60 lignes
1,4 Kio
Lua
60 lignes
1,4 Kio
Lua
QuestHelper_File["collect_spec.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["collect_spec.lua"] = GetTime()
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local Bitstream
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local classlookup = {
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["DEATHKNIGHT"] = "K",
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["DRUID"] = "D",
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["HUNTER"] = "H",
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["MAGE"] = "M",
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["PALADIN"] = "N",
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["PRIEST"] = "P",
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["ROGUE"] = "R",
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["SHAMAN"] = "S",
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["WARLOCK"] = "L",
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["WARRIOR"] = "W"
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};
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local racelookup = {
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["Draenei"] = "R",
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["Gnome"] = "G",
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["Dwarf"] = "D",
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["Human"] = "H",
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["NightElf"] = "E",
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["Orc"] = "O",
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["Troll"] = "T",
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["Tauren"] = "N",
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["Undead"] = "U",
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["BloodElf"] = "B",
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-- lol i spelled nub
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}
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local function GetSpecBolus()
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local _, id = UnitClass("player")
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local level = UnitLevel("player")
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local _, race = UnitRace("player")
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--[[ assert(racelookup[race]) ]]
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local bso = Bitstream.Output(8)
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for t = 1, GetNumTalentTabs() do -- come on. Is this ever not going to be 3? Seriously?
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for ta = 1, GetNumTalents(t) do
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local _, _, _, _, rank, _ = GetTalentInfo(t, ta)
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bso:append(rank, 3)
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end
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bso:append(6, 3) -- no 6-point talents, so we use this as an end-of-tree market
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end
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bso:append(7, 3) -- end-of-spec! because of *all of those 4-tree classes*
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return string.format("2%s%s%02d", classlookup[id], racelookup[race] or "", level) .. bso:finish()
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end
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function QH_Collect_Spec_Init(_, API)
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Bitstream = API.Utility_Bitstream
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QuestHelper: Assert(Bitstream)
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API.Utility_GetSpecBolus = GetSpecBolus
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end
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