper: Assert(workfunc)
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QuestHelper: Assert(name)
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local priority = prioritize[name] and prioritize[name][1] or 0
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local sharding = prioritize[name] and prioritize[name][2] or 1
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if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s added (%s, %d)", name, tostring(workfunc), priority)) end
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local ncoro = coroutine.create(workfunc)
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QuestHelper: Assert(ncoro)
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table.insert(coroutine_list, {priority = priority, sharding = sharding, name = name, coro = ncoro, active = true})
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end
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function QH_Timeslice_Toggle(name, flag)
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--if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s toggled to %s", name, tostring(not not flag))) end
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for _, v in pairs(coroutine_list) do
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if v.name == name then v.active = flag end
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end
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end
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local started = false
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function QH_Timeslice_Doneinit()
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if not started then
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if debug_output then
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QuestHelper:TextOut("Done with initialization step")
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end
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QuestHelper.loading_main = nil
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QuestHelper.loading_flightpath = nil
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QuestHelper.loading_preroll = nil
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collectgarbage("collect") -- fuuuuuck youuuuuuuu
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end
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started = true
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end
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function QH_Timeslice_Bump(type, newpri)
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bumped_priority[type] = newpri
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end
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function QH_Timeslice_Bump_Reset(type)
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bumped_priority[type] = nil
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end
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local startacu = GetTime()
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local totalacu = 0
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local lacu = 0
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--[[function qhtacureset()
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startacu = GetTime()
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totalacu = 0
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lacu = 0
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end]]
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local thrown_away_excess = 0
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local total_used = 0
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function QH_Timeslice_Work(time_used, time_this_frame, bonus_time, verbose)
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-- There's probably a better way to do this, but. Eh. Lua.
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QuestHelper: Assert(unyieldable == 0)
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local coro = nil
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local key = nil
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local cpri = nil
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for k, v in pairs(coroutine_list) do
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if v.active then
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--if v.sharding then QuestHelper:TextOut(string.format("%d mod %d is %d, %s", time(), v.sharding, bit.mod(time(), v.sharding), tostring(bit.mod(time(), v.sharding) == 0))) end
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local pri = bumped_priority[v.name] or v.priority
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if (not v.sharding or bit.mod(time(), v.sharding) == 0) and (not coro or (pri > cpri)) then
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coro = v
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key = k
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cpri = pri
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end
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end
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end
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if coro then
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--if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s running", coro.name)) end
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if coroutine.status(coro.coro) == "dead" then -- Someone was claiming to get an infinite loop with this. I don't see how it's possible, but this should at least fix the infinite loop.
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coroutine_list[key] = nil
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end
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QuestHelper: Assert(coroutine.status(coro.coro) ~= "dead")
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local slicefactor = (QuestHelper_Pref.hide and 0.01 or (QuestHelper_Pref.perf_scale_2 * math.min(coroutine_route_pass, 5)))
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if not started then slicefactor = 5 * QuestHelper_Pref.perfload_scale * math.min(coroutine_route_pass, 5) end -- the init process gets much higher priority so we get done with it faster
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local time_to_use = slicefactor * time_this_frame * 0.075 -- We want to use 7.5% of the system CPU
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if InCombatLockdown() then time_to_use = time_to_use / 5 end
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local coroutine_intended_stop_time = time_to_use
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coroutine_stop_time = coroutine_intended_stop_time - coroutine_time_exceeded - time_used + bonus_time
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coroutine_route_pass = coroutine_route_pass - 5
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if coroutine_route_pass <= 0 then coroutine_route_pass = 1 end
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if verbose then
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print(string.format("time_to_use %f, time_already_used %f, bonus_time %f, coroutine_time_exceeded %f, total_time_to_use %f", time_to_use, time_used, bonus_time, coroutine_time_exceeded, coroutine_stop_time))
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print(string.format("thrown_away_excess %f, used %f, maxi %f", thrown_away_excess, total_used, slicefactor * 0.075 * 5))
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end
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local start = GetTime()
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coroutine_stop_time, coroutine_intended_stop_time = coroutine_stop_time + start, coroutine_intended_stop_time + start
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local state, err = true, nil -- default values for "we're fine"
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totalacu = totalacu + math.max(0, coroutine_stop_time - start)
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--[[if lacu + 0.1 < totalacu then
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lacu = totalacu
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print(string.format("%f realtime, %f runtime, %f%%", start - startacu, totalacu, (totalacu / (start - startacu)) * 100))
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end]]
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if start < coroutine_stop_time then -- We don't want to just return on failure because we want to credit the exceeded time properly.
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coroutine_running = true
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QuestHelper: Assert(unyieldable == 0)
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state, err = coroutine.resume(coro.coro)
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QuestHelper: Assert(unyieldable == 0)
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coroutine_running = false
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end
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local stop = GetTime()
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local total = stop - start
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local coroutine_this_cycle_exceeded = stop - coroutine_intended_stop_time -- may be either positive or negative
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local origcte = coroutine_time_exceeded + coroutine_this_cycle_exceeded
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coroutine_time_exceeded = min(origcte, slicefactor * 0.075 * 5) -- honestly, waiting for more than five seconds to recover from a stutter is just dumb
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thrown_away_excess = thrown_away_excess + (origcte - coroutine_time_exceeded)
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total_used = total_used + total
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coroutine_time_used[coro.name] = (coroutine_time_used[coro.name] or 0) + total
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if not state then
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if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s errored", coro.name)) end
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QuestHelper_ErrorCatcher_ExplicitError(true, err, "", string.format("(Coroutine error in %s)\n", coro.name))
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end
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QuestHelper: Assert(coro.coro)
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if coroutine.status(coro.coro) == "dead" then
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if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: %s complete", coro.name)) end
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coroutine_list[key] = nil
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end
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else
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if coroutine_verbose then QuestHelper:TextOut(string.format("timeslice: no available tasks")) end
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end
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end
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function QH_Timeslice_Increment(quantity, name)
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local an = "(nc) " .. name
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coroutine_time_used[an] = (coroutine_time_used[an] or 0) + quantity
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end
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