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questhelperredux/QuestHelper/teleport.lua
Nathanial.C.Jones e4873f0d6c Rollback
2012-01-01 02:22:56 +00:00

107 lignes
3,1 Kio
Lua

QuestHelper_File["teleport.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["teleport.lua"] = GetTime()
function QuestHelper:CreateTeleportInfo()
local info = self:CreateTable()
info.node = self:CreateTable()
info.reag = self:CreateTable()
return info
end
function QuestHelper:ReleaseTeleportInfo(info)
for _, data in pairs(info.node) do
self:ReleaseTable(data)
end
self:ReleaseTable(info.node)
self:ReleaseTable(info.reag)
self:ReleaseTable(info)
end
function QuestHelper:TeleportInfoClear(info)
for node, data in pairs(info.node) do
self:ReleaseTable(data)
info.node[node] = nil
end
for id in pairs(info.reag) do
info.reag[id] = nil
end
end
function QuestHelper:SetTeleportInfoTarget(info,
node, -- The world graph node this will take us to.
start, -- The last time this spell was used.
duration, -- How long the spell cooldown is.
cast, -- How long does the spell take to cast.
reagent_id) -- What reagent is consumed by using the spell (can be nil)
local data = info.node[node]
if not data then data = self:CreateTable() info.node[node] = data end
data[1], data[2], data[3], data[4] = start, duration, cast, reagent_id
end
function QuestHelper:SetTeleportInfoReagent(info, reagent_id, count)
if count > 0 then
info.reag[reagent_id] = count
else
info.reag[reagent_id] = nil
end
end
function QuestHelper:TeleportInfoUseNode(info, node, time_delta)
local data = info.node[node]
if data then
self:TextOut("Used "..(node.name or "unnamed node").." in path.")
data[1] = GetTime()+time_delta
if data[3] then
local count = info.reag[data[3]] or 0
count = count - 1
if count > 1 then
info.reag[data[4]] = count
else
info.reag[data[4]] = nil
end
end
end
end
function QuestHelper:TeleportInfoTransfer(original, dest)
for key in pairs(dest.node) do
if not original.node[key] then
self:ReleaseTable(dest.node[key])
dest.node[key] = nil
end
end
for key, data in pairs(original.node) do
local data2 = dest.node[key]
if not data2 then
data2 = self:CreateTable()
dest.node[key] = data2
end
data2[1], data2[2], data2[3], data2[4] = data[1], data[2], data[3], data[4]
end
for key in pairs(dest.reag) do
if not original.reag[key] then
dest.reag[key] = nil
end
end
for key, value in pairs(original.reag) do
dest.reag[key] = value
end
end
function QuestHelper:TeleportInfoAddGraphPoints(info, graph, end_list, time_delta)
for node, data in pairs(info.node) do
if data[1]+data[2] >= time_delta+GetTime() and (not data[4] or (data[4] and info.reag[data[4]])) then
self:TextOut("Considering "..(node.name or "unnamed node").." for use in pathing.")
graph:AddStartNode(node, data[3], end_list)
end
end
end
QuestHelper.teleport_info = QuestHelper:CreateTeleportInfo()