metal: add basic buffer cache

Cette révision appartient à :
Samuliak 2024-04-06 17:23:38 +02:00
Parent 19503fd643
révision e87893ec42
4 fichiers modifiés avec 333 ajouts et 0 suppressions

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@ -374,6 +374,8 @@ if (APPLE)
)
list(APPEND sources
renderer_metal/mtl_buffer_cache.mm
renderer_metal/mtl_buffer_cache_base.cpp
renderer_metal/mtl_command_recorder.mm
renderer_metal/mtl_device.mm
renderer_metal/mtl_rasterizer.mm

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@ -0,0 +1,201 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/buffer_cache/usage_tracker.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
#include "video_core/surface.h"
namespace Metal {
class Device;
class CommandRecorder;
class BufferCacheRuntime;
struct BoundBuffer {
BoundBuffer() = default;
BoundBuffer(MTLBuffer_t buffer_, size_t offset_, size_t size_);
~BoundBuffer();
MTLBuffer_t buffer = nil;
size_t offset{};
size_t size{};
};
struct BufferView {
BufferView(MTLBuffer_t buffer_, size_t offset_, size_t size_,
VideoCore::Surface::PixelFormat format_ = VideoCore::Surface::PixelFormat::Invalid);
~BufferView();
MTLBuffer_t buffer = nil;
size_t offset{};
size_t size{};
VideoCore::Surface::PixelFormat format{};
};
class Buffer : public VideoCommon::BufferBase {
public:
explicit Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params);
explicit Buffer(BufferCacheRuntime& runtime, VAddr cpu_addr_, u64 size_bytes_);
[[nodiscard]] BufferView View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format);
void MarkUsage(u64 offset, u64 size) noexcept {
// TODO: track usage
}
[[nodiscard]] MTLBuffer_t Handle() const noexcept {
return buffer;
}
operator MTLBuffer_t() const noexcept {
return buffer;
}
private:
MTLBuffer_t buffer = nil;
bool is_null{};
BufferView view;
};
class BufferCacheRuntime {
friend Buffer;
using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
public:
static constexpr size_t NULL_BUFFER_SIZE = 4;
static constexpr size_t MAX_METAL_BUFFERS = 31;
explicit BufferCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_pool_);
void TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept;
void Finish();
u64 GetDeviceLocalMemory() const {
return 0;
}
u64 GetDeviceMemoryUsage() const {
return 0;
}
bool CanReportMemoryUsage() const {
return false;
}
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
bool CanReorderUpload(const Buffer& buffer, std::span<const VideoCommon::BufferCopy> copies) {
return false;
}
void FreeDeferredStagingBuffer(StagingBufferRef& ref);
void PreCopyBarrier() {}
void CopyBuffer(MTLBuffer_t src_buffer, MTLBuffer_t dst_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier,
bool can_reorder_upload = false);
void PostCopyBarrier() {}
void ClearBuffer(MTLBuffer_t dest_buffer, u32 offset, size_t size, u32 value);
void BindIndexBuffer(PrimitiveTopology topology, IndexFormat index_format, u32 num_indices,
u32 base_vertex, MTLBuffer_t buffer, u32 offset, u32 size);
void BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count);
void BindVertexBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size, u32 stride);
void BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings);
// TODO: implement
void BindTransformFeedbackBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size) {}
// TODO: implement
void BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings) {}
std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t stage,
[[maybe_unused]] u32 binding_index, u32 size) {
const StagingBufferRef ref = staging_pool.Request(size, MemoryUsage::Upload);
BindBuffer(ref.buffer, static_cast<u32>(ref.offset), size);
return ref.mapped_span;
}
void BindUniformBuffer(MTLBuffer_t buffer, u32 offset, u32 size) {
BindBuffer(buffer, offset, size);
}
void BindStorageBuffer(MTLBuffer_t buffer, u32 offset, u32 size,
[[maybe_unused]] bool is_written) {
BindBuffer(buffer, offset, size);
}
// TODO: implement
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
VideoCore::Surface::PixelFormat format) {}
private:
void BindBuffer(MTLBuffer_t buffer, u32 offset, u32 size) {
// FIXME: what should be the index?
bound_buffers[0] = BoundBuffer(buffer, offset, size);
}
void ReserveNullBuffer();
MTLBuffer_t CreateNullBuffer();
const Device& device;
CommandRecorder& command_recorder;
StagingBufferPool& staging_pool;
// Common buffers
MTLBuffer_t null_buffer = nil;
MTLBuffer_t quad_index_buffer = nil;
// TODO: probably move this into a separate class
// Bound state
// Vertex buffers are bound to MAX_METAL_BUFFERS - index - 1, while regular buffers are bound to
// index
BoundBuffer bound_vertex_buffers[MAX_METAL_BUFFERS] = {{}};
struct {
BoundBuffer buffer;
// TODO: include index type and primitive topology
} bound_index_buffer = {};
BoundBuffer bound_buffers[MAX_METAL_BUFFERS] = {{}};
};
struct BufferCacheParams {
using Runtime = Metal::BufferCacheRuntime;
using Buffer = Metal::Buffer;
using Async_Buffer = Metal::StagingBufferRef;
using MemoryTracker = VideoCommon::MemoryTrackerBase<Tegra::MaxwellDeviceMemoryManager>;
static constexpr bool IS_OPENGL = false;
static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS = false;
static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT = false;
static constexpr bool NEEDS_BIND_UNIFORM_INDEX = false;
static constexpr bool NEEDS_BIND_STORAGE_INDEX = false;
static constexpr bool USE_MEMORY_MAPS = true;
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = false;
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = true;
};
using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <array>
#include <cstring>
#include <span>
#include <vector>
#include "video_core/renderer_metal/mtl_buffer_cache.h"
#include "video_core/renderer_metal/mtl_device.h"
namespace Metal {
namespace {
MTLBuffer_t CreatePrivateBuffer(const Device& device, size_t size) {
return [device.GetDevice() newBufferWithLength:size options:MTLResourceStorageModePrivate];
}
} // Anonymous namespace
BoundBuffer::BoundBuffer(MTLBuffer_t buffer_, size_t offset_, size_t size_)
: buffer{[buffer_ retain]}, offset{offset_}, size{size_} {}
BoundBuffer::~BoundBuffer() {
[buffer release];
}
BufferView::BufferView(MTLBuffer_t buffer_, size_t offset_, size_t size_,
VideoCore::Surface::PixelFormat format_)
: buffer{[buffer_ retain]}, offset{offset_}, size{size_}, format{format_} {}
BufferView::~BufferView() {
[buffer release];
}
Buffer::Buffer(BufferCacheRuntime& runtime, VideoCommon::NullBufferParams null_params)
: VideoCommon::BufferBase(null_params), buffer{runtime.CreateNullBuffer()},
is_null{true}, view(buffer, 0, BufferCacheRuntime::NULL_BUFFER_SIZE) {}
Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_)
: VideoCommon::BufferBase(cpu_addr_, size_bytes_),
buffer{CreatePrivateBuffer(runtime.device, size_bytes_)},
view(buffer, 0, size_bytes_) {}
BufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format) {
return BufferView(buffer, offset, size, format);
}
BufferCacheRuntime::BufferCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_pool_)
: device{device_}, command_recorder{command_recorder_}, staging_pool{staging_pool_} {
// TODO: create quad index buffer
}
StagingBufferRef BufferCacheRuntime::UploadStagingBuffer(size_t size) {
return staging_pool.Request(size, MemoryUsage::Upload);
}
StagingBufferRef BufferCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
return staging_pool.Request(size, MemoryUsage::Download, deferred);
}
void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
staging_pool.FreeDeferred(ref);
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
// TODO: do not hardcode this
return 4;
}
void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept {}
void BufferCacheRuntime::Finish() {}
void BufferCacheRuntime::CopyBuffer(MTLBuffer_t dst_buffer, MTLBuffer_t src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier,
bool can_reorder_upload) {
// TODO: copy buffer
}
void BufferCacheRuntime::ClearBuffer(MTLBuffer_t dest_buffer, u32 offset, size_t size, u32 value) {
// TODO: clear buffer
}
void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat index_format,
u32 base_vertex, u32 num_indices, MTLBuffer_t buffer,
u32 offset, [[maybe_unused]] u32 size) {
// TODO: convert parameters to Metal enums
bound_index_buffer = {BoundBuffer(buffer, offset, size)};
}
void BufferCacheRuntime::BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count) {
// TODO: bind quad index buffer
}
void BufferCacheRuntime::BindVertexBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size,
u32 stride) {
// TODO: use stride
bound_vertex_buffers[MAX_METAL_BUFFERS - index - 1] = {BoundBuffer(buffer, offset, size)};
}
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
// TODO: implement
}
void BufferCacheRuntime::ReserveNullBuffer() {
if (!null_buffer) {
null_buffer = CreateNullBuffer();
}
}
MTLBuffer_t BufferCacheRuntime::CreateNullBuffer() {
return [device.GetDevice() newBufferWithLength:NULL_BUFFER_SIZE
options:MTLResourceStorageModePrivate];
}
} // namespace Vulkan

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/renderer_metal/mtl_buffer_cache.h"
namespace VideoCommon {
template class VideoCommon::BufferCache<Metal::BufferCacheParams>;
}