metal: bind sampler to shader

Cette révision appartient à :
Samuliak 2024-04-09 18:52:25 +02:00
Parent 1a284e4bb7
révision f5830983be
Signature inconnue de Forgejo
3 fichiers modifiés avec 24 ajouts et 15 suppressions

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@ -65,9 +65,8 @@ void GraphicsPipeline::Configure(bool is_indexed) {
// Find resources
size_t stage = 4;
// const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
const auto read_handle{[&](const auto& desc, u32 index) {
/*
ASSERT(cbufs[desc.cbuf_index].enabled);
const u32 index_offset{index << desc.size_shift};
const u32 offset{desc.cbuf_offset + index_offset};
@ -83,25 +82,32 @@ void GraphicsPipeline::Configure(bool is_indexed) {
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left};
const u32 raw{lhs_raw | rhs_raw};
return TexturePair(raw, false);
}
}
*/
// HACK: hardcode the texture address
return TexturePair(/*gpu_memory->Read<u32>(addr)*/ 310378932, false);
auto a = gpu_memory->Read<u32>(addr);
// HACK: hardcode the image
if (a != 310378932)
a = 310378932;
return TexturePair(a, false);
}};
const Shader::Info& info{stage_infos[stage]};
std::array<VideoCommon::ImageViewInOut, 32> views;
std::array<VideoCommon::SamplerId, 32> samplers;
size_t view_index{};
size_t sampler_index{};
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
const auto handle{read_handle(desc, index)};
views[view_index++] = {
.index = handle.first,
.blacklist = false,
.id = {},
};
views[view_index++] = {handle.first};
VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
samplers[sampler_index++] = sampler;
}
}
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
@ -119,11 +125,14 @@ void GraphicsPipeline::Configure(bool is_indexed) {
// Bind resources
// HACK: try to find a texture that we can bind
VideoCommon::ImageViewInOut* texture_buffer_it{views.data()};
const VideoCommon::ImageViewInOut* views_it{views.data()};
const VideoCommon::SamplerId* samplers_it{samplers.data()};
ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
ImageView& image_view{texture_cache.GetImageView(views_it->id)};
Sampler& sampler{texture_cache.GetSampler(*samplers_it)};
command_recorder.GetRenderCommandEncoder()->setFragmentTexture(image_view.GetHandle(), 0);
command_recorder.GetRenderCommandEncoder()->setFragmentSamplerState(sampler.GetHandle(), 0);
}
void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {

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@ -298,9 +298,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
return out;
}
fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]]) {
constexpr sampler samplr(mip_filter::linear, mag_filter::linear, min_filter::linear);
fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {
return tex.sample(samplr, in.texCoord);
}
)",

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@ -48,6 +48,8 @@ void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
if (!pipeline) {
return;
}
// Set the engine
pipeline->SetEngine(maxwell3d, gpu_memory);
pipeline->Configure(is_indexed);
// HACK: dummy draw call