111 lignes
3 Kio
Lua
111 lignes
3 Kio
Lua
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--[[
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Author: Alternator (Massiner of Nathrezim)
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Copyright 2010
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Notes:
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]]
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local UILib = BFUILib;
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--[[
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This is a little (hack) utility to allow clicking a button/bar without actually triggering the buttons secure action, it is expected that whenever the mouse moves over a button
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that we need to click without triggering, this function will be called to position itself over the button to intercept the click
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--]]
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local ClickButtonMask = CreateFrame("BUTTON", nil, BFConfigureLayer);
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ClickButtonMask:Hide();
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ClickButtonMask:RegisterForClicks("LeftButtonUp", "RightButtonUp");
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ClickButtonMask.HLTexture = ClickButtonMask:CreateTexture();
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ClickButtonMask.HLTexture:SetPoint("TOPLEFT", ClickButtonMask, "TOPLEFT");
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ClickButtonMask.HLTexture:SetPoint("BOTTOMRIGHT", ClickButtonMask, "BOTTOMRIGHT");
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ClickButtonMask.Locked = false;
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ClickButtonMask.Inside = false;
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--Note that If a Right click function is not set, the primary callbackfunc will be called if right is clicked
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function UILib.SetMask(Ref, CallBackFunc, CallBackFuncRight, Widget, Cursor, HighlightTexture, TexCoords)
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if (Ref) then
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if (ClickButtonMask.Locked) then
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return;
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end
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ClickButtonMask.Ref = Ref;
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ClickButtonMask.CallBackFunc = CallBackFunc;
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ClickButtonMask.CallBackFuncRight = CallBackFuncRight;
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ClickButtonMask.Cursor = Cursor;
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ClickButtonMask:SetParent(Widget); --I believe by setting the parent the strata and level are auto set
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ClickButtonMask:ClearAllPoints();
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ClickButtonMask:SetPoint("TOPLEFT", Widget, "TOPLEFT");
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ClickButtonMask:SetPoint("BOTTOMRIGHT", Widget, "BOTTOMRIGHT");
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ClickButtonMask:SetFrameLevel(Widget:GetFrameLevel() + 1);
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ClickButtonMask.HLTexture:SetTexture(HighlightTexture, true);
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ClickButtonMask.HLTexture:SetTexCoord(unpack(TexCoords));
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ClickButtonMask:Show();
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else
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if (ClickButtonMask.Locked) then
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UILib.UnlockMask();
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end
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ClickButtonMask.Ref = nil;
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ClickButtonMask.CallBackFunc = nil;
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ClickButtonMask.CallBackFuncRight = nil;
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ClickButtonMask.Cursor = nil;
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ClickButtonMask:SetParent(BFConfigureLayer);
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ClickButtonMask:ClearAllPoints();
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ClickButtonMask:Hide();
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end
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end
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function UILib.LockMask()
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ClickButtonMask.Locked = true;
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end
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function UILib.UnlockMask()
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if (not ClickButtonMask.Inside) then
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ClickButtonMask.HLTexture:Hide();
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end
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ClickButtonMask.Locked = false;
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end
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function ClickButtonMask:OnClick(Button)
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if (Button == "RightButton") then
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if (self.CallBackFuncRight) then
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self.CallBackFuncRight(self.Ref);
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return;
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end
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end
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if (self.CallBackFunc) then
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self.CallBackFunc(self.Ref);
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end
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end
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function ClickButtonMask:OnEnter()
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self.HLTexture:Show();
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self.Inside = true;
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if (self.Cursor) then
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SetCursor(self.Cursor);
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else
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SetCursor(nil);
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end
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end
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function ClickButtonMask:OnLeave()
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self.Inside = false;
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if (not self.Locked) then
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self.HLTexture:Hide();
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end
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SetCursor(nil);
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end
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ClickButtonMask:SetScript("OnEnter", ClickButtonMask.OnEnter);
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ClickButtonMask:SetScript("OnLeave", ClickButtonMask.OnLeave);
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ClickButtonMask:SetScript("OnClick", ClickButtonMask.OnClick);
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