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Bifurcation 0

removed all battle pet related code

this is wow, not pokémon
Cette révision appartient à :
Albirew 2019-09-19 22:25:03 +02:00
Parent 26a508ceea
révision b7a89c46f2
5 fichiers modifiés avec 0 ajouts et 136 suppressions

21
Bar.lua
Voir le fichier

@ -522,7 +522,6 @@ function Bar:Configure(BarSave)
self:SetHSpec4(BarSave["HSpec4"]);
self:SetHVehicle(BarSave["HVehicle"]);
self:SetHBonusBar(BarSave["HBonusBar"]);
self:SetHPetBattle(BarSave["HPetBattle"]);
self:SetVD(BarSave["VDriver"]);
self:SetGridAlwaysOn(BarSave["GridAlwaysOn"]);
self:SetButtonsLocked(BarSave["ButtonsLocked"]);
@ -1547,23 +1546,6 @@ function Bar:GetHBonusBar()
end
end
function Bar:SetHPetBattle(Value)
if (not InCombatLockdown()) then
if (Value == "toggle") then
Value = not self.BarSave["HPetBattle"];
end
self.BarSave["HPetBattle"] = Value;
self:SetVD(self.BarSave["VDriver"]);
end
end
function Bar:GetHPetBattle()
if (self.BarSave["HPetBattle"]) then
return self.BarSave["HPetBattle"], Util.GetLocaleString("Hidden");
else
return self.BarSave["HPetBattle"], Util.GetLocaleString("Shown");
end
end
--[[
Handle updating the Visibility State Driver
--]]
@ -1585,9 +1567,6 @@ function Bar:SetVD(VDText)
if (not self.BarSave["Enabled"]) then
Text = Text.."hide; ";
end
if (self.BarSave["HPetBattle"]) then
Text = Text.."[petbattle] hide; ";
end
if (self.BarSave["HSpec1"]) then
Text = Text.."[spec:1] hide; ";
end

Voir le fichier

@ -195,9 +195,6 @@ function Button:Configure(Parent, ButtonSave, ButtonLocked, TooltipEnabled, Macr
elseif (Mode == "customaction") then
self:SetCommandExplicitCustomAction(ButtonSave["CustomActionName"]);
elseif (Mode == "battlepet") then
self:SetCommandExplicitBattlePet(ButtonSave["BattlePetId"]);
else
self:ClearCommand();
@ -556,8 +553,6 @@ function Button:SetCommandFromTriplet(Command, Data, Subvalue, Subsubvalue)
self:SetCommandFlyout(Data); --Data = Id
elseif (Command == "customaction") then
self:SetCommandCustomAction(Data); --Data = Action
elseif (Command == "battlepet") then
self:SetCommandBattlePet(Data);
elseif (Command == nil or Command == "") then
self:ClearCommand();
else
@ -614,9 +609,6 @@ end
function Button:SetCommandCustomAction(Name)
self:SetCommandExplicitCustomAction(Name);
end
function Button:SetCommandBattlePet(Id)
self:SetCommandExplicitBattlePet(Id);
end
--[[ Set the individual types of actions (all data needed is supplied to the functions as args) --]]
function Button:SetCommandExplicitSpell(Id, NameRank, Name, Book)
@ -668,11 +660,6 @@ function Button:SetCommandExplicitCustomAction(Name)
self:SetAttributes("customaction", Name);
self:SaveCustomAction(Name);
end
function Button:SetCommandExplicitBattlePet(Id)
self:SetEnvBattlePet(Id);
self:SetAttributes("battlepet", Id);
self:SaveBattlePet(Id);
end
--[[ The following functions will configure the button to operate correctly for the specific type of action (these functions must be able to handle the player not knowing spells/macros etc) --]]
function Button:SetEnvSpell(Id, NameRank, Name, Book, IsTalent)
@ -995,35 +982,6 @@ function Button:SetEnvCustomAction(Name)
self:DisplayActive(TexCoords);
Util.AddBonusAction(self);
end
function Button:SetEnvBattlePet(Id)
self.UpdateTexture = Button.Empty;
self.UpdateChecked = Button.UpdateCheckedBattlePet;
self.UpdateEquipped = Button.Empty;
self.UpdateCooldown = Button.UpdateCooldownBattlePet;
self.UpdateUsable = Button.UpdateUsableBattlePet;
self.UpdateTextCount = Button.Empty;
self.UpdateTooltipFunc = Button.UpdateTooltipBattlePet;
self.UpdateRangeTimer = Button.Empty;
self.CheckRangeTimer = Button.Empty;
self.UpdateFlash = Button.Empty;
self.UpdateFlyout = Button.Empty;
self.GetCursor = Button.GetCursorBattlePet;
self.FullRefresh = Button.FullRefresh;
self.Mode = "battlepet";
self.BattlePetId = Id;
if (Id == Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_ID) then
self.Texture = Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_TEXTURE;
else
self.Texture = select(9, C_PetJournal.GetPetInfoByPetID(Id));
end
self.Target = "target";
self:ResetAppearance();
self:DisplayActive();
end
function Button:SetEnvClear()
self.UpdateTexture = Button.Empty;
self.UpdateChecked = Button.UpdateChecked;
@ -1098,11 +1056,6 @@ function Button:SaveCustomAction(Name)
self.ButtonSave["Mode"] = "customaction";
self.ButtonSave["CustomActionName"] = Name;
end
function Button:SaveBattlePet(Id)
self:SaveClear();
self.ButtonSave["Mode"] = "battlepet";
self.ButtonSave["BattlePetId"] = Id;
end
function Button:SaveClear()
self.ButtonSave["SpellId"] = nil;
self.ButtonSave["SpellNameRank"] = nil;
@ -1131,7 +1084,6 @@ function Button:SaveClear()
self.ButtonSave["BonusActionId"] = nil;
self.ButtonSave["FlyoutId"] = nil;
self.ButtonSave["CustomActionName"] = nil;
self.ButtonSave["BattlePetId"] = nil;
self.ButtonSave["Mode"] = nil;
end
@ -1184,9 +1136,6 @@ function Button:SetAttributes(Type, Value)
self.Widget:SetAttribute("spell", Value);
elseif (Type == "customaction") then
CustomAction.SetAttributes(Value, self.Widget);
elseif (Type == "battlepet") then
self.Widget:SetAttribute("type", "macro");
self.Widget:SetAttribute("macrotext", "/summonpet "..Value);
end
end
@ -1446,12 +1395,6 @@ end
function Button:UpdateCheckedCustomAction()
self.Widget:SetChecked(CustomAction.GetChecked(self.CustomActionName));
end
function Button:UpdateCheckedBattlePet()
local Active = self.BattlePetId == C_PetJournal.GetSummonedPetGUID();
self.Widget:SetChecked(Active);
end
--[[---------------------------------------------------------------------------------------
@ -1533,11 +1476,6 @@ function Button:UpdateCooldownBonusAction()
self.WCooldown:Hide();
end
end
function Button:UpdateCooldownBattlePet()
--CooldownFrame_SetTimer(self.WCooldown, GetCompanionCooldown(self.CompanionType, self.CompanionIndex));
--as of 5.0.4 doesn't appear to exist anymore?!
end
--[[-------------------------------------------------------------------------------------
@ -1623,16 +1561,6 @@ function Button:UpdateUsableCustomAction()
self.WNormalTexture:SetVertexColor(1.0, 1.0, 1.0);
end
end
function Button:UpdateUsableBattlePet()
--local IsUsable, NotEnoughMana = IsUsableItem(self.ItemName);
--if (self.CompanionType == "MOUNT" and IsIndoors()) then
-- self.WIcon:SetVertexColor(0.4, 0.4, 0.4);
-- self.WNormalTexture:SetVertexColor(1.0, 1.0, 1.0);
--else
self.WIcon:SetVertexColor(1.0, 1.0, 1.0);
self.WNormalTexture:SetVertexColor(1.0, 1.0, 1.0);
--end
end
--[[----------------------------------------------------------------------------
@ -1788,23 +1716,6 @@ function Button:UpdateTooltipCustomAction()
CustomAction.UpdateTooltip(self.CustomActionName);
end
function Button:UpdateTooltipBattlePet()
self = self.ParentButton or self; --This is a sneaky cheat incase the widget was used to get here...
local speciesID, customName, level, xp, maxXp, displayID, isFavorite
, name = C_PetJournal.GetPetInfoByPetID(self.BattlePetId);
if ( customName or name ) then
GameTooltip:SetText(customName or name, 1, 1, 1);
GameTooltip:AddLine(SPELL_CAST_TIME_INSTANT, 1, 1, 1, true);
GameTooltip:AddLine(string.format(BATTLE_PET_TOOLTIP_SUMMON, name), nil, nil, nil, true);
GameTooltip:Show();
elseif (self.BattlePetId == Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_ID) then
GameTooltip:SetText(PET_JOURNAL_SUMMON_RANDOM_FAVORITE_PET, 1, 1, 1);
GameTooltip:AddLine(SPELL_CAST_TIME_INSTANT, 1, 1, 1, true);
GameTooltip:Show();
end
end
--[[---------------------------------------------------------------------
@ -1837,11 +1748,6 @@ end
function Button:GetCursorCustomAction()
return self.Mode, self.CustomActionName, nil;
end
function Button:GetCursorBattlePet()
return self.Mode, self.BattlePetId, nil;
end
--[[------------------------------------------------------------------------
@ -2121,18 +2027,6 @@ function Button:RefreshSpell()
end
end
function Button:RefreshBattlePet()
if (self.Mode == "battlepet") then
if (self.BattlePetId == Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_ID) then
self.Texture = Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_TEXTURE;
else
self.Texture = select(9, C_PetJournal.GetPetInfoByPetID(self.BattlePetId));
end
self.Texture = self.Texture or "Interface/Icons/INV_Misc_QuestionMark";
self:DisplayActive();
end
end
function Button:RefreshCompanion()
if (InCombatLockdown()) then
return;

Voir le fichier

@ -9,8 +9,6 @@
local Const = BFConst;
Const.SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544;
Const.SUMMON_RANDOM_FAVORITE_MOUNT_ID = 268435455;
Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_ID = "BattlePet-0-FFFFFFFFFFFFFF";
Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_TEXTURE = "Interface/Icons/INV_Pet_Achievement_CaptureAPetFromEachFamily_Battle";
Const.Version = 0.9;
Const.VersionMinor = 50;
Const.MAX_ACCOUNT_MACROS = 120;
@ -112,7 +110,6 @@ Const.SlashCommands["-hidespec3"] = {params = "bool", group = "bar"};
Const.SlashCommands["-hidespec4"] = {params = "bool", group = "bar"};
Const.SlashCommands["-hidevehicle"] = {params = "bool", group = "bar"};
Const.SlashCommands["-hideoverridebar"] = {params = "bool", group = "bar"};
Const.SlashCommands["-hidepetbattle"] = {params = "bool", group = "bar"};
Const.SlashCommands["-vismacro"] = {params = "^%s*(.-)%s*$", group = "bar"}; -- I'm tempted to make this one require a bar, but to some degree it is player beware until/if I implement an undo stack
Const.SlashCommands["-gui"] = {params = "bool", group = "bar"};
Const.SlashCommands["-alpha"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar", validate = function (p) return tonumber(p) <= 1; end};

Voir le fichier

@ -36,7 +36,6 @@ local CompatibleActions = {
, ["flyout"] = true
, ["petaction"] = true
, ["companion"] = true
, ["battlepet"] = true
, ["equipmentset"] = true};
function CursorUtil.CursorHasAction()
return CompatibleActions[GetCursorInfo()] or CustomCommand ~= nil;

Voir le fichier

@ -78,7 +78,6 @@ end
Misc Resync type events
--------------------------------------------------------------------------]]
Misc:RegisterEvent("COMPANION_LEARNED"); --resync companions
Misc:RegisterEvent("PET_JOURNAL_LIST_UPDATE"); --textures etc should now be available
Misc:RegisterEvent("LEARNED_SPELL_IN_TAB"); --refresh/promote spells
Misc:RegisterEvent("SPELLS_CHANGED"); --refresh spells depending on play style this could trigger often, we will instead rely on other events to keep spells synched
Misc:RegisterEvent("CHARACTER_POINTS_CHANGED"); --refresh spells
@ -107,7 +106,6 @@ Checked:RegisterEvent("TRADE_SKILL_CLOSE");
Checked:RegisterEvent("ARCHAEOLOGY_TOGGLE");
Checked:RegisterEvent("ARCHAEOLOGY_CLOSED");
Checked:RegisterEvent("COMPANION_UPDATE");
Checked:RegisterEvent("PET_BATTLE_PET_CHANGED");
Checked:RegisterEvent("CURRENT_SPELL_CAST_CHANGED");
Checked:RegisterEvent("ACTIONBAR_UPDATE_STATE"); --I am not certain how excessive this event is yet, it may not be needed and is a canidate to remove
Checked:RegisterEvent("PLAYER_ENTER_COMBAT");
@ -446,9 +444,6 @@ function Misc:OnEvent(Event, ...)
elseif (Event == "UNIT_INVENTORY_CHANGED") then
Util.CacheInvItems();
elseif (Event == "PET_JOURNAL_LIST_UPDATE") then
Util.RefreshBattlePets();
elseif (Event == "SPELL_FLYOUT_UPDATE") then
Full.RefreshButtons = true;
Full.RefFlyouts = true;