suyu/src/video_core/renderer_metal/mtl_compute_pipeline.h

50 lignes
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <condition_variable>
#include <mutex>
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_metal/mtl_buffer_cache.h"
#include "video_core/renderer_metal/mtl_texture_cache.h"
namespace VideoCore {
class ShaderNotify;
}
namespace Metal {
class Device;
class PipelineStatistics;
class Scheduler;
class ComputePipeline {
public:
explicit ComputePipeline(const Device& device_, VideoCore::ShaderNotify* shader_notify,
const Shader::Info& info_, MTL::Function* function_);
ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
ComputePipeline(ComputePipeline&&) noexcept = delete;
ComputePipeline& operator=(const ComputePipeline&) = delete;
ComputePipeline(const ComputePipeline&) = delete;
void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
CommandRecorder& scheduler, BufferCache& buffer_cache,
TextureCache& texture_cache);
private:
const Device& device;
Shader::Info info;
MTL::Function* function;
MTL::ComputePipelineState* pipeline_state;
};
} // namespace Metal