metal: blit rendering result to drawable

Cette révision appartient à :
Samuliak 2024-04-07 13:08:14 +02:00
Parent c8a717651c
révision a5e7672de5
Signature inconnue de Forgejo
5 fichiers modifiés avec 128 ajouts et 9 suppressions

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@ -40,8 +40,22 @@ public:
return command_buffer;
}
MTL::CommandEncoder* GetCommandEncoder() {
return encoder;
MTL::RenderCommandEncoder* GetRenderCommandEncoder() {
CheckIfRenderPassIsActive();
return static_cast<MTL::RenderCommandEncoder*>(encoder);
}
MTL::ComputeCommandEncoder* GetComputeCommandEncoder() {
RequireComputeEncoder();
return static_cast<MTL::ComputeCommandEncoder*>(encoder);
}
MTL::BlitCommandEncoder* GetBlitCommandEncoder() {
RequireBlitEncoder();
return static_cast<MTL::BlitCommandEncoder*>(encoder);
}
private:

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@ -89,6 +89,13 @@ void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
color_attachment->setPixelFormat(render_pass_attachment->texture()->pixelFormat());
// TODO: provide blend information
}
NS::Error* error = nullptr;
pipeline_state = device.GetDevice()->newRenderPipelineState(pipeline_descriptor, &error);
if (error) {
LOG_ERROR(Render_Metal, "failed to create pipeline state: {}",
error->description()->cString(NS::ASCIIStringEncoding));
}
}
void GraphicsPipeline::Validate() {

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@ -106,6 +106,9 @@ private:
BufferCacheRuntime buffer_cache_runtime;
BufferCache buffer_cache;
TextureCacheRuntime texture_cache_runtime;
// HACK: make the texture cache public so that renderer can access it
public:
TextureCache texture_cache;
};

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@ -14,13 +14,18 @@ namespace Metal {
RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase(emu_window, std::move(context_)),
device_memory{device_memory_}, gpu{gpu_}, device{}, command_recorder(device),
: RendererBase(emu_window, std::move(context_)), device_memory{device_memory_}, gpu{gpu_},
device{}, command_recorder(device),
swap_chain(device, command_recorder,
static_cast<CA::MetalLayer*>(render_window.GetWindowInfo().render_surface)),
rasterizer(gpu_, device_memory, device, command_recorder, swap_chain) {}
rasterizer(gpu_, device_memory, device, command_recorder, swap_chain) {
CreateBlitPipelineState();
}
RendererMetal::~RendererMetal() = default;
RendererMetal::~RendererMetal() {
blit_pipeline_state->release();
blit_sampler_state->release();
}
void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (framebuffers.empty()) {
@ -32,15 +37,28 @@ void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuf
// TODO: copy the framebuffer to the drawable texture instead of this dummy render pass
MTL::RenderPassDescriptor* render_pass_descriptor = MTL::RenderPassDescriptor::alloc()->init();
render_pass_descriptor->colorAttachments()->object(0)->setClearColor(
MTL::ClearColor::Make(1.0, 0.5, 0.0, 1.0));
render_pass_descriptor->colorAttachments()->object(0)->setLoadAction(MTL::LoadActionClear);
render_pass_descriptor->colorAttachments()->object(0)->setLoadAction(MTL::LoadActionDontCare);
render_pass_descriptor->colorAttachments()->object(0)->setStoreAction(MTL::StoreActionStore);
render_pass_descriptor->colorAttachments()->object(0)->setTexture(
swap_chain.GetDrawableTexture());
command_recorder.BeginRenderPass(render_pass_descriptor);
// Blit the framebuffer to the drawable texture
// TODO: acquire the texture from @ref framebuffers
const Framebuffer* const framebuffer = rasterizer.texture_cache.GetFramebuffer();
if (!framebuffer) {
return;
}
MTL::Texture* src_texture = framebuffer->GetHandle()->colorAttachments()->object(0)->texture();
command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(blit_pipeline_state);
command_recorder.GetRenderCommandEncoder()->setFragmentTexture(src_texture, 0);
command_recorder.GetRenderCommandEncoder()->setFragmentSamplerState(blit_sampler_state, 0);
// Draw a full screen triangle which will get clipped to a rectangle
command_recorder.GetRenderCommandEncoder()->drawPrimitives(MTL::PrimitiveTypeTriangle,
NS::UInteger(0), NS::UInteger(3));
swap_chain.Present();
command_recorder.Submit();
@ -54,4 +72,76 @@ std::vector<u8> RendererMetal::GetAppletCaptureBuffer() {
return std::vector<u8>(VideoCore::Capture::TiledSize);
}
void RendererMetal::CreateBlitPipelineState() {
MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
NS::Error* error = nullptr;
MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
R"(
#include <metal_stdlib>
using namespace metal;
constant float2 texCoords[] = {
float2(0.0, -1.0),
float2(0.0, 1.0),
float2(2.0, 1.0),
};
struct VertexOut {
float4 position [[position]];
float2 texCoord;
};
vertex VertexOut vertexMain(uint vid [[vertex_id]]) {
VertexOut out;
out.position = float4(texCoords[vid] * 2.0 - 1.0, 0.0, 1.0);
out.texCoord = texCoords[vid];
return out;
}
fragment float4 fragmentMain(VertexOut in [[stage_in]],
texture2d<float> texture [[texture(0)]],
sampler sampler [[sampler(0)]]) {
return texture.sample(sampler, in.texCoord);
}
)",
NS::ASCIIStringEncoding),
compile_options, &error);
if (error) {
LOG_ERROR(Render_Metal, "failed to create blit library: {}",
error->description()->cString(NS::ASCIIStringEncoding));
}
MTL::Function* vertex_function =
library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
MTL::Function* fragment_function =
library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
MTL::RenderPipelineDescriptor* pipeline_descriptor =
MTL::RenderPipelineDescriptor::alloc()->init();
pipeline_descriptor->setVertexFunction(vertex_function);
pipeline_descriptor->setFragmentFunction(fragment_function);
// TODO: get the pixel format from metal layer
pipeline_descriptor->colorAttachments()->object(0)->setPixelFormat(MTL::PixelFormatRGBA8Unorm);
error = nullptr;
blit_pipeline_state = device.GetDevice()->newRenderPipelineState(pipeline_descriptor, &error);
if (error) {
LOG_ERROR(Render_Metal, "failed to create blit pipeline state: {}",
error->description()->cString(NS::ASCIIStringEncoding));
}
// Create sampler state
MTL::SamplerDescriptor* sampler_descriptor = MTL::SamplerDescriptor::alloc()->init();
sampler_descriptor->setMinFilter(MTL::SamplerMinMagFilterLinear);
sampler_descriptor->setMagFilter(MTL::SamplerMinMagFilterLinear);
blit_sampler_state = device.GetDevice()->newSamplerState(sampler_descriptor);
// Deallocate unnecessary objects
fragment_function->release();
vertex_function->release();
library->release();
}
} // namespace Metal

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@ -47,6 +47,8 @@ public:
}
private:
void CreateBlitPipelineState();
Tegra::MaxwellDeviceMemoryManager& device_memory;
Tegra::GPU& gpu;
@ -54,6 +56,9 @@ private:
CommandRecorder command_recorder;
SwapChain swap_chain;
MTL::RenderPipelineState* blit_pipeline_state{nullptr};
MTL::SamplerState* blit_sampler_state{nullptr};
RasterizerMetal rasterizer;
};