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ButtonForge-classic/ButtonForge/ButtonSecureHandlers.lua1

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2018-05-12 02:23:16 +02:00
--[[
Author: Alternator (Massiner of Nathrezim)
Copyright 2012
--]]
local Button = BFButton;
function Button.SecureOnReceiveDrag = [[
if (kind) then
--store the cursor from the button
end
if (kind == "spell") then
elseif (kind == "item") then
elseif (kind == "macro") then
elseif (kind == "companion") then
elseif (kind == "equipmentset") then
elseif (kind == "bonusaction") then
elseif (kind == "flyout") then
elseif (kind == "customaction") then
elseif (kind == nil or kind == "") then
else
end
]];
function Button.SecureOnStateMode = [[
self:SetAttribute("type", nil);
self:SetAttribute("spell", nil);
self:SetAttribute("item", nil);
self:SetAttribute("macro", nil);
self:SetAttribute("macrotext", nil);
self:SetAttribute("action", nil);
--Type and Value are Member values in the secure space for the button
if (Type == "spell" or Type == "item" or Type == "macro") then
self:SetAttribute("type", Type);
self:SetAttribute(Type, Value);
elseif (Type == "companion") then
self:SetAttribute("type", "spell");
self:SetAttribute("spell", Value);
elseif (Type == "equipmentset") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/equipset "..Value);
elseif (Type == "bonusaction") then
self:SetAttribute("type", "action");
self:SetAttribute("action", Value + 120);
elseif (Type == "flyout") then
self:SetAttribute("type", "flyout");
self:SetAttribute("spell", Value);
elseif (Type == "customaction") then
if (Value == "configuremode") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarToggle");
elseif (Value == "createbarmode") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarCreateBar");
elseif (Value == "createbonusbarmode") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarCreateBonusBar");
elseif (Value == "destroybarmode") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarDestroyBar");
elseif (Value == "advancedtoolsmode") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarAdvanced");
elseif (Value == "rightclickselfcast") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarRightClickSelfCast");
elseif (Value == "vehicleexit") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/run VehicleExit()");
elseif (Value == "possesscancel") then
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/run CancelUnitBuff(\"player\", select(2, GetPossessInfo(2)) or \"\")");
end
end
]]
--[[ Set the buttons attributes (When I get some spare time this could be put in the secure env to allow changing the button during combat) --]]
function Button:SetAttributes(Type, Value)
--Firstly clear all relevant fields
self.Widget:SetAttribute("type", nil);
self.Widget:SetAttribute("spell", nil);
self.Widget:SetAttribute("item", nil);
self.Widget:SetAttribute("macro", nil);
self.Widget:SetAttribute("macrotext", nil);
self.Widget:SetAttribute("action", nil);
--Now if a valid type is passed in set it
if (Type == "spell" or Type == "item" or Type == "macro") then
self.Widget:SetAttribute("type", Type);
self.Widget:SetAttribute(Type, Value);
elseif (Type == "companion") then
self.Widget:SetAttribute("type", "spell");
self.Widget:SetAttribute("spell", Value);
elseif (Type == "equipmentset") then
self.Widget:SetAttribute("type", "macro");
self.Widget:SetAttribute("macrotext", "/equipset "..Value);
elseif (Type == "bonusaction") then
self.Widget:SetAttribute("type", "action");
self.Widget:SetAttribute("action", Value + 120);
elseif (Type == "flyout") then
self.Widget:SetAttribute("type", "flyout");
self.Widget:SetAttribute("spell", Value);
elseif (Type == "customaction") then
CustomAction.SetAttributes(Value, self.Widget);
end
end
(self, button, kind, value, <20>)
local self = Widget.ParentButton;
if (not InCombatLockdown()) then
if (GetCursorInfo()) then
Util.StoreCursor(self:GetCursor());
if (self:SetCommandFromTriplet(GetCursorInfo())) then
Util.SetCursor(Util.GetStoredCursor());
end
elseif (UILib.GetDragInfo()) then
Util.StoreCursor(self:GetCursor());
if (self:SetCommandFromTriplet(UILib.GetDragInfo())) then
Util.SetCursor(Util.GetStoredCursor());
end
end
end