release 1.0.2

Cette révision appartient à :
Albirew 2020-12-15 05:05:07 +01:00
Parent 58a8ef7de9
révision fabebbfe11
8 fichiers modifiés avec 69 ajouts et 9 suppressions

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@ -534,8 +534,7 @@ function Bar:Configure(BarSave)
self:SetAlpha(BarSave["Alpha"]);
self:SetGUI(BarSave["GUI"]);
-- Uncomment this once Clamp insets are working again
--self.ControlFrame:SetClampedToScreen(true);
self.ControlFrame:SetClampedToScreen(true);
end
--[[

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@ -1,7 +1,7 @@
## Interface: 90002
## Title: Button Forge
## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
## Version: 1.0.1
## Version: 1.0.2
## Author: Massiner of Nathrezim
## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup
## SavedVariablesPerCharacter: ButtonForgeSave, BFSave

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@ -12,7 +12,7 @@ Const.SUMMON_RANDOM_FAVORITE_MOUNT_ID = 268435455;
Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_ID = "BattlePet-0-FFFFFFFFFFFFFF";
Const.SUMMON_RANDOM_FAVORITE_BATTLE_PET_TEXTURE = "Interface/Icons/INV_Pet_Achievement_CaptureAPetFromEachFamily_Battle";
Const.Version = 1.0;
Const.VersionMinor = 0.1;
Const.VersionMinor = 0.2;
Const.MAX_ACCOUNT_MACROS = 120;
Const.ButtonNaming = "ButtonForge"
Const.ButtonSeq = 1; --This value will increment (so not technically a const...)
@ -92,6 +92,7 @@ Const.DarkOrange = "ffEE5500";
Const.SlashCommands = {};
Const.SlashCommands["-bar"] = {params = "^%s*(..-)%s*$", group = "bar"};
Const.SlashCommands["-list"] = {params = "^()$", incompat = {"ALL"}};
Const.SlashCommands["-macrotext"] = {params = "bool", group = "bar"};
Const.SlashCommands["-keybindtext"] = {params = "bool", group = "bar"};
Const.SlashCommands["-tooltips"] = {params = "bool", group = "bar"};

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@ -96,6 +96,9 @@ Misc:RegisterEvent("SPELL_FLYOUT_UPDATE"); --Refresh the spell_flyouts (mainly
Misc:RegisterEvent("UI_SCALE_CHANGED");
Misc:RegisterEvent("MODIFIER_STATE_CHANGED");
Misc:RegisterEvent("ZONE_CHANGED");
Misc:RegisterEvent("ZONE_CHANGED_INDOORS");
Misc:RegisterEvent("ZONE_CHANGED_NEW_AREA");
@ -488,6 +491,10 @@ function Misc:OnEvent(Event, ...)
elseif (Event == "EDITBOX_MESSAGE") then
self.EditBoxMessage, self.EditBox = ...;
self:SetScript("OnUpdate", self.OnUpdate);
elseif (Event == "ZONE_CHANGED" or Event == "ZONE_CHANGED_INDOORS" or Event == "ZONE_CHANGED_NEW_AREA") then
Util.RefreshZoneAbility();
end
end
function Misc:OnUpdate(Elapsed)

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@ -36,6 +36,9 @@
BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELDOWN");
end
</OnMouseWheel>
<OnGamePadButtonDown>
BFKeyBinder.OnInputBindingOverlay(button);
</OnGamePadButtonDown>
</Scripts>
</Frame>

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@ -88,6 +88,7 @@ Locale["SlashHelpFormatted"] =
"Valid slash commands: |c"..Const.LightBlue.."/buttonforge|r, |c"..Const.LightBlue.."/bufo|r\n"..
"Valid switches:\n"..
"|c"..Const.LightBlue.."-bar <bar name>|r (the bar to apply changes to, or if not set then all bars)\n"..
"|c"..Const.LightBlue.."-list|r\n"..
"|c"..Const.LightBlue.."-rename <new name>|r\n"..
"|c"..Const.LightBlue.."-rows <number>|r\n"..
"|c"..Const.LightBlue.."-cols <number>|r\n"..
@ -135,6 +136,8 @@ Locale["SlashHelpFormatted"] =
Locale["SlashCommandRequired"] = "<COMMANDA> requires <COMMANDB> to also be specified";
Locale["SlashCommandIncompatible"] = "<COMMANDA> is incompatible with <COMMANDB>";
Locale["SlashCommandAlone"] = "<COMMANDA> cannot be used with other commands";
Locale["SlashListBarWithLabel"] = "- <LABEL> |c"..Const.LightBlue.." Examples: /bufo -bar <LABEL> -info";
Locale["SlashListBarWithIndex"] = "- <LABEL> (No label set, use Index) |c"..Const.LightBlue.." Examples: /bufo -bar <LABEL> -info";
Locale["SlashBarNameRequired"] =
[[ButtonForge slash command failed:

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@ -5,7 +5,7 @@ Author: Massiner of Nathrezim
Contributor: xfsbill
Past Contributors: DT85, DandierSphinx
Version: 1.0.1
Version: 1.0.2
Description: Graphically create as many Action Bars and Buttons in the game as you choose
@ -23,6 +23,11 @@ Restrictions:
History:
25-Nov-2020 v1.0.2 - Removed Zone Ability frame when placed into a bar
- Added slash commands to list bars and allow to interact with bars without a label
- Reintroduced clamping bars to the screen (a feature that was disabled all the way back in 2015)
- Added keybind support for gamepads
23-Nov-2020 v1.0.1 - Fixed an issue opening/closing some tradeskills window
19-Nov-2020 v1 - Updated for Wow v9.0 - This update is provided by xfsbill , jee_dae (possibly others ?) - thanks for keeping a version of the addon working all this time!

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@ -448,8 +448,6 @@ function Util.Load()
Util.StartMacroCheckDelay();
Util.RefreshOnUpdateFunction();
SLASH_BUTTONFORGE1 = Util.GetLocaleString("SlashButtonForge1"); -- = "/buttonforge"; --these two identifiers probably shouldn't change, but if need be they can be?!
SLASH_BUTTONFORGE2 = Util.GetLocaleString("SlashButtonForge2"); -- = "/bufo";
collectgarbage("collect");
Util.CallbackEvent("INITIALISED");
end
@ -1207,7 +1205,9 @@ function Util.SlashShowMessageByLine(Message)
end
end
function SlashCmdList.BUTTONFORGE(msg, editbox)
SLASH_BUTTONFORGE1 = Util.GetLocaleString("SlashButtonForge1"); -- = "/buttonforge"; --these two identifiers probably shouldn't change, but if need be they can be?!
SLASH_BUTTONFORGE2 = Util.GetLocaleString("SlashButtonForge2"); -- = "/bufo";
SlashCmdList["BUTTONFORGE"] = function(msg, editbox)
local FirstCommand;
local PreparedCommands = {};
local Command, Params;
@ -1316,10 +1316,21 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
BarName = Commands["-bar"][1];
elseif (Commands["-destroybar"]) then
BarName = Commands["-destroybar"][1];
end
end
local barFound = false;
for i = 1, #Bars do
if ((not BarName) or strlower(BarName) == strlower(Bars[i].BarSave["Label"])) then
Util.ApplySlashCommands(Commands, Bars[i]);
barFound = true;
end
end
-- bar name not found, check with Index
if ( barFound == false ) then
for i = 1, #Bars do
if ( tonumber(BarName) == i ) then
Util.ApplySlashCommands(Commands, Bars[i]);
barFound = true;
end
end
end
end
@ -1343,6 +1354,17 @@ function Util.ApplySlashCommands(Commands, Bar)
end
Commands["-rename"] = Commands["-createbar"]; --this could arguably work by having an empty param to createbar but I think it will feel more natural to require a name with this command
end
if (Commands["-list"]) then
local Bars = Util.ActiveBars;
for i = 1, #Bars do
local label = string.gsub(Util.GetLocaleString("SlashListBarWithLabel"), "<LABEL>", Bars[i].BarSave["Label"]);
if (Bars[i].BarSave["Label"] == "") then
label = string.gsub(Util.GetLocaleString("SlashListBarWithIndex"), "<LABEL>", i);
end
DEFAULT_CHAT_FRAME:AddMessage(label, .5, 1, 0, 1);
end
end
if (Commands["-destroybar"]) then
Util.DeallocateBar(Bar);
@ -1857,9 +1879,28 @@ function Util.RefreshBattlePets()
end
end
function Util.RefreshZoneAbility()
local zoneAbilities = C_ZoneAbility.GetActiveAbilities();
local found = 0;
for i, zoneAbility in ipairs(zoneAbilities) do
for j, spell in ipairs(Util.ActiveSpells) do
if ( zoneAbility.spellID == spell.SpellId ) then
found = found + 1;
break;
end
end
end
if (found == table.getn(zoneAbilities)) then
ZoneAbilityFrame:SetShown(false);
else
ZoneAbilityFrame:SetShown(true);
end
end
function Util.AddSpell(Value)
if (not Util.FindInTable(Util.ActiveSpells, Value)) then
table.insert(Util.ActiveSpells, Value);
Util.RefreshZoneAbility();
end
end
@ -1867,6 +1908,7 @@ function Util.RemoveSpell(Value)
local Index = Util.FindInTable(Util.ActiveSpells, Value);
if (Index) then
table.remove(Util.ActiveSpells, Index);
Util.RefreshZoneAbility();
end
end