128 lignes
3,5 Kio
Lua
128 lignes
3,5 Kio
Lua
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--[[
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Author: Alternator (Massiner of Nathrezim)
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Copyright 2010
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Notes:
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]]
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local UILib = BFUILib;
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local Util = BFUtil;
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local Const = BFConst;
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local EventFull = BFEventFrames["Full"];
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--This overloading of togglecreatebarmode is yuck, it will do the job for now, but will need
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--cleaning up when the ui functions get unified a bit better
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function UILib.ToggleCreateBarMode(ForceOff)
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if (BFCreateBarOverlay:IsShown() or ForceOff) then
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BFCreateBarOverlay:Hide();
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BFToolbarCreateBar:SetChecked(false);
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BFToolbarCreateBonusBar:SetChecked(false);
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UILib.CreateBarMode = false;
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UILib.CreateBonusBarMode = false;
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SetCursor(nil);
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elseif (not InCombatLockdown()) then
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UILib.CreateBarMode = true;
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BFCreateBarOverlay:Show();
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BFToolbarCreateBar:SetChecked(true);
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SetCursor("REPAIRNPC_CURSOR");
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end
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EventFull.RefreshButtons = true;
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EventFull.RefChecked = true;
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end
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function UILib.ToggleCreateBonusBarMode(ForceOff)
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if (not BFConfigureLayer:IsShown()) then
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UIErrorsFrame:AddMessage(Util.GetLocaleString("CreateBonusBarError"), 1, 0, 0);
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return;
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end
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if (BFCreateBarOverlay:IsShown() or ForceOff) then
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BFCreateBarOverlay:Hide();
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BFToolbarCreateBar:SetChecked(false);
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BFToolbarCreateBonusBar:SetChecked(false);
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UILib.CreateBarMode = false;
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UILib.CreateBonusBarMode = false;
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SetCursor(nil);
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elseif (not InCombatLockdown()) then
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UILib.CreateBonusBarMode = true;
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BFCreateBarOverlay:Show();
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BFToolbarCreateBonusBar:SetChecked(true);
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SetCursor("REPAIRNPC_CURSOR");
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end
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EventFull.RefreshButtons = true;
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EventFull.RefChecked = true;
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end
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function UILib.ToggleDestroyBarMode(ForceOff)
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if (BFDestroyBarOverlay:IsShown() or ForceOff) then
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BFDestroyBarOverlay:Hide();
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BFToolbarDestroyBar:SetChecked(false);
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SetCursor(nil);
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UILib.SetMask(nil);
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elseif (not InCombatLockdown()) then
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BFDestroyBarOverlay:Show();
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BFToolbarDestroyBar:SetChecked(true);
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SetCursor("CAST_ERROR_CURSOR");
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end
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EventFull.RefreshButtons = true;
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EventFull.RefChecked = true;
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Util.VDriverOverride();
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Util.RefreshGridStatus();
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Util.RefreshBarStrata();
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Util.RefreshBarGUIStatus();
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end
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function UILib.ToggleAdvancedTools()
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if (BFAdvancedToolsLayer:IsShown()) then
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BFAdvancedToolsLayer:Hide();
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BFToolbarAdvanced:SetChecked(false);
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ButtonForgeSave.AdvancedMode = false;
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BFToolbar:SetSize(216, 88);
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BFToolbarCreateBonusBar:Hide();
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BFToolbarRightClickSelfCast:Hide();
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else
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BFAdvancedToolsLayer:Show();
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BFToolbarAdvanced:SetChecked(true);
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ButtonForgeSave.AdvancedMode = true;
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BFToolbar:SetSize(216, 116);
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BFToolbarCreateBonusBar:Show();
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BFToolbarRightClickSelfCast:Show();
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end
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EventFull.RefreshButtons = true;
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EventFull.RefChecked = true;
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end
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function UILib.ToggleRightClickSelfCast(Value)
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if (Value ~= nil) then
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Util.RightClickSelfCast(Value);
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elseif (ButtonForgeSave["RightClickSelfCast"]) then
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Util.RightClickSelfCast(false);
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else
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Util.RightClickSelfCast(true);
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end
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if (ButtonForgeSave["RightClickSelfCast"]) then
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BFToolbarRightClickSelfCast.Tooltip = Util.GetLocaleString("RightClickSelfCastTooltip")..Util.GetLocaleString("Enabled");
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BFToolbarRightClickSelfCast:SetChecked(true);
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else
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BFToolbarRightClickSelfCast.Tooltip = Util.GetLocaleString("RightClickSelfCastTooltip")..Util.GetLocaleString("Disabled");
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BFToolbarRightClickSelfCast:SetChecked(false);
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end
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if (GetMouseFocus() == BFToolbarRightClickSelfCast) then
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GameTooltip:SetText(BFToolbarRightClickSelfCast.Tooltip, nil, nil, nil, nil, 1);
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end
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EventFull.RefreshButtons = true;
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EventFull.RefChecked = true;
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end
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