60 lignes
1,7 Kio
Lua
60 lignes
1,7 Kio
Lua
QuestHelper_File["collect_item.lua"] = "1.4.0"
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QuestHelper_Loadtime["collect_item.lua"] = GetTime()
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local debug_output = false
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if QuestHelper_File["collect_item.lua"] == "Development Version" then debug_output = true end
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local GetItemType
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local QHCI
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-- We could probably snag data from other locations as well, but at the moment, we're not.
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local function Tooltipy(self)
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if not self.GetItem then return end -- ughhhh, inventoryonpar
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local _, ilink = self:GetItem()
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if not ilink then return end
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local id = GetItemType(ilink)
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if not QHCI[id] then QHCI[id] = {} end
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local item = QHCI[id]
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local name, _, quality, ilvl, min, itype, isubtype, _, equiploc, _ = GetItemInfo(id)
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if name then
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item.name = name
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item.quality = quality
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item.ilevel = ilvl
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item.minlevel = min
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item.type = string.format("%s/%s", itype, isubtype)
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local loc = string.match(equiploc, "INVTYPE_(.*)")
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if loc then
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item.equiplocation = loc
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else
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item.equiplocation = nil
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end
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local lines = GameTooltip:NumLines()
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local openable = false
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for i = 2, lines do
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if _G["GameTooltipTextLeft" .. tostring(i)]:GetText() == ITEM_OPENABLE then
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openable = true
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end
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end
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openable = "open_" .. (openable and "yes" or "no")
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item[openable] = (item[openable] or 0) + 1 -- so we're going to add a lot to this if the user keeps whipping their mouse over it. I'll live.
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end
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end
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function QH_Collect_Item_Init(QHCData, API)
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if not QHCData.item then QHCData.item = {} end
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QHCI = QHCData.item
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API.Registrar_TooltipHook(Tooltipy)
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GetItemType = API.Utility_GetItemType
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QuestHelper: Assert(GetItemType)
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end
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