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Bifurcation 0

update for classic BC

Cette révision appartient à :
Albirew 2021-05-24 18:20:20 +02:00
Parent 4763a6c340
révision 199fd9cd09
5 fichiers modifiés avec 17 ajouts et 14 suppressions

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@ -142,6 +142,7 @@ function Bar.New(BarSave)
--[[Background Layer, this will contain all controls and is used in resizing]]--
local Background = CreateFrame("FRAME", nil, ControlFrame);
Mixin(Background, BackdropTemplateMixin)
Background:SetSize(1, 1);
Background:SetPoint("TOPLEFT", ControlFrame, "TOPLEFT");
Background:SetBackdrop({bgFile = Const.ImagesDir.."Backdrop.tga", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = {left=3, right=3, bottom=3, top=3}});
@ -183,6 +184,7 @@ function Bar.New(BarSave)
--[[Label Frame]]--
local LabelFrame = CreateFrame("FRAME", nil, ControlFrame);
Mixin(LabelFrame, BackdropTemplateMixin)
LabelFrame:SetSize(1, 1);
LabelFrame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 8, insets = {left=1.5, right=1.5, bottom=1.5, top=1.5}});
LabelFrame:SetBackdropColor(0, 0, 0, 1);

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@ -1,6 +1,6 @@
## Interface: 11306
## Title: Button Forge |cff69ccf0(Classic)|r
## Version: 1.0.3-classic-1
## Interface: 20501
## Title: Button Forge |cff69f0d1(Classic BC)|r
## Version: 1.0.3-classic-BC
## Author: Massiner of Nathrezim, Albirew
## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup

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@ -2,7 +2,7 @@
<Script file="UILibLayers.lua"/>
<Frame name="BFOverlay" enablemouse="true" hidden="true" virtual="true">
<Frame name="BFOverlay" mixin="BackdropTemplateMixin" enablemouse="true" hidden="true" virtual="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
<Offset>

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@ -10,10 +10,12 @@ local UILib = BFUILib;
local Const = BFConst;
local VertLine = CreateFrame("FRAME", nil, UIParent);
Mixin(VertLine, BackdropTemplateMixin)
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
VertLine:SetWidth(Const.VLineThickness / UIParent:GetScale());
local HorizLine = CreateFrame("FRAME", nil, UIParent);
Mixin(HorizLine, BackdropTemplateMixin)
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
HorizLine:SetHeight(Const.HLineThickness / UIParent:GetScale());

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@ -1888,16 +1888,15 @@ function Util.CacheCompanions()
Util.Critters[Name] = i;
end]]
Util.Mounts = {};
--[[
for i, mountID in pairs(C_MountJournal.GetMountIDs()) do
local creatureName, spellID = C_MountJournal.GetMountInfoByID(mountID);
if (not creatureName) then
return;
end
Util.Mounts[spellID] = mountID;
end
Util.CompanionsCached = true;]]
-- Util.Mounts = {};
-- for i, mountID in pairs(C_MountJournal.GetMountIDs()) do
-- local creatureName, spellID = C_MountJournal.GetMountInfoByID(mountID);
-- if (not creatureName) then
-- return;
-- end
-- Util.Mounts[spellID] = mountID;
-- end
-- Util.CompanionsCached = true;
end
function Util.LookupCompanion(Name)