Fix for sounds not playing
- Sounds for placing a bar, bonus bar & destroying a bar
Cette révision appartient à :
Parent
d7fa014be4
révision
345280e794
1 fichiers modifiés avec 3 ajouts et 3 suppressions
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@ -767,8 +767,7 @@ function Util.NewBar(Left, Top, BarSave)
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BarSave["Left"] = Left;
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BarSave["Left"] = Left;
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BarSave["Top"] = Top;
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BarSave["Top"] = Top;
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table.insert(ButtonForgeSave.Bars, BarSave);
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table.insert(ButtonForgeSave.Bars, BarSave);
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PlaySoundFile("Sound\\Interface\\Pickup\\Putdownsmallmetal.Wav");
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PlaySound(177, "Master");
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--PlaySoundFile("Sound\\Item\\Weapons\\Mace2h\\2hmacehitplate1a.Wav");
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end
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end
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if (#(Util.InactiveBars) > 0) then
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if (#(Util.InactiveBars) > 0) then
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@ -805,7 +804,7 @@ function Util.NewBonusBar(Left, Top)
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BarSave["ButtonsLocked"] = true;
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BarSave["ButtonsLocked"] = true;
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BarSave["GridAlwaysOn"] = false;
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BarSave["GridAlwaysOn"] = false;
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table.insert(ButtonForgeSave.Bars, BarSave);
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table.insert(ButtonForgeSave.Bars, BarSave);
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PlaySoundFile("Sound\\Interface\\Pickup\\Putdownsmallmetal.Wav");
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PlaySound(177, "Master");
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return Util.NewBar(Left, Top, BarSave);
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return Util.NewBar(Left, Top, BarSave);
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end
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end
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@ -819,6 +818,7 @@ function Util.DeallocateBar(Value)
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table.insert(Util.InactiveBars, Value);
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table.insert(Util.InactiveBars, Value);
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local Left, Top = Value.ControlFrame:GetLeft(), Value.ControlFrame:GetTop();
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local Left, Top = Value.ControlFrame:GetLeft(), Value.ControlFrame:GetTop();
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Util.RefreshTab(Left, Top);
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Util.RefreshTab(Left, Top);
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PlaySound(6523, "Master");
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end
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end
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function Util.DetachBar(Value)
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function Util.DetachBar(Value)
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