updated with latest fixes from Sunnova
Cette révision appartient à :
Parent
176330e352
révision
05c592f66f
4 fichiers modifiés avec 477 ajouts et 6 suppressions
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@ -573,7 +573,7 @@ end
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--[[ Set the individual types of actions including obtained any extra data they may need --]]
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function Button:SetCommandSpell(Id)
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local Name, Rank = GetSpellInfo(Id);
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local Name, Rank = Util.GetSpellInfo(Id); -- TBC Fix 2021/06/18
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local NameRank = Util.GetFullSpellName(Name, Rank);
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self:SetCommandExplicitSpell(Id, NameRank, Name, Book);
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end
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@ -1230,7 +1230,9 @@ function Button:TranslateMacro()
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self.CompanionIndex = CompanionID;
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end
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self.SpellName = SpellName;
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self.SpellNameRank = GetSpellInfo(SpellName); --BFA fix: Cache is indexed by name and the old function returned the ID
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-- self.SpellNameRank = GetSpellInfo(SpellName); --BFA fix: Cache is indexed by name and the old function returned the ID
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local Rank = Util.GetSpellRank(SpellId) -- TBC Fix 2021/06/17
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self.SpellNameRank = Util.GetFullSpellName(SpellName, Rank); -- TBC Fix 2021/06/17
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self.SpellId = SpellId;
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self.MacroMode = "spell";
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else
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@ -2034,7 +2036,8 @@ function Button:PromoteSpell()
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end
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--[[
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if (self.Mode == "spell") then
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local Name, Rank = GetSpellInfo(self.SpellName); --This will actually retrieve for the highest rank of the spell
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-- local Name, Rank = GetSpellInfo(self.SpellName); --This will actually retrieve for the highest rank of the spell
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local Name, Rank = Util.GetSpellInfo(self.SpellName) -- TBC Fix 2021/06/18
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if (Name) then
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if (Util.LookupNewSpellIndex(Name.."("..Rank..")")) then
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if (strfind(Rank, Util.GetLocaleString("SpellRank"), 1, true) and strfind(self.SpellNameRank, Util.GetLocaleString("SpellRank"), 1, true)) then
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247
DumpSpells.lua
Fichier normal
247
DumpSpells.lua
Fichier normal
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@ -0,0 +1,247 @@
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local _G = getfenv(0)
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local addon, L = ...;
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DS_Color1 = "|cff3399ff"
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DS_Color2 = "|cff1eff00"
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DS_Loaded = false
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DS_pName = UnitName("player")
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DS_pClass = UnitClass("player")
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local function myprint(msg)
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if msg ~= nil then
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msg = tostring(msg)
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print(DS_Color1..addon..": "..DS_Color2..msg)
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return
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end
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end
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local function DS_PadiSpellId(t)
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if strlen(t) == 2 then
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tnum = "0000"..t
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return tnum
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elseif strlen(t) == 3 then
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tnum = "000"..t
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return tnum
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elseif strlen(t) == 4 then
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tnum = "00"..t
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return tnum
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elseif strlen(t) == 5 then
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tnum = "0"..t
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return tnum
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end
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return t
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end
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function Init_DS_Tables()
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-- known spells
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if DS_kSpellsTable == nil then DS_kSpellsTable = {} end
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if DS_kSpellsTable2 == nil then DS_kSpellsTable2 = {} end
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if DS_kSpellsTable3 == nil then DS_kSpellsTable3 = {} end
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if DS_ktblSpellNames == nil then DS_ktblSpellNames = {} end
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if DS_kSpellsRank == nil then DS_kSpellsRank = {} end
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if DS_ktblSpellCount == nil then DS_ktblSpellCount = {} end
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DS_kSpellsTable[DS_pName] = {}
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DS_kSpellsTable2[DS_pName] = {}
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DS_kSpellsTable3[DS_pName] = {}
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DS_ktblSpellNames[DS_pName] = {}
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DS_kSpellsRank[DS_pName] = {}
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DS_ktblSpellCount[DS_pName] = 0
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-- all spells not pet
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if DS_aSpellsTable == nil then DS_aSpellsTable = {} end
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if DS_aSpellsTable2 == nil then DS_aSpellsTable2 = {} end
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if DS_atblSpellNames == nil then DS_atblSpellNames = {} end
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if DS_aSpellsRank == nil then DS_aSpellsRank = {} end
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if DS_atblSpellCount == nil then DS_atblSpellCount = {} end
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DS_aSpellsTable[DS_pName] = {}
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DS_aSpellsTable2[DS_pName] = {}
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DS_atblSpellNames[DS_pName] = {}
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DS_aSpellsRank[DS_pName] = {}
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DS_atblSpellCount[DS_pName] = 0
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end
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-- RegisterEvents
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local DS_Eventframe = CreateFrame("FRAME")
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DS_Eventframe:RegisterEvent("ADDON_LOADED")
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DS_Eventframe:RegisterEvent("PLAYER_LOGIN")
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local function DS_OnEvent(self, event, arg1, ...)
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if event == "ADDON_LOADED" and arg1 == addon then
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myprint("Addon_Loaded")
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DS_Loaded = true
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self:UnregisterEvent("ADDON_LOADED")
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end
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if event == "PLAYER_LOGIN" and DS_Loaded then
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myprint("Player_Loaded")
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myprint("Current Player :"..DS_pName)
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myprint("Current Class :"..DS_pClass)
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DS_GetSpellBook()
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DS_Eventframe:UnregisterEvent("PLAYER_LOGIN")
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end
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end
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DS_Eventframe:SetScript("OnEvent", DS_OnEvent)
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-- Parse player's spellbook and build a list of available spells
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function DS_GetSpellBook()
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Init_DS_Tables()
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-- known spells for character
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local i = 0
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local iIndex = 0
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local iSpellId = 0
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local old_iSpellId = 0
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local txt_iSpellId = ""
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for i = 1, GetNumSpellTabs() do
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local _, _, offset, numSlots = GetSpellTabInfo(i)
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for iIndex = offset, offset+numSlots do
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local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
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if slotType == "SPELL" then
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local slotName = GetSpellBookItemName(iIndex, "spell")
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local spellName = GetSpellInfo(slotName)
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if (spellName) then
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txt_iSpellId = DS_PadiSpellId(tostring(iSpellId))
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-- make sure iSpellId has not been seen
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if not DS_kSpellsRank[DS_pName][iSpellId] then
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DS_kSpellsRank[DS_pName][iSpellId] = 0
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DS_ktblSpellNames[DS_pName][spellName] = spellName
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if old_iSpellId ~= iSpellId then
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old_iSpellId = iSpellId
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DS_ktblSpellCount[DS_pName] = DS_ktblSpellCount[DS_pName] + 1
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DS_kSpellsTable2[DS_pName][DS_ktblSpellCount[DS_pName]] = DS_pClass..", known, "..spellName..", "..txt_iSpellId
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DS_kSpellsTable[DS_pName][DS_ktblSpellCount[DS_pName]] = { DS_pClass, "known", spellName, txt_iSpellId, 0 }
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end
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end
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end
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end
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end -- for
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end -- for
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-- all non pet spells for character
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local i = 0
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local iIndex = 0
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local iSpellId = 0
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local old_iSpellId = 0
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local txt_iSpellId = ""
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for i = 1, GetNumSpellTabs() do
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local _, _, offset, numSlots = GetSpellTabInfo(i)
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for iIndex = offset, offset+numSlots do
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local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
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if slotType == "SPELL" or slotType == "FUTURESPELL" then
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local slotName = GetSpellBookItemName(iIndex, "spell")
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local spellName = GetSpellInfo(slotName)
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if (spellName) then
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txt_iSpellId = DS_PadiSpellId(tostring(iSpellId))
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-- make sure iSpellId has not been seen
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if not DS_aSpellsRank[DS_pName][iSpellId] then
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DS_aSpellsRank[DS_pName][iSpellId] = 0
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DS_atblSpellNames[DS_pName][spellName] = spellName
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if old_iSpellId ~= iSpellId then
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old_iSpellId = iSpellId
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DS_atblSpellCount[DS_pName] = DS_atblSpellCount[DS_pName] + 1
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DS_aSpellsTable2[DS_pName][DS_atblSpellCount[DS_pName]] = DS_pClass..", all, "..spellName..", "..txt_iSpellId
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DS_aSpellsTable[DS_pName][DS_atblSpellCount[DS_pName]] = { DS_pClass, "all", spellName, txt_iSpellId, 0 }
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end
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end
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end
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end
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end -- for
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end -- for
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table.sort({DS_aSpellsTable[DS_pName]})
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table.sort(DS_aSpellsTable2[DS_pName])
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table.sort({DS_kSpellsTable[DS_pName]})
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table.sort(DS_kSpellsTable2[DS_pName])
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local spellRank = 0
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local findinstr = ""
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local findinstr2 = ""
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-- known entries
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for spellName, _ in pairs(DS_ktblSpellNames[DS_pName]) do
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spellRank = 0
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for loop = 1, DS_ktblSpellCount[DS_pName] do
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findinstr = DS_kSpellsTable2[DS_pName][loop]
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if string.match(findinstr, spellName) then
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spellRank = spellRank + 1
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DS_kSpellsTable2[DS_pName][loop] = findinstr..", Rank-"..spellRank
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findinstr2 = DS_kSpellsTable2[DS_pName][loop]
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for loop2 = 1, DS_ktblSpellCount[DS_pName] do
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txt_iSpellId = DS_kSpellsTable[DS_pName][loop2][4]
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if string.match(findinstr2,txt_iSpellId) then
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DS_kSpellsTable[DS_pName][loop2][5] = spellRank
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DS_kSpellsRank[DS_pName][tonumber(txt_iSpellId)] = spellRank
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end
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end
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end
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end
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end
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-- build table3
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for loop = 1, DS_atblSpellCount[DS_pName] do
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spellName = DS_kSpellsTable[DS_pName][loop][3]
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iSpellId = tonumber(DS_kSpellsTable[DS_pName][loop][4])
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if DS_kSpellsTable3[DS_pName][spellName] == nil then
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DS_kSpellsTable3[DS_pName][spellName] = {}
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end
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table.insert(DS_kSpellsTable3[DS_pName][spellName], iSpellId)
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end
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-- test getting spellid for a rank
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-- spellName = "Healing Touch"
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-- r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14 = unpack(DS_kSpellsTable3[DS_pName][spellName])
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-- myprint("Spell is: "..spellName..", Max Ranks for this spell is: "..#DS_kSpellsTable3[DS_pName][spellName]..", Rank 10 spellId is: "..r10)
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-- all entries
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for spellName, _ in pairs(DS_atblSpellNames[DS_pName]) do
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spellRank = 0
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for loop = 1, DS_atblSpellCount[DS_pName] do
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findinstr = DS_aSpellsTable2[DS_pName][loop]
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if string.match(findinstr, spellName) then
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spellRank = spellRank + 1
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DS_aSpellsTable2[DS_pName][loop] = findinstr..", Rank-"..spellRank
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findinstr2 = DS_aSpellsTable2[DS_pName][loop]
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for loop2 = 1, DS_atblSpellCount[DS_pName] do
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txt_iSpellId = DS_aSpellsTable[DS_pName][loop2][4]
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if string.match(findinstr2,txt_iSpellId) then
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DS_aSpellsTable[DS_pName][loop2][5] = spellRank
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DS_aSpellsRank[DS_pName][tonumber(txt_iSpellId)] = spellRank
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end
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end
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end
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end
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end
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end
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@ -228,6 +228,7 @@ function Full:InitialOnEvent(Event, Arg1)
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self.AddonLoaded = true; --Before setting up is complete we also need to have spell, and macro data available
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elseif (Event == "PLAYER_ENTERING_WORLD") then
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Util.CacheSpellBookRanks() -- TBC Fix 2021/06/17
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Util.CacheCompanions();
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Util.CacheSpellIndexes();
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Util.CachePetSpellIndexes();
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226
Util.lua
226
Util.lua
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@ -1746,8 +1746,8 @@ function Util.CacheSpellIndexes()
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for i = total, 1, -1 do
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ItemType, Id = GetSpellBookItemInfo(i, BOOKTYPE_SPELL);
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--local Name, Rank, Icon, PowerCost, IsFunnel, PowerType = GetSpellInfo(i, BOOKTYPE_SPELL);
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local Name, Rank, Icon, PowerCost, IsFunnel, PowerType = GetSpellInfo(Id);
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-- local Name, Rank, Icon, castTime, minRange, maxRange, spellId = GetSpellInfo(i, BOOKTYPE_SPELL);
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local Name, Rank, Icon, castTime, minRange, maxRange, spellId = Util.GetSpellInfo(Id); -- TBC Fix 2021/06/18
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local NameRank = Util.GetFullSpellName(Name, Rank);
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if (ItemType == "SPELL") then
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NewSI[NameRank] = i;
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@ -2397,7 +2397,9 @@ function Util.GetButtonActionInfo2(ButtonName)
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--]]
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if (Button.Mode == "spell") then
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local Rank = select(2, GetSpellInfo(Button.SpellId));
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-- local Rank = select(2, GetSpellInfo(Button.SpellId));
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local Rank = select(2, Util.GetSpellInfo(Button.SpellId)); -- TBC Fix 2021/06/18
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return "spell", Button.SpellName, Rank, Button.SpellId, Util.LookupSpellIndex(Button.SpellNameRank), Button.SpellBook;
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elseif (Button.Mode == "item") then
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return "item", Button.ItemId, Button.ItemName;
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@ -2558,3 +2560,221 @@ function Util.LookupEquipmentSetIndex(EquipmentSetID)
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return nil;
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end
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-- TBC Fix new functions for ranks 06/17/2021
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function Util.InitCacheSpellBookRanksVars()
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BF_PlayerName = UnitName("player")
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BF_ClassName = UnitClass("player")
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-- table of spellnames, spellIds and spellranks
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BF_kwnSpellsTable = {}
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BF_kwnSpellsTable[BF_PlayerName] = {}
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-- used to build spellranks using string.find, sorted by spellname, spellid
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BF_kwnSpellsTableVis = {}
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BF_kwnSpellsTableVis[BF_PlayerName] = {}
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-- for looped, each time spellname found, rank is bumped up
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BF_kwntblSpellNames = {}
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BF_kwntblSpellNames[BF_PlayerName] = {}
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-- stores rank for each spellId found
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BF_kwnSpellsRank = {}
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BF_kwnSpellsRank[BF_PlayerName] = {}
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-- stores spellId for max rank for spellname
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BF_kwnSpellsTableR = {}
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BF_kwnSpellsTableR[BF_PlayerName] = {}
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-- total known spells found
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BF_kwntblSpellCount = {}
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BF_kwntblSpellCount[BF_PlayerName] = 0
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end
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-- spellId converted to text and padded for sorting
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function Util.PadiSpellId(t)
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if strlen(t) == 2 then
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tnum = "0000"..t
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return tnum
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elseif strlen(t) == 3 then
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tnum = "000"..t
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return tnum
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elseif strlen(t) == 4 then
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tnum = "00"..t
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return tnum
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elseif strlen(t) == 5 then
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tnum = "0"..t
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return tnum
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end
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return t
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end
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-- Parse player's spellbook and build a list of available spells
|
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function Util.CacheSpellBookRanks()
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Util.InitCacheSpellBookRanksVars() -- reset known spells for character
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local i = 0
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local iIndex = 0
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local iSpellId = 0
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local old_iSpellId = 0
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local txt_iSpellId = ""
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for i = 1, GetNumSpellTabs() do
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local _, _, offset, numSlots = GetSpellTabInfo(i)
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for iIndex = offset, offset+numSlots do
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local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
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if slotType == "SPELL" then
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local slotName = GetSpellBookItemName(iIndex, "spell")
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local spellName = GetSpellInfo(slotName)
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if (spellName) then
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txt_iSpellId = Util.PadiSpellId(tostring(iSpellId))
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-- make sure iSpellId has not been seen
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if not BF_kwnSpellsRank[BF_PlayerName][iSpellId] then
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BF_kwnSpellsRank[BF_PlayerName][iSpellId] = 0
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BF_kwntblSpellNames[BF_PlayerName][spellName] = spellName
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if old_iSpellId ~= iSpellId then
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old_iSpellId = iSpellId
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BF_kwntblSpellCount[BF_PlayerName] = BF_kwntblSpellCount[BF_PlayerName] + 1
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BF_kwnSpellsTable[BF_PlayerName][BF_kwntblSpellCount[BF_PlayerName]] = { BF_ClassName, "known", spellName, txt_iSpellId, 0 }
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BF_kwnSpellsTableVis[BF_PlayerName][BF_kwntblSpellCount[BF_PlayerName]] = BF_ClassName..", known, "..spellName..", "..txt_iSpellId
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end
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end
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end
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end
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end -- for
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end -- for
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table.sort({BF_kwnSpellsTable[BF_PlayerName]})
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table.sort(BF_kwnSpellsTableVis[BF_PlayerName])
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local spellRank = 0
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local tstr = ""
|
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-- known entries, spellranks for each spellId
|
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for spellName, _ in pairs(BF_kwntblSpellNames[BF_PlayerName]) do
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spellRank = 0
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for loop = 1, BF_kwntblSpellCount[BF_PlayerName] do
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tstr = BF_kwnSpellsTableVis[BF_PlayerName][loop]
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if string.match(tstr, spellName) then
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||||
spellRank = spellRank + 1
|
||||
BF_kwnSpellsTableVis[BF_PlayerName][loop] = tstr..", Rank-"..spellRank
|
||||
tstr2 = BF_kwnSpellsTableVis[BF_PlayerName][loop]
|
||||
|
||||
for loop2 = 1, BF_kwntblSpellCount[BF_PlayerName] do
|
||||
txt_iSpellId = BF_kwnSpellsTable[BF_PlayerName][loop2][4]
|
||||
|
||||
if string.match(tstr2,txt_iSpellId) then
|
||||
BF_kwnSpellsTable[BF_PlayerName][loop2][5] = spellRank
|
||||
BF_kwnSpellsRank[BF_PlayerName][tonumber(txt_iSpellId)] = spellRank
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- build spell maxrank table
|
||||
for loop = 1, BF_kwntblSpellCount[BF_PlayerName] do
|
||||
spellName = BF_kwnSpellsTable[BF_PlayerName][loop][3]
|
||||
iSpellId = tonumber(BF_kwnSpellsTable[BF_PlayerName][loop][4])
|
||||
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][spellName] == nil then
|
||||
BF_kwnSpellsTableR[BF_PlayerName][spellName] = {}
|
||||
end
|
||||
table.insert(BF_kwnSpellsTableR[BF_PlayerName][spellName], iSpellId)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ example to find max rank for spellId
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][spellName] ~= nil then
|
||||
maxrank = #BF_kwnSpellsTableR[BF_PlayerName][spellName]
|
||||
findSpellId = BF_kwnSpellsTableR[BF_PlayerName][spellName][maxrank]
|
||||
return
|
||||
end
|
||||
]]
|
||||
|
||||
|
||||
-- return highest rank for spellname
|
||||
function Util.GetMaxSpellRank(spellname)
|
||||
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname)
|
||||
local Rank = 1
|
||||
if BF_kwnSpellsRank[BF_PlayerName][spellname] ~= nil then
|
||||
Rank = #BF_kwnSpellsRank[BF_PlayerName][spellname]
|
||||
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname..", Max Rank found :"..Rank)
|
||||
return Rank
|
||||
end
|
||||
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname..", Max Rank not found")
|
||||
return Rank
|
||||
end
|
||||
|
||||
|
||||
-- return rank for spellId
|
||||
function Util.GetSpellRank(Id)
|
||||
-- print("Function Util.GetSpellRank(Id) :"..Id)
|
||||
local Rank = 1
|
||||
if BF_kwnSpellsRank[BF_PlayerName][Id] ~= nil then
|
||||
Rank = BF_kwnSpellsRank[BF_PlayerName][Id]
|
||||
-- print("Function Util.GetSpellRank(Id) :"..Id..", Rank found :"..Rank)
|
||||
return Rank
|
||||
end
|
||||
-- print("Function Util.GetSpellRank(Id) :"..Id..", Rank not found")
|
||||
return Rank
|
||||
end
|
||||
|
||||
-- our wrapper for GetSpellInfo() 06/18/2021
|
||||
function Util.GetSpellInfo(sName, spellId_or_Rank)
|
||||
local rank = 1
|
||||
|
||||
-- Util.GetSpellInfo("Thorns",3) -- example: return info for spell thorns, rank 3 spellId
|
||||
if (type(sName) ~= "number" and type(spellId_or_Rank) == "number") then -- spellname and looking for spellid of rank
|
||||
sRank = spellId_or_Rank
|
||||
rank = sRank
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][sName] ~= nil then
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][sName][sRank] ~= nil then
|
||||
spellId = BF_kwnSpellsTableR[BF_PlayerName][sName][sRank]
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(spellId);
|
||||
return name,rank,icon,castTime,minRange,maxRange,spellId
|
||||
end
|
||||
end
|
||||
|
||||
-- rank not found in BF_kwnSpellsTableR, this should not happen
|
||||
rank = 0
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
|
||||
return name,rank,icon,castTime,minRange,maxRange,spellId
|
||||
|
||||
-- Util.GetSpellInfo("Thorns") -- example: return info for spellId for highest rank known for Thorns
|
||||
elseif type(sName) ~= "number" then -- spellname only, return spellId for max rank
|
||||
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][sName] ~= nil then
|
||||
maxrank = #BF_kwnSpellsTableR[BF_PlayerName][sName]
|
||||
Id = BF_kwnSpellsTableR[BF_PlayerName][sName][maxrank]
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(Id);
|
||||
return name,maxrank,icon,castTime,minRange,maxRange,Id
|
||||
end
|
||||
-- rank not found in BF_kwnSpellsTableR, this should not happen
|
||||
rank = 0
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
|
||||
return name,rank,icon,castTime,minRange,maxRange,spellId
|
||||
|
||||
|
||||
-- Util.GetSpellInfo(9910) -- example: return info for spellId
|
||||
elseif type(sName) == "number" then -- spellId passed, not spell name, don't bother with sRank here
|
||||
Id = sName
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(Id);
|
||||
rank = Util.GetSpellRank(Id)
|
||||
if spellId ~= Id then
|
||||
print("Error in Util.GetSpellInfo, spellid mismatch "..spellId.." should match "..Id)
|
||||
end
|
||||
return name,rank,icon,castTime,minRange,maxRange,Id
|
||||
end
|
||||
|
||||
print("Error in Util.GetSpellInfo, params match didn't happen")
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
|
||||
return name, 0
|
||||
end
|
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