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ButtonForge-classic/ButtonForge/KeyBinder.xml
2018-05-12 10:23:16 +10:00

235 lignes
6,5 Kio
XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<!--Autogenerated by wowuides, Version=1.0.300.0, Culture=neutral, PublicKeyToken=null-->
<Script file="KeyBinder.lua"/>
<Frame name="BFBindingMode">
<Scripts>
<OnLoad>
tinsert(UISpecialFrames, self:GetName());
</OnLoad>
<OnHide>
BFKeyBinder.OnHideBindingMode();
</OnHide>
</Scripts>
</Frame>
<!-- Overlay to capture mouse and keyboard commands when setting a key binding -->
<Frame name="BFBindingOverlay" parent="BFConfigureLayer" inherits="BFOverlay" enablekeyboard="true">
<Scripts>
<OnLoad>
self:SetBackdropColor(unpack(BFConst.KeyBindOverlayColor));
tinsert(UISpecialFrames, self:GetName());
</OnLoad>
<OnHide>
BFKeyBinder.OnHideBindingOverlay();
</OnHide>
<OnKeyDown>
BFKeyBinder.OnInputBindingOverlay(key);
</OnKeyDown>
<OnMouseUp>
BFKeyBinder.OnInputBindingOverlay(button);
</OnMouseUp>
<OnMouseWheel>
if (delta > 0) then
BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELUP");
else
BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELDOWN");
end
</OnMouseWheel>
</Scripts>
</Frame>
<Frame name="BFBindingDialog" parent="UIParent" hidden="true" clampedtoscreen="true" enablemouse="true" movable="true" frameStrata="FULLSCREEN_DIALOG">
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
<Size>
<AbsDimension x="341" y="137" />
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<Texture parentKey="TitleBorder" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="160" y="32" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.2" right="0.8" top="0" bottom="0.6" />
</Texture>
<FontString parentKey="TitleString" font="Fonts\FRIZQT__.TTF" text="Current Binding">
<Size>
<AbsDimension x="140" y="0" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-4" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<Texture parentKey="ToggleBorder" file="Interface\AddOns\ButtonForge\Images\ToggleBorder.tga">
<Size>
<AbsDimension x="26" y="26" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8125" top="0" bottom="0.8125" />
</Texture>
</Layer>
</Layers>
<Frames>
<Frame parentKey="Message">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4978-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="297" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="22" y="-63" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString parentKey="Text" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentBinding" inherits="UIPanelButtonTemplate">
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508884-59c2-4f83-ae10-27aaad48391b" />-->
<Size>
<AbsDimension x="180" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="81" y="-35" />
</Offset>
</Anchor>
</Anchors>
<NormalFont style="GameFontHighlightSmall"/>
<DisabledFont style="GameFontDisable"/>
<HighlightFont style="GameFontHighlightSmall"/>
<Scripts>
<OnClick>
BFKeyBinder.InputBindingMode();
</OnClick>
</Scripts>
</Button>
<Button name="$parentUnbind" text="Unbind Key" inherits="UIPanelButtonTemplate">
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508884-59c2-4f83-ae10-27aaad48391b" />-->
<Size>
<AbsDimension x="110" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="118" y="-86" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if (InCombatLockdown()) then
BFBindingDialog.Message.Text:SetText("You Cannot Update Bindings While in Combat");
return;
end
BFKeyBinder.UpdateBinding(nil);
</OnClick>
</Scripts>
</Button>
<Button parentKey="Toggle">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="5"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
<Scripts>
<OnClick>
BFKeyBinder.HideBindingDialog();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
tinsert(UISpecialFrames, self:GetName());
</OnLoad>
<OnHide>
BFKeyBinder.OnHideBindingDialog();
</OnHide>
<OnMouseDown>
self:StartMoving();
</OnMouseDown>
<OnMouseUp>
self:StopMovingOrSizing();
BFKeyBinder.OnInputBindingOverlay(button);
</OnMouseUp>
<OnMouseWheel>
if (delta > 0) then
BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELUP");
else
BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELDOWN");
end
</OnMouseWheel>
</Scripts>
</Frame>
</Ui>