update to 1.0.0

Cette révision appartient à :
Albirew 2020-11-26 02:31:28 +01:00
Parent 67633a994f
révision 9da175d295
9 fichiers modifiés avec 54 ajouts et 44 suppressions

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@ -141,7 +141,7 @@ function Bar.New(BarSave)
NewBar.ButtonFrame = ButtonFrame;
--[[Background Layer, this will contain all controls and is used in resizing]]--
local Background = CreateFrame("FRAME", nil, ControlFrame);
local Background = CreateFrame("FRAME", nil, ControlFrame, "BackdropTemplate");
Background:SetSize(1, 1);
Background:SetPoint("TOPLEFT", ControlFrame, "TOPLEFT");
Background:SetBackdrop({bgFile = Const.ImagesDir.."Backdrop.tga", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = {left=3, right=3, bottom=3, top=3}});
@ -182,7 +182,7 @@ function Bar.New(BarSave)
NewBar.TileTexture = TileTexture;
--[[Label Frame]]--
local LabelFrame = CreateFrame("FRAME", nil, ControlFrame);
local LabelFrame = CreateFrame("FRAME", nil, ControlFrame, "BackdropTemplate");
LabelFrame:SetSize(1, 1);
LabelFrame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 8, insets = {left=1.5, right=1.5, bottom=1.5, top=1.5}});
LabelFrame:SetBackdropColor(0, 0, 0, 1);

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@ -1,7 +1,7 @@
## Interface: 80200
## Interface: 90002
## Title: Button Forge
## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
## Version: 0.9.50.2
## Version: 0.9.60
## Author: Massiner of Nathrezim
## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup
## SavedVariablesPerCharacter: ButtonForgeSave, BFSave

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@ -98,9 +98,9 @@ Const.SlashCommands["-tooltips"] = {params = "bool", group = "bar"};
Const.SlashCommands["-emptybuttons"] = {params = "bool", group = "bar"};
Const.SlashCommands["-lockbuttons"] = {params = "bool", group = "bar"};
Const.SlashCommands["-scale"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-bar"}};
Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-bar"}};
Const.SlashCommands["-coords"] = {params = "^%s*(%d*%.?%d+)%s*,?%s*(%d*%.?%d+)%s*$", group = "bar", requires = {"-bar"}};
Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
Const.SlashCommands["-coords"] = {params = "^%s*(%d*%.?%d+)%s*,?%s*(%d*%.?%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
Const.SlashCommands["-gap"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
Const.SlashCommands["-enabled"] = {params = "bool", group = "bar"};
Const.SlashCommands["-info"] = {params = "^()$", group = "bar", requires = {"-bar"}};

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@ -39,7 +39,7 @@
</Scripts>
</Frame>
<Frame name="BFBindingDialog" parent="UIParent" hidden="true" clampedtoscreen="true" enablemouse="true" movable="true" frameStrata="FULLSCREEN_DIALOG">
<Frame name="BFBindingDialog" parent="UIParent" hidden="true" clampedtoscreen="true" enablemouse="true" movable="true" frameStrata="FULLSCREEN_DIALOG" inherits="BackdropTemplate">
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
<Size>
<AbsDimension x="341" y="137" />

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@ -1,7 +1,11 @@
Button Forge
Mod for World of Warcraft
Author: Alternator (Massiner of Nathrezim)
Author: Massiner of Nathrezim
Contributor: xfsbill
Past Contributors: DT85, DandierSphinx
Version: 1.0.0
Description: Graphically create as many Action Bars and Buttons in the game as you choose
@ -19,6 +23,8 @@ Restrictions:
History:
19-Nov-2020 v1 - Updated for Wow v9.0 - This update is provided by xfsbill , jee_dae (possibly others ?) - thanks for keeping a version of the addon working all this time!
26-July-2018 v0.9.50 - Updated for Wow v8.0 - this update is provided by DT85 (Zaranias - Aman'thul) & DandierSphinx... A big thanks for this!!!
- The below issues all prevented Button Forge functioning correctly or in some cases at all
- Corrected issue with removed UPDATE_WORLD_STATES event

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@ -2,7 +2,7 @@
<Script file="UILibLayers.lua"/>
<Frame name="BFOverlay" enablemouse="true" hidden="true" virtual="true">
<Frame name="BFOverlay" enablemouse="true" hidden="true" virtual="true" inherits="BackdropTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
<Offset>

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@ -9,12 +9,12 @@
local UILib = BFUILib;
local Const = BFConst;
local VertLine = CreateFrame("FRAME", nil, UIParent);
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 0, insets = {left=0, right=0, bottom=0, top=0}});
local VertLine = CreateFrame("FRAME", nil, UIParent, "BackdropTemplate");
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
VertLine:SetWidth(Const.VLineThickness / UIParent:GetScale());
local HorizLine = CreateFrame("FRAME", nil, UIParent);
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 0, insets = {left=0, right=0, bottom=0, top=0}});
local HorizLine = CreateFrame("FRAME", nil, UIParent, "BackdropTemplate");
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
HorizLine:SetHeight(Const.HLineThickness / UIParent:GetScale());

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@ -2,8 +2,11 @@
<!--Autogenerated by wowuides, Version=1.0.300.0, Culture=neutral, PublicKeyToken=null-->
<Script file="UILibToolbar.lua"/>
<Frame name="BFToolbar" parent="BFConfigureLayer" enablemouse="true" movable="true">
<Frame name="BFToolbar" parent="BFConfigureLayer" enablemouse="true" movable="true" inherits="BackdropTemplate">
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
<KeyValues>
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
</KeyValues>
<Scripts>
<OnMouseDown>
self:StartMoving();
@ -22,17 +25,6 @@
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<Texture name="$parentTitleBorder" file="Interface\DialogFrame\UI-DialogBox-Header">

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@ -1208,6 +1208,7 @@ function Util.SlashShowMessageByLine(Message)
end
function SlashCmdList.BUTTONFORGE(msg, editbox)
local FirstCommand;
local PreparedCommands = {};
local Command, Params;
local Count = 0;
@ -1215,6 +1216,9 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
for Token, Space in string.gmatch(msg, '([^%s]+)([%s]*)') do
if (Const.SlashCommands[strlower(Token)]) then
if (Command) then
if (FirstCommand == nil) then
FirstCommand = Command;
end;
Count = Count + 1;
--PreparedCommands["Count"] = Count;
PreparedCommands[Command] = Util.ProcessSlashCommandParams(Command, Params);
@ -1248,7 +1252,7 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
-- 2. A rules required's must be present
-- 3. A rules exclusions must not be present
local Group;
local FirstCommand;
for k, v in pairs(Commands) do
FirstCommand = FirstCommand or k;
if (Group ~= nil and Group ~= Const.SlashCommands[k].group) then
@ -1260,13 +1264,20 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
local Requires = Const.SlashCommands[k].requires;
if (Requires) then
local RequiresValid = false;
local RequiresInfo = {};
-- make sure we have at least one of the requirements
for k1, v1 in pairs(Requires) do
if (Commands[v1] == nil) then
-- Missing a required command
DEFAULT_CHAT_FRAME:AddMessage(string.gsub(string.gsub(Util.GetLocaleString("SlashCommandRequired"), "<COMMANDA>", k), "<COMMANDB>", v1), .5, 1, 0, 1);
return;
table.insert(RequiresInfo,v1);
if (Commands[v1] ~= nil) then
RequiresValid = true;
end
end
if (RequiresValid == false) then
-- Missing a required command
DEFAULT_CHAT_FRAME:AddMessage(string.gsub(string.gsub(Util.GetLocaleString("SlashCommandRequired"), "<COMMANDA>", k), "<COMMANDB>", table.concat(RequiresInfo, " or ")), .5, 1, 0, 1);
return;
end
end
local Incompat = Const.SlashCommands[k].incompat;
@ -1536,7 +1547,13 @@ function Util.SetCursor(Command, Data, Subvalue, Subsubvalue)
UILib.StopDraggingIcon();
SpellFlyout:Hide();
if (Command == "spell") then
PickupSpell(Subsubvalue);
-- pet spell or not
local name = GetSpellInfo(Subsubvalue);
if ( Util.PetSpellIndex[name] ) then
PickupSpellBookItem(Util.PetSpellIndex[name], BOOKTYPE_PET);
else
PickupSpell(Subsubvalue);
end;
elseif (Command == "item") then
PickupItem(Data);
elseif (Command == "macro") then
@ -1668,7 +1685,7 @@ end
-------------------------------------------]]
function Util.GetFullSpellName(Name, Rank)
--BFA fix: GetSpellInfo now returns a nil for the rank. That's passed in here
--So we check to make sure ranx exists or only pass back the name itself.
--So we check to make sure rank exists or only pass back the name itself.
if (Rank) then
Rank = "("..Rank..")";
else
@ -1759,21 +1776,16 @@ end
function Util.CachePetSpellIndexes()
local i = 1;
local NewPSI = {};
--Util.NewPetSpellIndex = {};
while true do
local NameRank = Util.GetFullSpellName(GetSpellInfo(i, BOOKTYPE_PET));
if (not NameRank) then
break;
local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_PET)
if not spellName then
do break end
end
--if (not Util.PetSpellIndex[NameRank]) then
-- Util.NewPetSpellIndex[NameRanl] = i;
--end
NewPSI[NameRank] = i;
i = i + 1;
NewPSI[spellName] = i;
i = i + 1
end
Util.PetSpellIndex = NewPSI;
Util.PetSpellIndex = NewPSI;
end
function Util.LookupSpellIndex(NameRank)