miroir de https://git.suyu.dev/suyu/suyu.git
50 lignes
1.3 KiB
C++
50 lignes
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Metal {
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class Device;
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class PipelineStatistics;
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class Scheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device_, VideoCore::ShaderNotify* shader_notify,
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const Shader::Info& info_, MTL::Function* function_);
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ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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ComputePipeline(ComputePipeline&&) noexcept = delete;
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ComputePipeline& operator=(const ComputePipeline&) = delete;
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ComputePipeline(const ComputePipeline&) = delete;
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void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
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CommandRecorder& scheduler, BufferCache& buffer_cache,
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TextureCache& texture_cache);
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private:
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const Device& device;
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Shader::Info info;
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MTL::Function* function;
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MTL::ComputePipelineState* pipeline_state;
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};
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} // namespace Metal
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