73 lignes
1,7 Kio
Lua
73 lignes
1,7 Kio
Lua
QuestHelper_File["collect_spec.lua"] = "4.0.1.$svnversion$"
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QuestHelper_Loadtime["collect_spec.lua"] = GetTime()
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local Bitstream
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local classlookup = {
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["DEATHKNIGHT"] = "K",
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["DRUID"] = "D",
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["HUNTER"] = "H",
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["MAGE"] = "M",
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["PALADIN"] = "N",
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["PRIEST"] = "P",
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["ROGUE"] = "R",
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["SHAMAN"] = "S",
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["WARLOCK"] = "L",
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["WARRIOR"] = "W"
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};
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local racelookup = {
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["Draenei"] = "R",
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["Gnome"] = "G",
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["Dwarf"] = "D",
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["Human"] = "H",
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["NightElf"] = "E",
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["Worgen"] = "W",
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["Orc"] = "O",
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["Troll"] = "T",
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["Tauren"] = "N",
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["Undead"] = "U",
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["BloodElf"] = "B",
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["Goblin"] = "L"
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-- lol i spelled nub
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}
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local function GetSpecBolus()
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local _, id = UnitClass("player")
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local level = UnitLevel("player")
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local _, race = UnitRace("player")
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--[[ assert(racelookup[race]) ]]
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--local bso = Bitstream.Output(8)
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local talents = {}
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local points = (GetUnspentTalentPoints() or 0)
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local talents_learned = false
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for t = 1, GetNumTalentTabs() do -- come on. Is this ever not going to be 3? Seriously? Perhaps someday, but not as of Cat.
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local _, tab, _, _, p, _, _, yn = GetTalentTabInfo(t)
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p = p or 0
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talents_learned = true
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talents[tab] = {}
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for ta = 1, GetNumTalents(t) do
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local talent, _, _, _, rank, _ = GetTalentInfo(t, ta)
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talents[tab][talent] = rank
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end
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end
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local spec = {}
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spec.talents = talents
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spec.class = id
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spec.race = race
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spec.level = level
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--return string.format("(2%s,%s,%02d)", classlookup[id], racelookup[race] or "", level) .. talstr
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return spec
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end
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function QH_Collect_Spec_Init(_, API)
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Bitstream = API.Utility_Bitstream
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QuestHelper: Assert(Bitstream)
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API.Utility_GetSpecBolus = GetSpecBolus
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end
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