Merge branch 'original'
also removed advanced "create bonus bar" button since non-existant in classic
Cette révision appartient à :
révision
00bf15fb7b
9 fichiers modifiés avec 102 ajouts et 61 suppressions
35
Bar.lua
35
Bar.lua
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@ -561,6 +561,27 @@ function Bar:GetPosition()
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||||||
return self.BarSave["Left"], self.BarSave["Top"], self.BarSave["Left"]..", "..self.BarSave["Top"];
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return self.BarSave["Left"], self.BarSave["Top"], self.BarSave["Left"]..", "..self.BarSave["Top"];
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end
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end
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function Bar:SetFlyoutDirection(Direction)
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local flyoutDirection = "UP"; -- default
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if (Direction == "left" or Direction == "LEFT") then
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flyoutDirection = "LEFT";
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elseif (Direction == "right" or Direction == "RIGHT") then
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flyoutDirection = "RIGHT";
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elseif (Direction == "down" or Direction == "DOWN") then
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flyoutDirection = "DOWN";
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end
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self.BarSave["FlyoutDirection"] = flyoutDirection;
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for r = 1, self.Rows do
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for c = 1, self.Cols do
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local i = (r-1) * self.Cols + c;
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self.Buttons[i].Widget:SetAttribute("flyoutDirection", flyoutDirection);
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self.Buttons[i]:UpdateFlyout();
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end
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end
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end
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function Bar:SetScale(Scale, NoCheck)
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function Bar:SetScale(Scale, NoCheck)
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Scale = (Scale or 0) + 0;
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Scale = (Scale or 0) + 0;
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if (Scale <= 0) then
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if (Scale <= 0) then
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@ -604,6 +625,10 @@ function Bar:SetButtonsFromSave()
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local NewButton = Util.NewButton(self.ButtonFrame, self.BarSave["Buttons"][i], self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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local NewButton = Util.NewButton(self.ButtonFrame, self.BarSave["Buttons"][i], self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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table.insert(self.Buttons, i, NewButton);
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table.insert(self.Buttons, i, NewButton);
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NewButton.Widget:SetPoint("TOPLEFT", self.ButtonFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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NewButton.Widget:SetPoint("TOPLEFT", self.ButtonFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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if (self.BarSave["FlyoutDirection"]) then
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NewButton.Widget:SetAttribute("flyoutDirection", self.BarSave["FlyoutDirection"]);
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NewButton:UpdateFlyout();
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end
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end
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end
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end
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end
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@ -667,6 +692,10 @@ function Bar:SetNumButtons(Cols, Rows)
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local NewButton = Util.NewButton(BFrame, ButtonSave, self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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local NewButton = Util.NewButton(BFrame, ButtonSave, self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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table.insert(Buttons, i, NewButton);
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table.insert(Buttons, i, NewButton);
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NewButton.Widget:SetPoint("TOPLEFT", BFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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NewButton.Widget:SetPoint("TOPLEFT", BFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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if (self.BarSave["FlyoutDirection"]) then
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NewButton.Widget:SetAttribute("flyoutDirection", self.BarSave["FlyoutDirection"]);
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NewButton:UpdateFlyout();
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end
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end
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end
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end
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end
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self.Cols = Cols;
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self.Cols = Cols;
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@ -678,7 +707,11 @@ function Bar:SetNumButtons(Cols, Rows)
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local ButtonSave = {};
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local ButtonSave = {};
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local NewButton = Util.NewButton(BFrame, ButtonSave, self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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local NewButton = Util.NewButton(BFrame, ButtonSave, self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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table.insert(Buttons, i, NewButton);
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table.insert(Buttons, i, NewButton);
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NewButton.Widget:SetPoint("TOPLEFT", BFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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NewButton.Widget:SetPoint("TOPLEFT", BFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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if (self.BarSave["FlyoutDirection"]) then
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NewButton.Widget:SetAttribute("flyoutDirection", self.BarSave["FlyoutDirection"]);
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NewButton:UpdateFlyout();
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end
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end
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end
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end
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end
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self.Rows = Rows;
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self.Rows = Rows;
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58
Button.lua
58
Button.lua
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@ -663,7 +663,7 @@ end
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--[[ The following functions will configure the button to operate correctly for the specific type of action (these functions must be able to handle the player not knowing spells/macros etc) --]]
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--[[ The following functions will configure the button to operate correctly for the specific type of action (these functions must be able to handle the player not knowing spells/macros etc) --]]
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function Button:SetEnvSpell(Id, NameRank, Name, Book, IsTalent)
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function Button:SetEnvSpell(Id, NameRank, Name, Book, IsTalent)
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self.UpdateTexture = Button.Empty;
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self.UpdateTexture = Button.UpdateTextureSpell;
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self.UpdateChecked = Button.UpdateCheckedSpell;
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self.UpdateChecked = Button.UpdateCheckedSpell;
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self.UpdateEquipped = Button.Empty;
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self.UpdateEquipped = Button.Empty;
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self.UpdateCooldown = Button.UpdateCooldownSpell;
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self.UpdateCooldown = Button.UpdateCooldownSpell;
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@ -1275,6 +1275,27 @@ function Button:UnitBuffBySpell(unit, spell)
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return nil;
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return nil;
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end;
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end;
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function Button:UpdateTextureSpell()
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local spellHasBuffActive = false;
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for i=1,40 do
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local spellId = select(10, UnitBuff("player", i));
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if spellId then
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if spellId == self.SpellId then
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spellHasBuffActive = true;
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break;
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end
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else
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-- no more buffs
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break;
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end;
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end;
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if (spellHasBuffActive == true and Const.StealthSpellIds[self.SpellId] ~= nil) then
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self.WIcon:SetTexture("Interface/Icons/Spell_Nature_Invisibilty");
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else
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self.WIcon:SetTexture(self.Texture);
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end
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end
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function Button:UpdateTextureWispSpell()
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function Button:UpdateTextureWispSpell()
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--BFA fix: UnitBuff can no longer be called with the spell name as a param
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--BFA fix: UnitBuff can no longer be called with the spell name as a param
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if (self.UnitBuffBySpell("player", self.SpellName)) then --NOTE: This en-US, hopefully it will be fine for other locales as well??
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if (self.UnitBuffBySpell("player", self.SpellName)) then --NOTE: This en-US, hopefully it will be fine for other locales as well??
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@ -1386,7 +1407,7 @@ function Button:UpdateCheckedCompanion()
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end
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end
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function Button:UpdateCheckedBonusAction()
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function Button:UpdateCheckedBonusAction()
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and (IsCurrentAction(action) or IsAutoRepeatAction(action))) then
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if ((HasOverrideActionBar()) and (IsCurrentAction(action) or IsAutoRepeatAction(action))) then
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self.Widget:SetChecked(true);
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self.Widget:SetChecked(true);
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else
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else
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self.Widget:SetChecked(false);
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self.Widget:SetChecked(false);
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@ -1471,7 +1492,7 @@ function Button:UpdateCooldownCompanion()
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--as of 5.0.4 doesn't appear to exist anymore?!
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--as of 5.0.4 doesn't appear to exist anymore?!
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end
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end
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function Button:UpdateCooldownBonusAction()
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function Button:UpdateCooldownBonusAction()
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if (HasOverrideActionBar() or HasVehicleActionBar()) then
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if (HasOverrideActionBar()) then
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
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Util.CooldownFrame_SetTimer(self.WCooldown, GetActionCooldown(action));
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Util.CooldownFrame_SetTimer(self.WCooldown, GetActionCooldown(action));
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else
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else
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@ -1540,7 +1561,7 @@ end
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function Button:UpdateUsableBonusAction()
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function Button:UpdateUsableBonusAction()
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
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local IsUsable, NotEnoughMana = IsUsableAction(action);
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local IsUsable, NotEnoughMana = IsUsableAction(action);
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if (IsUsable or (HasOverrideActionBar() == nil and HasVehicleActionBar() == nil)) then
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if (IsUsable or (HasOverrideActionBar() == nil)) then
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self.WIcon:SetVertexColor(1.0, 1.0, 1.0);
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self.WIcon:SetVertexColor(1.0, 1.0, 1.0);
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self.WNormalTexture:SetVertexColor(1.0, 1.0, 1.0);
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self.WNormalTexture:SetVertexColor(1.0, 1.0, 1.0);
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elseif (NotEnoughMana) then
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elseif (NotEnoughMana) then
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@ -1578,8 +1599,8 @@ function Button:UpdateTextCountSpell()
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self.WCount:SetText(count);
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self.WCount:SetText(count);
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return;
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return;
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end
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end
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local charges = GetSpellCharges(self.SpellNameRank);
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local charges, maxCharges = GetSpellCharges(self.SpellNameRank);
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if (charges ~= nil) then
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if (charges ~= nil and maxCharges ~= 1) then
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self.WCount:SetText(charges);
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self.WCount:SetText(charges);
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return;
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return;
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end
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end
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@ -1610,7 +1631,7 @@ function Button:UpdateTextCountMacro()
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end
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end
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function Button:UpdateTextCountBonusAction()
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function Button:UpdateTextCountBonusAction()
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and (IsConsumableAction(action) or IsStackableAction(action))) then
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if ((HasOverrideActionBar()) and (IsConsumableAction(action) or IsStackableAction(action))) then
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self.WCount:SetText(GetActionCount(action));
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self.WCount:SetText(GetActionCount(action));
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else
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else
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self.WCount:SetText("");
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self.WCount:SetText("");
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@ -1700,7 +1721,7 @@ end
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function Button:UpdateTooltipBonusAction()
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function Button:UpdateTooltipBonusAction()
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self = self.ParentButton or self; --This is a sneaky cheat incase the widget was used to get here...
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self = self.ParentButton or self; --This is a sneaky cheat incase the widget was used to get here...
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
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if (HasOverrideActionBar() or HasVehicleActionBar()) then
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if (HasOverrideActionBar()) then
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GameTooltip:SetAction(action);
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GameTooltip:SetAction(action);
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else
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else
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GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
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GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
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@ -1781,7 +1802,7 @@ function Button:UpdateFlashMacro()
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end
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end
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function Button:UpdateFlashBonusAction()
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function Button:UpdateFlashBonusAction()
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and ((IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action))) then
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if ((HasOverrideActionBar()) and ((IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action))) then
|
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if (not self.FlashOn) then
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if (not self.FlashOn) then
|
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self:AddToFlash();
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self:AddToFlash();
|
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end
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end
|
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|
@ -1846,7 +1867,7 @@ function Button:UpdateRangeTimerMacro()
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||||||
end
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end
|
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function Button:UpdateRangeTimerBonusAction()
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function Button:UpdateRangeTimerBonusAction()
|
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local action = self.Widget:GetAttribute("action");
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local action = self.Widget:GetAttribute("action");
|
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and IsActionInRange(action)) then
|
if ((HasOverrideActionBar()) and IsActionInRange(action)) then
|
||||||
if (not self.RangeTimerOn) then
|
if (not self.RangeTimerOn) then
|
||||||
self:AddToRangeTimer();
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self:AddToRangeTimer();
|
||||||
end
|
end
|
||||||
|
@ -2097,13 +2118,20 @@ function Button:UpdateFlyout()
|
||||||
-- Update arrow
|
-- Update arrow
|
||||||
Widget.FlyoutArrow:Show();
|
Widget.FlyoutArrow:Show();
|
||||||
Widget.FlyoutArrow:ClearAllPoints();
|
Widget.FlyoutArrow:ClearAllPoints();
|
||||||
--if (self:GetParent() == MultiBarRight or self:GetParent() == MultiBarLeft) then
|
local direction = self.Widget:GetAttribute("flyoutDirection");
|
||||||
--self.FlyoutArrow:SetPoint("LEFT", self, "LEFT", -arrowDistance, 0);
|
if (direction == "LEFT") then
|
||||||
--SetClampedTextureRotation(self.FlyoutArrow, 270);
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Widget.FlyoutArrow:SetPoint("LEFT", Widget, "LEFT", -arrowDistance, 0);
|
||||||
--else
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SetClampedTextureRotation(Widget.FlyoutArrow, 270);
|
||||||
|
elseif (direction == "RIGHT") then
|
||||||
|
Widget.FlyoutArrow:SetPoint("RIGHT", Widget, "RIGHT", arrowDistance, 0);
|
||||||
|
SetClampedTextureRotation(Widget.FlyoutArrow, 90);
|
||||||
|
elseif (direction == "DOWN") then
|
||||||
|
Widget.FlyoutArrow:SetPoint("BOTTOM", Widget, "BOTTOM", 0, -arrowDistance);
|
||||||
|
SetClampedTextureRotation(Widget.FlyoutArrow, 180);
|
||||||
|
else
|
||||||
Widget.FlyoutArrow:SetPoint("TOP", Widget, "TOP", 0, arrowDistance);
|
Widget.FlyoutArrow:SetPoint("TOP", Widget, "TOP", 0, arrowDistance);
|
||||||
SetClampedTextureRotation(Widget.FlyoutArrow, 0);
|
SetClampedTextureRotation(Widget.FlyoutArrow, 0);
|
||||||
--end
|
end
|
||||||
else
|
else
|
||||||
Widget.FlyoutBorder:Hide();
|
Widget.FlyoutBorder:Hide();
|
||||||
Widget.FlyoutBorderShadow:Hide();
|
Widget.FlyoutBorderShadow:Hide();
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
## Interface: 11306
|
## Interface: 11306
|
||||||
## Title: Button Forge |cff69ccf0(Classic)|r
|
## Title: Button Forge |cff69ccf0(Classic)|r
|
||||||
## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
|
## Version: 1.0.3-classic
|
||||||
## Version: 1.0.2-classic
|
|
||||||
## Author: Massiner of Nathrezim, Albirew
|
## Author: Massiner of Nathrezim, Albirew
|
||||||
|
## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
|
||||||
## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup
|
## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup
|
||||||
## SavedVariablesPerCharacter: ButtonForgeSave
|
## SavedVariablesPerCharacter: ButtonForgeSave
|
||||||
## OptionalDeps: Masque
|
## OptionalDeps: Masque
|
||||||
|
|
|
@ -54,6 +54,11 @@ Const.ThresholdHSnapSq = 10 * 10;
|
||||||
Const.ThresholdHPressureSq = 20 * 20;
|
Const.ThresholdHPressureSq = 20 * 20;
|
||||||
|
|
||||||
|
|
||||||
|
Const.StealthSpellIds = {};
|
||||||
|
Const.StealthSpellIds[1784] = 1; -- Stealth
|
||||||
|
Const.StealthSpellIds[5215] = 1; -- Prowl
|
||||||
|
|
||||||
|
|
||||||
Const.WispSpellIds = {};
|
Const.WispSpellIds = {};
|
||||||
Const.WispSpellIds[19746] = 1; --Concentration Aura
|
Const.WispSpellIds[19746] = 1; --Concentration Aura
|
||||||
Const.WispSpellIds[32223] = 1; --Crusader Aura
|
Const.WispSpellIds[32223] = 1; --Crusader Aura
|
||||||
|
@ -96,6 +101,7 @@ Const.SlashCommands["-keybindtext"] = {params = "bool", group = "bar"};
|
||||||
Const.SlashCommands["-tooltips"] = {params = "bool", group = "bar"};
|
Const.SlashCommands["-tooltips"] = {params = "bool", group = "bar"};
|
||||||
Const.SlashCommands["-emptybuttons"] = {params = "bool", group = "bar"};
|
Const.SlashCommands["-emptybuttons"] = {params = "bool", group = "bar"};
|
||||||
Const.SlashCommands["-lockbuttons"] = {params = "bool", group = "bar"};
|
Const.SlashCommands["-lockbuttons"] = {params = "bool", group = "bar"};
|
||||||
|
Const.SlashCommands["-flyout"] = {params = "^%s*(..-)%s*$", group = "bar"};
|
||||||
Const.SlashCommands["-scale"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
|
Const.SlashCommands["-scale"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
|
||||||
Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
||||||
Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
||||||
|
|
|
@ -98,6 +98,7 @@ Locale["SlashHelpFormatted"] =
|
||||||
"|c"..Const.LightBlue.."-tooltips <on/off>|r\n"..
|
"|c"..Const.LightBlue.."-tooltips <on/off>|r\n"..
|
||||||
"|c"..Const.LightBlue.."-emptybuttons <on/off>|r\n"..
|
"|c"..Const.LightBlue.."-emptybuttons <on/off>|r\n"..
|
||||||
"|c"..Const.LightBlue.."-lockbuttons <on/off>|r\n"..
|
"|c"..Const.LightBlue.."-lockbuttons <on/off>|r\n"..
|
||||||
|
"|c"..Const.LightBlue.."-flyout <up/down/left/right>|r\n"..
|
||||||
"|c"..Const.LightBlue.."-macrotext <on/off>|r\n"..
|
"|c"..Const.LightBlue.."-macrotext <on/off>|r\n"..
|
||||||
"|c"..Const.LightBlue.."-keybindtext <on/off>|r\n"..
|
"|c"..Const.LightBlue.."-keybindtext <on/off>|r\n"..
|
||||||
"|c"..Const.LightBlue.."-hidespec1 <on/off>|r\n"..
|
"|c"..Const.LightBlue.."-hidespec1 <on/off>|r\n"..
|
||||||
|
|
|
@ -10,11 +10,11 @@ local UILib = BFUILib;
|
||||||
local Const = BFConst;
|
local Const = BFConst;
|
||||||
|
|
||||||
local VertLine = CreateFrame("FRAME", nil, UIParent);
|
local VertLine = CreateFrame("FRAME", nil, UIParent);
|
||||||
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 0, insets = {left=0, right=0, bottom=0, top=0}});
|
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
|
||||||
VertLine:SetWidth(Const.VLineThickness / UIParent:GetScale());
|
VertLine:SetWidth(Const.VLineThickness / UIParent:GetScale());
|
||||||
|
|
||||||
local HorizLine = CreateFrame("FRAME", nil, UIParent);
|
local HorizLine = CreateFrame("FRAME", nil, UIParent);
|
||||||
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 0, insets = {left=0, right=0, bottom=0, top=0}});
|
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
|
||||||
HorizLine:SetHeight(Const.HLineThickness / UIParent:GetScale());
|
HorizLine:SetHeight(Const.HLineThickness / UIParent:GetScale());
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,6 @@ function UILib.ToggleCreateBarMode(ForceOff)
|
||||||
if (BFCreateBarOverlay:IsShown() or ForceOff) then
|
if (BFCreateBarOverlay:IsShown() or ForceOff) then
|
||||||
BFCreateBarOverlay:Hide();
|
BFCreateBarOverlay:Hide();
|
||||||
BFToolbarCreateBar:SetChecked(false);
|
BFToolbarCreateBar:SetChecked(false);
|
||||||
BFToolbarCreateBonusBar:SetChecked(false);
|
|
||||||
UILib.CreateBarMode = false;
|
UILib.CreateBarMode = false;
|
||||||
UILib.CreateBonusBarMode = false;
|
UILib.CreateBonusBarMode = false;
|
||||||
SetCursor(nil);
|
SetCursor(nil);
|
||||||
|
@ -40,14 +39,12 @@ function UILib.ToggleCreateBonusBarMode(ForceOff)
|
||||||
if (BFCreateBarOverlay:IsShown() or ForceOff) then
|
if (BFCreateBarOverlay:IsShown() or ForceOff) then
|
||||||
BFCreateBarOverlay:Hide();
|
BFCreateBarOverlay:Hide();
|
||||||
BFToolbarCreateBar:SetChecked(false);
|
BFToolbarCreateBar:SetChecked(false);
|
||||||
BFToolbarCreateBonusBar:SetChecked(false);
|
|
||||||
UILib.CreateBarMode = false;
|
UILib.CreateBarMode = false;
|
||||||
UILib.CreateBonusBarMode = false;
|
UILib.CreateBonusBarMode = false;
|
||||||
SetCursor(nil);
|
SetCursor(nil);
|
||||||
elseif (not InCombatLockdown()) then
|
elseif (not InCombatLockdown()) then
|
||||||
UILib.CreateBonusBarMode = true;
|
UILib.CreateBonusBarMode = true;
|
||||||
BFCreateBarOverlay:Show();
|
BFCreateBarOverlay:Show();
|
||||||
BFToolbarCreateBonusBar:SetChecked(true);
|
|
||||||
SetCursor("REPAIRNPC_CURSOR");
|
SetCursor("REPAIRNPC_CURSOR");
|
||||||
end
|
end
|
||||||
EventFull.RefreshButtons = true;
|
EventFull.RefreshButtons = true;
|
||||||
|
@ -83,14 +80,12 @@ function UILib.ToggleAdvancedTools()
|
||||||
BFToolbarAdvanced:SetChecked(false);
|
BFToolbarAdvanced:SetChecked(false);
|
||||||
ButtonForgeSave.AdvancedMode = false;
|
ButtonForgeSave.AdvancedMode = false;
|
||||||
BFToolbar:SetSize(216, 88);
|
BFToolbar:SetSize(216, 88);
|
||||||
BFToolbarCreateBonusBar:Hide();
|
|
||||||
BFToolbarRightClickSelfCast:Hide();
|
BFToolbarRightClickSelfCast:Hide();
|
||||||
else
|
else
|
||||||
BFAdvancedToolsLayer:Show();
|
BFAdvancedToolsLayer:Show();
|
||||||
BFToolbarAdvanced:SetChecked(true);
|
BFToolbarAdvanced:SetChecked(true);
|
||||||
ButtonForgeSave.AdvancedMode = true;
|
ButtonForgeSave.AdvancedMode = true;
|
||||||
BFToolbar:SetSize(216, 116);
|
BFToolbar:SetSize(216, 116);
|
||||||
BFToolbarCreateBonusBar:Show();
|
|
||||||
BFToolbarRightClickSelfCast:Show();
|
BFToolbarRightClickSelfCast:Show();
|
||||||
end
|
end
|
||||||
EventFull.RefreshButtons = true;
|
EventFull.RefreshButtons = true;
|
||||||
|
|
|
@ -4,6 +4,9 @@
|
||||||
|
|
||||||
<Frame name="BFToolbar" parent="BFConfigureLayer" enablemouse="true" movable="true">
|
<Frame name="BFToolbar" parent="BFConfigureLayer" enablemouse="true" movable="true">
|
||||||
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
|
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
|
||||||
|
<KeyValues>
|
||||||
|
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
|
||||||
|
</KeyValues>
|
||||||
<Scripts>
|
<Scripts>
|
||||||
<OnMouseDown>
|
<OnMouseDown>
|
||||||
self:StartMoving();
|
self:StartMoving();
|
||||||
|
@ -119,41 +122,6 @@
|
||||||
</Scripts>
|
</Scripts>
|
||||||
</CheckButton>
|
</CheckButton>
|
||||||
|
|
||||||
<!-- Create Bonus Bar, This button toggles create bonus bar mode -->
|
|
||||||
<CheckButton name="$parentCreateBonusBar" inherits="ActionButtonTemplate" hidden="true">
|
|
||||||
<Anchors>
|
|
||||||
<Anchor point="TOPLEFT">
|
|
||||||
<Offset>
|
|
||||||
<AbsDimension x="20" y="-74" />
|
|
||||||
</Offset>
|
|
||||||
</Anchor>
|
|
||||||
</Anchors>
|
|
||||||
<Scripts>
|
|
||||||
<OnLoad>
|
|
||||||
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."CreateBonusBar.tga");
|
|
||||||
self:RegisterForDrag("LeftButton", "RightButton");
|
|
||||||
self.Tooltip = BFUtil.GetLocaleString("CreateBonusBarTooltip");
|
|
||||||
self:SetScale(0.66);
|
|
||||||
self:ClearAllPoints();
|
|
||||||
self:SetPoint("TOPLEFT", self:GetParent(), "TOPLEFT", 20 / 0.66, -74 / 0.66);
|
|
||||||
</OnLoad>
|
|
||||||
<OnClick>
|
|
||||||
-- Toggle CreateBar Mode
|
|
||||||
BFUILib.ToggleCreateBonusBarMode();
|
|
||||||
</OnClick>
|
|
||||||
<OnDragStart>
|
|
||||||
BFCustomAction.SetCursor("createbonusbarmode");
|
|
||||||
</OnDragStart>
|
|
||||||
<OnEnter>
|
|
||||||
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPLEFT");
|
|
||||||
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
|
|
||||||
</OnEnter>
|
|
||||||
<OnLeave>
|
|
||||||
GameTooltip_Hide();
|
|
||||||
</OnLeave>
|
|
||||||
</Scripts>
|
|
||||||
</CheckButton>
|
|
||||||
|
|
||||||
<!-- Destroy Bar, this button toggles destroy bar mode -->
|
<!-- Destroy Bar, this button toggles destroy bar mode -->
|
||||||
<CheckButton name="$parentDestroyBar" inherits="ActionButtonTemplate">
|
<CheckButton name="$parentDestroyBar" inherits="ActionButtonTemplate">
|
||||||
<Anchors>
|
<Anchors>
|
||||||
|
|
12
Util.lua
12
Util.lua
|
@ -1372,6 +1372,10 @@ function Util.ApplySlashCommands(Commands, Bar)
|
||||||
if (Commands["-lockbuttons"]) then
|
if (Commands["-lockbuttons"]) then
|
||||||
Bar:SetButtonsLocked(Commands["-lockbuttons"][1]);
|
Bar:SetButtonsLocked(Commands["-lockbuttons"][1]);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if (Commands["-flyout"]) then
|
||||||
|
Bar:SetFlyoutDirection(Commands["-flyout"][1]);
|
||||||
|
end
|
||||||
|
|
||||||
if (Commands["-scale"]) then
|
if (Commands["-scale"]) then
|
||||||
Bar:SetScale(tonumber(Commands["-scale"][1]));
|
Bar:SetScale(tonumber(Commands["-scale"][1]));
|
||||||
|
@ -1547,7 +1551,13 @@ function Util.SetCursor(Command, Data, Subvalue, Subsubvalue)
|
||||||
UILib.StopDraggingIcon();
|
UILib.StopDraggingIcon();
|
||||||
-- SpellFlyout:Hide();
|
-- SpellFlyout:Hide();
|
||||||
if (Command == "spell") then
|
if (Command == "spell") then
|
||||||
PickupSpell(Subsubvalue);
|
-- pet spell or not
|
||||||
|
local name = GetSpellInfo(Subsubvalue);
|
||||||
|
if ( Util.PetSpellIndex[name] ) then
|
||||||
|
PickupSpellBookItem(Util.PetSpellIndex[name], BOOKTYPE_PET);
|
||||||
|
else
|
||||||
|
PickupSpell(Subsubvalue);
|
||||||
|
end;
|
||||||
elseif (Command == "item") then
|
elseif (Command == "item") then
|
||||||
PickupItem(Data);
|
PickupItem(Data);
|
||||||
elseif (Command == "macro") then
|
elseif (Command == "macro") then
|
||||||
|
|
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