Started "flattening" the collection, which will ultimately make it easier to import into a database. WOOHOO!
Basically, all lua tables will have keys that are equal to their DB table names and their data will have a key that contains the row data in a tab delimited format. Note: This is still a work in progress and some things need to be revisited... i.e. collect_merchant.lua, since we want to extract the currency id from the currency link... no documentation is thus far found for what the type part of a currency link is, so we're going to collect a little data and see.
Cette révision appartient à :
Parent
d3e9acc290
révision
b50a530943
3 fichiers modifiés avec 69 ajouts et 42 suppressions
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@ -99,11 +99,13 @@ function QH_Collector_SetupData()
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end
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local realm = GetRealmName()
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local sessiontime = time()
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if not QuestHelper_Collector.created then
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QuestHelper_Collector.created = time();
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QuestHelper_Collector.created = sessiontime;
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end
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local session = string.format("%q\t%q\t%q\t%q\t%q", svnversion, realm, buildInfo, locale, altfaction)
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local session = string.format("%s\t%s\t%s\t%s\t%s", svnversion, realm, buildInfo, locale, altfaction)
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if not QuestHelper_Collector.sessions then QuestHelper_Collector.sessions = {} end
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@ -18,42 +18,53 @@ local GetItemType
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local function AddChatType(typ)
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local target = UnitGUID("target")
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if not target then return end
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if not IsMonsterGUID(target) then return end
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target = GetMonsterType(target)
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if not QHCM[target] then QHCM[target] = {} end
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QHCM[target]["chat_" .. typ] = (QHCM[target]["chat_" .. typ] or 0) + 1
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return QHCM[target]
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local ret = {}
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ret.base_info = string.format("%d\t%s", target, typ)
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table.insert(QHCM, ret)
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return ret
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end
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local function MerchantShow()
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local ct = GetMerchantNumItems()
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for i = 1, ct do if not GetMerchantItemLink(i) then return end end -- We want to make sure it's cached, otherwise we'll return wonky data. Technically this biases things away from "yes he's a shopkeeper", but honestly, it doesn't matter that much.
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targ = AddChatType("shop")
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if not targ then return end -- welllllp
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local ct = GetMerchantNumItems()
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--QuestHelper:TextOut(string.format("nitems %d", ct))
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for i = 1, ct do
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local itemid = GetMerchantItemLink(i)
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QuestHelper: Assert(itemid)
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itemid = GetItemType(itemid)
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local _, _, price, quant, avail, _, _ = GetMerchantItemInfo(i)
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local dstr = {}
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dstr.quant = quant
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dstr.avail = avail
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dstr.price = price
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local _, _, price, quant, avail, _, ext_cost = GetMerchantItemInfo(i)
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local shop_item = {}
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shop_item.base_info = string.format("%d\t%d\t%d\t%d", itemid, quant, avail, price)
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if ext_cost then
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ext_costs = {}
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for curr = 1, GetMerchantItemCostInfo(i) do
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local tex, val, link, name = GetMerchantItemCostItem(i, curr)
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local ext_cost_detail = {}
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ext_cost_detail.base_info = string.format("%s\t%d", name, val)
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ext_cost_detail.link = link
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ext_cost_detail.texture = tex
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table.insert(ext_costs, ext_cost_detail)
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end
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shop_item.ext_costs = ext_costs
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end
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--if debug_output then QuestHelper:TextOut(dstr) end
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if not targ.shop then targ.shop = {} end
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if not targ.shop[itemid] then
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targ.shop[itemid] = dstr
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end
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targ.shop[itemid].count = (targ.shop[itemid].count or 0) + 1
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table.insert(targ.shop, shop_item)
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end
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end
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@ -67,13 +78,13 @@ end
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function QH_Collect_Merchant_Init(QHCData, API)
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if not QHCData.monster then QHCData.monster = {} end
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QHCM = QHCData.monster
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if not QHCData.merchant then QHCData.merchant = {} end
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QHCM = QHCData.merchant
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QH_Event("MERCHANT_SHOW", MerchantShow)
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QH_Event("GOSSIP_SHOW", GossipShow)
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QH_Event("QUEST_GREETING", QuestGreeting)
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IsMonsterGUID = API.Utility_IsMonsterGUID
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GetMonsterType = API.Utility_GetMonsterType
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GetItemType = API.Utility_GetItemType
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@ -49,31 +49,39 @@ local function MouseoverUnit()
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logon = nil
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drunk_logon = false
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end
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-- First off, we see if it's "interesting".
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-- The original code for this filtered out critters. I don't, because critters are cute, and rare.
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if UnitExists("mouseover") and UnitIsVisible("mouseover") and not UnitIsPlayer("mouseover") and not UnitPlayerControlled("mouseover") then
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local guid = UnitGUID("mouseover")
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if not IsMonsterGUID(guid) then return end -- pet that isn't controlled by a player? NPC pet? It's kind of unclear, but I'm getting some, so, FIXED
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local creatureid = GetMonsterUID(guid)
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if not recentlySeenCritters[creatureid] then
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recentlySeenCritters_Recent[creatureid] = true
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recentlySeenCritters[creatureid] = true
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-- register the critter here
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local cid = GetMonsterType(guid)
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if not QHCM[cid] then QHCM[cid] = {} end
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local critter = QHCM[cid]
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if cid < 30621 or cid > 30625 then AccumulateFrequency(critter, "name", UnitName("mouseover")) end -- The exceptions are for Herald Volasj's minions, which are named after your partymembers.
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AccumulateFrequency(critter, "reaction", UnitReaction("mouseover", "player"))
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--if not QHCM[cid] then QHCM[cid] = {} end
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--local critter = QHCM[cid]
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local critter = {}
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critter.id = cid
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if cid < 30621 or cid > 30625 then
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--AccumulateFrequency(critter, "name", UnitName("mouseover")) -- The exceptions are for Herald Volasj's minions, which are named after your partymembers.
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critter.name = UnitName("mouseover")
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end
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--AccumulateFrequency(critter, "reaction", UnitReaction("mouseover", "player"))
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critter.reaction = UnitReaction("mouseover", "player")
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if not drunk_logon and not drunk_message then
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AccumulateFrequency(critter, "level", UnitLevel("mouseover"))
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--AccumulateFrequency(critter, "level", UnitLevel("mouseover"))
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critter.level = UnitLevel("mouseover")
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end
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local minrange = InteractDistances[1]
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local maxrange = 255
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-- Now we try to derive a bound for how far away it is
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@ -85,19 +93,25 @@ local function MouseoverUnit()
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end
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end
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QuestHelper: Assert(minrange >= 0 and minrange < 256 and maxrange >= 0 and maxrange < 256)
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critter.loc = GetLoc()
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critter.minrange = minrange
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critter.maxrange = maxrange
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table.insert(QHCM, critter)
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--[[
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local data = {}
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data.loc = GetLoc()
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data.minrange = minrange
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data.maxrange = maxrange
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if not critter.encounters then critter.encounters = {} end
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table.insert(critter.encounters, data)
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]]
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--Merger.Add(critter, string.format("(%s %s %s),", GetLoc(), tostring(minrange), tostring(maxrange))) --strchar(minrange, maxrange))
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if #recentlySeenCritters_Recent >= 100 then
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for k, v in recentlySeenCritters_NextTrash do
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recentlySeenCritters[v] = nil
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end
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recentlySeenCritters_NextTrash = recentlySeenCritters_Recent
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recentlySeenCritters_Recent = {} -- BAM, garbage collection!
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end
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@ -115,10 +129,10 @@ function QH_Collect_Monster_Init(QHCData, API)
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QH_Event("UPDATE_MOUSEOVER_UNIT", MouseoverUnit)
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QH_Event("CHAT_MSG_SYSTEM", SystemMessage)
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Patterns = API.Patterns
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QuestHelper: Assert(Patterns)
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API.Patterns_Register("DRUNK_MESSAGE_SELF1", "|c.*|r")
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API.Patterns_Register("DRUNK_MESSAGE_SELF2", "|c.*|r")
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API.Patterns_Register("DRUNK_MESSAGE_SELF3", "|c.*|r")
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@ -130,10 +144,10 @@ function QH_Collect_Monster_Init(QHCData, API)
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GetLoc = API.Callback_LocationBolusCurrent
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QuestHelper: Assert(GetLoc)
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Merger = API.Utility_Merger
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QuestHelper: Assert(Merger)
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IsMonsterGUID = API.Utility_IsMonsterGUID
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GetMonsterUID = API.Utility_GetMonsterUID
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GetMonsterType = API.Utility_GetMonsterType
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