Comparer les révisions

...

17 Révisions

Auteur SHA1 Message Date
Samuliak 3c82b81899
metal: change license identifiers to GPL-2.0-or-later 2024-04-06 17:50:45 +02:00
Samuliak e947a06441
fix: include metal renderer in ALL_LOG_CLASSES 2024-04-06 17:46:31 +02:00
Samuliak ef8b77c9a3
metal: do not release not existing buffers 2024-04-06 17:35:12 +02:00
Samuliak e87893ec42 metal: add basic buffer cache 2024-04-06 17:28:56 +02:00
Samuliak 19503fd643 metal: print debug messages 2024-04-06 17:28:56 +02:00
Exverge e4d2bcaaeb
Add Metal as a Logging class
Signed-off-by: Exverge <exverge@exverge.xyz>
2024-04-06 11:17:49 -04:00
Samuliak 789bc69281 metal: add info about command recorder memory leaks 2024-04-06 12:42:19 +02:00
Samuliak 863842948b metal: use texture cache to create textures render passes 2024-04-06 12:39:24 +02:00
Samuliak 88154b6c6d metal: add file copyright text to new files 2024-04-06 10:21:35 +02:00
Samuliak c740bf21d2 metal: update license identifiers 2024-04-06 10:13:35 +02:00
Samuliak 3df0977948 Merge branch 'macOSbranch-ama25' into metal-dev
initial metal backend
2024-04-06 09:58:40 +02:00
Samuliak 82b3fcca18 metal: create texture cache in rasterizer 2024-04-06 09:55:26 +02:00
Samuliak ea5dc91b9d metal: add basic staging buffer pool and texture cache 2024-04-06 08:55:11 +02:00
Samuliak 35b751de1b metal: add command recorder for command management 2024-04-05 17:10:21 +02:00
Samuliak 79ff60356d metal: create swap chain to manage metal layer 2024-04-05 16:21:39 +02:00
Samuliak 380af618d3 metal: draw to on-screen qwidget 2024-04-05 14:19:07 +02:00
Samuliak 7ea460a800 metal: initial support 2024-04-05 06:35:06 +02:00
35 fichiers modifiés avec 1921 ajouts et 5 suppressions

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@ -7,7 +7,7 @@ cmake_minimum_required(VERSION 3.22)
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT OFF)
set(CMAKE_XCODE_EMIT_RELATIVE_PATH YES)
project(suyu)
project(suyu LANGUAGES C CXX OBJC OBJCXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")

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@ -148,6 +148,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
SUB(Render, Metal) \
CLS(Shader) \
SUB(Shader, SPIRV) \
SUB(Shader, GLASM) \

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@ -116,6 +116,7 @@ enum class Class : u8 {
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Render_Vulkan, ///< Vulkan backend
Render_Metal, ///< Metal backend
Shader, ///< Shader recompiler
Shader_SPIRV, ///< Shader SPIR-V code generation
Shader_GLASM, ///< Shader GLASM code generation

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@ -124,7 +124,7 @@ ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL, Vulkan, Null);
ENUM(RendererBackend, OpenGL, Vulkan, Metal, Null);
ENUM(ShaderBackend, Glsl, Glasm, SpirV);

Voir le fichier

@ -277,6 +277,14 @@ struct VulkanRenderWidget : public RenderWidget {
}
};
struct MetalRenderWidget : public RenderWidget {
explicit MetalRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
// HACK: manually resize the renderable area
resize(600, 400);
windowHandle()->setSurfaceType(QWindow::MetalSurface);
}
};
struct NullRenderWidget : public RenderWidget {
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
};
@ -284,8 +292,8 @@ struct NullRenderWidget : public RenderWidget {
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_)
: QWidget(parent),
emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)},
system{system_} {
setWindowTitle(QStringLiteral("suyu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch),
@ -933,6 +941,13 @@ bool GRenderWindow::InitRenderTarget() {
return false;
}
break;
#ifdef __APPLE__
case Settings::RendererBackend::Metal:
if (!InitializeMetal()) {
return false;
}
break;
#endif
case Settings::RendererBackend::Null:
InitializeNull();
break;
@ -1048,6 +1063,15 @@ bool GRenderWindow::InitializeVulkan() {
return true;
}
bool GRenderWindow::InitializeMetal() {
auto child = new MetalRenderWidget(this);
child_widget = child;
child_widget->windowHandle()->create();
main_context = std::make_unique<DummyContext>();
return true;
}
void GRenderWindow::InitializeNull() {
child_widget = new NullRenderWidget(this);
main_context = std::make_unique<DummyContext>();

Voir le fichier

@ -239,6 +239,7 @@ private:
bool InitializeOpenGL();
bool InitializeVulkan();
bool InitializeMetal();
void InitializeNull();
bool LoadOpenGL();
QStringList GetUnsupportedGLExtensions() const;

Voir le fichier

@ -466,6 +466,9 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.vulkan_device.SetGlobal(Settings::IsConfiguringGlobal());
Settings::values.vulkan_device.SetValue(vulkan_device_combobox->currentIndex());
break;
case Settings::RendererBackend::Metal:
// TODO
break;
case Settings::RendererBackend::Null:
break;
}

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@ -331,6 +331,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(RendererBackend, OpenGL, tr("OpenGL")),
#endif
PAIR(RendererBackend, Vulkan, tr("Vulkan")),
#ifdef __APPLE__
PAIR(RendererBackend, Metal, tr("Metal")),
#endif
PAIR(RendererBackend, Null, tr("Null")),
}});
translations->insert(

Voir le fichier

@ -56,6 +56,9 @@ static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
#ifdef __APPLE__
{Settings::RendererBackend::Metal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Metal"))},
#endif
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
};

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@ -3800,6 +3800,8 @@ void GMainWindow::OnToggleGraphicsAPI() {
} else {
#ifdef HAS_OPENGL
api = Settings::RendererBackend::OpenGL;
#elif __APPLE__
api = Settings::RendererBackend::Metal;
#else
api = Settings::RendererBackend::Null;
#endif

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@ -21,6 +21,8 @@ add_executable(suyu-cmd
emu_window/emu_window_sdl2_null.h
emu_window/emu_window_sdl2_vk.cpp
emu_window/emu_window_sdl2_vk.h
emu_window/emu_window_sdl2_mtl.cpp
emu_window/emu_window_sdl2_mtl.h
precompiled_headers.h
sdl_config.cpp
sdl_config.h

Voir le fichier

@ -0,0 +1,66 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include <memory>
#include <string>
#include <fmt/format.h>
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "suyu_cmd/emu_window/emu_window_sdl2_mtl.h"
#include "video_core/renderer_metal/renderer_metal.h"
#include <SDL.h>
#include <SDL_syswm.h>
EmuWindow_SDL2_MTL::EmuWindow_SDL2_MTL(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
: EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("suyu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_SysWMinfo wm;
SDL_VERSION(&wm.version);
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
SDL_GetError());
std::exit(EXIT_FAILURE);
}
SetWindowIcon();
if (fullscreen) {
Fullscreen();
ShowCursor(false);
}
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_COCOA
case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
window_info.render_surface = SDL_Metal_CreateView(render_window);
break;
#endif
default:
LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
std::exit(EXIT_FAILURE);
break;
}
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
LOG_INFO(Frontend, "suyu Version: {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
}
EmuWindow_SDL2_MTL::~EmuWindow_SDL2_MTL() = default;
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_MTL::CreateSharedContext() const {
return std::make_unique<DummyContext>();
}

Voir le fichier

@ -0,0 +1,25 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "core/frontend/emu_window.h"
#include "suyu_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
class EmuWindow_SDL2_MTL final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_MTL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
bool fullscreen);
~EmuWindow_SDL2_MTL() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
};

Voir le fichier

@ -38,6 +38,7 @@
#include "sdl_config.h"
#include "suyu_cmd/emu_window/emu_window_sdl2.h"
#include "suyu_cmd/emu_window/emu_window_sdl2_gl.h"
#include "suyu_cmd/emu_window/emu_window_sdl2_mtl.h"
#include "suyu_cmd/emu_window/emu_window_sdl2_null.h"
#include "suyu_cmd/emu_window/emu_window_sdl2_vk.h"
#include "video_core/renderer_base.h"
@ -385,6 +386,9 @@ int main(int argc, char** argv) {
case Settings::RendererBackend::Vulkan:
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
break;
case Settings::RendererBackend::Metal:
emu_window = std::make_unique<EmuWindow_SDL2_MTL>(&input_subsystem, system, fullscreen);
break;
case Settings::RendererBackend::Null:
emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
break;

Voir le fichier

@ -372,6 +372,19 @@ if (APPLE)
renderer_opengl/util_shaders.cpp
renderer_opengl/util_shaders.h
)
list(APPEND sources
renderer_metal/mtl_buffer_cache.mm
renderer_metal/mtl_buffer_cache_base.cpp
renderer_metal/mtl_command_recorder.mm
renderer_metal/mtl_device.mm
renderer_metal/mtl_rasterizer.mm
renderer_metal/mtl_staging_buffer_pool.mm
renderer_metal/mtl_swap_chain.mm
renderer_metal/mtl_texture_cache.mm
renderer_metal/mtl_texture_cache_base.cpp
renderer_metal/renderer_metal.mm
)
endif()
add_library(video_core STATIC ${sources})

Voir le fichier

@ -0,0 +1,201 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/buffer_cache/usage_tracker.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
#include "video_core/surface.h"
namespace Metal {
class Device;
class CommandRecorder;
class BufferCacheRuntime;
struct BoundBuffer {
BoundBuffer() = default;
BoundBuffer(MTLBuffer_t buffer_, size_t offset_, size_t size_);
~BoundBuffer();
MTLBuffer_t buffer = nil;
size_t offset{};
size_t size{};
};
struct BufferView {
BufferView(MTLBuffer_t buffer_, size_t offset_, size_t size_,
VideoCore::Surface::PixelFormat format_ = VideoCore::Surface::PixelFormat::Invalid);
~BufferView();
MTLBuffer_t buffer = nil;
size_t offset{};
size_t size{};
VideoCore::Surface::PixelFormat format{};
};
class Buffer : public VideoCommon::BufferBase {
public:
explicit Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params);
explicit Buffer(BufferCacheRuntime& runtime, VAddr cpu_addr_, u64 size_bytes_);
[[nodiscard]] BufferView View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format);
void MarkUsage(u64 offset, u64 size) noexcept {
// TODO: track usage
}
[[nodiscard]] MTLBuffer_t Handle() const noexcept {
return buffer;
}
operator MTLBuffer_t() const noexcept {
return buffer;
}
private:
MTLBuffer_t buffer = nil;
bool is_null{};
BufferView view;
};
class BufferCacheRuntime {
friend Buffer;
using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
public:
static constexpr size_t NULL_BUFFER_SIZE = 4;
static constexpr size_t MAX_METAL_BUFFERS = 31;
explicit BufferCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_pool_);
void TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept;
void Finish();
u64 GetDeviceLocalMemory() const {
return 0;
}
u64 GetDeviceMemoryUsage() const {
return 0;
}
bool CanReportMemoryUsage() const {
return false;
}
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
bool CanReorderUpload(const Buffer& buffer, std::span<const VideoCommon::BufferCopy> copies) {
return false;
}
void FreeDeferredStagingBuffer(StagingBufferRef& ref);
void PreCopyBarrier() {}
void CopyBuffer(MTLBuffer_t src_buffer, MTLBuffer_t dst_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier,
bool can_reorder_upload = false);
void PostCopyBarrier() {}
void ClearBuffer(MTLBuffer_t dest_buffer, u32 offset, size_t size, u32 value);
void BindIndexBuffer(PrimitiveTopology topology, IndexFormat index_format, u32 num_indices,
u32 base_vertex, MTLBuffer_t buffer, u32 offset, u32 size);
void BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count);
void BindVertexBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size, u32 stride);
void BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings);
// TODO: implement
void BindTransformFeedbackBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size) {}
// TODO: implement
void BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings) {}
std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t stage,
[[maybe_unused]] u32 binding_index, u32 size) {
const StagingBufferRef ref = staging_pool.Request(size, MemoryUsage::Upload);
BindBuffer(ref.buffer, static_cast<u32>(ref.offset), size);
return ref.mapped_span;
}
void BindUniformBuffer(MTLBuffer_t buffer, u32 offset, u32 size) {
BindBuffer(buffer, offset, size);
}
void BindStorageBuffer(MTLBuffer_t buffer, u32 offset, u32 size,
[[maybe_unused]] bool is_written) {
BindBuffer(buffer, offset, size);
}
// TODO: implement
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
VideoCore::Surface::PixelFormat format) {}
private:
void BindBuffer(MTLBuffer_t buffer, u32 offset, u32 size) {
// FIXME: what should be the index?
bound_buffers[0] = BoundBuffer(buffer, offset, size);
}
void ReserveNullBuffer();
MTLBuffer_t CreateNullBuffer();
const Device& device;
CommandRecorder& command_recorder;
StagingBufferPool& staging_pool;
// Common buffers
MTLBuffer_t null_buffer = nil;
MTLBuffer_t quad_index_buffer = nil;
// TODO: probably move this into a separate class
// Bound state
// Vertex buffers are bound to MAX_METAL_BUFFERS - index - 1, while regular buffers are bound to
// index
BoundBuffer bound_vertex_buffers[MAX_METAL_BUFFERS] = {{}};
struct {
BoundBuffer buffer;
// TODO: include index type and primitive topology
} bound_index_buffer = {};
BoundBuffer bound_buffers[MAX_METAL_BUFFERS] = {{}};
};
struct BufferCacheParams {
using Runtime = Metal::BufferCacheRuntime;
using Buffer = Metal::Buffer;
using Async_Buffer = Metal::StagingBufferRef;
using MemoryTracker = VideoCommon::MemoryTrackerBase<Tegra::MaxwellDeviceMemoryManager>;
static constexpr bool IS_OPENGL = false;
static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS = false;
static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT = false;
static constexpr bool NEEDS_BIND_UNIFORM_INDEX = false;
static constexpr bool NEEDS_BIND_STORAGE_INDEX = false;
static constexpr bool USE_MEMORY_MAPS = true;
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = false;
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = true;
};
using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
} // namespace Metal

Voir le fichier

@ -0,0 +1,123 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <cstring>
#include <span>
#include <vector>
#include "video_core/renderer_metal/mtl_buffer_cache.h"
#include "video_core/renderer_metal/mtl_device.h"
namespace Metal {
namespace {
MTLBuffer_t CreatePrivateBuffer(const Device& device, size_t size) {
return [device.GetDevice() newBufferWithLength:size options:MTLResourceStorageModePrivate];
}
} // Anonymous namespace
BoundBuffer::BoundBuffer(MTLBuffer_t buffer_, size_t offset_, size_t size_)
: buffer{[buffer_ retain]}, offset{offset_}, size{size_} {}
BoundBuffer::~BoundBuffer() {
if (buffer) {
[buffer release];
}
}
BufferView::BufferView(MTLBuffer_t buffer_, size_t offset_, size_t size_,
VideoCore::Surface::PixelFormat format_)
: buffer{[buffer_ retain]}, offset{offset_}, size{size_}, format{format_} {}
BufferView::~BufferView() {
[buffer release];
}
Buffer::Buffer(BufferCacheRuntime& runtime, VideoCommon::NullBufferParams null_params)
: VideoCommon::BufferBase(null_params), buffer{runtime.CreateNullBuffer()},
is_null{true}, view(buffer, 0, BufferCacheRuntime::NULL_BUFFER_SIZE) {}
Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_)
: VideoCommon::BufferBase(cpu_addr_, size_bytes_),
buffer{CreatePrivateBuffer(runtime.device, size_bytes_)},
view(buffer, 0, size_bytes_) {}
BufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format) {
return BufferView(buffer, offset, size, format);
}
BufferCacheRuntime::BufferCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_pool_)
: device{device_}, command_recorder{command_recorder_}, staging_pool{staging_pool_} {
// TODO: create quad index buffer
}
StagingBufferRef BufferCacheRuntime::UploadStagingBuffer(size_t size) {
return staging_pool.Request(size, MemoryUsage::Upload);
}
StagingBufferRef BufferCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
return staging_pool.Request(size, MemoryUsage::Download, deferred);
}
void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
staging_pool.FreeDeferred(ref);
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
// TODO: do not hardcode this
return 4;
}
void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept {}
void BufferCacheRuntime::Finish() {}
void BufferCacheRuntime::CopyBuffer(MTLBuffer_t dst_buffer, MTLBuffer_t src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier,
bool can_reorder_upload) {
// TODO: copy buffer
}
void BufferCacheRuntime::ClearBuffer(MTLBuffer_t dest_buffer, u32 offset, size_t size, u32 value) {
// TODO: clear buffer
}
void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat index_format,
u32 base_vertex, u32 num_indices, MTLBuffer_t buffer,
u32 offset, [[maybe_unused]] u32 size) {
// TODO: convert parameters to Metal enums
bound_index_buffer = {BoundBuffer(buffer, offset, size)};
}
void BufferCacheRuntime::BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count) {
// TODO: bind quad index buffer
}
void BufferCacheRuntime::BindVertexBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size,
u32 stride) {
// TODO: use stride
bound_vertex_buffers[MAX_METAL_BUFFERS - index - 1] = {BoundBuffer(buffer, offset, size)};
}
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
// TODO: implement
}
void BufferCacheRuntime::ReserveNullBuffer() {
if (!null_buffer) {
null_buffer = CreateNullBuffer();
}
}
MTLBuffer_t BufferCacheRuntime::CreateNullBuffer() {
return [device.GetDevice() newBufferWithLength:NULL_BUFFER_SIZE
options:MTLResourceStorageModePrivate];
}
} // namespace Vulkan

Voir le fichier

@ -0,0 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/renderer_metal/mtl_buffer_cache.h"
namespace VideoCommon {
template class VideoCommon::BufferCache<Metal::BufferCacheParams>;
}

Voir le fichier

@ -0,0 +1,60 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "objc_bridge.h"
#include "video_core/renderer_metal/objc_bridge.h"
namespace Metal {
class Device;
enum class EncoderType { Render, Compute, Blit };
class CommandRecorder {
public:
CommandRecorder(const Device& device_);
~CommandRecorder();
void BeginRenderPass(MTLRenderPassDescriptor* render_pass_descriptor);
void CheckIfRenderPassIsActive() {
if (!encoder || encoder_type != EncoderType::Render) {
throw std::runtime_error(
"Trying to perform render command, but render pass is not active");
}
}
void RequireComputeEncoder();
void RequireBlitEncoder();
void EndEncoding();
void Present(CAMetalDrawable_t drawable);
void Submit();
MTLCommandBuffer_t GetCommandBuffer() {
return command_buffer;
}
MTLCommandEncoder_t GetCommandEncoder() {
return encoder;
}
private:
const Device& device;
// HACK: Command buffers and encoders currently aren't released every frame due to Xcode
// crashing in Debug mode. This leads to memory leaks
MTLCommandBuffer_t command_buffer = nil;
MTLCommandEncoder_t encoder = nil;
EncoderType encoder_type;
void RequireCommandBuffer();
};
} // namespace Metal

Voir le fichier

@ -0,0 +1,68 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include <iostream>
namespace Metal {
CommandRecorder::CommandRecorder(const Device& device_) : device(device_) {}
CommandRecorder::~CommandRecorder() = default;
void CommandRecorder::BeginRenderPass(MTLRenderPassDescriptor* render_pass_descriptor) {
RequireCommandBuffer();
EndEncoding();
encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_descriptor];
encoder_type = EncoderType::Render;
}
void CommandRecorder::RequireComputeEncoder() {
RequireCommandBuffer();
if (!encoder || encoder_type != EncoderType::Compute) {
EndEncoding();
encoder = [command_buffer computeCommandEncoder];
encoder_type = EncoderType::Compute;
}
}
void CommandRecorder::RequireBlitEncoder() {
RequireCommandBuffer();
if (!encoder || encoder_type != EncoderType::Blit) {
EndEncoding();
encoder = [command_buffer blitCommandEncoder];
encoder_type = EncoderType::Blit;
}
}
void CommandRecorder::EndEncoding() {
if (encoder) {
[encoder endEncoding];
//[encoder release];
encoder = nil;
}
}
void CommandRecorder::Present(CAMetalDrawable_t drawable) {
EndEncoding();
[command_buffer presentDrawable:drawable];
}
void CommandRecorder::Submit() {
if (command_buffer) {
EndEncoding();
[command_buffer commit];
//[command_buffer release];
command_buffer = nil;
}
}
void CommandRecorder::RequireCommandBuffer() {
if (!command_buffer) {
command_buffer = [device.GetCommandQueue() commandBuffer];
}
}
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_metal/objc_bridge.h"
namespace Metal {
class Device {
public:
explicit Device();
~Device();
MTLDevice_t GetDevice() const {
return device;
}
MTLCommandQueue_t GetCommandQueue() const {
return command_queue;
}
private:
MTLDevice_t device;
MTLCommandQueue_t command_queue;
};
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/renderer_metal/mtl_device.h"
namespace Metal {
Device::Device() {
device = MTLCreateSystemDefaultDevice();
if (!device) {
throw std::runtime_error("Failed to create Metal device");
}
command_queue = [device newCommandQueue];
if (!command_queue) {
throw std::runtime_error("Failed to create Metal command queue");
}
}
Device::~Device() {
[command_queue release];
[device release];
}
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_types.h"
#include "mtl_texture_cache.h"
#include "video_core/control/channel_state_cache.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_metal/mtl_texture_cache.h"
namespace Core {
class System;
}
namespace Metal {
class Device;
class CommandRecorder;
class SwapChain;
class TextureCacheRuntime;
class RasterizerMetal;
class AccelerateDMA : public Tegra::Engines::AccelerateDMAInterface {
public:
explicit AccelerateDMA();
bool BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) override;
bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override;
bool ImageToBuffer(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::ImageOperand& src,
const Tegra::DMA::BufferOperand& dst) override {
return false;
}
bool BufferToImage(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& src,
const Tegra::DMA::ImageOperand& dst) override {
return false;
}
};
class RasterizerMetal final : public VideoCore::RasterizerInterface,
protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
public:
explicit RasterizerMetal(Tegra::GPU& gpu_, Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, CommandRecorder& command_recorder_,
const SwapChain& swap_chain_);
~RasterizerMetal() override;
void Draw(bool is_indexed, u32 instance_count) override;
void DrawTexture() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCommon::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) override;
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override;
void FlushRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
bool MustFlushRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
void InvalidateRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
void OnCacheInvalidation(DAddr addr, u64 size) override;
bool OnCPUWrite(DAddr addr, u64 size) override;
VideoCore::RasterizerDownloadArea GetFlushArea(DAddr addr, u64 size) override;
void InvalidateGPUCache() override;
void UnmapMemory(DAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void SignalFence(std::function<void()>&& func) override;
void SyncOperation(std::function<void()>&& func) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;
void ReleaseFences(bool force) override;
void FlushAndInvalidateRegion(
DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
void WaitForIdle() override;
void FragmentBarrier() override;
void TiledCacheBarrier() override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
void InitializeChannel(Tegra::Control::ChannelState& channel) override;
void BindChannel(Tegra::Control::ChannelState& channel) override;
void ReleaseChannel(s32 channel_id) override;
private:
Tegra::GPU& gpu;
AccelerateDMA accelerate_dma;
Tegra::MaxwellDeviceMemoryManager& device_memory;
const Device& device;
CommandRecorder& command_recorder;
const SwapChain& swap_chain;
StagingBufferPool staging_buffer_pool;
TextureCacheRuntime texture_cache_runtime;
TextureCache texture_cache;
};
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "video_core/control/channel_state.h"
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/engines/draw_manager.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_rasterizer.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include <iostream>
namespace Metal {
AccelerateDMA::AccelerateDMA() = default;
bool AccelerateDMA::BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) {
return true;
}
bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
return true;
}
RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, CommandRecorder& command_recorder_,
const SwapChain& swap_chain_)
: gpu{gpu_}, device_memory{device_memory_}, device{device_},
command_recorder{command_recorder_}, swap_chain{swap_chain_},
staging_buffer_pool(device, command_recorder),
texture_cache_runtime(device, command_recorder, staging_buffer_pool),
texture_cache(texture_cache_runtime, device_memory) {}
RasterizerMetal::~RasterizerMetal() = default;
void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
// TODO: uncomment
//command_recorder.CheckIfRenderPassIsActive();
//const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
if (is_indexed) {
std::cout << "Draw indexed" << std::endl;
/*[command_buffer drawIndexedPrimitives:MTLPrimitiveTypeTriangle
indexCount:draw_params.num_indices
indexType:MTLIndexTypeUInt32
indexBuffer:draw_state.index_buffer
indexBufferOffset:draw_params.first_index * sizeof(u32)
instanceCount:draw_params.num_instances
baseVertex:draw_params.base_vertex
baseInstance:draw_params.base_instance];*/
//cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
// draw_params.first_index, draw_params.base_vertex,
// draw_params.base_instance);
} else {
std::cout << "Draw" << std::endl;
//cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
// draw_params.base_vertex, draw_params.base_instance);
}
}
void RasterizerMetal::DrawTexture() {
std::cout << "Draw texture" << std::endl;
}
void RasterizerMetal::Clear(u32 layer_count) {
std::cout << "Clear" << std::endl;
texture_cache.UpdateRenderTargets(true);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
if (!framebuffer) {
return;
}
// Begin render pass
command_recorder.BeginRenderPass(framebuffer->GetHandle());
}
void RasterizerMetal::DispatchCompute() {
std::cout << "Dispatch compute" << std::endl;
}
void RasterizerMetal::ResetCounter(VideoCommon::QueryType type) {
std::cout << "Reset counter" << std::endl;
}
void RasterizerMetal::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) {
std::cout << "Query" << std::endl;
// TODO: remove this
if (!gpu_memory) {
return;
}
if (True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)) {
u64 ticks = gpu.GetTicks();
gpu_memory->Write<u64>(gpu_addr + 8, ticks);
gpu_memory->Write<u64>(gpu_addr, static_cast<u64>(payload));
} else {
gpu_memory->Write<u32>(gpu_addr, payload);
}
}
void RasterizerMetal::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
u32 size) {
std::cout << "Bind graphics uniform buffer" << std::endl;
}
void RasterizerMetal::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
std::cout << "Disable graphics uniform buffer" << std::endl;
}
void RasterizerMetal::FlushAll() {
std::cout << "Flush all" << std::endl;
}
void RasterizerMetal::FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType) {
std::cout << "Flush region" << std::endl;
}
bool RasterizerMetal::MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType) {
return false;
}
void RasterizerMetal::InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType) {
std::cout << "Invalidate region" << std::endl;
}
bool RasterizerMetal::OnCPUWrite(PAddr addr, u64 size) {
return false;
}
void RasterizerMetal::OnCacheInvalidation(PAddr addr, u64 size) {
std::cout << "On cache invalidation" << std::endl;
}
VideoCore::RasterizerDownloadArea RasterizerMetal::GetFlushArea(PAddr addr, u64 size) {
std::cout << "Get flush area" << std::endl;
VideoCore::RasterizerDownloadArea new_area{
.start_address = Common::AlignDown(addr, Core::DEVICE_PAGESIZE),
.end_address = Common::AlignUp(addr + size, Core::DEVICE_PAGESIZE),
.preemtive = true,
};
return new_area;
}
void RasterizerMetal::InvalidateGPUCache() {
std::cout << "Invalidate GPU cache" << std::endl;
}
void RasterizerMetal::UnmapMemory(DAddr addr, u64 size) {
std::cout << "Unmap memory" << std::endl;
}
void RasterizerMetal::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
std::cout << "Modify GPU memory" << std::endl;
}
void RasterizerMetal::SignalFence(std::function<void()>&& func) {
std::cout << "Signal fence" << std::endl;
func();
}
void RasterizerMetal::SyncOperation(std::function<void()>&& func) {
std::cout << "Sync operation" << std::endl;
func();
}
void RasterizerMetal::SignalSyncPoint(u32 value) {
std::cout << "Signal sync point" << std::endl;
auto& syncpoint_manager = gpu.Host1x().GetSyncpointManager();
syncpoint_manager.IncrementGuest(value);
syncpoint_manager.IncrementHost(value);
}
void RasterizerMetal::SignalReference() {
std::cout << "Signal reference" << std::endl;
}
void RasterizerMetal::ReleaseFences(bool) {
std::cout << "Release fences" << std::endl;
}
void RasterizerMetal::FlushAndInvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType) {
std::cout << "Flush and invalidate region" << std::endl;
}
void RasterizerMetal::WaitForIdle() {
std::cout << "Wait for idle" << std::endl;
}
void RasterizerMetal::FragmentBarrier() {
std::cout << "Fragment barrier" << std::endl;
}
void RasterizerMetal::TiledCacheBarrier() {
std::cout << "Tiled cache barrier" << std::endl;
}
void RasterizerMetal::FlushCommands() {
std::cout << "Flush commands" << std::endl;
}
void RasterizerMetal::TickFrame() {
std::cout << "Tick frame" << std::endl;
}
Tegra::Engines::AccelerateDMAInterface& RasterizerMetal::AccessAccelerateDMA() {
return accelerate_dma;
}
bool RasterizerMetal::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
std::cout << "Accelerate surface copy" << std::endl;
return true;
}
void RasterizerMetal::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) {
std::cout << "Accelerate inline to memory" << std::endl;
}
void RasterizerMetal::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
std::cout << "Load disk resources" << std::endl;
}
void RasterizerMetal::InitializeChannel(Tegra::Control::ChannelState& channel) {
std::cout << "Initialize channel" << std::endl;
CreateChannel(channel);
texture_cache.CreateChannel(channel);
}
void RasterizerMetal::BindChannel(Tegra::Control::ChannelState& channel) {
std::cout << "Bind channel" << std::endl;
BindToChannel(channel.bind_id);
texture_cache.BindToChannel(channel.bind_id);
}
void RasterizerMetal::ReleaseChannel(s32 channel_id) {
std::cout << "Release channel" << std::endl;
EraseChannel(channel_id);
texture_cache.EraseChannel(channel_id);
}
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <climits>
#include <span>
#include <vector>
#include "common/common_types.h"
#include "objc_bridge.h"
#include "video_core/renderer_metal/objc_bridge.h"
namespace Metal {
class Device;
class CommandRecorder;
enum class MemoryUsage {
DeviceLocal,
Upload,
Download,
};
struct StagingBufferRef {
StagingBufferRef(MTLBuffer_t buffer_, size_t offset_, std::span<u8> mapped_span_);
~StagingBufferRef();
MTLBuffer_t buffer;
size_t offset;
std::span<u8> mapped_span;
};
struct StagingBuffer {
StagingBuffer(MTLBuffer_t buffer_, std::span<u8> mapped_span_);
~StagingBuffer();
MTLBuffer_t buffer;
std::span<u8> mapped_span;
StagingBufferRef Ref() const noexcept;
};
class StagingBufferPool {
public:
static constexpr size_t NUM_SYNCS = 16;
explicit StagingBufferPool(const Device& device, CommandRecorder& command_recorder_);
~StagingBufferPool();
StagingBufferRef Request(size_t size, MemoryUsage usage, bool deferred = false);
void FreeDeferred(StagingBufferRef& ref);
[[nodiscard]] MTLBuffer_t GetSTreamBufferHandle() const noexcept {
return stream_buffer;
}
void TickFrame();
private:
struct StagingBuffers {
std::vector<StagingBuffer> entries;
size_t delete_index = 0;
size_t iterate_index = 0;
};
static constexpr size_t NUM_LEVELS = sizeof(size_t) * CHAR_BIT;
using StagingBuffersCache = std::array<StagingBuffers, NUM_LEVELS>;
StagingBufferRef GetStreamBuffer(size_t size);
StagingBufferRef GetStagingBuffer(size_t size, MemoryUsage usage, bool deferred = false);
StagingBufferRef CreateStagingBuffer(size_t size, MemoryUsage usage, bool deferred);
StagingBuffersCache& GetCache(MemoryUsage usage);
void ReleaseCache(MemoryUsage usage);
void ReleaseLevel(StagingBuffersCache& cache, size_t log2);
const Device& device;
CommandRecorder& command_recorder;
MTLBuffer_t stream_buffer{};
size_t iterator = 0;
size_t used_iterator = 0;
size_t free_iterator = 0;
std::array<u64, NUM_SYNCS> sync_ticks{};
StagingBuffersCache device_local_cache;
StagingBuffersCache upload_cache;
StagingBuffersCache download_cache;
size_t current_delete_level = 0;
u64 buffer_index = 0;
u64 unique_ids{};
};
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <utility>
#include <vector>
#include <fmt/format.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/bit_util.h"
#include "common/common_types.h"
#include "common/literals.h"
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
namespace Metal {
StagingBufferRef::StagingBufferRef(MTLBuffer_t buffer_, size_t offset_, std::span<u8> mapped_span_)
: buffer{[buffer_ retain]}, offset{offset_}, mapped_span{mapped_span_} {}
StagingBufferRef::~StagingBufferRef() {
[buffer release];
}
StagingBuffer::StagingBuffer(MTLBuffer_t buffer_, std::span<u8> mapped_span_)
: buffer{[buffer_ retain]}, mapped_span{mapped_span_} {}
StagingBuffer::~StagingBuffer() {
[buffer release];
}
StagingBufferRef StagingBuffer::Ref() const noexcept {
return StagingBufferRef(buffer, 0, mapped_span);
}
// TODO: use the _MiB suffix
constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;//128_MiB;
constexpr size_t REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS;
StagingBufferPool::StagingBufferPool(const Device& device_, CommandRecorder& command_recorder_)
: device{device_}, command_recorder{command_recorder_} {
stream_buffer = [device.GetDevice() newBufferWithLength:STREAM_BUFFER_SIZE
options:MTLResourceStorageModeShared];
}
StagingBufferPool::~StagingBufferPool() = default;
StagingBufferRef StagingBufferPool::Request(size_t size, MemoryUsage usage, bool deferred) {
if (!deferred && usage == MemoryUsage::Upload && size <= REGION_SIZE) {
return GetStreamBuffer(size);
}
return GetStagingBuffer(size, usage, deferred);
}
void StagingBufferPool::FreeDeferred(StagingBufferRef& ref) {
// TODO: implement this
}
void StagingBufferPool::TickFrame() {
current_delete_level = (current_delete_level + 1) % NUM_LEVELS;
ReleaseCache(MemoryUsage::DeviceLocal);
ReleaseCache(MemoryUsage::Upload);
ReleaseCache(MemoryUsage::Download);
}
StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
// TODO: implement this
// HACK
return GetStagingBuffer(size, MemoryUsage::Upload);
}
StagingBufferRef StagingBufferPool::GetStagingBuffer(size_t size, MemoryUsage usage,
bool deferred) {
return CreateStagingBuffer(size, usage, deferred);
}
StagingBufferRef StagingBufferPool::CreateStagingBuffer(size_t size, MemoryUsage usage,
bool deferred) {
const u32 log2 = Common::Log2Ceil64(size);
MTLBuffer_t buffer = [device.GetDevice() newBufferWithLength:size
options:MTLResourceStorageModeShared];
// TODO: check if the mapped span is correct
std::span<u8> mapped_span(static_cast<u8*>([buffer contents]), size);
auto& entry = GetCache(usage)[log2].entries.emplace_back(buffer, mapped_span);
return entry.Ref();
}
StagingBufferPool::StagingBuffersCache& StagingBufferPool::GetCache(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
return device_local_cache;
case MemoryUsage::Upload:
return upload_cache;
case MemoryUsage::Download:
return download_cache;
default:
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return upload_cache;
}
}
void StagingBufferPool::ReleaseCache(MemoryUsage usage) {
ReleaseLevel(GetCache(usage), current_delete_level);
}
void StagingBufferPool::ReleaseLevel(StagingBuffersCache& cache, size_t log2) {
// TODO: implement this
}
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_metal/objc_bridge.h"
namespace Metal {
class Device;
class CommandRecorder;
class SwapChain {
public:
SwapChain(const Device& device_, CommandRecorder& command_recorder_,
const CAMetalLayer* layer_);
~SwapChain();
void AcquireNextDrawable();
void Present();
// Can only be called between AcquireNextDrawable and Present
MTLTexture_t GetDrawableTexture();
private:
const Device& device;
CommandRecorder& command_recorder;
const CAMetalLayer* layer;
CAMetalDrawable_t drawable = nil;
};
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_swap_chain.h"
namespace Metal {
SwapChain::SwapChain(const Device& device_, CommandRecorder& command_recorder_,
const CAMetalLayer* layer_)
: device(device_), command_recorder(command_recorder_), layer([layer_ retain]) {
// Give the layer our device
layer.device = device.GetDevice();
}
SwapChain::~SwapChain() {
[layer release];
}
void SwapChain::AcquireNextDrawable() {
// Get the next drawable
drawable = [[layer nextDrawable] retain];
}
void SwapChain::Present() {
command_recorder.Present(drawable);
[drawable release];
}
MTLTexture_t SwapChain::GetDrawableTexture() {
return drawable.texture;
}
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "mtl_staging_buffer_pool.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
#include "video_core/renderer_metal/objc_bridge.h"
#include "video_core/texture_cache/image_view_base.h"
namespace Settings {
struct ResolutionScalingInfo;
}
namespace Metal {
using Common::SlotVector;
using VideoCommon::ImageId;
using VideoCommon::NUM_RT;
using VideoCommon::Region2D;
using VideoCommon::RenderTargets;
using VideoCore::Surface::PixelFormat;
class CommandRecorder;
class Device;
class Image;
class ImageView;
class Framebuffer;
class TextureCacheRuntime {
public:
explicit TextureCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_buffer_pool_);
// TODO: implement
void Finish() {}
void TickFrame();
StagingBufferRef UploadStagingBuffer(size_t size);
StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
void FreeDeferredStagingBuffer(StagingBufferRef& ref);
bool CanUploadMSAA() const noexcept {
return true;
}
u64 GetDeviceLocalMemory() const {
return 0;
}
u64 GetDeviceMemoryUsage() const {
return 0;
}
bool CanReportMemoryUsage() const {
return false;
}
// TODO: implement
void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation) {}
// TODO: implement
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
// TODO: implement
void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
bool ShouldReinterpret(Image& dst, Image& src) {
// HACK
return false;
}
// TODO: implement
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
// TODO: implement
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {}
// TODO: implement
void InsertUploadMemoryBarrier() {}
void TransitionImageLayout(Image& image) {}
// TODO: implement
void AccelerateImageUpload(Image&, const StagingBufferRef&,
std::span<const VideoCommon::SwizzleParameters>) {}
bool HasNativeBgr() const noexcept {
return true;
}
bool HasBrokenTextureViewFormats() const noexcept {
return false;
}
// TODO: implement
void BarrierFeedbackLoop() {}
const Device& device;
CommandRecorder& command_recorder;
StagingBufferPool& staging_buffer_pool;
const Settings::ResolutionScalingInfo& resolution;
};
class Image : public VideoCommon::ImageBase {
public:
explicit Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info,
GPUVAddr gpu_addr, VAddr cpu_addr);
explicit Image(const VideoCommon::NullImageParams&);
~Image();
Image(const Image&) = delete;
Image& operator=(const Image&) = delete;
Image(Image&&) = default;
Image& operator=(Image&&) = default;
void UploadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void UploadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies);
// For some reason, this function cannot be defined in the .mm file since it would report
// undefined symbols
void DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
std::span<const VideoCommon::BufferImageCopy> copies) {
// TODO: implement
}
void DownloadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies);
bool IsRescaled() const {
return rescaled;
}
bool ScaleUp(bool ignore = false) {
// HACK
return true;
}
bool ScaleDown(bool ignore = false) {
// HACK
return true;
}
MTLTexture_t GetHandle() const noexcept {
return texture;
}
private:
MTLTexture_t texture = nil;
bool initialized = false;
bool rescaled = false;
};
class ImageView : public VideoCommon::ImageViewBase {
public:
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&,
const SlotVector<Image>&);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo&,
const VideoCommon::ImageViewInfo&, GPUVAddr);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
~ImageView();
ImageView(const ImageView&) = delete;
ImageView& operator=(const ImageView&) = delete;
ImageView(ImageView&&) = default;
ImageView& operator=(ImageView&&) = default;
MTLTexture_t GetHandle() const noexcept {
return texture;
}
private:
MTLTexture_t texture;
};
class ImageAlloc : public VideoCommon::ImageAllocBase {};
class Sampler {
public:
explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
MTLSamplerState_t GetHandle() const noexcept {
return sampler_state;
}
private:
MTLSamplerState_t sampler_state;
};
class Framebuffer {
public:
explicit Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
~Framebuffer();
Framebuffer(const Framebuffer&) = delete;
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) = default;
Framebuffer& operator=(Framebuffer&&) = default;
void CreateRenderPassDescriptor(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, bool is_rescaled, size_t width,
size_t height);
MTLRenderPassDescriptor* GetHandle() const noexcept {
return render_pass;
}
private:
MTLRenderPassDescriptor* render_pass{};
};
struct TextureCacheParams {
static constexpr bool ENABLE_VALIDATION = true;
static constexpr bool FRAMEBUFFER_BLITS = false;
static constexpr bool HAS_EMULATED_COPIES = false;
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
using Runtime = Metal::TextureCacheRuntime;
using Image = Metal::Image;
using ImageAlloc = Metal::ImageAlloc;
using ImageView = Metal::ImageView;
using Sampler = Metal::Sampler;
using Framebuffer = Metal::Framebuffer;
using AsyncBuffer = Metal::StagingBufferRef;
using BufferType = MTLBuffer_t;
};
using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
} // namespace Metal

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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <boost/container/small_vector.hpp>
#include <span>
#include <vector>
#include "common/bit_cast.h"
#include "common/bit_util.h"
#include "common/settings.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_texture_cache.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
namespace Metal {
using Tegra::Engines::Fermi2D;
using Tegra::Texture::SwizzleSource;
using Tegra::Texture::TextureMipmapFilter;
using VideoCommon::BufferImageCopy;
using VideoCommon::ImageFlagBits;
using VideoCommon::ImageInfo;
using VideoCommon::ImageType;
using VideoCommon::SubresourceRange;
using VideoCore::Surface::BytesPerBlock;
using VideoCore::Surface::IsPixelFormatASTC;
using VideoCore::Surface::IsPixelFormatInteger;
using VideoCore::Surface::SurfaceType;
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_buffer_pool_)
: device{device_}, command_recorder{command_recorder_},
staging_buffer_pool{staging_buffer_pool_},
resolution{Settings::values.resolution_info} {}
void TextureCacheRuntime::TickFrame() {}
StagingBufferRef TextureCacheRuntime::UploadStagingBuffer(size_t size) {
return staging_buffer_pool.Request(size, MemoryUsage::Upload);
}
StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
return staging_buffer_pool.Request(size, MemoryUsage::Download, deferred);
}
void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
staging_buffer_pool.FreeDeferred(ref);
}
Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info,
GPUVAddr gpu_addr_, VAddr cpu_addr_)
: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) {
MTLTextureDescriptor *texture_descriptor =
[[MTLTextureDescriptor alloc] init];
// TODO: don't hardcode the format
texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
texture_descriptor.width = info.size.width;
texture_descriptor.height = info.size.height;
texture =
[runtime.device.GetDevice() newTextureWithDescriptor:texture_descriptor];
}
Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}
Image::~Image() {
if (texture) {
[texture release];
}
}
// TODO: implement these
void Image::UploadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
void Image::UploadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
void Image::DownloadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
// TODO: uncomment
/*
void Image::DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
*/
void Image::DownloadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
ImageView::ImageView(TextureCacheRuntime& runtime,
const VideoCommon::ImageViewInfo& info, ImageId image_id_,
Image& image)
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
using Shader::TextureType;
texture = [image.GetHandle() retain];
// TODO: create texture view
}
ImageView::ImageView(TextureCacheRuntime& runtime,
const VideoCommon::ImageViewInfo& info, ImageId image_id_,
Image& image, const SlotVector<Image>& slot_imgs)
: ImageView(runtime, info, image_id_, image) {
// TODO: save slot images
}
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_} {
// TODO: implement
}
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
: VideoCommon::ImageViewBase{params} {
// TODO: implement
}
ImageView::~ImageView() { [texture release]; }
Sampler::Sampler(TextureCacheRuntime& runtime,
const Tegra::Texture::TSCEntry& tsc) {
MTLSamplerDescriptor* sampler_descriptor =
[[MTLSamplerDescriptor alloc] init];
// TODO: configure the descriptor
sampler_state = [runtime.device.GetDevice()
newSamplerStateWithDescriptor:sampler_descriptor];
}
Framebuffer::Framebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer,
const VideoCommon::RenderTargets& key) {
CreateRenderPassDescriptor(runtime, color_buffers, depth_buffer,
key.is_rescaled, key.size.width, key.size.height);
}
Framebuffer::~Framebuffer() = default;
void Framebuffer::CreateRenderPassDescriptor(
TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, bool is_rescaled, size_t width, size_t height) {
render_pass = [MTLRenderPassDescriptor renderPassDescriptor];
for (size_t index = 0; index < NUM_RT; ++index) {
const ImageView* const color_buffer = color_buffers[index];
if (!color_buffer) {
continue;
}
// TODO: don't use index as attachment index
render_pass.colorAttachments[index].clearColor =
MTLClearColorMake(0.5, 1.0, 0.0, 1.0);
render_pass.colorAttachments[index].loadAction = MTLLoadActionClear;
render_pass.colorAttachments[index].storeAction = MTLStoreActionStore;
render_pass.colorAttachments[index].texture = color_buffer->GetHandle();
}
if (depth_buffer) {
render_pass.depthAttachment.clearDepth = 1.0;
render_pass.depthAttachment.loadAction = MTLLoadActionClear;
render_pass.depthAttachment.storeAction = MTLStoreActionStore;
render_pass.depthAttachment.texture = depth_buffer->GetHandle();
}
}
} // namespace Vulkan

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@ -0,0 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/renderer_metal/mtl_texture_cache.h"
#include "video_core/texture_cache/texture_cache.h"
namespace VideoCommon {
template class VideoCommon::TextureCache<Metal::TextureCacheParams>;
}

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@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef __OBJC__
#import <Metal/Metal.h>
#import <QuartzCore/QuartzCore.h>
typedef id<MTLDevice> MTLDevice_t;
typedef id<MTLCommandQueue> MTLCommandQueue_t;
typedef id<MTLCommandBuffer> MTLCommandBuffer_t;
typedef id<MTLCommandEncoder> MTLCommandEncoder_t;
typedef id<MTLBuffer> MTLBuffer_t;
typedef id<MTLTexture> MTLTexture_t;
typedef id<MTLSamplerState> MTLSamplerState_t;
typedef id<CAMetalDrawable> CAMetalDrawable_t;
#else
typedef void* MTLDevice_t;
typedef void* MTLCommandQueue_t;
typedef void* MTLCommandBuffer_t;
typedef void* MTLCommandEncoder_t;
typedef void* MTLBuffer_t;
typedef void* MTLTexture_t;
typedef void* MTLSamplerState_t;
typedef void MTLRenderPassDescriptor;
typedef void CAMetalLayer;
typedef void* CAMetalDrawable_t;
#define nil NULL
#endif

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@ -0,0 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include "objc_bridge.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_rasterizer.h"
#include "video_core/renderer_metal/mtl_swap_chain.h"
namespace Core {
class TelemetrySession;
}
namespace Core::Memory {
class Memory;
}
namespace Tegra {
class GPU;
}
namespace Metal {
class RendererMetal final : public VideoCore::RendererBase {
public:
explicit RendererMetal(Core::Frontend::EmuWindow& emu_window,
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context);
~RendererMetal() override;
void Composite(std::span<const Tegra::FramebufferConfig> framebuffer) override;
std::vector<u8> GetAppletCaptureBuffer() override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
}
[[nodiscard]] std::string GetDeviceVendor() const override {
return "Apple";
}
private:
Tegra::MaxwellDeviceMemoryManager& device_memory;
Tegra::GPU& gpu;
Device device;
CommandRecorder command_recorder;
SwapChain swap_chain;
RasterizerMetal rasterizer;
};
} // namespace Metal

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@ -0,0 +1,54 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "video_core/capture.h"
#include "video_core/renderer_metal/renderer_metal.h"
#include "video_core/renderer_metal/mtl_device.h"
namespace Metal {
RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase(emu_window, std::move(context_)), device_memory{device_memory_},
gpu{gpu_}, device{},
command_recorder(device),
swap_chain(device, command_recorder,
static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
rasterizer(gpu_, device_memory, device, command_recorder, swap_chain) {}
RendererMetal::~RendererMetal() = default;
void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (framebuffers.empty()) {
return;
}
// Ask the swap chain to get next drawable
swap_chain.AcquireNextDrawable();
// TODO: copy the framebuffer to the drawable texture instead of this dummy render pass
MTLRenderPassDescriptor* render_pass_descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0, 0.5, 0.0, 1.0);
render_pass_descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
render_pass_descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
render_pass_descriptor.colorAttachments[0].texture = swap_chain.GetDrawableTexture();
command_recorder.BeginRenderPass(render_pass_descriptor);
swap_chain.Present();
command_recorder.Submit();
gpu.RendererFrameEndNotify();
rasterizer.TickFrame();
render_window.OnFrameDisplayed();
}
std::vector<u8> RendererMetal::GetAppletCaptureBuffer() {
return std::vector<u8>(VideoCore::Capture::TiledSize);
}
} // namespace Metal

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@ -11,6 +11,9 @@
#include "video_core/renderer_null/renderer_null.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#ifdef __APPLE__
#include "video_core/renderer_metal/renderer_metal.h"
#endif
#include "video_core/video_core.h"
namespace {
@ -22,7 +25,9 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
switch (Settings::values.renderer_backend.GetValue()) {
#ifdef __APPLE__
// do nothing for now, include metal in here at later date.
case Settings::RendererBackend::Metal:
return std::make_unique<Metal::RendererMetal>(emu_window, device_memory, gpu,
std::move(context));
#else
// openGL, not supported on Apple so not bothering to include if macos
case Settings::RendererBackend::OpenGL: