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Graphe des révisions

21 Révisions

Auteur SHA1 Message Date
Nathanial.C.Jones d0b3c20aba Initial Pandaria commit. 2012-09-25 02:00:15 +00:00
Nathanial.C.Jones 965e8589c9 Everything SEEMS to work, less of course the db. Something I did before screwed everything up.
I implemented a QuestHelper_GetTime function for the next time Blizzard decides to fiddle with the time functions. It returns debugprofilestop() / 1000, to exactly match the precision of GetTime().

I also re-removed references to Cartographer from the rollback.
2012-01-01 03:01:18 +00:00
Nathanial.C.Jones e4873f0d6c Rollback 2012-01-01 02:22:56 +00:00
Nathanial.C.Jones e24409caef Changed time function used to debugprofilestop. 2011-12-31 23:51:43 +00:00
Nathanial.C.Jones 3edb977f52 Replaced GetTime() with time() where it seemed appropriate to do so. In two cases, the precision of GetTime was actually in use and the desired difference was rounded up to the next second. 2011-12-03 00:36:48 +00:00
Nathanial.C.Jones 386b376097 Collecting more info on location to help with dungeon quests.
Converted assertion for a completely unknown loot item to a quiet error, since there seems to be no way to determine exactly why it happens.
2011-10-24 10:33:55 +00:00
Nathanial.C.Jones f27c0909f3 Altered the collection structure for worldloot and fishing. 2011-06-19 11:26:58 +00:00
Nathanial.C.Jones ffb402b92c Added slot number to error messages related to issue 374 and its predecessors. 2011-02-23 03:01:40 +00:00
Nathanial.C.Jones 91c044eb1b Resolves issue 551. Apparently at times, when the link is nil, the item name is nil too. Made the checks more aggressive to attempt to find the problem. Dunno why Blizzard is returning nil on the culprits when looting, but hopefully they're returning at least the texture. 2011-02-21 14:55:34 +00:00
Nathanial.C.Jones 334f894a5b Bypass for collecting archaeology fragments until all translations are in. 2011-02-15 02:07:01 +00:00
Nathanial.C.Jones d2b911d1e6 There's still something not quite right with Archaelogy. This will help clarify it. 2011-01-24 02:57:11 +00:00
Nathanial.C.Jones 1052cb19d1 OK, I'm sure this is fixed this time. It helps to pay attention to the field names. 2011-01-21 02:44:21 +00:00
Nathanial.C.Jones a9eaf57e95 OK, I'm sure this is fixed this time. It helps to pay attention to the field names. 2011-01-21 02:38:12 +00:00
Nathanial.C.Jones 02182cf8c5 OK, something is not going right. 2011-01-21 02:25:58 +00:00
Nathanial.C.Jones 29cc59de3a Fixed a 'nil' error. 2011-01-21 02:07:28 +00:00
Nathanial.C.Jones dc3920af77 Fixed a 'compile' error. 2011-01-21 01:45:13 +00:00
Nathanial.C.Jones e1f08c9146 Fixed LostIsles coord issue. Restructured collectors to output tables only. 2011-01-21 01:06:11 +00:00
Nathanial.C.Jones d0cb454610 Resolved issue 194. Made some more changes to the saved variables layout. 2010-12-16 03:23:48 +00:00
Nathanial.C.Jones c3865045f1 The only pathing remaining is Maelstrom and goblin start zones. Issue 139 is now resolved as well. 2010-12-12 00:55:58 +00:00
Nathanial.C.Jones 5b7a41a9fc Adding version check back in. Updated files, putting in the version place holder and updated build script to streamline overall process and replace the version place holder in the lua files. 2010-11-08 13:28:59 +00:00
Nathanial.C.Jones 05b02bd620 Restructered repository. 2010-10-25 01:54:08 +00:00
Renamed from collect_loot.lua (Browse further)