suyu/src/android/app/src/main/java/dev/suyu/suyu_emu/features/settings/ui/InputDialogFragment.kt

302 lignes
11 KiB
Kotlin

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package dev.suyu.suyu_emu.features.settings.ui
import android.app.Dialog
import android.graphics.drawable.Animatable2
import android.graphics.drawable.AnimatedVectorDrawable
import android.graphics.drawable.Drawable
import android.os.Bundle
import android.view.InputDevice
import android.view.KeyEvent
import android.view.LayoutInflater
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import dev.suyu.suyu_emu.R
import dev.suyu.suyu_emu.databinding.DialogMappingBinding
import dev.suyu.suyu_emu.features.input.NativeInput
import dev.suyu.suyu_emu.features.input.model.NativeAnalog
import dev.suyu.suyu_emu.features.input.model.NativeButton
import dev.suyu.suyu_emu.features.settings.model.view.AnalogInputSetting
import dev.suyu.suyu_emu.features.settings.model.view.ButtonInputSetting
import dev.suyu.suyu_emu.features.settings.model.view.InputSetting
import dev.suyu.suyu_emu.features.settings.model.view.ModifierInputSetting
import dev.suyu.suyu_emu.utils.InputHandler
import dev.suyu.suyu_emu.utils.ParamPackage
class InputDialogFragment : DialogFragment() {
private var inputAccepted = false
private var position: Int = 0
private lateinit var inputSetting: InputSetting
private lateinit var binding: DialogMappingBinding
private val settingsViewModel: SettingsViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (settingsViewModel.clickedItem == null) dismiss()
position = requireArguments().getInt(POSITION)
InputHandler.updateControllerData()
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
inputSetting = settingsViewModel.clickedItem as InputSetting
binding = DialogMappingBinding.inflate(layoutInflater)
val builder = MaterialAlertDialogBuilder(requireContext())
.setPositiveButton(android.R.string.cancel) { _, _ ->
NativeInput.stopMapping()
dismiss()
}
.setView(binding.root)
val playButtonMapAnimation = { twoDirections: Boolean ->
val stickAnimation: AnimatedVectorDrawable
val buttonAnimation: AnimatedVectorDrawable
binding.imageStickAnimation.apply {
val anim = if (twoDirections) {
R.drawable.stick_two_direction_anim
} else {
R.drawable.stick_one_direction_anim
}
setBackgroundResource(anim)
stickAnimation = background as AnimatedVectorDrawable
}
binding.imageButtonAnimation.apply {
setBackgroundResource(R.drawable.button_anim)
buttonAnimation = background as AnimatedVectorDrawable
}
stickAnimation.registerAnimationCallback(object : Animatable2.AnimationCallback() {
override fun onAnimationEnd(drawable: Drawable?) {
buttonAnimation.start()
}
})
buttonAnimation.registerAnimationCallback(object : Animatable2.AnimationCallback() {
override fun onAnimationEnd(drawable: Drawable?) {
stickAnimation.start()
}
})
stickAnimation.start()
}
when (val setting = inputSetting) {
is AnalogInputSetting -> {
when (setting.nativeAnalog) {
NativeAnalog.LStick -> builder.setTitle(
getString(R.string.map_control, getString(R.string.left_stick))
)
NativeAnalog.RStick -> builder.setTitle(
getString(R.string.map_control, getString(R.string.right_stick))
)
}
builder.setMessage(R.string.stick_map_description)
playButtonMapAnimation.invoke(true)
}
is ModifierInputSetting -> {
builder.setTitle(getString(R.string.map_control, setting.title))
.setMessage(R.string.button_map_description)
playButtonMapAnimation.invoke(false)
}
is ButtonInputSetting -> {
if (setting.nativeButton == NativeButton.DUp ||
setting.nativeButton == NativeButton.DDown ||
setting.nativeButton == NativeButton.DLeft ||
setting.nativeButton == NativeButton.DRight
) {
builder.setTitle(getString(R.string.map_dpad_direction, setting.title))
} else {
builder.setTitle(getString(R.string.map_control, setting.title))
}
builder.setMessage(R.string.button_map_description)
playButtonMapAnimation.invoke(false)
}
}
return builder.create()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
view.requestFocus()
view.setOnFocusChangeListener { v, hasFocus -> if (!hasFocus) v.requestFocus() }
dialog?.setOnKeyListener { _, _, keyEvent -> onKeyEvent(keyEvent) }
binding.root.setOnGenericMotionListener { _, motionEvent -> onMotionEvent(motionEvent) }
NativeInput.beginMapping(inputSetting.inputType.int)
}
private fun onKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
) {
return false
}
val action = when (event.action) {
KeyEvent.ACTION_DOWN -> NativeInput.ButtonState.PRESSED
KeyEvent.ACTION_UP -> NativeInput.ButtonState.RELEASED
else -> return false
}
val controllerData =
InputHandler.androidControllers[event.device.controllerNumber] ?: return false
NativeInput.onGamePadButtonEvent(
controllerData.getGUID(),
controllerData.getPort(),
event.keyCode,
action
)
onInputReceived(event.device)
return true
}
private fun onMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
) {
return false
}
// Temp workaround for DPads that give both axis and button input. The input system can't
// take in a specific axis direction for a binding so you lose half of the directions for a DPad.
val controllerData =
InputHandler.androidControllers[event.device.controllerNumber] ?: return false
event.device.motionRanges.forEach {
NativeInput.onGamePadAxisEvent(
controllerData.getGUID(),
controllerData.getPort(),
it.axis,
event.getAxisValue(it.axis)
)
onInputReceived(event.device)
}
return true
}
private fun onInputReceived(device: InputDevice) {
val params = ParamPackage(NativeInput.getNextInput())
if (params.has("engine") && isInputAcceptable(params) && !inputAccepted) {
inputAccepted = true
setResult(params, device)
}
}
private fun setResult(params: ParamPackage, device: InputDevice) {
NativeInput.stopMapping()
params.set("display", "${device.name} ${params.get("port", 0)}")
when (val item = settingsViewModel.clickedItem as InputSetting) {
is ModifierInputSetting,
is ButtonInputSetting -> {
// Invert DPad up and left bindings by default
val tempSetting = inputSetting as? ButtonInputSetting
if (tempSetting != null) {
if (tempSetting.nativeButton == NativeButton.DUp ||
tempSetting.nativeButton == NativeButton.DLeft &&
params.has("axis")
) {
params.set("invert", "-")
}
}
item.setSelectedValue(params)
settingsViewModel.setAdapterItemChanged(position)
}
is AnalogInputSetting -> {
var analogParam = NativeInput.getStickParam(item.playerIndex, item.nativeAnalog)
analogParam = adjustAnalogParam(params, analogParam, item.analogDirection.param)
// Invert Y-Axis by default
analogParam.set("invert_y", "-")
item.setSelectedValue(analogParam)
settingsViewModel.setReloadListAndNotifyDataset(true)
}
}
dismiss()
}
private fun adjustAnalogParam(
inputParam: ParamPackage,
analogParam: ParamPackage,
buttonName: String
): ParamPackage {
// The poller returned a complete axis, so set all the buttons
if (inputParam.has("axis_x") && inputParam.has("axis_y")) {
return inputParam
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analogParam.has("engine") || analogParam.has("axis_x") || analogParam.has("axis_y")) {
analogParam.clear()
analogParam.set("engine", "analog_from_button")
}
analogParam.set(buttonName, inputParam.serialize())
return analogParam
}
private fun isInputAcceptable(params: ParamPackage): Boolean {
if (InputHandler.registeredControllers.size == 1) {
return true
}
if (params.has("motion")) {
return true
}
val currentDevice = settingsViewModel.getCurrentDeviceParams(params)
if (currentDevice.get("engine", "any") == "any") {
return true
}
val guidMatch = params.get("guid", "") == currentDevice.get("guid", "") ||
params.get("guid", "") == currentDevice.get("guid2", "")
return params.get("engine", "") == currentDevice.get("engine", "") &&
guidMatch &&
params.get("port", 0) == currentDevice.get("port", 0)
}
companion object {
const val TAG = "InputDialogFragment"
const val POSITION = "Position"
fun newInstance(
inputMappingViewModel: SettingsViewModel,
setting: InputSetting,
position: Int
): InputDialogFragment {
inputMappingViewModel.clickedItem = setting
val args = Bundle()
args.putInt(POSITION, position)
val fragment = InputDialogFragment()
fragment.arguments = args
return fragment
}
}
}