Merge branch 'dev' into dev

Cette révision appartient à :
BoomMicrophone 2024-03-28 22:43:20 +01:00
révision 9c2f3bff3f
4 fichiers modifiés avec 33 ajouts et 4 suppressions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::GLASM {
@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval:
ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
break;
case Stage::Geometry:
ctx.Add("SHL.U {}.x,{},16;", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default:
LOG_WARNING(Shader, "(STUBBED) called");
ctx.Add("MOV.S {}.x,0x00ff0000;", inst);

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval:
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
break;
case Stage::Geometry:
ctx.AddU32("{}=uint({}<<16);", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default:
LOG_WARNING(Shader, "(STUBBED) called");
ctx.AddU32("{}=uint(0x00ff0000);", inst);

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <bit>
@ -549,6 +549,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
case Stage::TessellationEval:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
ctx.Const(16u));
case Stage::Geometry:
return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
default:
LOG_WARNING(Shader, "(STUBBED) called");
return ctx.Const(0x00ff0000u);

Voir le fichier

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -30,6 +30,24 @@ enum class InputTopology {
TrianglesAdjacency,
};
struct InputTopologyVertices {
static u32 vertices(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Lines:
return 2;
case InputTopology::LinesAdjacency:
return 4;
case InputTopology::Triangles:
return 3;
case InputTopology::TrianglesAdjacency:
return 6;
case InputTopology::Points:
default:
return 1;
}
}
};
enum class CompareFunction {
Never,
Less,