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questhelperredux/QuestHelper/tracker.lua

827 lignes
25 KiB
Lua

local GetTime = QuestHelper_GetTime
QuestHelper_File["tracker.lua"] = "4.0.1.$svnversion$"
QuestHelper_Loadtime["tracker.lua"] = GetTime()
local debug_output = false
if QuestHelper_File["tracker.lua"] == "Development Version" then debug_output = true end
--[[ NOTES TO SELF
So here's what we want to do.
We want a "refresh notification" where we send it the current route.
If things aren't in the route, we don't care about them . . . unless they're pinned.
So we have "refresh notification" and "pin toggles". In both cases, the objective and only the objective is passed in. Right now there's no concept of priority within the pins.
We're also not bothering with the whole metaobjective tree, we're just going one step up.
So, our algorithm:
Note that "add" means "add iff it hasn't already been added."
Iff we haven't loaded yet, add a loaded message and a gap.
For each pinned objective, add the metaobjective and all objectives in its internal order. Iff we added things, add a gap.
For each route objective, add the metaobjective and all objectives in route order.
Later on we'll add an option for "splitting" metaobjectives, or possibly following the metaobjective tree all the way up.
So, "add" is complicated, due to the two requirements. We have to both add everything, and not add everything *yet*. I think the goal here is to make an Add function for adding a metaobjective that takes a list of objectives to be children, then doublecheck inside the function that we have all objectives.
We don't actually want "all objectives" long-term, note, we want only unfinished objectives. I sort of don't like the idea of keeping "finished objectives" around, however. Maybe we should only toss objectives in if they're in the routing system? Then how do I handle unknown objectives? (Simple - you pin them, and point out that we don't know how to do them.)
Also, to handle the "moving things around", we need to be a little clever. One line might be either a metaobjective or an objective, but in either case, we need a counter for which case it is. If everything shuffles, and we had two copies of metaobjective, MO1 moves to MO1 and MO2 moves to MO2. Easy.
]]
local tracker = CreateFrame("Frame", "QuestHelperQuestWatchFrame", UIParent)
local minbutton = CreateFrame("Button", "QuestHelperQuestWatchFrameMinimizeButton", UIParent)
QuestHelper.tracker = tracker
local resizing = false
tracker:SetWidth(200)
tracker:SetHeight(100)
tracker:SetFrameStrata("BACKGROUND")
tracker.dw, tracker.dh = 200, 100
local in_tracker = 0
minbutton:SetFrameStrata("LOW")
minbutton:Hide()
minbutton:SetPoint("TOPRIGHT", WatchFrame) -- We default to a different location to make it more likely to display the right item.
minbutton:SetMovable(true)
minbutton:SetUserPlaced(true)
minbutton:SetWidth(24 / 1.6)
minbutton:SetHeight(24)
minbutton:SetFrameLevel(3)
local minbutton_tex = minbutton:CreateTexture()
minbutton_tex:SetAllPoints()
minbutton_tex:SetTexture(.6, .6, .6)
minbutton_tex:SetParent(minbutton)
local sigargh = CreateFrame("Frame", minbutton)
sigargh:SetFrameStrata("LOW")
sigargh:SetFrameLevel(4)
local sigil = sigargh:CreateTexture("BACKGROUND")
sigil:SetHeight(24)
sigil:SetWidth(24)
--sigil:SetPoint("CENTER", 0, 0)
sigil:SetTexture("Interface\\AddOns\\QuestHelper\\sigil")
sigil:SetPoint("CENTER", minbutton_tex, "CENTER")
tracker:SetPoint("CENTER", minbutton)
function minbutton:moved()
local x, y = self:GetCenter()
local w, h = UIParent:GetWidth(), UIParent:GetHeight()
local anchor = (y < h*.45 and "BOTTOM" or y > h*.55 and "TOP" or "")..(x < w*.45 and "LEFT" or x > w*.55 and "RIGHT" or "")
tracker:ClearAllPoints()
tracker:SetPoint("CENTER", self)
if anchor ~= "" then
tracker:SetPoint(anchor, self)
end
end
function QuestHelper:ResetTrackerPosition(cmd)
minbutton:ClearAllPoints()
if cmd and string.find(cmd, "center") then
minbutton:SetPoint("CENTER", nil, "CENTER", 100, 100)
else
minbutton:SetPoint("RIGHT", nil, "RIGHT", -20, 230)
end
minbutton:moved()
QuestHelper_Pref.track_minimized = false
tracker:Show()
self:TextOut("Quest tracker postion reset.")
end
QH_Event({"DISPLAY_SIZE_CHANGED", "PLAYER_ENTERING_WORLD"}, function () minbutton:moved() end)
QH_Hook(minbutton, "OnClick", function ()
QuestHelper_Pref.track_minimized = not QuestHelper_Pref.track_minimized
if QuestHelper_Pref.track_minimized then
tracker:Hide()
else
tracker:Show()
end
end)
minbutton:RegisterForDrag("LeftButton")
QH_Hook(minbutton, "OnDragStart", function(self)
if self:IsVisible() then
self:StartMoving()
QH_Hook(self, "OnUpdate", self.moved)
end
end)
QH_Hook(minbutton, "OnDragStop", function(self)
QH_Hook(self, "OnUpdate", nil)
self:StopMovingOrSizing()
self:moved()
end)
local entered_main = false
local entered_tracker = false
local function RefreshColor()
if entered_main then
minbutton:SetAlpha(1)
sigargh:SetAlpha(1)
elseif entered_tracker then
minbutton:SetAlpha(.3)
sigargh:SetAlpha(.3)
elseif QuestHelper_Pref.track_minimized then
minbutton:SetAlpha(.3)
sigargh:SetAlpha(.3)
else
minbutton:SetAlpha(0)
sigargh:SetAlpha(0)
end
end
local function SetEnteredMain(x)
entered_main = x
RefreshColor()
end
local function SetEnteredTracker(x)
entered_tracker = x
RefreshColor()
end
QH_Hook(minbutton, "OnEnter", function (self)
SetEnteredMain(true)
end)
QH_Hook(minbutton, "OnLeave", function (self)
SetEnteredMain(false)
end)
-- used_items[objective][index]
-- used_count[objective] is incremented as the last valid index
-- so, therefore, used_items[objective][used_count[objective]] is not nil
local used_items = {}
local used_count = {}
-- it's possible for an item to be in neither used_items nor recycled_items, if it's in the process of fading out
local recycled_items = {}
-- These two functions are basically identical. Combine them.
local function itemupdate(item, delta)
local done = true
local a = item:GetAlpha()
a = a + delta
if a < 1 then
item:SetAlpha(a)
done = false
else
item:SetAlpha(1)
end
local t = item.t + delta
if t < 1 then
item.t = t
local it = 1-t
local sp = math.sqrt(t-t*t)
item.x, item.y = item.sx*it+item.ex*t+(item.sy-item.ey)*sp, item.sy*it+item.ey*t+(item.ex-item.sx)*sp
done = false
else
item.t = 1
item.x, item.y = item.ex, item.ey
end
item:ClearAllPoints()
item:SetPoint("TOPLEFT", tracker, "TOPLEFT", item.x, -item.y)
if done then
QH_Hook(item, "OnUpdate", nil)
end
end
local function itemfadeout(item, delta)
local a = item:GetAlpha()
a = a - delta
if a > 0 then
item:SetAlpha(a)
else
item:SetAlpha(1)
item:Hide()
QH_Hook(item, "OnUpdate", nil)
table.insert(recycled_items, item)
return
end
local t = item.t + delta
if t < 1 then
item.t = t
local it = 1-t
local sp = math.sqrt(t-t*t)
item.x, item.y = item.sx*it+item.ex*t+(item.sy-item.ey)*sp, item.sy*it+item.ey*t+(item.ex-item.sx)*sp
else
item.t = 1
item.x, item.y = item.ex, item.ey
end
item:ClearAllPoints()
item:SetPoint("TOPLEFT", tracker, "TOPLEFT", item.x, -item.y)
end
--[[function QH_ToggleQuestLog() -- This seems to be gone in 3.0, so I'm adding it here.
if (QuestLogFrame:IsShown()) then
HideUIPanel(QuestLogFrame);
else
ShowUIPanel(QuestLogFrame);
end
end
-- Grim stuff with uberquest, I need a better way to handle this
local function itemclick(item, button)
if button == "RightButton" then
local quest = item.quest
local index = 1
while true do
local title = GetQuestLogTitle(index)
if not title then break end
if title == quest then
if UberQuest then
-- UberQuest needs a little extra effort to work properly.
if UberQuest_List:IsShown() and GetQuestLogSelection() == index then
QH_ToggleQuestLog()
else
QuestLog_SetSelection(index)
-- By hiding the list, the replaced ToggleQuestLog function should try to reshow it
-- and in the process update the frames to reflect the selected quest.
UberQuest_List:Hide()
UberQuest_Details:Show()
QH_ToggleQuestLog()
end
else
-- This code seems to work properly with the builtin questlog, as well as bEQL and DoubleWide.
if QuestLogFrame:IsShown() and GetQuestLogSelection() == index then
-- If the selected quest is already being shown, hide it.
QH_ToggleQuestLog()
else
-- Otherwise, select it and show it.
QuestLog_SetSelection(index)
if not QuestLogFrame:IsShown() then
QH_ToggleQuestLog()
end
end
end
return
end
index = index + 1
end
end
end]]
local function allocateItem()
local item
item = table.remove(recycled_items)
if item then return item end
item = CreateFrame("Frame", nil, tracker)
item.text = item:CreateFontString()
item.text:SetShadowColor(0, 0, 0, .8)
item.text:SetShadowOffset(1, -1)
item.text:SetPoint("TOPLEFT", item)
return item
end
local specitem_max = 1
local specitem_unused = {}
-- This is adding a *single item*. This won't be called by the main parsing loop, but it does need some serious hackery. Let's see now
local function addItem(objective, y, meta)
-- THIS IS WHERE WE START IN THE MORNING!
local obj_key = objective
if obj_key.cluster then obj_key = obj_key.cluster end
used_count[obj_key] = (used_count[obj_key] or 0) + 1
if not used_items[obj_key] then used_items[obj_key] = QuestHelper:CreateTable("additem used_items") end
local item = used_items[obj_key][used_count[obj_key]]
local x = meta and 4 or 20
if not item then
used_items[obj_key][used_count[obj_key]] = allocateItem()
item = used_items[obj_key][used_count[obj_key]]
if meta then
item.text:SetFont(QuestHelper.font.serif, 12)
item.text:SetTextColor(.82, .65, 0)
else
item.text:SetFont(QuestHelper.font.sans, 12)
item.text:SetTextColor(.82, .82, .82)
end
item.obj = objective
item.sx, item.sy, item.x, item.y, item.ex, item.ey, item.t = x+30, y, x, y, x, y, 0
QH_Hook(item, "OnUpdate", itemupdate)
item:SetAlpha(0)
item:Show()
end
item.text:SetText(item.obj.tracker_desc or "(no description)")
local w, h = item.text:GetWidth(), item.text:GetHeight()
item:SetWidth(w)
item:SetHeight(h)
if objective.tracker_clicked then
QH_Hook(item, "OnMouseDown", function (self, button) if button == "RightButton" then objective.tracker_clicked() end end)
item:EnableMouse(true)
end
if item.ex ~= x or item.ey ~= y then
item.sx, item.sy, item.ex, item.ey = item.x, item.y, x, y
item.t = 0
QH_Hook(item, "OnUpdate", itemupdate)
end
-- we're just going to recycle this each time
if item.specitem then
item.specitem:Hide()
table.insert(specitem_unused, item.specitem)
item.specitem = nil
end
local spacer = 0
-- hacky - progress only shows up if we're not on a metaobjective. wheee
if objective.type_quest and objective.type_quest.index and not objective.progress and GetQuestLogSpecialItemInfo(objective.type_quest.index) then
if not objective.type_quest.done then
item.specitem = table.remove(specitem_unused)
if not item.specitem then
item.specitem = CreateFrame("BUTTON", "QH_SpecItem_" .. tostring(specitem_max), item, "WatchFrameItemButtonTemplate")
QuestHelper: Assert(item.specitem)
local rangey = _G["QH_SpecItem_" .. tostring(specitem_max) .. "HotKey"]
QuestHelper: Assert(rangey)
local fn, fh, ff = rangey:GetFont()
rangey:SetFont("Fonts\\ARIALN.TTF", fh, ff)
rangey:SetText(RANGE_INDICATOR)
rangey:ClearAllPoints()
rangey:SetPoint("BOTTOMRIGHT", item.specitem, "BOTTOMRIGHT", 0, 2)
specitem_max = specitem_max + 1
end
item.specitem:SetScale(0.9)
item.specitem:ClearAllPoints()
item.specitem:SetParent(item)
item.specitem:SetPoint("TOPRIGHT", item, "TOPLEFT", 0, 0)
local _, tex, charges = GetQuestLogSpecialItemInfo(objective.type_quest.index)
item.specitem:SetID(objective.type_quest.index)
SetItemButtonTexture(item.specitem, tex)
item.specitem.rangeTimer = -1 -- This makes the little dot go away. Why does it do that?
item.specitem.charges = charges
item.specitem:Show()
spacer = h
else
-- Make the item go away.
if item.specitem then
item.specitem:Hide()
table.insert(specitem_unused, item.specitem)
item.specitem = nil
end
end
end
return w+x+4, y+h, y+h+spacer
end
local function addMetaObjective(metaobj, items, y, depth)
local seen_texts = QuestHelper:CreateTable("amo_seen_texts")
local x, spacer
x, y, spacer = addItem(metaobj, y, true)
for _, v in ipairs(items) do
if not v.tracker_hide_dupes or not seen_texts[v.tracker_desc] then
x, y = addItem(v, y, false)
seen_texts[v.tracker_desc] = true
end
end
return math.max(y, spacer), depth + #items + 1
end
local function removeUnusedItem(item)
item.t = 0
item.sx, item.sy, item.dx, item.dy = item.x, item.y, item.x+30, item.y
QH_Hook(item, "OnMouseDown", nil)
item:EnableMouse(false)
QH_Hook(item, "OnUpdate", itemfadeout)
if item.specitem then
item.specitem:Hide()
table.insert(specitem_unused, item.specitem)
item.specitem = nil
end
end
local loading_vquest = {tracker_desc = QHFormat("QH_LOADING", "0")}
local flightpath_vquest = {tracker_desc = QHFormat("QH_FLIGHTPATH", "0")}
local recalculating_vquest = {tracker_desc = QHFormat("QH_RECALCULATING", "0")}
local recalculating_start = nil
local hidden_vquest1 = { tracker_desc = QHText("QUESTS_HIDDEN_1"), tracker_clicked = QH_Hidden_Menu }
local hidden_vquest2 = { tracker_desc = " " .. QHText("QUESTS_HIDDEN_2"), tracker_clicked = QH_Hidden_Menu }
local route = {}
local pinned = {}
-- This is actually called surprisingly often.
function QH_Tracker_Rescan()
used_count = QuestHelper:CreateTable("tracker rescan used_count")
local mo_done = QuestHelper:CreateTable("tracker rescan mo_done")
local obj_done = QuestHelper:CreateTable("tracker rescan obj_done")
local y, depth = 0, 0
do
local had_pinned = false
local objs = QuestHelper:CreateTable("tracker objs")
for k, v in pairs(pinned) do
if not objs[k.why] then objs[k.why] = QuestHelper:CreateTable("tracker objs sub") end
if not k.ignore and not k.tracker_hidden then table.insert(objs[k.why], k) end
obj_done[k.cluster] = true
end
local sort_objs = QuestHelper:CreateTable("tracker sobjs")
for k, v in pairs(objs) do
v.cluster = k
v.trackkey = k
table.insert(sort_objs, v)
end
table.sort(sort_objs, function (a, b) return tostring(a.trackkey) < tostring(b.trackkey) end)
for _, v in ipairs(sort_objs) do
y, depth = addMetaObjective(v.cluster, v, y, depth)
had_pinned = true
QuestHelper:ReleaseTable(v)
end
QuestHelper:ReleaseTable(sort_objs)
QuestHelper:ReleaseTable(objs)
if had_pinned then y = y + 10 end
end
if QuestHelper.loading_main then
loading_vquest.tracker_desc = QHFormat("QH_LOADING", string.format("%d", QuestHelper.loading_main:GetPercentage() * 100))
local x, ty = addItem(loading_vquest, y)
y = ty + 10
end
if QuestHelper.flightpathing then
flightpath_vquest.tracker_desc = QHFormat("QH_FLIGHTPATH", string.format("%d", QuestHelper.flightpathing:GetPercentage() * 100))
local x, ty = addItem(flightpath_vquest, y)
y = ty + 10
end
if not QuestHelper.loading_main and not QuestHelper.flightpathing and QuestHelper.route_change_progress then
if recalculating_start then
if recalculating_start + 5 < GetTime() then
recalculating_vquest.tracker_desc = QHFormat("QH_RECALCULATING", string.format("%d", QuestHelper.route_change_progress:GetPercentage() * 100))
local x, ty = addItem(recalculating_vquest, y)
y = ty + 10
end
else
recalculating_start = GetTime()
end
else
recalculating_start = nil
end
local metalookup = QuestHelper:CreateTable("tracker rescan metalookup")
for k, v in ipairs(route) do
if not v.ignore then
if not metalookup[v.why] then metalookup[v.why] = QuestHelper:CreateTable("tracker rescan metalookup item") end
if not v.tracker_hidden then table.insert(metalookup[v.why], v) end
end
end
do
local current_mo
local current_mo_cluster
for k, v in ipairs(route) do
if depth > QuestHelper_Pref.track_size and not debug_output then break end
if not v.ignore and not v.why.tracker_hidden and not obj_done[v.cluster] then
if current_mo and v.why ~= current_mo and (v.why.tracker_split or not mo_done[v.why]) then
y, depth = addMetaObjective(current_mo, current_mo_cluster, y, depth)
QuestHelper:ReleaseTable(current_mo_cluster)
current_mo, current_mo_cluster = nil, nil
end
if not v.why.tracker_split then
if not mo_done[v.why] then
y, depth = addMetaObjective(v.why, metalookup[v.why], y, depth)
mo_done[v.why] = true
end
else
if not current_mo then
current_mo = v.why
current_mo_cluster = QuestHelper:CreateTable("tracker current cluster")
end
if not v.tracker_hidden then table.insert(current_mo_cluster, v) end
end
obj_done[v] = true
end
end
if current_mo and not (depth > QuestHelper_Pref.track_size and not debug_output) then
y, depth = addMetaObjective(current_mo, current_mo_cluster, y, depth)
end
if current_mo_cluster then
QuestHelper:ReleaseTable(current_mo_cluster)
end
end
-- now we check to see if we need a hidden display
if (debug_output or depth < QuestHelper_Pref.track_size) and not QuestHelper.loading_main and not QuestHelper_Pref.filter_done and not QuestHelper_Pref.filter_zone and not QuestHelper_Pref.filter_watched then
local show = false
QH_Route_TraverseClusters(
function (clust)
if not show then
QH_Route_IgnoredReasons_Cluster(clust, function (reason)
show = true
end)
for _, v in ipairs(clust) do
QH_Route_IgnoredReasons_Node(v, function (reason)
show = true
end)
end
end
end
)
if show then
y = y + 10
_, y = addItem(hidden_vquest1, y)
_, y = addItem(hidden_vquest2, y)
end
end
-- any manipulations of the tracker should be done by now, everything after this is bookkeeping
for k, v in pairs(used_items) do
if not used_count[k] or used_count[k] < #v then
local ttp = QuestHelper:CreateTable("used_items ttp")
for m = 1, (used_count[k] or 0) do
table.insert(ttp, v[m])
end
for m = (used_count[k] or 0) + 1, #v do
removeUnusedItem(v[m])
end
if used_items[k] then
QuestHelper:ReleaseTable(used_items[k])
end
if #ttp > 0 then
used_items[k] = ttp
else
used_items[k] = nil
QuestHelper:ReleaseTable(ttp)
end
end
end
QuestHelper:ReleaseTable(mo_done)
QuestHelper:ReleaseTable(obj_done)
for k, v in pairs(metalookup) do
QuestHelper:ReleaseTable(v)
end
QuestHelper:ReleaseTable(metalookup)
QuestHelper:ReleaseTable(used_count)
used_count = nil
if y ~= tracker.dh then
tracker.t = 0
tracker.sh = tracker:GetHeight()
tracker.dh = y
tracker.sw = tracker.dw
resizing = true
end
end
function QH_Tracker_UpdateRoute(new_route)
route = new_route
QH_Tracker_Rescan()
end
function QH_Tracker_Pin(metaobjective, suppress)
if not pinned[metaobjective] then
pinned[metaobjective] = true
if not suppress then
QH_Tracker_Rescan()
end
end
end
function QH_Tracker_Unpin(metaobjective, suppress)
if pinned[metaobjective] then
pinned[metaobjective] = nil -- nil, not false, so it'll be garbage-collected appropriately
if not suppress then
QH_Tracker_Rescan()
end
end
end
function QH_Tracker_SetPin(metaobjective, flag, suppress)
if flag then
QH_Tracker_Pin(metaobjective, suppress)
else
QH_Tracker_Unpin(metaobjective, suppress)
end
end
local check_delay = 4
-- This function does the grunt work of cursor positioning and rescaling. It does not actually reorganize items.
function tracker:update(delta)
if not delta then
-- This is called without a value when the questlog is updated.
-- We'll make sure we update the display on the next update.
check_delay = 1e99
return
end
if resizing then
local t = self.t+delta
if t > 1 then
self:SetWidth(self.dw)
self:SetHeight(self.dh)
resizing = false
else
self.t = t
local it = 1-t
self:SetWidth(self.sw*it+self.dw*t)
self:SetHeight(self.sh*it+self.dh*t)
end
end
-- Manually checking if the mouse is in the frame, because if I used on OnEnter, i'd have to enable mouse input,
-- and if I did that, it would prevent the player from using the mouse to change the view if they clicked inside
-- the tracker.
local x, y = GetCursorPosition()
local s = 1/self:GetEffectiveScale()
x, y = x*s, y*s
QuestHelper: Assert(x)
QuestHelper: Assert(y)
--[[ QuestHelper: Assert(self:GetLeft())
QuestHelper: Assert(self:GetBottom())
QuestHelper: Assert(self:GetRight())
QuestHelper: Assert(self:GetTop())]]
-- Sometimes it just doesn't know its own coordinates. Not sure why. Maybe this will fix it.
local inside = (self:GetLeft() and (x >= self:GetLeft() and y >= self:GetBottom() and x < self:GetRight() and y < self:GetTop()))
if inside ~= was_inside then
was_inside = inside
if inside then
SetEnteredTracker(true)
else
SetEnteredTracker(false)
end
end
check_delay = check_delay + delta
if check_delay > 1 then
check_delay = 0
QH_Tracker_Rescan()
end
end
QH_Hook(tracker, "OnUpdate", tracker.update)
-- Some hooks to update the tracker when quests are added or removed. These should be moved into the quest director.
--[[
local orig_AddQuestWatch, orig_RemoveQuestWatch = AddQuestWatch, RemoveQuestWatch
function AddQuestWatch(...)
tracker:update()
return orig_AddQuestWatch(...)
end
function RemoveQuestWatch(...)
tracker:update()
return orig_RemoveQuestWatch(...)
end]]
-------------------------------------------------------------------------------------------------
-- This batch of stuff is to make sure the original tracker (and any modifications) stay hidden
local orig_TrackerBackdropOnShow -- bEQL (and perhaps other mods) add a backdrop to the tracker
local TrackerBackdropFound = false
local function TrackerBackdropOnShow(self, ...)
if QuestHelper_Pref.track and not QuestHelper_Pref.hide then
TrackerBackdropFound:Hide()
end
if orig_TrackerBackdropOnShow then
return orig_TrackerBackdropOnShow(self, ...)
end
end
function tracker:HideDefaultTracker()
-- The easy part: hide the original tracker
WatchFrame_RemoveObjectiveHandler(WatchFrame_DisplayTrackedQuests)
WatchFrame_ClearDisplay()
WatchFrame_Update()
-- The harder part: hide all those little buttons
do
local index = 1
while true do
local orig = _G["WatchFrameItem" .. tostring(index)]
if orig then orig:Hide() else break end
index = index + 1
end
end
-- The harder part: check if a known backdrop is present (but we don't already know about it).
-- If it is, make sure it's hidden, and hook its OnShow to make sure it stays that way.
-- Unfortunately, I can't figure out a good time to check for this once, so we'll just have
-- to keep checking. Hopefully, this won't happen too often.
if not TrackerBackdropFound then
if QuestWatchFrameBackdrop then
-- Found bEQL's QuestWatchFrameBackdrop...
TrackerBackdropFound = QuestWatchFrameBackdrop
end
if TrackerBackdropFound then
-- OK, we found something - so hide it, and make sure it doesn't rear its ugly head again
TrackerBackdropFound:Hide()
orig_TrackerBackdropOnShow = TrackerBackdropFound:GetScript("OnShow")
QH_Hook(TrackerBackdropFound, "OnShow", TrackerBackdropOnShow)
end
end
end
function tracker:ShowDefaultTracker()
-- I like how there's code explicitly to allow us to do this without checking if it's already added
WatchFrame_AddObjectiveHandler(WatchFrame_DisplayTrackedQuests)
-- Make sure the default tracker is up to date on what what's being watched and what isn't.
WatchFrame_Update()
if TrackerBackdropFound then
TrackerBackdropFound:Show()
end
end
function QuestHelper:ShowTracker()
tracker:HideDefaultTracker()
minbutton:Show()
RefreshColor()
if not QuestHelper_Pref.track_minimized then
tracker:Show()
end
end
function QuestHelper:HideTracker()
tracker:ShowDefaultTracker()
tracker:Hide()
minbutton:Hide()
end