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updated with latest fixes from Sunnova

Cette révision appartient à :
Albirew 2021-07-26 22:13:56 +02:00
Parent 176330e352
révision 05c592f66f
4 fichiers modifiés avec 477 ajouts et 6 suppressions

Voir le fichier

@ -573,7 +573,7 @@ end
--[[ Set the individual types of actions including obtained any extra data they may need --]] --[[ Set the individual types of actions including obtained any extra data they may need --]]
function Button:SetCommandSpell(Id) function Button:SetCommandSpell(Id)
local Name, Rank = GetSpellInfo(Id); local Name, Rank = Util.GetSpellInfo(Id); -- TBC Fix 2021/06/18
local NameRank = Util.GetFullSpellName(Name, Rank); local NameRank = Util.GetFullSpellName(Name, Rank);
self:SetCommandExplicitSpell(Id, NameRank, Name, Book); self:SetCommandExplicitSpell(Id, NameRank, Name, Book);
end end
@ -1230,7 +1230,9 @@ function Button:TranslateMacro()
self.CompanionIndex = CompanionID; self.CompanionIndex = CompanionID;
end end
self.SpellName = SpellName; self.SpellName = SpellName;
self.SpellNameRank = GetSpellInfo(SpellName); --BFA fix: Cache is indexed by name and the old function returned the ID -- self.SpellNameRank = GetSpellInfo(SpellName); --BFA fix: Cache is indexed by name and the old function returned the ID
local Rank = Util.GetSpellRank(SpellId) -- TBC Fix 2021/06/17
self.SpellNameRank = Util.GetFullSpellName(SpellName, Rank); -- TBC Fix 2021/06/17
self.SpellId = SpellId; self.SpellId = SpellId;
self.MacroMode = "spell"; self.MacroMode = "spell";
else else
@ -2034,7 +2036,8 @@ function Button:PromoteSpell()
end end
--[[ --[[
if (self.Mode == "spell") then if (self.Mode == "spell") then
local Name, Rank = GetSpellInfo(self.SpellName); --This will actually retrieve for the highest rank of the spell -- local Name, Rank = GetSpellInfo(self.SpellName); --This will actually retrieve for the highest rank of the spell
local Name, Rank = Util.GetSpellInfo(self.SpellName) -- TBC Fix 2021/06/18
if (Name) then if (Name) then
if (Util.LookupNewSpellIndex(Name.."("..Rank..")")) then if (Util.LookupNewSpellIndex(Name.."("..Rank..")")) then
if (strfind(Rank, Util.GetLocaleString("SpellRank"), 1, true) and strfind(self.SpellNameRank, Util.GetLocaleString("SpellRank"), 1, true)) then if (strfind(Rank, Util.GetLocaleString("SpellRank"), 1, true) and strfind(self.SpellNameRank, Util.GetLocaleString("SpellRank"), 1, true)) then

247
DumpSpells.lua Fichier normal
Voir le fichier

@ -0,0 +1,247 @@
local _G = getfenv(0)
local addon, L = ...;
DS_Color1 = "|cff3399ff"
DS_Color2 = "|cff1eff00"
DS_Loaded = false
DS_pName = UnitName("player")
DS_pClass = UnitClass("player")
local function myprint(msg)
if msg ~= nil then
msg = tostring(msg)
print(DS_Color1..addon..": "..DS_Color2..msg)
return
end
end
local function DS_PadiSpellId(t)
if strlen(t) == 2 then
tnum = "0000"..t
return tnum
elseif strlen(t) == 3 then
tnum = "000"..t
return tnum
elseif strlen(t) == 4 then
tnum = "00"..t
return tnum
elseif strlen(t) == 5 then
tnum = "0"..t
return tnum
end
return t
end
function Init_DS_Tables()
-- known spells
if DS_kSpellsTable == nil then DS_kSpellsTable = {} end
if DS_kSpellsTable2 == nil then DS_kSpellsTable2 = {} end
if DS_kSpellsTable3 == nil then DS_kSpellsTable3 = {} end
if DS_ktblSpellNames == nil then DS_ktblSpellNames = {} end
if DS_kSpellsRank == nil then DS_kSpellsRank = {} end
if DS_ktblSpellCount == nil then DS_ktblSpellCount = {} end
DS_kSpellsTable[DS_pName] = {}
DS_kSpellsTable2[DS_pName] = {}
DS_kSpellsTable3[DS_pName] = {}
DS_ktblSpellNames[DS_pName] = {}
DS_kSpellsRank[DS_pName] = {}
DS_ktblSpellCount[DS_pName] = 0
-- all spells not pet
if DS_aSpellsTable == nil then DS_aSpellsTable = {} end
if DS_aSpellsTable2 == nil then DS_aSpellsTable2 = {} end
if DS_atblSpellNames == nil then DS_atblSpellNames = {} end
if DS_aSpellsRank == nil then DS_aSpellsRank = {} end
if DS_atblSpellCount == nil then DS_atblSpellCount = {} end
DS_aSpellsTable[DS_pName] = {}
DS_aSpellsTable2[DS_pName] = {}
DS_atblSpellNames[DS_pName] = {}
DS_aSpellsRank[DS_pName] = {}
DS_atblSpellCount[DS_pName] = 0
end
-- RegisterEvents
local DS_Eventframe = CreateFrame("FRAME")
DS_Eventframe:RegisterEvent("ADDON_LOADED")
DS_Eventframe:RegisterEvent("PLAYER_LOGIN")
local function DS_OnEvent(self, event, arg1, ...)
if event == "ADDON_LOADED" and arg1 == addon then
myprint("Addon_Loaded")
DS_Loaded = true
self:UnregisterEvent("ADDON_LOADED")
end
if event == "PLAYER_LOGIN" and DS_Loaded then
myprint("Player_Loaded")
myprint("Current Player :"..DS_pName)
myprint("Current Class :"..DS_pClass)
DS_GetSpellBook()
DS_Eventframe:UnregisterEvent("PLAYER_LOGIN")
end
end
DS_Eventframe:SetScript("OnEvent", DS_OnEvent)
-- Parse player's spellbook and build a list of available spells
function DS_GetSpellBook()
Init_DS_Tables()
-- known spells for character
local i = 0
local iIndex = 0
local iSpellId = 0
local old_iSpellId = 0
local txt_iSpellId = ""
for i = 1, GetNumSpellTabs() do
local _, _, offset, numSlots = GetSpellTabInfo(i)
for iIndex = offset, offset+numSlots do
local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
if slotType == "SPELL" then
local slotName = GetSpellBookItemName(iIndex, "spell")
local spellName = GetSpellInfo(slotName)
if (spellName) then
txt_iSpellId = DS_PadiSpellId(tostring(iSpellId))
-- make sure iSpellId has not been seen
if not DS_kSpellsRank[DS_pName][iSpellId] then
DS_kSpellsRank[DS_pName][iSpellId] = 0
DS_ktblSpellNames[DS_pName][spellName] = spellName
if old_iSpellId ~= iSpellId then
old_iSpellId = iSpellId
DS_ktblSpellCount[DS_pName] = DS_ktblSpellCount[DS_pName] + 1
DS_kSpellsTable2[DS_pName][DS_ktblSpellCount[DS_pName]] = DS_pClass..", known, "..spellName..", "..txt_iSpellId
DS_kSpellsTable[DS_pName][DS_ktblSpellCount[DS_pName]] = { DS_pClass, "known", spellName, txt_iSpellId, 0 }
end
end
end
end
end -- for
end -- for
-- all non pet spells for character
local i = 0
local iIndex = 0
local iSpellId = 0
local old_iSpellId = 0
local txt_iSpellId = ""
for i = 1, GetNumSpellTabs() do
local _, _, offset, numSlots = GetSpellTabInfo(i)
for iIndex = offset, offset+numSlots do
local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
if slotType == "SPELL" or slotType == "FUTURESPELL" then
local slotName = GetSpellBookItemName(iIndex, "spell")
local spellName = GetSpellInfo(slotName)
if (spellName) then
txt_iSpellId = DS_PadiSpellId(tostring(iSpellId))
-- make sure iSpellId has not been seen
if not DS_aSpellsRank[DS_pName][iSpellId] then
DS_aSpellsRank[DS_pName][iSpellId] = 0
DS_atblSpellNames[DS_pName][spellName] = spellName
if old_iSpellId ~= iSpellId then
old_iSpellId = iSpellId
DS_atblSpellCount[DS_pName] = DS_atblSpellCount[DS_pName] + 1
DS_aSpellsTable2[DS_pName][DS_atblSpellCount[DS_pName]] = DS_pClass..", all, "..spellName..", "..txt_iSpellId
DS_aSpellsTable[DS_pName][DS_atblSpellCount[DS_pName]] = { DS_pClass, "all", spellName, txt_iSpellId, 0 }
end
end
end
end
end -- for
end -- for
table.sort({DS_aSpellsTable[DS_pName]})
table.sort(DS_aSpellsTable2[DS_pName])
table.sort({DS_kSpellsTable[DS_pName]})
table.sort(DS_kSpellsTable2[DS_pName])
local spellRank = 0
local findinstr = ""
local findinstr2 = ""
-- known entries
for spellName, _ in pairs(DS_ktblSpellNames[DS_pName]) do
spellRank = 0
for loop = 1, DS_ktblSpellCount[DS_pName] do
findinstr = DS_kSpellsTable2[DS_pName][loop]
if string.match(findinstr, spellName) then
spellRank = spellRank + 1
DS_kSpellsTable2[DS_pName][loop] = findinstr..", Rank-"..spellRank
findinstr2 = DS_kSpellsTable2[DS_pName][loop]
for loop2 = 1, DS_ktblSpellCount[DS_pName] do
txt_iSpellId = DS_kSpellsTable[DS_pName][loop2][4]
if string.match(findinstr2,txt_iSpellId) then
DS_kSpellsTable[DS_pName][loop2][5] = spellRank
DS_kSpellsRank[DS_pName][tonumber(txt_iSpellId)] = spellRank
end
end
end
end
end
-- build table3
for loop = 1, DS_atblSpellCount[DS_pName] do
spellName = DS_kSpellsTable[DS_pName][loop][3]
iSpellId = tonumber(DS_kSpellsTable[DS_pName][loop][4])
if DS_kSpellsTable3[DS_pName][spellName] == nil then
DS_kSpellsTable3[DS_pName][spellName] = {}
end
table.insert(DS_kSpellsTable3[DS_pName][spellName], iSpellId)
end
-- test getting spellid for a rank
-- spellName = "Healing Touch"
-- r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14 = unpack(DS_kSpellsTable3[DS_pName][spellName])
-- myprint("Spell is: "..spellName..", Max Ranks for this spell is: "..#DS_kSpellsTable3[DS_pName][spellName]..", Rank 10 spellId is: "..r10)
-- all entries
for spellName, _ in pairs(DS_atblSpellNames[DS_pName]) do
spellRank = 0
for loop = 1, DS_atblSpellCount[DS_pName] do
findinstr = DS_aSpellsTable2[DS_pName][loop]
if string.match(findinstr, spellName) then
spellRank = spellRank + 1
DS_aSpellsTable2[DS_pName][loop] = findinstr..", Rank-"..spellRank
findinstr2 = DS_aSpellsTable2[DS_pName][loop]
for loop2 = 1, DS_atblSpellCount[DS_pName] do
txt_iSpellId = DS_aSpellsTable[DS_pName][loop2][4]
if string.match(findinstr2,txt_iSpellId) then
DS_aSpellsTable[DS_pName][loop2][5] = spellRank
DS_aSpellsRank[DS_pName][tonumber(txt_iSpellId)] = spellRank
end
end
end
end
end
end

Voir le fichier

@ -228,6 +228,7 @@ function Full:InitialOnEvent(Event, Arg1)
self.AddonLoaded = true; --Before setting up is complete we also need to have spell, and macro data available self.AddonLoaded = true; --Before setting up is complete we also need to have spell, and macro data available
elseif (Event == "PLAYER_ENTERING_WORLD") then elseif (Event == "PLAYER_ENTERING_WORLD") then
Util.CacheSpellBookRanks() -- TBC Fix 2021/06/17
Util.CacheCompanions(); Util.CacheCompanions();
Util.CacheSpellIndexes(); Util.CacheSpellIndexes();
Util.CachePetSpellIndexes(); Util.CachePetSpellIndexes();

226
Util.lua
Voir le fichier

@ -1746,8 +1746,8 @@ function Util.CacheSpellIndexes()
for i = total, 1, -1 do for i = total, 1, -1 do
ItemType, Id = GetSpellBookItemInfo(i, BOOKTYPE_SPELL); ItemType, Id = GetSpellBookItemInfo(i, BOOKTYPE_SPELL);
--local Name, Rank, Icon, PowerCost, IsFunnel, PowerType = GetSpellInfo(i, BOOKTYPE_SPELL); -- local Name, Rank, Icon, castTime, minRange, maxRange, spellId = GetSpellInfo(i, BOOKTYPE_SPELL);
local Name, Rank, Icon, PowerCost, IsFunnel, PowerType = GetSpellInfo(Id); local Name, Rank, Icon, castTime, minRange, maxRange, spellId = Util.GetSpellInfo(Id); -- TBC Fix 2021/06/18
local NameRank = Util.GetFullSpellName(Name, Rank); local NameRank = Util.GetFullSpellName(Name, Rank);
if (ItemType == "SPELL") then if (ItemType == "SPELL") then
NewSI[NameRank] = i; NewSI[NameRank] = i;
@ -2397,7 +2397,9 @@ function Util.GetButtonActionInfo2(ButtonName)
--]] --]]
if (Button.Mode == "spell") then if (Button.Mode == "spell") then
local Rank = select(2, GetSpellInfo(Button.SpellId)); -- local Rank = select(2, GetSpellInfo(Button.SpellId));
local Rank = select(2, Util.GetSpellInfo(Button.SpellId)); -- TBC Fix 2021/06/18
return "spell", Button.SpellName, Rank, Button.SpellId, Util.LookupSpellIndex(Button.SpellNameRank), Button.SpellBook; return "spell", Button.SpellName, Rank, Button.SpellId, Util.LookupSpellIndex(Button.SpellNameRank), Button.SpellBook;
elseif (Button.Mode == "item") then elseif (Button.Mode == "item") then
return "item", Button.ItemId, Button.ItemName; return "item", Button.ItemId, Button.ItemName;
@ -2558,3 +2560,221 @@ function Util.LookupEquipmentSetIndex(EquipmentSetID)
return nil; return nil;
end end
-- TBC Fix new functions for ranks 06/17/2021
function Util.InitCacheSpellBookRanksVars()
BF_PlayerName = UnitName("player")
BF_ClassName = UnitClass("player")
-- table of spellnames, spellIds and spellranks
BF_kwnSpellsTable = {}
BF_kwnSpellsTable[BF_PlayerName] = {}
-- used to build spellranks using string.find, sorted by spellname, spellid
BF_kwnSpellsTableVis = {}
BF_kwnSpellsTableVis[BF_PlayerName] = {}
-- for looped, each time spellname found, rank is bumped up
BF_kwntblSpellNames = {}
BF_kwntblSpellNames[BF_PlayerName] = {}
-- stores rank for each spellId found
BF_kwnSpellsRank = {}
BF_kwnSpellsRank[BF_PlayerName] = {}
-- stores spellId for max rank for spellname
BF_kwnSpellsTableR = {}
BF_kwnSpellsTableR[BF_PlayerName] = {}
-- total known spells found
BF_kwntblSpellCount = {}
BF_kwntblSpellCount[BF_PlayerName] = 0
end
-- spellId converted to text and padded for sorting
function Util.PadiSpellId(t)
if strlen(t) == 2 then
tnum = "0000"..t
return tnum
elseif strlen(t) == 3 then
tnum = "000"..t
return tnum
elseif strlen(t) == 4 then
tnum = "00"..t
return tnum
elseif strlen(t) == 5 then
tnum = "0"..t
return tnum
end
return t
end
-- Parse player's spellbook and build a list of available spells
function Util.CacheSpellBookRanks()
Util.InitCacheSpellBookRanksVars() -- reset known spells for character
local i = 0
local iIndex = 0
local iSpellId = 0
local old_iSpellId = 0
local txt_iSpellId = ""
for i = 1, GetNumSpellTabs() do
local _, _, offset, numSlots = GetSpellTabInfo(i)
for iIndex = offset, offset+numSlots do
local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
if slotType == "SPELL" then
local slotName = GetSpellBookItemName(iIndex, "spell")
local spellName = GetSpellInfo(slotName)
if (spellName) then
txt_iSpellId = Util.PadiSpellId(tostring(iSpellId))
-- make sure iSpellId has not been seen
if not BF_kwnSpellsRank[BF_PlayerName][iSpellId] then
BF_kwnSpellsRank[BF_PlayerName][iSpellId] = 0
BF_kwntblSpellNames[BF_PlayerName][spellName] = spellName
if old_iSpellId ~= iSpellId then
old_iSpellId = iSpellId
BF_kwntblSpellCount[BF_PlayerName] = BF_kwntblSpellCount[BF_PlayerName] + 1
BF_kwnSpellsTable[BF_PlayerName][BF_kwntblSpellCount[BF_PlayerName]] = { BF_ClassName, "known", spellName, txt_iSpellId, 0 }
BF_kwnSpellsTableVis[BF_PlayerName][BF_kwntblSpellCount[BF_PlayerName]] = BF_ClassName..", known, "..spellName..", "..txt_iSpellId
end
end
end
end
end -- for
end -- for
table.sort({BF_kwnSpellsTable[BF_PlayerName]})
table.sort(BF_kwnSpellsTableVis[BF_PlayerName])
local spellRank = 0
local tstr = ""
-- known entries, spellranks for each spellId
for spellName, _ in pairs(BF_kwntblSpellNames[BF_PlayerName]) do
spellRank = 0
for loop = 1, BF_kwntblSpellCount[BF_PlayerName] do
tstr = BF_kwnSpellsTableVis[BF_PlayerName][loop]
if string.match(tstr, spellName) then
spellRank = spellRank + 1
BF_kwnSpellsTableVis[BF_PlayerName][loop] = tstr..", Rank-"..spellRank
tstr2 = BF_kwnSpellsTableVis[BF_PlayerName][loop]
for loop2 = 1, BF_kwntblSpellCount[BF_PlayerName] do
txt_iSpellId = BF_kwnSpellsTable[BF_PlayerName][loop2][4]
if string.match(tstr2,txt_iSpellId) then
BF_kwnSpellsTable[BF_PlayerName][loop2][5] = spellRank
BF_kwnSpellsRank[BF_PlayerName][tonumber(txt_iSpellId)] = spellRank
end
end
end
end
end
-- build spell maxrank table
for loop = 1, BF_kwntblSpellCount[BF_PlayerName] do
spellName = BF_kwnSpellsTable[BF_PlayerName][loop][3]
iSpellId = tonumber(BF_kwnSpellsTable[BF_PlayerName][loop][4])
if BF_kwnSpellsTableR[BF_PlayerName][spellName] == nil then
BF_kwnSpellsTableR[BF_PlayerName][spellName] = {}
end
table.insert(BF_kwnSpellsTableR[BF_PlayerName][spellName], iSpellId)
end
end
--[[ example to find max rank for spellId
if BF_kwnSpellsTableR[BF_PlayerName][spellName] ~= nil then
maxrank = #BF_kwnSpellsTableR[BF_PlayerName][spellName]
findSpellId = BF_kwnSpellsTableR[BF_PlayerName][spellName][maxrank]
return
end
]]
-- return highest rank for spellname
function Util.GetMaxSpellRank(spellname)
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname)
local Rank = 1
if BF_kwnSpellsRank[BF_PlayerName][spellname] ~= nil then
Rank = #BF_kwnSpellsRank[BF_PlayerName][spellname]
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname..", Max Rank found :"..Rank)
return Rank
end
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname..", Max Rank not found")
return Rank
end
-- return rank for spellId
function Util.GetSpellRank(Id)
-- print("Function Util.GetSpellRank(Id) :"..Id)
local Rank = 1
if BF_kwnSpellsRank[BF_PlayerName][Id] ~= nil then
Rank = BF_kwnSpellsRank[BF_PlayerName][Id]
-- print("Function Util.GetSpellRank(Id) :"..Id..", Rank found :"..Rank)
return Rank
end
-- print("Function Util.GetSpellRank(Id) :"..Id..", Rank not found")
return Rank
end
-- our wrapper for GetSpellInfo() 06/18/2021
function Util.GetSpellInfo(sName, spellId_or_Rank)
local rank = 1
-- Util.GetSpellInfo("Thorns",3) -- example: return info for spell thorns, rank 3 spellId
if (type(sName) ~= "number" and type(spellId_or_Rank) == "number") then -- spellname and looking for spellid of rank
sRank = spellId_or_Rank
rank = sRank
if BF_kwnSpellsTableR[BF_PlayerName][sName] ~= nil then
if BF_kwnSpellsTableR[BF_PlayerName][sName][sRank] ~= nil then
spellId = BF_kwnSpellsTableR[BF_PlayerName][sName][sRank]
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(spellId);
return name,rank,icon,castTime,minRange,maxRange,spellId
end
end
-- rank not found in BF_kwnSpellsTableR, this should not happen
rank = 0
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
return name,rank,icon,castTime,minRange,maxRange,spellId
-- Util.GetSpellInfo("Thorns") -- example: return info for spellId for highest rank known for Thorns
elseif type(sName) ~= "number" then -- spellname only, return spellId for max rank
if BF_kwnSpellsTableR[BF_PlayerName][sName] ~= nil then
maxrank = #BF_kwnSpellsTableR[BF_PlayerName][sName]
Id = BF_kwnSpellsTableR[BF_PlayerName][sName][maxrank]
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(Id);
return name,maxrank,icon,castTime,minRange,maxRange,Id
end
-- rank not found in BF_kwnSpellsTableR, this should not happen
rank = 0
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
return name,rank,icon,castTime,minRange,maxRange,spellId
-- Util.GetSpellInfo(9910) -- example: return info for spellId
elseif type(sName) == "number" then -- spellId passed, not spell name, don't bother with sRank here
Id = sName
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(Id);
rank = Util.GetSpellRank(Id)
if spellId ~= Id then
print("Error in Util.GetSpellInfo, spellid mismatch "..spellId.." should match "..Id)
end
return name,rank,icon,castTime,minRange,maxRange,Id
end
print("Error in Util.GetSpellInfo, params match didn't happen")
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
return name, 0
end