670 lignes
19 Kio
Lua
670 lignes
19 Kio
Lua
--[[-----------------------------------------------------------------------------
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TreeGroup Container
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Container that uses a tree control to switch between groups.
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-------------------------------------------------------------------------------]]
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local Type, Version = "TreeGroup", 30
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
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local math_min, math_max, floor = math.min, math.max, floor
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local select, tremove, unpack = select, table.remove, unpack
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
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-- Recycling functions
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local new, del
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do
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local pool = setmetatable({},{__mode='k'})
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function new()
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local t = next(pool)
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if t then
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pool[t] = nil
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return t
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else
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return {}
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end
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end
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function del(t)
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for k in pairs(t) do
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t[k] = nil
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end
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pool[t] = true
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end
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end
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local DEFAULT_TREE_WIDTH = 175
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local DEFAULT_TREE_SIZABLE = true
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function GetButtonUniqueValue(line)
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local parent = line.parent
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if parent and parent.value then
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return GetButtonUniqueValue(parent).."\001"..line.value
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else
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return line.value
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end
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end
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local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
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local self = button.obj
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local toggle = button.toggle
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local frame = self.frame
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local text = treeline.text or ""
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local icon = treeline.icon
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local iconCoords = treeline.iconCoords
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local level = treeline.level
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local value = treeline.value
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local uniquevalue = treeline.uniquevalue
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local disabled = treeline.disabled
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button.treeline = treeline
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button.value = value
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button.uniquevalue = uniquevalue
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if selected then
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button:LockHighlight()
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button.selected = true
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else
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button:UnlockHighlight()
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button.selected = false
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end
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local normalTexture = button:GetNormalTexture()
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local line = button.line
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button.level = level
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if ( level == 1 ) then
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button:SetNormalFontObject("GameFontNormal")
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button:SetHighlightFontObject("GameFontHighlight")
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button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
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else
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button:SetNormalFontObject("GameFontHighlightSmall")
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button:SetHighlightFontObject("GameFontHighlightSmall")
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button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
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end
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if disabled then
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button:EnableMouse(false)
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button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
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else
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button.text:SetText(text)
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button:EnableMouse(true)
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end
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if icon then
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button.icon:SetTexture(icon)
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button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
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else
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button.icon:SetTexture(nil)
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end
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if iconCoords then
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button.icon:SetTexCoord(unpack(iconCoords))
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else
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button.icon:SetTexCoord(0, 1, 0, 1)
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end
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if canExpand then
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if not isExpanded then
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toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
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toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
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else
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toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
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toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
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end
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toggle:Show()
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else
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toggle:Hide()
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end
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end
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local function ShouldDisplayLevel(tree)
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local result = false
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for k, v in ipairs(tree) do
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if v.children == nil and v.visible ~= false then
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result = true
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elseif v.children then
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result = result or ShouldDisplayLevel(v.children)
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end
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if result then return result end
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end
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return false
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end
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local function addLine(self, v, tree, level, parent)
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local line = new()
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line.value = v.value
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line.text = v.text
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line.icon = v.icon
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line.iconCoords = v.iconCoords
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line.disabled = v.disabled
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line.tree = tree
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line.level = level
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line.parent = parent
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line.visible = v.visible
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line.uniquevalue = GetButtonUniqueValue(line)
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if v.children then
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line.hasChildren = true
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else
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line.hasChildren = nil
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end
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self.lines[#self.lines+1] = line
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return line
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end
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--fire an update after one frame to catch the treeframes height
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local function FirstFrameUpdate(frame)
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local self = frame.obj
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frame:SetScript("OnUpdate", nil)
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self:RefreshTree()
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end
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local function BuildUniqueValue(...)
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local n = select('#', ...)
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if n == 1 then
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return ...
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else
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return (...).."\001"..BuildUniqueValue(select(2,...))
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end
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end
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Expand_OnClick(frame)
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local button = frame.button
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local self = button.obj
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local status = (self.status or self.localstatus).groups
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status[button.uniquevalue] = not status[button.uniquevalue]
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self:RefreshTree()
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end
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local function Button_OnClick(frame)
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local self = frame.obj
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self:Fire("OnClick", frame.uniquevalue, frame.selected)
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if not frame.selected then
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self:SetSelected(frame.uniquevalue)
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frame.selected = true
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frame:LockHighlight()
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self:RefreshTree()
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end
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AceGUI:ClearFocus()
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end
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local function Button_OnDoubleClick(button)
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local self = button.obj
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local status = self.status or self.localstatus
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local status = (self.status or self.localstatus).groups
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status[button.uniquevalue] = not status[button.uniquevalue]
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self:RefreshTree()
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end
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local function Button_OnEnter(frame)
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local self = frame.obj
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self:Fire("OnButtonEnter", frame.uniquevalue, frame)
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if self.enabletooltips then
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GameTooltip:SetOwner(frame, "ANCHOR_NONE")
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GameTooltip:SetPoint("LEFT",frame,"RIGHT")
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GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
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GameTooltip:Show()
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end
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end
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local function Button_OnLeave(frame)
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local self = frame.obj
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self:Fire("OnButtonLeave", frame.uniquevalue, frame)
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if self.enabletooltips then
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GameTooltip:Hide()
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end
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end
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local function OnScrollValueChanged(frame, value)
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if frame.obj.noupdate then return end
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local self = frame.obj
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local status = self.status or self.localstatus
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status.scrollvalue = value
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self:RefreshTree()
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AceGUI:ClearFocus()
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end
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local function Tree_OnSizeChanged(frame)
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frame.obj:RefreshTree()
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end
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local function Tree_OnMouseWheel(frame, delta)
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local self = frame.obj
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if self.showscroll then
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local scrollbar = self.scrollbar
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local min, max = scrollbar:GetMinMaxValues()
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local value = scrollbar:GetValue()
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local newvalue = math_min(max,math_max(min,value - delta))
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if value ~= newvalue then
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scrollbar:SetValue(newvalue)
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end
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end
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end
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local function Dragger_OnLeave(frame)
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frame:SetBackdropColor(1, 1, 1, 0)
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end
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local function Dragger_OnEnter(frame)
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frame:SetBackdropColor(1, 1, 1, 0.8)
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end
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local function Dragger_OnMouseDown(frame)
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local treeframe = frame:GetParent()
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treeframe:StartSizing("RIGHT")
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end
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local function Dragger_OnMouseUp(frame)
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local treeframe = frame:GetParent()
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local self = treeframe.obj
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local frame = treeframe:GetParent()
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treeframe:StopMovingOrSizing()
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--treeframe:SetScript("OnUpdate", nil)
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treeframe:SetUserPlaced(false)
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--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
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treeframe:SetHeight(0)
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treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
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treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
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local status = self.status or self.localstatus
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status.treewidth = treeframe:GetWidth()
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treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
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-- recalculate the content width
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treeframe.obj:OnWidthSet(status.fullwidth)
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-- update the layout of the content
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treeframe.obj:DoLayout()
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
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self:EnableButtonTooltips(true)
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end,
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["OnRelease"] = function(self)
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self.status = nil
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for k, v in pairs(self.localstatus) do
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if k == "groups" then
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for k2 in pairs(v) do
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v[k2] = nil
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end
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else
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self.localstatus[k] = nil
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end
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end
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self.localstatus.scrollvalue = 0
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self.localstatus.treewidth = DEFAULT_TREE_WIDTH
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self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
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end,
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["EnableButtonTooltips"] = function(self, enable)
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self.enabletooltips = enable
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end,
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["CreateButton"] = function(self)
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local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
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local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
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button.obj = self
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local icon = button:CreateTexture(nil, "OVERLAY")
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icon:SetWidth(14)
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icon:SetHeight(14)
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button.icon = icon
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button:SetScript("OnClick",Button_OnClick)
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button:SetScript("OnDoubleClick", Button_OnDoubleClick)
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button:SetScript("OnEnter",Button_OnEnter)
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button:SetScript("OnLeave",Button_OnLeave)
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button.toggle.button = button
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button.toggle:SetScript("OnClick",Expand_OnClick)
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return button
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end,
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["SetStatusTable"] = function(self, status)
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assert(type(status) == "table")
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self.status = status
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if not status.groups then
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status.groups = {}
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end
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if not status.scrollvalue then
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status.scrollvalue = 0
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end
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if not status.treewidth then
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status.treewidth = DEFAULT_TREE_WIDTH
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end
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if not status.treesizable then
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status.treesizable = DEFAULT_TREE_SIZABLE
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end
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self:SetTreeWidth(status.treewidth,status.treesizable)
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self:RefreshTree()
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end,
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--sets the tree to be displayed
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["SetTree"] = function(self, tree, filter)
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self.filter = filter
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if tree then
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assert(type(tree) == "table")
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end
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self.tree = tree
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self:RefreshTree()
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end,
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["BuildLevel"] = function(self, tree, level, parent)
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local groups = (self.status or self.localstatus).groups
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local hasChildren = self.hasChildren
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for i, v in ipairs(tree) do
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if v.children then
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if not self.filter or ShouldDisplayLevel(v.children) then
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local line = addLine(self, v, tree, level, parent)
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if groups[line.uniquevalue] then
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self:BuildLevel(v.children, level+1, line)
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end
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end
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elseif v.visible ~= false or not self.filter then
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addLine(self, v, tree, level, parent)
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end
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end
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end,
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["RefreshTree"] = function(self)
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local buttons = self.buttons
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local lines = self.lines
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for i, v in ipairs(buttons) do
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v:Hide()
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end
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while lines[1] do
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local t = tremove(lines)
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for k in pairs(t) do
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t[k] = nil
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end
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del(t)
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end
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if not self.tree then return end
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--Build the list of visible entries from the tree and status tables
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local status = self.status or self.localstatus
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local groupstatus = status.groups
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local tree = self.tree
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local treeframe = self.treeframe
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self:BuildLevel(tree, 1)
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local numlines = #lines
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local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
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local first, last
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if numlines <= maxlines then
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--the whole tree fits in the frame
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status.scrollvalue = 0
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self:ShowScroll(false)
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first, last = 1, numlines
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else
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self:ShowScroll(true)
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--scrolling will be needed
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self.noupdate = true
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self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
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--check if we are scrolled down too far
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if numlines - status.scrollvalue < maxlines then
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status.scrollvalue = numlines - maxlines
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self.scrollbar:SetValue(status.scrollvalue)
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end
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self.noupdate = nil
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first, last = status.scrollvalue+1, status.scrollvalue + maxlines
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end
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local buttonnum = 1
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for i = first, last do
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local line = lines[i]
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local button = buttons[buttonnum]
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if not button then
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button = self:CreateButton()
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buttons[buttonnum] = button
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button:SetParent(treeframe)
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button:SetFrameLevel(treeframe:GetFrameLevel()+1)
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button:ClearAllPoints()
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if i == 1 then
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if self.showscroll then
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button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
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button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
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else
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button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
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button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
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end
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else
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button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
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button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
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end
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end
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UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
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button:Show()
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buttonnum = buttonnum + 1
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end
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end,
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["SetSelected"] = function(self, value)
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local status = self.status or self.localstatus
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if status.selected ~= value then
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status.selected = value
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self:Fire("OnGroupSelected", value)
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end
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end,
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["Select"] = function(self, uniquevalue, ...)
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self.filter = false
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local status = self.status or self.localstatus
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local groups = status.groups
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for i = 1, select('#', ...) do
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groups[BuildUniqueValue(select(i, ...))] = true
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end
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status.selected = uniquevalue
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self:RefreshTree()
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self:Fire("OnGroupSelected", uniquevalue)
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end,
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["SelectByPath"] = function(self, ...)
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self:Select(BuildUniqueValue(...), ...)
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end,
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["SelectByValue"] = function(self, uniquevalue)
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self:Select(uniquevalue, ("\001"):split(uniquevalue))
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end,
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["ShowScroll"] = function(self, show)
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self.showscroll = show
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if show then
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self.scrollbar:Show()
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if self.buttons[1] then
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self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
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end
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else
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self.scrollbar:Hide()
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if self.buttons[1] then
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self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
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end
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end
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end,
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["OnWidthSet"] = function(self, width)
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local content = self.content
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local treeframe = self.treeframe
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local status = self.status or self.localstatus
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status.fullwidth = width
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local contentwidth = width - status.treewidth - 20
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if contentwidth < 0 then
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contentwidth = 0
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end
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content:SetWidth(contentwidth)
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content.width = contentwidth
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local maxtreewidth = math_min(400, width - 50)
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if maxtreewidth > 100 and status.treewidth > maxtreewidth then
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self:SetTreeWidth(maxtreewidth, status.treesizable)
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end
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treeframe:SetMaxResize(maxtreewidth, 1600)
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end,
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["OnHeightSet"] = function(self, height)
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local content = self.content
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local contentheight = height - 20
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if contentheight < 0 then
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contentheight = 0
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end
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content:SetHeight(contentheight)
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content.height = contentheight
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end,
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["SetTreeWidth"] = function(self, treewidth, resizable)
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if not resizable then
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if type(treewidth) == 'number' then
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resizable = false
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elseif type(treewidth) == 'boolean' then
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resizable = treewidth
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treewidth = DEFAULT_TREE_WIDTH
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else
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resizable = false
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treewidth = DEFAULT_TREE_WIDTH
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end
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end
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self.treeframe:SetWidth(treewidth)
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self.dragger:EnableMouse(resizable)
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local status = self.status or self.localstatus
|
|
status.treewidth = treewidth
|
|
status.treesizable = resizable
|
|
|
|
-- recalculate the content width
|
|
if status.fullwidth then
|
|
self:OnWidthSet(status.fullwidth)
|
|
end
|
|
end,
|
|
|
|
["LayoutFinished"] = function(self, width, height)
|
|
if self.noAutoHeight then return end
|
|
self:SetHeight((height or 0) + 20)
|
|
end
|
|
}
|
|
|
|
--[[-----------------------------------------------------------------------------
|
|
Constructor
|
|
-------------------------------------------------------------------------------]]
|
|
local PaneBackdrop = {
|
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
|
tile = true, tileSize = 16, edgeSize = 16,
|
|
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
|
}
|
|
|
|
local DraggerBackdrop = {
|
|
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
|
edgeFile = nil,
|
|
tile = true, tileSize = 16, edgeSize = 0,
|
|
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
|
}
|
|
|
|
local function Constructor()
|
|
local num = AceGUI:GetNextWidgetNum(Type)
|
|
local frame = CreateFrame("Frame", nil, UIParent)
|
|
|
|
local treeframe = CreateFrame("Frame", nil, frame)
|
|
treeframe:SetPoint("TOPLEFT")
|
|
treeframe:SetPoint("BOTTOMLEFT")
|
|
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
|
treeframe:EnableMouseWheel(true)
|
|
treeframe:SetBackdrop(PaneBackdrop)
|
|
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
|
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
|
treeframe:SetResizable(true)
|
|
treeframe:SetMinResize(100, 1)
|
|
treeframe:SetMaxResize(400, 1600)
|
|
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
|
|
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
|
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
|
|
|
local dragger = CreateFrame("Frame", nil, treeframe)
|
|
dragger:SetWidth(8)
|
|
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
|
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
|
dragger:SetBackdrop(DraggerBackdrop)
|
|
dragger:SetBackdropColor(1, 1, 1, 0)
|
|
dragger:SetScript("OnEnter", Dragger_OnEnter)
|
|
dragger:SetScript("OnLeave", Dragger_OnLeave)
|
|
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
|
|
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
|
|
|
|
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
|
|
scrollbar:SetScript("OnValueChanged", nil)
|
|
scrollbar:SetPoint("TOPRIGHT", -10, -26)
|
|
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
|
|
scrollbar:SetMinMaxValues(0,0)
|
|
scrollbar:SetValueStep(1)
|
|
scrollbar:SetValue(0)
|
|
scrollbar:SetWidth(16)
|
|
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
|
|
|
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
|
scrollbg:SetAllPoints(scrollbar)
|
|
scrollbg:SetTexture(0,0,0,0.4)
|
|
|
|
local border = CreateFrame("Frame",nil,frame)
|
|
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
|
|
border:SetPoint("BOTTOMRIGHT")
|
|
border:SetBackdrop(PaneBackdrop)
|
|
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
|
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
|
|
|
--Container Support
|
|
local content = CreateFrame("Frame", nil, border)
|
|
content:SetPoint("TOPLEFT", 10, -10)
|
|
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
|
|
|
local widget = {
|
|
frame = frame,
|
|
lines = {},
|
|
levels = {},
|
|
buttons = {},
|
|
hasChildren = {},
|
|
localstatus = { groups = {}, scrollvalue = 0 },
|
|
filter = false,
|
|
treeframe = treeframe,
|
|
dragger = dragger,
|
|
scrollbar = scrollbar,
|
|
border = border,
|
|
content = content,
|
|
type = Type
|
|
}
|
|
for method, func in pairs(methods) do
|
|
widget[method] = func
|
|
end
|
|
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
|
|
|
|
return AceGUI:RegisterAsContainer(widget)
|
|
end
|
|
|
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|