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ButtonForge-classic/UILibToolbar.xml
Albirew 74105a9d11 removed classic from name and ToC bump
fork got it's place in addon team
2020-11-26 03:13:24 +01:00

317 lignes
9,6 Kio
XML

<Ui xmlns="http://www.blizzard.com/wow/ui" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!--Autogenerated by wowuides, Version=1.0.300.0, Culture=neutral, PublicKeyToken=null-->
<Script file="UILibToolbar.lua"/>
<Frame name="BFToolbar" parent="BFConfigureLayer" enablemouse="true" movable="true">
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
<Scripts>
<OnMouseDown>
self:StartMoving();
</OnMouseDown>
<OnMouseUp>
self:StopMovingOrSizing();
</OnMouseUp>
</Scripts>
<Size>
<AbsDimension x="216" y="88" />
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<Texture name="$parentTitleBorder" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="160" y="32" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.2" right="0.8" top="0" bottom="0.6" />
</Texture>
<Texture name="$parentToggleBorder" file="Interface\AddOns\ButtonForge\Images\ToggleBorder.tga">
<Size>
<AbsDimension x="26" y="26" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8125" top="0" bottom="0.8125" />
</Texture>
<FontString name="$parentTitleString" font="Fonts\FRIZQT__.TTF" text="Button Forge">
<Size>
<AbsDimension x="140" y="0" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-4" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- Create Bar, This button toggles create bar mode -->
<CheckButton name="$parentCreateBar" inherits="ActionButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-32" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."CreateBar.tga");
self:RegisterForDrag("LeftButton", "RightButton");
self.Tooltip = BFUtil.GetLocaleString("CreateBarTooltip");
</OnLoad>
<OnClick>
-- Toggle CreateBar Mode
BFUILib.ToggleCreateBarMode();
</OnClick>
<OnDragStart>
BFCustomAction.SetCursor("createbarmode");
</OnDragStart>
<OnEnter>
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPLEFT");
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip_Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Create Bonus Bar, This button toggles create bonus bar mode -->
<CheckButton name="$parentCreateBonusBar" inherits="ActionButtonTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-74" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."CreateBonusBar.tga");
self:RegisterForDrag("LeftButton", "RightButton");
self.Tooltip = BFUtil.GetLocaleString("CreateBonusBarTooltip");
self:SetScale(0.66);
self:ClearAllPoints();
self:SetPoint("TOPLEFT", self:GetParent(), "TOPLEFT", 20 / 0.66, -74 / 0.66);
</OnLoad>
<OnClick>
-- Toggle CreateBar Mode
BFUILib.ToggleCreateBonusBarMode();
</OnClick>
<OnDragStart>
BFCustomAction.SetCursor("createbonusbarmode");
</OnDragStart>
<OnEnter>
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPLEFT");
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip_Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Destroy Bar, this button toggles destroy bar mode -->
<CheckButton name="$parentDestroyBar" inherits="ActionButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-32" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."DestroyBar.tga");
self:RegisterForDrag("LeftButton", "RightButton");
self.Tooltip = BFUtil.GetLocaleString("DestroyBarTooltip");
</OnLoad>
<OnClick>
-- Toggle DestroyBar Mode
BFUILib.ToggleDestroyBarMode();
</OnClick>
<OnDragStart>
BFCustomAction.SetCursor("destroybarmode");
</OnDragStart>
<OnEnter>
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPLEFT");
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip_Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Advanced, this button controls display of the advanced configure UI -->
<CheckButton name="$parentAdvanced" inherits="ActionButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="120" y="-32" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."AdvancedTools.tga");
self:RegisterForDrag("LeftButton", "RightButton");
self.Tooltip = BFUtil.GetLocaleString("AdvancedToolsTooltip");
</OnLoad>
<OnClick>
-- Toggle Advanced Tools Mode
BFUILib.ToggleAdvancedTools();
</OnClick>
<OnDragStart>
BFCustomAction.SetCursor("advancedtoolsmode");
</OnDragStart>
<OnEnter>
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPRIGHT");
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip_Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Toggle Macro, this is a draggable button -->
<CheckButton name="$parentConfigureAction" inherits="ActionButtonTemplate, SecureActionButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="160" y="-32" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."Configure.tga");
self.Tooltip = BFUtil.GetLocaleString("ConfigureModePrimaryTooltip");
self:RegisterForDrag("LeftButton", "RightButton");
self:SetChecked(true);
self:SetAttribute("type", "macro");
self:SetAttribute("macrotext", "/click BFToolbarToggle");
</OnLoad>
<PostClick>
self:SetChecked(true);
</PostClick>
<OnDragStart>
BFCustomAction.SetCursor("configuremode");
</OnDragStart>
<OnEnter>
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPRIGHT");
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip_Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Toggle Right Click Self Cast -->
<CheckButton name="$parentRightClickSelfCast" inherits="ActionButtonTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-74" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."RightClickSelfCast.tga");
self:RegisterForDrag("LeftButton", "RightButton");
self.Tooltip = BFUtil.GetLocaleString("RightClickSelfCastTooltip");
self:SetScale(0.66);
self:ClearAllPoints();
self:SetPoint("TOPLEFT", self:GetParent(), "TOPLEFT", 20 / 0.66 + 40, -74 / 0.66);
</OnLoad>
<OnClick>
-- Toggle Right Click Self Cast Mode
BFUILib.ToggleRightClickSelfCast();
</OnClick>
<OnDragStart>
BFCustomAction.SetCursor("rightclickselfcast");
</OnDragStart>
<OnEnter>
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPLEFT");
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip_Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Toggle - AKA Red X, this button gets set up to include secure snippets to handle both entering and exiting Button Forge Configure Mode -->
<Button name="$parentToggle" inherits="SecureHandlerBaseTemplate, SecureHandlerClickTemplate">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="5"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
<Scripts>
<OnLoad>
self:SetAttribute("_onclick", [[if (owner:GetParent():GetParent():IsShown()) then
owner:GetParent():GetParent():Hide();
else
owner:GetParent():GetParent():Show();
end]]);
</OnLoad>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>