Merged Release 1.0.2 into master
also fixed destroy bar sound
Cette révision appartient à :
Parent
89fad344be
révision
183479263c
9 fichiers modifiés avec 100 ajouts et 44 suppressions
4
Bar.lua
4
Bar.lua
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@ -534,8 +534,7 @@ function Bar:Configure(BarSave)
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self:SetAlpha(BarSave["Alpha"]);
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self:SetGUI(BarSave["GUI"]);
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-- Uncomment this once Clamp insets are working again
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--self.ControlFrame:SetClampedToScreen(true);
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self.ControlFrame:SetClampedToScreen(true);
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end
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--[[
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@ -1105,6 +1104,7 @@ end
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--]]
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function Bar:DestroyBar()
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if (not InCombatLockdown()) then
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PlaySoundFile("sound/spells/meltoretarget.ogg"); --PlaySoundFile(569366)
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Util.DeallocateBar(self);
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end
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UILib.ToggleDestroyBarMode(true);
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@ -1136,7 +1136,7 @@ function Button:SetAttributes(Type, Value)
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self.Widget:SetAttribute("spell", Value);
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elseif (Type == "customaction") then
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CustomAction.SetAttributes(Value, self.Widget);
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end
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end
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end
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@ -1397,6 +1397,8 @@ function Button:UpdateCheckedCustomAction()
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end
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--[[---------------------------------------------------------------------------------------
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Equipped functions
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-----------------------------------------------------------------------------------------]]
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@ -1478,6 +1480,7 @@ function Button:UpdateCooldownBonusAction()
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end
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--[[-------------------------------------------------------------------------------------
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Usable Functions
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---------------------------------------------------------------------------------------]]
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@ -1718,6 +1721,8 @@ function Button:UpdateTooltipCustomAction()
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end
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--[[---------------------------------------------------------------------
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Cursor functions
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-----------------------------------------------------------------------]]
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@ -1750,6 +1755,8 @@ function Button:GetCursorCustomAction()
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end
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--[[------------------------------------------------------------------------
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Flash functions
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--------------------------------------------------------------------------]]
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@ -1,8 +1,8 @@
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## Interface: 11306
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## Title: Button Forge (Classic)
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## Title: Button Forge |cff69ccf0(Classic)|r
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## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
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## Version: 0.9.50.4
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## Author: Massiner of Nathrezim
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## Version: 1.0.2-classic
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## Author: Massiner of Nathrezim, Albirew
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## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup
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## SavedVariablesPerCharacter: ButtonForgeSave
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## OptionalDeps: Masque
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11
Const.lua
11
Const.lua
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@ -9,8 +9,8 @@
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local Const = BFConst;
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Const.SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544;
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Const.SUMMON_RANDOM_FAVORITE_MOUNT_ID = 268435455;
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Const.Version = 0.9;
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Const.VersionMinor = 50;
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Const.Version = 1.0;
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Const.VersionMinor = 0.2;
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Const.MAX_ACCOUNT_MACROS = 120;
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Const.ButtonNaming = "ButtonForge"
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Const.ButtonSeq = 1; --This value will increment (so not technically a const...)
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@ -90,15 +90,16 @@ Const.DarkOrange = "ffEE5500";
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Const.SlashCommands = {};
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Const.SlashCommands["-bar"] = {params = "^%s*(..-)%s*$", group = "bar"};
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Const.SlashCommands["-list"] = {params = "^()$", incompat = {"ALL"}};
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Const.SlashCommands["-macrotext"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-keybindtext"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-tooltips"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-emptybuttons"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-lockbuttons"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-scale"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
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Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-bar"}};
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Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-bar"}};
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Const.SlashCommands["-coords"] = {params = "^%s*(%d*%.?%d+)%s*,?%s*(%d*%.?%d+)%s*$", group = "bar", requires = {"-bar"}};
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Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
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Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
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Const.SlashCommands["-coords"] = {params = "^%s*(%d*%.?%d+)%s*,?%s*(%d*%.?%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
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Const.SlashCommands["-gap"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
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Const.SlashCommands["-enabled"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-info"] = {params = "^()$", group = "bar", requires = {"-bar"}};
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17
Declares.lua
17
Declares.lua
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@ -1,18 +1,18 @@
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--[[
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Author: Alternator (Massiner of Nathrezim)
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Copyright 2010
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Notes:
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Notes:
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]]
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BFLocales = {};
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BFConst = {};
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BFUtil = {};
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BFUILib = {};
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BFButton = {};
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BFBar = {};
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BFLocales = {};
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BFConst = {};
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BFUtil = {};
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BFUILib = {};
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BFButton = {};
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BFBar = {};
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BFCustomAction = {};
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ButtonForge_API1 = {};
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ButtonForgeSave = {};
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@ -20,3 +20,4 @@ ButtonForgeSave = {};
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ButtonForgeGlobalSettings = {};
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ButtonForgeGlobalProfiles = {};
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ButtonForgeGlobalBackup = {};
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@ -455,6 +455,13 @@ function Misc:OnEvent(Event, ...)
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-- self.TalentSwap = true;
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-- self:SetScript("OnUpdate", self.OnUpdate);
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-- elseif (Event == "COMPANION_LEARNED") then
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-- Util.CacheCompanions();
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-- Util.RefreshCompanions();
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-- elseif (Event == "EQUIPMENT_SETS_CHANGED") then
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-- Util.RefreshEquipmentSets();
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elseif (Event == "PLAYER_REGEN_DISABLED") then
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Util.PreCombatStateUpdate();
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@ -36,6 +36,9 @@
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BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELDOWN");
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end
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</OnMouseWheel>
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<OnGamePadButtonDown>
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BFKeyBinder.OnInputBindingOverlay(button);
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</OnGamePadButtonDown>
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</Scripts>
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</Frame>
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@ -88,6 +88,7 @@ Locale["SlashHelpFormatted"] =
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"Valid slash commands: |c"..Const.LightBlue.."/buttonforge|r, |c"..Const.LightBlue.."/bufo|r\n"..
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"Valid switches:\n"..
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"|c"..Const.LightBlue.."-bar <bar name>|r (the bar to apply changes to, or if not set then all bars)\n"..
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"|c"..Const.LightBlue.."-list|r\n"..
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"|c"..Const.LightBlue.."-rename <new name>|r\n"..
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"|c"..Const.LightBlue.."-rows <number>|r\n"..
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"|c"..Const.LightBlue.."-cols <number>|r\n"..
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@ -134,6 +135,8 @@ Locale["SlashHelpFormatted"] =
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Locale["SlashCommandRequired"] = "<COMMANDA> requires <COMMANDB> to also be specified";
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Locale["SlashCommandIncompatible"] = "<COMMANDA> is incompatible with <COMMANDB>";
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Locale["SlashCommandAlone"] = "<COMMANDA> cannot be used with other commands";
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Locale["SlashListBarWithLabel"] = "- <LABEL> |c"..Const.LightBlue.." Examples: /bufo -bar <LABEL> -info";
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Locale["SlashListBarWithIndex"] = "- <LABEL> (No label set, use Index) |c"..Const.LightBlue.." Examples: /bufo -bar <LABEL> -info";
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Locale["SlashBarNameRequired"] =
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[[ButtonForge slash command failed:
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84
Util.lua
84
Util.lua
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@ -105,7 +105,7 @@ function Util.UpdateSavedData()
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------The following section updates the per character saved data------
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--Need to allocate save structure
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if (not ButtonForgeSave or ButtonForgeSave["Version"] == nil ) then
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if (not ButtonForgeSave or ButtonForgeSave["Version"] == nil) then
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--Swap v0.9.0 / v0.9.1 / v0.9.2 users to the new save structure
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ButtonForgeSave = {};
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ButtonForgeSave["ConfigureMode"] = true;
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@ -168,6 +168,12 @@ function Util.UpdateSavedData()
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DEFAULT_CHAT_FRAME:AddMessage(Util.GetLocaleString("UpgradedChatMsg").."v0.9.22", .5, 1, 0, 1);
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end
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--v0.9.25 update
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if (ButtonForgeSave["Version"] == 0.9 and ButtonForgeSave["VersionMinor"] < 25) then
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ButtonForgeSave["VersionMinor"] = 25;
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DEFAULT_CHAT_FRAME:AddMessage(Util.GetLocaleString("UpgradedChatMsg").."v0.9.25", .5, 1, 0, 1);
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end
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-- v0.9.34 update
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if (ButtonForgeSave["Version"] == 0.9 and ButtonForgeSave["VersionMinor"] < 34) then
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for i = 1, #ButtonForgeSave.Bars do
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@ -420,8 +426,6 @@ function Util.Load()
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Util.StartMacroCheckDelay();
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Util.RefreshOnUpdateFunction();
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SLASH_BUTTONFORGE1 = Util.GetLocaleString("SlashButtonForge1"); -- = "/buttonforge"; --these two identifiers probably shouldn't change, but if need be they can be?!
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SLASH_BUTTONFORGE2 = Util.GetLocaleString("SlashButtonForge2"); -- = "/bufo";
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collectgarbage("collect");
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Util.CallbackEvent("INITIALISED");
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end
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@ -1184,7 +1188,10 @@ function Util.SlashShowMessageByLine(Message)
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end
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end
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function SlashCmdList.BUTTONFORGE(msg, editbox)
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SLASH_BUTTONFORGE1 = Util.GetLocaleString("SlashButtonForge1"); -- = "/buttonforge"; --these two identifiers probably shouldn't change, but if need be they can be?!
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SLASH_BUTTONFORGE2 = Util.GetLocaleString("SlashButtonForge2"); -- = "/bufo";
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SlashCmdList["BUTTONFORGE"] = function(msg, editbox)
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local FirstCommand;
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local PreparedCommands = {};
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local Command, Params;
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local Count = 0;
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@ -1192,6 +1199,9 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
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for Token, Space in string.gmatch(msg, '([^%s]+)([%s]*)') do
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if (Const.SlashCommands[strlower(Token)]) then
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if (Command) then
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if (FirstCommand == nil) then
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FirstCommand = Command;
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end;
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Count = Count + 1;
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--PreparedCommands["Count"] = Count;
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PreparedCommands[Command] = Util.ProcessSlashCommandParams(Command, Params);
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@ -1225,7 +1235,7 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
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-- 2. A rules required's must be present
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-- 3. A rules exclusions must not be present
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local Group;
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local FirstCommand;
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for k, v in pairs(Commands) do
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FirstCommand = FirstCommand or k;
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if (Group ~= nil and Group ~= Const.SlashCommands[k].group) then
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@ -1237,13 +1247,20 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
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local Requires = Const.SlashCommands[k].requires;
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if (Requires) then
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local RequiresValid = false;
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local RequiresInfo = {};
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-- make sure we have at least one of the requirements
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for k1, v1 in pairs(Requires) do
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if (Commands[v1] == nil) then
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-- Missing a required command
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DEFAULT_CHAT_FRAME:AddMessage(string.gsub(string.gsub(Util.GetLocaleString("SlashCommandRequired"), "<COMMANDA>", k), "<COMMANDB>", v1), .5, 1, 0, 1);
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return;
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table.insert(RequiresInfo,v1);
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if (Commands[v1] ~= nil) then
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RequiresValid = true;
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end
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end
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if (RequiresValid == false) then
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-- Missing a required command
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DEFAULT_CHAT_FRAME:AddMessage(string.gsub(string.gsub(Util.GetLocaleString("SlashCommandRequired"), "<COMMANDA>", k), "<COMMANDB>", table.concat(RequiresInfo, " or ")), .5, 1, 0, 1);
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return;
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end
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end
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local Incompat = Const.SlashCommands[k].incompat;
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@ -1282,10 +1299,21 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
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BarName = Commands["-bar"][1];
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elseif (Commands["-destroybar"]) then
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BarName = Commands["-destroybar"][1];
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end
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end
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local barFound = false;
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for i = 1, #Bars do
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if ((not BarName) or strlower(BarName) == strlower(Bars[i].BarSave["Label"])) then
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Util.ApplySlashCommands(Commands, Bars[i]);
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barFound = true;
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end
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end
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-- bar name not found, check with Index
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if ( barFound == false ) then
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for i = 1, #Bars do
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if ( tonumber(BarName) == i ) then
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Util.ApplySlashCommands(Commands, Bars[i]);
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barFound = true;
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end
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end
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end
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end
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@ -1309,6 +1337,17 @@ function Util.ApplySlashCommands(Commands, Bar)
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end
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Commands["-rename"] = Commands["-createbar"]; --this could arguably work by having an empty param to createbar but I think it will feel more natural to require a name with this command
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end
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if (Commands["-list"]) then
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local Bars = Util.ActiveBars;
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for i = 1, #Bars do
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local label = string.gsub(Util.GetLocaleString("SlashListBarWithLabel"), "<LABEL>", Bars[i].BarSave["Label"]);
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if (Bars[i].BarSave["Label"] == "") then
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label = string.gsub(Util.GetLocaleString("SlashListBarWithIndex"), "<LABEL>", i);
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end
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DEFAULT_CHAT_FRAME:AddMessage(label, .5, 1, 0, 1);
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end
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end
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if (Commands["-destroybar"]) then
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Util.DeallocateBar(Bar);
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@ -1377,7 +1416,7 @@ function Util.ApplySlashCommands(Commands, Bar)
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if (Commands["-hideoverridebar"]) then
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Bar:SetHBonusBar(Commands["-hideoverridebar"][1]);
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end
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if (Commands["-vismacro"]) then
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Bar:SetVD(Commands["-vismacro"][1]);
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end
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@ -1638,7 +1677,7 @@ end
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-------------------------------------------]]
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function Util.GetFullSpellName(Name, Rank)
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--BFA fix: GetSpellInfo now returns a nil for the rank. That's passed in here
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--So we check to make sure ranx exists or only pass back the name itself.
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--So we check to make sure rank exists or only pass back the name itself.
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if (Rank) then
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Rank = "("..Rank..")";
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else
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@ -1732,21 +1771,16 @@ end
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function Util.CachePetSpellIndexes()
|
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local i = 1;
|
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local NewPSI = {};
|
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--Util.NewPetSpellIndex = {};
|
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while true do
|
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local NameRank = Util.GetFullSpellName(GetSpellInfo(i, BOOKTYPE_PET));
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if (not NameRank) then
|
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break;
|
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local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_PET)
|
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if not spellName then
|
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do break end
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end
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--if (not Util.PetSpellIndex[NameRank]) then
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-- Util.NewPetSpellIndex[NameRanl] = i;
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--end
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NewPSI[NameRank] = i;
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i = i + 1;
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NewPSI[spellName] = i;
|
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i = i + 1
|
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end
|
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|
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Util.PetSpellIndex = NewPSI;
|
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|
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Util.PetSpellIndex = NewPSI;
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end
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function Util.LookupSpellIndex(NameRank)
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@ -1844,7 +1878,7 @@ function Util.CacheCompanions()
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Util.Critters[Name] = i;
|
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end]]
|
||||
|
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Util.Mounts = {};
|
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-- Util.Mounts = {};
|
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-- for i, mountID in pairs(C_MountJournal.GetMountIDs()) do
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-- local creatureName, spellID = C_MountJournal.GetMountInfoByID(mountID);
|
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-- if (not creatureName) then
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@ -1852,6 +1886,7 @@ function Util.CacheCompanions()
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-- end
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-- Util.Mounts[spellID] = mountID;
|
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-- end
|
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-- Util.CompanionsCached = true;
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end
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|
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function Util.LookupCompanion(Name)
|
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|
@ -2510,6 +2545,5 @@ function Util.LookupEquipmentSetIndex(EquipmentSetID)
|
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end
|
||||
end
|
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return nil;
|
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|
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end
|
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|
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