Comparer les révisions
19 commits
v0.9.50.3-
...
master
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d46c9fcf1c |
15 fichiers modifiés avec 708 ajouts et 123 suppressions
39
Bar.lua
39
Bar.lua
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@ -142,6 +142,7 @@ function Bar.New(BarSave)
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--[[Background Layer, this will contain all controls and is used in resizing]]--
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local Background = CreateFrame("FRAME", nil, ControlFrame);
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Mixin(Background, BackdropTemplateMixin)
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Background:SetSize(1, 1);
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Background:SetPoint("TOPLEFT", ControlFrame, "TOPLEFT");
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Background:SetBackdrop({bgFile = Const.ImagesDir.."Backdrop.tga", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = {left=3, right=3, bottom=3, top=3}});
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@ -183,6 +184,7 @@ function Bar.New(BarSave)
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--[[Label Frame]]--
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local LabelFrame = CreateFrame("FRAME", nil, ControlFrame);
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Mixin(LabelFrame, BackdropTemplateMixin)
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LabelFrame:SetSize(1, 1);
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LabelFrame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 8, insets = {left=1.5, right=1.5, bottom=1.5, top=1.5}});
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LabelFrame:SetBackdropColor(0, 0, 0, 1);
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@ -534,8 +536,7 @@ function Bar:Configure(BarSave)
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self:SetAlpha(BarSave["Alpha"]);
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self:SetGUI(BarSave["GUI"]);
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-- Uncomment this once Clamp insets are working again
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--self.ControlFrame:SetClampedToScreen(true);
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self.ControlFrame:SetClampedToScreen(true);
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end
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--[[
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@ -562,6 +563,27 @@ function Bar:GetPosition()
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return self.BarSave["Left"], self.BarSave["Top"], self.BarSave["Left"]..", "..self.BarSave["Top"];
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end
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function Bar:SetFlyoutDirection(Direction)
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local flyoutDirection = "UP"; -- default
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if (Direction == "left" or Direction == "LEFT") then
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flyoutDirection = "LEFT";
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elseif (Direction == "right" or Direction == "RIGHT") then
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flyoutDirection = "RIGHT";
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elseif (Direction == "down" or Direction == "DOWN") then
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flyoutDirection = "DOWN";
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end
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self.BarSave["FlyoutDirection"] = flyoutDirection;
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for r = 1, self.Rows do
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for c = 1, self.Cols do
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local i = (r-1) * self.Cols + c;
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self.Buttons[i].Widget:SetAttribute("flyoutDirection", flyoutDirection);
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self.Buttons[i]:UpdateFlyout();
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end
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end
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end
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function Bar:SetScale(Scale, NoCheck)
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Scale = (Scale or 0) + 0;
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if (Scale <= 0) then
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@ -605,6 +627,10 @@ function Bar:SetButtonsFromSave()
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local NewButton = Util.NewButton(self.ButtonFrame, self.BarSave["Buttons"][i], self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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table.insert(self.Buttons, i, NewButton);
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NewButton.Widget:SetPoint("TOPLEFT", self.ButtonFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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if (self.BarSave["FlyoutDirection"]) then
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NewButton.Widget:SetAttribute("flyoutDirection", self.BarSave["FlyoutDirection"]);
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NewButton:UpdateFlyout();
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end
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end
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end
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@ -668,6 +694,10 @@ function Bar:SetNumButtons(Cols, Rows)
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local NewButton = Util.NewButton(BFrame, ButtonSave, self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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table.insert(Buttons, i, NewButton);
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NewButton.Widget:SetPoint("TOPLEFT", BFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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if (self.BarSave["FlyoutDirection"]) then
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NewButton.Widget:SetAttribute("flyoutDirection", self.BarSave["FlyoutDirection"]);
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NewButton:UpdateFlyout();
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end
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end
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end
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self.Cols = Cols;
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@ -680,6 +710,10 @@ function Bar:SetNumButtons(Cols, Rows)
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local NewButton = Util.NewButton(BFrame, ButtonSave, self.BarSave["ButtonsLocked"], self.BarSave["TooltipsOn"], self.BarSave["MacroText"], self.BarSave["KeyBindText"]);
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table.insert(Buttons, i, NewButton);
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NewButton.Widget:SetPoint("TOPLEFT", BFrame, "TOPLEFT", (c-1) * self.BSize, (1-r) * self.BSize);
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if (self.BarSave["FlyoutDirection"]) then
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NewButton.Widget:SetAttribute("flyoutDirection", self.BarSave["FlyoutDirection"]);
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NewButton:UpdateFlyout();
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end
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end
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end
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self.Rows = Rows;
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@ -1105,6 +1139,7 @@ end
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--]]
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function Bar:DestroyBar()
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if (not InCombatLockdown()) then
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PlaySoundFile("sound/spells/meltoretarget.ogg"); --PlaySoundFile(569366)
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Util.DeallocateBar(self);
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end
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UILib.ToggleDestroyBarMode(true);
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76
Button.lua
76
Button.lua
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@ -573,7 +573,7 @@ end
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--[[ Set the individual types of actions including obtained any extra data they may need --]]
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function Button:SetCommandSpell(Id)
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local Name, Rank = GetSpellInfo(Id);
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local Name, Rank = Util.GetSpellInfo(Id); -- TBC Fix 2021/06/18
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local NameRank = Util.GetFullSpellName(Name, Rank);
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self:SetCommandExplicitSpell(Id, NameRank, Name, Book);
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end
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@ -663,7 +663,7 @@ end
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--[[ The following functions will configure the button to operate correctly for the specific type of action (these functions must be able to handle the player not knowing spells/macros etc) --]]
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function Button:SetEnvSpell(Id, NameRank, Name, Book, IsTalent)
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self.UpdateTexture = Button.Empty;
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self.UpdateTexture = Button.UpdateTextureSpell;
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self.UpdateChecked = Button.UpdateCheckedSpell;
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self.UpdateEquipped = Button.Empty;
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self.UpdateCooldown = Button.UpdateCooldownSpell;
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@ -1230,7 +1230,9 @@ function Button:TranslateMacro()
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self.CompanionIndex = CompanionID;
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end
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self.SpellName = SpellName;
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self.SpellNameRank = GetSpellInfo(SpellName); --BFA fix: Cache is indexed by name and the old function returned the ID
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-- self.SpellNameRank = GetSpellInfo(SpellName); --BFA fix: Cache is indexed by name and the old function returned the ID
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local Rank = Util.GetSpellRank(SpellId) -- TBC Fix 2021/06/17
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self.SpellNameRank = Util.GetFullSpellName(SpellName, Rank); -- TBC Fix 2021/06/17
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self.SpellId = SpellId;
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self.MacroMode = "spell";
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else
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@ -1275,6 +1277,27 @@ function Button:UnitBuffBySpell(unit, spell)
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return nil;
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end;
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function Button:UpdateTextureSpell()
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local spellHasBuffActive = false;
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for i=1,40 do
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local spellId = select(10, UnitBuff("player", i));
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if spellId then
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if spellId == self.SpellId then
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spellHasBuffActive = true;
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break;
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end
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else
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-- no more buffs
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break;
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end;
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end;
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if (spellHasBuffActive == true and Const.StealthSpellIds[self.SpellId] ~= nil) then
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self.WIcon:SetTexture("Interface/Icons/Spell_Nature_Invisibilty");
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else
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self.WIcon:SetTexture(self.Texture);
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end
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end
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function Button:UpdateTextureWispSpell()
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--BFA fix: UnitBuff can no longer be called with the spell name as a param
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if (self.UnitBuffBySpell("player", self.SpellName)) then --NOTE: This en-US, hopefully it will be fine for other locales as well??
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@ -1288,7 +1311,7 @@ function Button:UpdateTextureMacro()
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end
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function Button:UpdateTextureBonusAction()
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local action = self.Widget:GetAttribute("action");
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if (HasOverrideActionBar() or HasVehicleActionBar()) then
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if (HasOverrideActionBar()) then
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local Texture = GetActionTexture(action);
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if (not Texture) then
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self.WIcon:SetTexture(Const.ImagesDir.."Bonus"..self.BonusActionId);
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@ -1386,7 +1409,7 @@ function Button:UpdateCheckedCompanion()
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end
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function Button:UpdateCheckedBonusAction()
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and (IsCurrentAction(action) or IsAutoRepeatAction(action))) then
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if ((HasOverrideActionBar()) and (IsCurrentAction(action) or IsAutoRepeatAction(action))) then
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self.Widget:SetChecked(true);
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else
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self.Widget:SetChecked(false);
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@ -1397,6 +1420,8 @@ function Button:UpdateCheckedCustomAction()
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end
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--[[---------------------------------------------------------------------------------------
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Equipped functions
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-----------------------------------------------------------------------------------------]]
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@ -1469,7 +1494,7 @@ function Button:UpdateCooldownCompanion()
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--as of 5.0.4 doesn't appear to exist anymore?!
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end
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function Button:UpdateCooldownBonusAction()
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if (HasOverrideActionBar() or HasVehicleActionBar()) then
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if (HasOverrideActionBar()) then
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local action = self.Widget:GetAttribute("action");
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Util.CooldownFrame_SetTimer(self.WCooldown, GetActionCooldown(action));
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else
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@ -1478,6 +1503,7 @@ function Button:UpdateCooldownBonusAction()
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end
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--[[-------------------------------------------------------------------------------------
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Usable Functions
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---------------------------------------------------------------------------------------]]
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@ -1537,7 +1563,7 @@ end
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function Button:UpdateUsableBonusAction()
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local action = self.Widget:GetAttribute("action");
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local IsUsable, NotEnoughMana = IsUsableAction(action);
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if (IsUsable or (HasOverrideActionBar() == nil and HasVehicleActionBar() == nil)) then
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if (IsUsable or (HasOverrideActionBar() == nil)) then
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self.WIcon:SetVertexColor(1.0, 1.0, 1.0);
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self.WNormalTexture:SetVertexColor(1.0, 1.0, 1.0);
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elseif (NotEnoughMana) then
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@ -1575,8 +1601,8 @@ function Button:UpdateTextCountSpell()
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self.WCount:SetText(count);
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return;
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end
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local charges = GetSpellCharges(self.SpellNameRank);
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if (charges ~= nil) then
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local charges, maxCharges = GetSpellCharges(self.SpellNameRank);
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if (charges ~= nil and maxCharges ~= 1) then
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self.WCount:SetText(charges);
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return;
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end
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@ -1607,7 +1633,7 @@ function Button:UpdateTextCountMacro()
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end
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function Button:UpdateTextCountBonusAction()
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and (IsConsumableAction(action) or IsStackableAction(action))) then
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if ((HasOverrideActionBar()) and (IsConsumableAction(action) or IsStackableAction(action))) then
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self.WCount:SetText(GetActionCount(action));
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else
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self.WCount:SetText("");
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@ -1697,7 +1723,7 @@ end
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function Button:UpdateTooltipBonusAction()
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self = self.ParentButton or self; --This is a sneaky cheat incase the widget was used to get here...
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local action = self.Widget:GetAttribute("action");
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if (HasOverrideActionBar() or HasVehicleActionBar()) then
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if (HasOverrideActionBar()) then
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GameTooltip:SetAction(action);
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else
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GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
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@ -1718,6 +1744,8 @@ function Button:UpdateTooltipCustomAction()
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end
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--[[---------------------------------------------------------------------
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Cursor functions
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-----------------------------------------------------------------------]]
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@ -1750,6 +1778,8 @@ function Button:GetCursorCustomAction()
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end
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--[[------------------------------------------------------------------------
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Flash functions
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--------------------------------------------------------------------------]]
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@ -1774,7 +1804,7 @@ function Button:UpdateFlashMacro()
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end
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function Button:UpdateFlashBonusAction()
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and ((IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action))) then
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if ((HasOverrideActionBar()) and ((IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action))) then
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if (not self.FlashOn) then
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self:AddToFlash();
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end
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@ -1839,7 +1869,7 @@ function Button:UpdateRangeTimerMacro()
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end
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function Button:UpdateRangeTimerBonusAction()
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local action = self.Widget:GetAttribute("action");
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if ((HasOverrideActionBar() or HasVehicleActionBar()) and IsActionInRange(action)) then
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if ((HasOverrideActionBar()) and IsActionInRange(action)) then
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if (not self.RangeTimerOn) then
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self:AddToRangeTimer();
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end
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@ -2006,7 +2036,8 @@ function Button:PromoteSpell()
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end
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--[[
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if (self.Mode == "spell") then
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local Name, Rank = GetSpellInfo(self.SpellName); --This will actually retrieve for the highest rank of the spell
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-- local Name, Rank = GetSpellInfo(self.SpellName); --This will actually retrieve for the highest rank of the spell
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local Name, Rank = Util.GetSpellInfo(self.SpellName) -- TBC Fix 2021/06/18
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if (Name) then
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if (Util.LookupNewSpellIndex(Name.."("..Rank..")")) then
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if (strfind(Rank, Util.GetLocaleString("SpellRank"), 1, true) and strfind(self.SpellNameRank, Util.GetLocaleString("SpellRank"), 1, true)) then
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@ -2090,13 +2121,20 @@ function Button:UpdateFlyout()
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-- Update arrow
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Widget.FlyoutArrow:Show();
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Widget.FlyoutArrow:ClearAllPoints();
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--if (self:GetParent() == MultiBarRight or self:GetParent() == MultiBarLeft) then
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--self.FlyoutArrow:SetPoint("LEFT", self, "LEFT", -arrowDistance, 0);
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--SetClampedTextureRotation(self.FlyoutArrow, 270);
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--else
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local direction = self.Widget:GetAttribute("flyoutDirection");
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if (direction == "LEFT") then
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Widget.FlyoutArrow:SetPoint("LEFT", Widget, "LEFT", -arrowDistance, 0);
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SetClampedTextureRotation(Widget.FlyoutArrow, 270);
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elseif (direction == "RIGHT") then
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Widget.FlyoutArrow:SetPoint("RIGHT", Widget, "RIGHT", arrowDistance, 0);
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SetClampedTextureRotation(Widget.FlyoutArrow, 90);
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elseif (direction == "DOWN") then
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Widget.FlyoutArrow:SetPoint("BOTTOM", Widget, "BOTTOM", 0, -arrowDistance);
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SetClampedTextureRotation(Widget.FlyoutArrow, 180);
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else
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Widget.FlyoutArrow:SetPoint("TOP", Widget, "TOP", 0, arrowDistance);
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SetClampedTextureRotation(Widget.FlyoutArrow, 0);
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--end
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end
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else
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Widget.FlyoutBorder:Hide();
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Widget.FlyoutBorderShadow:Hide();
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@ -1,8 +1,8 @@
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## Interface: 11302
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## Title: Button Forge Classic
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## Interface: 20501
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## Title: Button Forge |cff69f0d1(Classic-TBC)|r
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## Version: 1.0.5-classic-TBC
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## Author: Massiner of Nathrezim, Albirew
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## Notes: Add as many or few extra Action Bars and Buttons to your user interface to complement the standard (or other) Action Bars
|
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## Version: 0.9.50.3
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## Author: Massiner of Nathrezim
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## SavedVariables: ButtonForgeGlobalSettings, ButtonForgeGlobalProfiles, ButtonForgeGlobalBackup
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## SavedVariablesPerCharacter: ButtonForgeSave
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## OptionalDeps: Masque
|
19
Const.lua
19
Const.lua
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@ -9,8 +9,8 @@
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local Const = BFConst;
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Const.SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544;
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Const.SUMMON_RANDOM_FAVORITE_MOUNT_ID = 268435455;
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Const.Version = 0.9;
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Const.VersionMinor = 50;
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Const.Version = 1.0;
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Const.VersionMinor = 0.5;
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Const.MAX_ACCOUNT_MACROS = 120;
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Const.ButtonNaming = "ButtonForge"
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Const.ButtonSeq = 1; --This value will increment (so not technically a const...)
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@ -34,7 +34,7 @@ Const.KeyBindOverlayColor = {0.3, 0.7, 0.1, 0.4};
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Const.BarBackdrop = {0.1, 0.1, 0.4, 0.85};
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Const.BonusBarBackdrop = {0.1, 0.5, 0.1, 0.85};
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Const.IconDragOverlayColor = {0.0, 0.1, 0.3, 0.0};
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Const.ImagesDir = "Interface\\AddOns\\ButtonForge-classic\\Images\\";
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Const.ImagesDir = "Interface\\AddOns\\ButtonForge\\Images\\";
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Const.SlashNumLines = 4; --Num of lines to show before breaking the message up
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|
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Const.DisableAutoAlignAgainstDefaultBars = false; --Set to true and reload UI in order to not check the Blizzard bars when performing auto-alignment, this probably isn't needed but just in case
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|
@ -54,6 +54,11 @@ Const.ThresholdHSnapSq = 10 * 10;
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Const.ThresholdHPressureSq = 20 * 20;
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Const.StealthSpellIds = {};
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Const.StealthSpellIds[1784] = 1; -- Stealth
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Const.StealthSpellIds[5215] = 1; -- Prowl
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Const.WispSpellIds = {};
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Const.WispSpellIds[19746] = 1; --Concentration Aura
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Const.WispSpellIds[32223] = 1; --Crusader Aura
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|
@ -90,15 +95,17 @@ Const.DarkOrange = "ffEE5500";
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|
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Const.SlashCommands = {};
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Const.SlashCommands["-bar"] = {params = "^%s*(..-)%s*$", group = "bar"};
|
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Const.SlashCommands["-list"] = {params = "^()$", incompat = {"ALL"}};
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Const.SlashCommands["-macrotext"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-keybindtext"] = {params = "bool", group = "bar"};
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Const.SlashCommands["-tooltips"] = {params = "bool", group = "bar"};
|
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Const.SlashCommands["-emptybuttons"] = {params = "bool", group = "bar"};
|
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Const.SlashCommands["-lockbuttons"] = {params = "bool", group = "bar"};
|
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Const.SlashCommands["-flyout"] = {params = "^%s*(..-)%s*$", group = "bar"};
|
||||
Const.SlashCommands["-scale"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
|
||||
Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-bar"}};
|
||||
Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-bar"}};
|
||||
Const.SlashCommands["-coords"] = {params = "^%s*(%d*%.?%d+)%s*,?%s*(%d*%.?%d+)%s*$", group = "bar", requires = {"-bar"}};
|
||||
Const.SlashCommands["-rows"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
||||
Const.SlashCommands["-cols"] = {params = "^%s*(%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
||||
Const.SlashCommands["-coords"] = {params = "^%s*(%d*%.?%d+)%s*,?%s*(%d*%.?%d+)%s*$", group = "bar", requires = {"-createbar", "-bar"}};
|
||||
Const.SlashCommands["-gap"] = {params = "^%s*(%d*%.?%d+)%s*$", group = "bar"};
|
||||
Const.SlashCommands["-enabled"] = {params = "bool", group = "bar"};
|
||||
Const.SlashCommands["-info"] = {params = "^()$", group = "bar", requires = {"-bar"}};
|
||||
|
|
|
@ -20,3 +20,4 @@ ButtonForgeSave = {};
|
|||
ButtonForgeGlobalSettings = {};
|
||||
ButtonForgeGlobalProfiles = {};
|
||||
ButtonForgeGlobalBackup = {};
|
||||
|
||||
|
|
247
DumpSpells.lua
Fichier normal
247
DumpSpells.lua
Fichier normal
|
@ -0,0 +1,247 @@
|
|||
local _G = getfenv(0)
|
||||
local addon, L = ...;
|
||||
|
||||
DS_Color1 = "|cff3399ff"
|
||||
DS_Color2 = "|cff1eff00"
|
||||
|
||||
DS_Loaded = false
|
||||
DS_pName = UnitName("player")
|
||||
DS_pClass = UnitClass("player")
|
||||
|
||||
local function myprint(msg)
|
||||
if msg ~= nil then
|
||||
msg = tostring(msg)
|
||||
print(DS_Color1..addon..": "..DS_Color2..msg)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local function DS_PadiSpellId(t)
|
||||
if strlen(t) == 2 then
|
||||
tnum = "0000"..t
|
||||
return tnum
|
||||
elseif strlen(t) == 3 then
|
||||
tnum = "000"..t
|
||||
return tnum
|
||||
elseif strlen(t) == 4 then
|
||||
tnum = "00"..t
|
||||
return tnum
|
||||
elseif strlen(t) == 5 then
|
||||
tnum = "0"..t
|
||||
return tnum
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
function Init_DS_Tables()
|
||||
|
||||
-- known spells
|
||||
if DS_kSpellsTable == nil then DS_kSpellsTable = {} end
|
||||
if DS_kSpellsTable2 == nil then DS_kSpellsTable2 = {} end
|
||||
if DS_kSpellsTable3 == nil then DS_kSpellsTable3 = {} end
|
||||
if DS_ktblSpellNames == nil then DS_ktblSpellNames = {} end
|
||||
if DS_kSpellsRank == nil then DS_kSpellsRank = {} end
|
||||
if DS_ktblSpellCount == nil then DS_ktblSpellCount = {} end
|
||||
|
||||
DS_kSpellsTable[DS_pName] = {}
|
||||
DS_kSpellsTable2[DS_pName] = {}
|
||||
DS_kSpellsTable3[DS_pName] = {}
|
||||
DS_ktblSpellNames[DS_pName] = {}
|
||||
DS_kSpellsRank[DS_pName] = {}
|
||||
DS_ktblSpellCount[DS_pName] = 0
|
||||
|
||||
-- all spells not pet
|
||||
if DS_aSpellsTable == nil then DS_aSpellsTable = {} end
|
||||
if DS_aSpellsTable2 == nil then DS_aSpellsTable2 = {} end
|
||||
if DS_atblSpellNames == nil then DS_atblSpellNames = {} end
|
||||
if DS_aSpellsRank == nil then DS_aSpellsRank = {} end
|
||||
if DS_atblSpellCount == nil then DS_atblSpellCount = {} end
|
||||
|
||||
DS_aSpellsTable[DS_pName] = {}
|
||||
DS_aSpellsTable2[DS_pName] = {}
|
||||
DS_atblSpellNames[DS_pName] = {}
|
||||
DS_aSpellsRank[DS_pName] = {}
|
||||
DS_atblSpellCount[DS_pName] = 0
|
||||
end
|
||||
|
||||
-- RegisterEvents
|
||||
local DS_Eventframe = CreateFrame("FRAME")
|
||||
DS_Eventframe:RegisterEvent("ADDON_LOADED")
|
||||
DS_Eventframe:RegisterEvent("PLAYER_LOGIN")
|
||||
|
||||
local function DS_OnEvent(self, event, arg1, ...)
|
||||
|
||||
if event == "ADDON_LOADED" and arg1 == addon then
|
||||
myprint("Addon_Loaded")
|
||||
DS_Loaded = true
|
||||
self:UnregisterEvent("ADDON_LOADED")
|
||||
end
|
||||
|
||||
if event == "PLAYER_LOGIN" and DS_Loaded then
|
||||
myprint("Player_Loaded")
|
||||
myprint("Current Player :"..DS_pName)
|
||||
myprint("Current Class :"..DS_pClass)
|
||||
DS_GetSpellBook()
|
||||
DS_Eventframe:UnregisterEvent("PLAYER_LOGIN")
|
||||
end
|
||||
end
|
||||
|
||||
DS_Eventframe:SetScript("OnEvent", DS_OnEvent)
|
||||
|
||||
-- Parse player's spellbook and build a list of available spells
|
||||
function DS_GetSpellBook()
|
||||
|
||||
Init_DS_Tables()
|
||||
|
||||
-- known spells for character
|
||||
|
||||
local i = 0
|
||||
local iIndex = 0
|
||||
local iSpellId = 0
|
||||
local old_iSpellId = 0
|
||||
local txt_iSpellId = ""
|
||||
|
||||
for i = 1, GetNumSpellTabs() do
|
||||
local _, _, offset, numSlots = GetSpellTabInfo(i)
|
||||
|
||||
for iIndex = offset, offset+numSlots do
|
||||
local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
|
||||
|
||||
if slotType == "SPELL" then
|
||||
local slotName = GetSpellBookItemName(iIndex, "spell")
|
||||
local spellName = GetSpellInfo(slotName)
|
||||
|
||||
if (spellName) then
|
||||
txt_iSpellId = DS_PadiSpellId(tostring(iSpellId))
|
||||
-- make sure iSpellId has not been seen
|
||||
|
||||
if not DS_kSpellsRank[DS_pName][iSpellId] then
|
||||
DS_kSpellsRank[DS_pName][iSpellId] = 0
|
||||
DS_ktblSpellNames[DS_pName][spellName] = spellName
|
||||
|
||||
if old_iSpellId ~= iSpellId then
|
||||
old_iSpellId = iSpellId
|
||||
DS_ktblSpellCount[DS_pName] = DS_ktblSpellCount[DS_pName] + 1
|
||||
DS_kSpellsTable2[DS_pName][DS_ktblSpellCount[DS_pName]] = DS_pClass..", known, "..spellName..", "..txt_iSpellId
|
||||
DS_kSpellsTable[DS_pName][DS_ktblSpellCount[DS_pName]] = { DS_pClass, "known", spellName, txt_iSpellId, 0 }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end -- for
|
||||
end -- for
|
||||
|
||||
-- all non pet spells for character
|
||||
|
||||
local i = 0
|
||||
local iIndex = 0
|
||||
local iSpellId = 0
|
||||
local old_iSpellId = 0
|
||||
local txt_iSpellId = ""
|
||||
|
||||
for i = 1, GetNumSpellTabs() do
|
||||
local _, _, offset, numSlots = GetSpellTabInfo(i)
|
||||
for iIndex = offset, offset+numSlots do
|
||||
local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
|
||||
|
||||
if slotType == "SPELL" or slotType == "FUTURESPELL" then
|
||||
local slotName = GetSpellBookItemName(iIndex, "spell")
|
||||
local spellName = GetSpellInfo(slotName)
|
||||
|
||||
if (spellName) then
|
||||
txt_iSpellId = DS_PadiSpellId(tostring(iSpellId))
|
||||
-- make sure iSpellId has not been seen
|
||||
|
||||
if not DS_aSpellsRank[DS_pName][iSpellId] then
|
||||
DS_aSpellsRank[DS_pName][iSpellId] = 0
|
||||
DS_atblSpellNames[DS_pName][spellName] = spellName
|
||||
|
||||
if old_iSpellId ~= iSpellId then
|
||||
old_iSpellId = iSpellId
|
||||
DS_atblSpellCount[DS_pName] = DS_atblSpellCount[DS_pName] + 1
|
||||
DS_aSpellsTable2[DS_pName][DS_atblSpellCount[DS_pName]] = DS_pClass..", all, "..spellName..", "..txt_iSpellId
|
||||
DS_aSpellsTable[DS_pName][DS_atblSpellCount[DS_pName]] = { DS_pClass, "all", spellName, txt_iSpellId, 0 }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end -- for
|
||||
end -- for
|
||||
|
||||
table.sort({DS_aSpellsTable[DS_pName]})
|
||||
table.sort(DS_aSpellsTable2[DS_pName])
|
||||
|
||||
table.sort({DS_kSpellsTable[DS_pName]})
|
||||
table.sort(DS_kSpellsTable2[DS_pName])
|
||||
|
||||
local spellRank = 0
|
||||
local findinstr = ""
|
||||
local findinstr2 = ""
|
||||
|
||||
|
||||
|
||||
-- known entries
|
||||
for spellName, _ in pairs(DS_ktblSpellNames[DS_pName]) do
|
||||
spellRank = 0
|
||||
for loop = 1, DS_ktblSpellCount[DS_pName] do
|
||||
|
||||
findinstr = DS_kSpellsTable2[DS_pName][loop]
|
||||
if string.match(findinstr, spellName) then
|
||||
spellRank = spellRank + 1
|
||||
DS_kSpellsTable2[DS_pName][loop] = findinstr..", Rank-"..spellRank
|
||||
|
||||
findinstr2 = DS_kSpellsTable2[DS_pName][loop]
|
||||
for loop2 = 1, DS_ktblSpellCount[DS_pName] do
|
||||
|
||||
txt_iSpellId = DS_kSpellsTable[DS_pName][loop2][4]
|
||||
if string.match(findinstr2,txt_iSpellId) then
|
||||
DS_kSpellsTable[DS_pName][loop2][5] = spellRank
|
||||
DS_kSpellsRank[DS_pName][tonumber(txt_iSpellId)] = spellRank
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- build table3
|
||||
for loop = 1, DS_atblSpellCount[DS_pName] do
|
||||
spellName = DS_kSpellsTable[DS_pName][loop][3]
|
||||
iSpellId = tonumber(DS_kSpellsTable[DS_pName][loop][4])
|
||||
if DS_kSpellsTable3[DS_pName][spellName] == nil then
|
||||
DS_kSpellsTable3[DS_pName][spellName] = {}
|
||||
end
|
||||
table.insert(DS_kSpellsTable3[DS_pName][spellName], iSpellId)
|
||||
end
|
||||
|
||||
-- test getting spellid for a rank
|
||||
-- spellName = "Healing Touch"
|
||||
-- r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14 = unpack(DS_kSpellsTable3[DS_pName][spellName])
|
||||
-- myprint("Spell is: "..spellName..", Max Ranks for this spell is: "..#DS_kSpellsTable3[DS_pName][spellName]..", Rank 10 spellId is: "..r10)
|
||||
|
||||
|
||||
-- all entries
|
||||
for spellName, _ in pairs(DS_atblSpellNames[DS_pName]) do
|
||||
spellRank = 0
|
||||
for loop = 1, DS_atblSpellCount[DS_pName] do
|
||||
findinstr = DS_aSpellsTable2[DS_pName][loop]
|
||||
|
||||
if string.match(findinstr, spellName) then
|
||||
spellRank = spellRank + 1
|
||||
DS_aSpellsTable2[DS_pName][loop] = findinstr..", Rank-"..spellRank
|
||||
findinstr2 = DS_aSpellsTable2[DS_pName][loop]
|
||||
|
||||
for loop2 = 1, DS_atblSpellCount[DS_pName] do
|
||||
txt_iSpellId = DS_aSpellsTable[DS_pName][loop2][4]
|
||||
|
||||
if string.match(findinstr2,txt_iSpellId) then
|
||||
DS_aSpellsTable[DS_pName][loop2][5] = spellRank
|
||||
DS_aSpellsRank[DS_pName][tonumber(txt_iSpellId)] = spellRank
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
|
@ -224,10 +224,11 @@ STOP_AUTOREPEAT_SPELL
|
|||
|
||||
function Full:InitialOnEvent(Event, Arg1)
|
||||
|
||||
if (Event == "ADDON_LOADED" and Arg1 == "ButtonForge-classic") then
|
||||
if (Event == "ADDON_LOADED" and Arg1 == "ButtonForge") then
|
||||
self.AddonLoaded = true; --Before setting up is complete we also need to have spell, and macro data available
|
||||
|
||||
elseif (Event == "PLAYER_ENTERING_WORLD") then
|
||||
Util.CacheSpellBookRanks() -- TBC Fix 2021/06/17
|
||||
Util.CacheCompanions();
|
||||
Util.CacheSpellIndexes();
|
||||
Util.CachePetSpellIndexes();
|
||||
|
@ -455,6 +456,13 @@ function Misc:OnEvent(Event, ...)
|
|||
-- self.TalentSwap = true;
|
||||
-- self:SetScript("OnUpdate", self.OnUpdate);
|
||||
|
||||
-- elseif (Event == "COMPANION_LEARNED") then
|
||||
-- Util.CacheCompanions();
|
||||
-- Util.RefreshCompanions();
|
||||
|
||||
-- elseif (Event == "EQUIPMENT_SETS_CHANGED") then
|
||||
-- Util.RefreshEquipmentSets();
|
||||
|
||||
elseif (Event == "PLAYER_REGEN_DISABLED") then
|
||||
Util.PreCombatStateUpdate();
|
||||
|
||||
|
|
|
@ -36,6 +36,9 @@
|
|||
BFKeyBinder.OnInputBindingOverlay("MOUSEWHEELDOWN");
|
||||
end
|
||||
</OnMouseWheel>
|
||||
<OnGamePadButtonDown>
|
||||
BFKeyBinder.OnInputBindingOverlay(button);
|
||||
</OnGamePadButtonDown>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
|
@ -99,7 +102,7 @@
|
|||
</Offset>
|
||||
</Shadow>
|
||||
</FontString>
|
||||
<Texture parentKey="ToggleBorder" file="Interface\AddOns\ButtonForge-classic\Images\ToggleBorder.tga">
|
||||
<Texture parentKey="ToggleBorder" file="Interface\AddOns\ButtonForge\Images\ToggleBorder.tga">
|
||||
<Size>
|
||||
<AbsDimension x="26" y="26" />
|
||||
</Size>
|
||||
|
|
|
@ -88,6 +88,7 @@ Locale["SlashHelpFormatted"] =
|
|||
"Valid slash commands: |c"..Const.LightBlue.."/buttonforge|r, |c"..Const.LightBlue.."/bufo|r\n"..
|
||||
"Valid switches:\n"..
|
||||
"|c"..Const.LightBlue.."-bar <bar name>|r (the bar to apply changes to, or if not set then all bars)\n"..
|
||||
"|c"..Const.LightBlue.."-list|r\n"..
|
||||
"|c"..Const.LightBlue.."-rename <new name>|r\n"..
|
||||
"|c"..Const.LightBlue.."-rows <number>|r\n"..
|
||||
"|c"..Const.LightBlue.."-cols <number>|r\n"..
|
||||
|
@ -97,6 +98,7 @@ Locale["SlashHelpFormatted"] =
|
|||
"|c"..Const.LightBlue.."-tooltips <on/off>|r\n"..
|
||||
"|c"..Const.LightBlue.."-emptybuttons <on/off>|r\n"..
|
||||
"|c"..Const.LightBlue.."-lockbuttons <on/off>|r\n"..
|
||||
"|c"..Const.LightBlue.."-flyout <up/down/left/right>|r\n"..
|
||||
"|c"..Const.LightBlue.."-macrotext <on/off>|r\n"..
|
||||
"|c"..Const.LightBlue.."-keybindtext <on/off>|r\n"..
|
||||
"|c"..Const.LightBlue.."-hidespec1 <on/off>|r\n"..
|
||||
|
@ -134,6 +136,8 @@ Locale["SlashHelpFormatted"] =
|
|||
Locale["SlashCommandRequired"] = "<COMMANDA> requires <COMMANDB> to also be specified";
|
||||
Locale["SlashCommandIncompatible"] = "<COMMANDA> is incompatible with <COMMANDB>";
|
||||
Locale["SlashCommandAlone"] = "<COMMANDA> cannot be used with other commands";
|
||||
Locale["SlashListBarWithLabel"] = "- <LABEL> |c"..Const.LightBlue.." Examples: /bufo -bar <LABEL> -info";
|
||||
Locale["SlashListBarWithIndex"] = "- <LABEL> (No label set, use Index) |c"..Const.LightBlue.." Examples: /bufo -bar <LABEL> -info";
|
||||
|
||||
Locale["SlashBarNameRequired"] =
|
||||
[[ButtonForge slash command failed:
|
||||
|
|
12
README.md
12
README.md
|
@ -144,6 +144,18 @@ Notes:
|
|||
#### Enable Right Click Self Cast
|
||||
This can be done using the Right Click Self Cast button.
|
||||
|
||||
#### Some slash commands
|
||||
`/bufo saveprofile <profile name>`
|
||||
|
||||
`/bufo loadprofile <profile name>`
|
||||
|
||||
`/bufo loadprofiletemplate <profile name>` (load the bar layout but not the actions on the buttons)
|
||||
|
||||
`/bufo undoprofile` (reverts to how things were before you ran loadprofile)
|
||||
|
||||
`/bufo deleteprofile <profile name>`
|
||||
|
||||
`/bufo listprofiles`
|
||||
|
||||
## F.A.Q
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
<Script file="UILibLayers.lua"/>
|
||||
|
||||
<Frame name="BFOverlay" enablemouse="true" hidden="true" virtual="true">
|
||||
<Frame name="BFOverlay" mixin="BackdropTemplateMixin" enablemouse="true" hidden="true" virtual="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
|
|
|
@ -10,11 +10,13 @@ local UILib = BFUILib;
|
|||
local Const = BFConst;
|
||||
|
||||
local VertLine = CreateFrame("FRAME", nil, UIParent);
|
||||
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 0, insets = {left=0, right=0, bottom=0, top=0}});
|
||||
Mixin(VertLine, BackdropTemplateMixin)
|
||||
VertLine:SetBackdrop({bgFile = Const.ImagesDir.."VertLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
|
||||
VertLine:SetWidth(Const.VLineThickness / UIParent:GetScale());
|
||||
|
||||
local HorizLine = CreateFrame("FRAME", nil, UIParent);
|
||||
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 0, insets = {left=0, right=0, bottom=0, top=0}});
|
||||
Mixin(HorizLine, BackdropTemplateMixin)
|
||||
HorizLine:SetBackdrop({bgFile = Const.ImagesDir.."HorizontalLine.tga", edgeFile = nil, tile = false, tileSize = 1, edgeSize = 1, insets = {left=0, right=0, bottom=0, top=0}});
|
||||
HorizLine:SetHeight(Const.HLineThickness / UIParent:GetScale());
|
||||
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@ function UILib.ToggleCreateBarMode(ForceOff)
|
|||
if (BFCreateBarOverlay:IsShown() or ForceOff) then
|
||||
BFCreateBarOverlay:Hide();
|
||||
BFToolbarCreateBar:SetChecked(false);
|
||||
BFToolbarCreateBonusBar:SetChecked(false);
|
||||
UILib.CreateBarMode = false;
|
||||
UILib.CreateBonusBarMode = false;
|
||||
SetCursor(nil);
|
||||
|
@ -40,14 +39,12 @@ function UILib.ToggleCreateBonusBarMode(ForceOff)
|
|||
if (BFCreateBarOverlay:IsShown() or ForceOff) then
|
||||
BFCreateBarOverlay:Hide();
|
||||
BFToolbarCreateBar:SetChecked(false);
|
||||
BFToolbarCreateBonusBar:SetChecked(false);
|
||||
UILib.CreateBarMode = false;
|
||||
UILib.CreateBonusBarMode = false;
|
||||
SetCursor(nil);
|
||||
elseif (not InCombatLockdown()) then
|
||||
UILib.CreateBonusBarMode = true;
|
||||
BFCreateBarOverlay:Show();
|
||||
BFToolbarCreateBonusBar:SetChecked(true);
|
||||
SetCursor("REPAIRNPC_CURSOR");
|
||||
end
|
||||
EventFull.RefreshButtons = true;
|
||||
|
@ -83,14 +80,12 @@ function UILib.ToggleAdvancedTools()
|
|||
BFToolbarAdvanced:SetChecked(false);
|
||||
ButtonForgeSave.AdvancedMode = false;
|
||||
BFToolbar:SetSize(216, 88);
|
||||
BFToolbarCreateBonusBar:Hide();
|
||||
BFToolbarRightClickSelfCast:Hide();
|
||||
else
|
||||
BFAdvancedToolsLayer:Show();
|
||||
BFToolbarAdvanced:SetChecked(true);
|
||||
ButtonForgeSave.AdvancedMode = true;
|
||||
BFToolbar:SetSize(216, 116);
|
||||
BFToolbarCreateBonusBar:Show();
|
||||
BFToolbarRightClickSelfCast:Show();
|
||||
end
|
||||
EventFull.RefreshButtons = true;
|
||||
|
|
|
@ -4,6 +4,9 @@
|
|||
|
||||
<Frame name="BFToolbar" parent="BFConfigureLayer" enablemouse="true" movable="true">
|
||||
<!--<FrameSkin skinid="dcb143e1-a4ab-4e7c-b934-1efa40101d21" frameid="2d508883-59c2-4f83-ae10-27aaad48391b" />-->
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
|
||||
</KeyValues>
|
||||
<Scripts>
|
||||
<OnMouseDown>
|
||||
self:StartMoving();
|
||||
|
@ -48,7 +51,7 @@
|
|||
</Anchors>
|
||||
<TexCoords left="0.2" right="0.8" top="0" bottom="0.6" />
|
||||
</Texture>
|
||||
<Texture name="$parentToggleBorder" file="Interface\AddOns\ButtonForge-classic\Images\ToggleBorder.tga">
|
||||
<Texture name="$parentToggleBorder" file="Interface\AddOns\ButtonForge\Images\ToggleBorder.tga">
|
||||
<Size>
|
||||
<AbsDimension x="26" y="26" />
|
||||
</Size>
|
||||
|
@ -119,41 +122,6 @@
|
|||
</Scripts>
|
||||
</CheckButton>
|
||||
|
||||
<!-- Create Bonus Bar, This button toggles create bonus bar mode -->
|
||||
<CheckButton name="$parentCreateBonusBar" inherits="ActionButtonTemplate" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="20" y="-74" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
_G[self:GetName().."Icon"]:SetTexture(BFConst.ImagesDir.."CreateBonusBar.tga");
|
||||
self:RegisterForDrag("LeftButton", "RightButton");
|
||||
self.Tooltip = BFUtil.GetLocaleString("CreateBonusBarTooltip");
|
||||
self:SetScale(0.66);
|
||||
self:ClearAllPoints();
|
||||
self:SetPoint("TOPLEFT", self:GetParent(), "TOPLEFT", 20 / 0.66, -74 / 0.66);
|
||||
</OnLoad>
|
||||
<OnClick>
|
||||
-- Toggle CreateBar Mode
|
||||
BFUILib.ToggleCreateBonusBarMode();
|
||||
</OnClick>
|
||||
<OnDragStart>
|
||||
BFCustomAction.SetCursor("createbonusbarmode");
|
||||
</OnDragStart>
|
||||
<OnEnter>
|
||||
GameTooltip:SetOwner(self:GetParent(), "ANCHOR_TOPLEFT");
|
||||
GameTooltip:SetText(self.Tooltip, nil, nil, nil, nil, 1);
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
GameTooltip_Hide();
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
|
||||
<!-- Destroy Bar, this button toggles destroy bar mode -->
|
||||
<CheckButton name="$parentDestroyBar" inherits="ActionButtonTemplate">
|
||||
<Anchors>
|
||||
|
|
327
Util.lua
327
Util.lua
|
@ -168,6 +168,12 @@ function Util.UpdateSavedData()
|
|||
DEFAULT_CHAT_FRAME:AddMessage(Util.GetLocaleString("UpgradedChatMsg").."v0.9.22", .5, 1, 0, 1);
|
||||
end
|
||||
|
||||
--v0.9.25 update
|
||||
if (ButtonForgeSave["Version"] == 0.9 and ButtonForgeSave["VersionMinor"] < 25) then
|
||||
ButtonForgeSave["VersionMinor"] = 25;
|
||||
DEFAULT_CHAT_FRAME:AddMessage(Util.GetLocaleString("UpgradedChatMsg").."v0.9.25", .5, 1, 0, 1);
|
||||
end
|
||||
|
||||
-- v0.9.34 update
|
||||
if (ButtonForgeSave["Version"] == 0.9 and ButtonForgeSave["VersionMinor"] < 34) then
|
||||
for i = 1, #ButtonForgeSave.Bars do
|
||||
|
@ -420,8 +426,6 @@ function Util.Load()
|
|||
Util.StartMacroCheckDelay();
|
||||
Util.RefreshOnUpdateFunction();
|
||||
|
||||
SLASH_BUTTONFORGE1 = Util.GetLocaleString("SlashButtonForge1"); -- = "/buttonforge"; --these two identifiers probably shouldn't change, but if need be they can be?!
|
||||
SLASH_BUTTONFORGE2 = Util.GetLocaleString("SlashButtonForge2"); -- = "/bufo";
|
||||
collectgarbage("collect");
|
||||
Util.CallbackEvent("INITIALISED");
|
||||
end
|
||||
|
@ -1184,7 +1188,10 @@ function Util.SlashShowMessageByLine(Message)
|
|||
end
|
||||
end
|
||||
|
||||
function SlashCmdList.BUTTONFORGE(msg, editbox)
|
||||
SLASH_BUTTONFORGE1 = Util.GetLocaleString("SlashButtonForge1"); -- = "/buttonforge"; --these two identifiers probably shouldn't change, but if need be they can be?!
|
||||
SLASH_BUTTONFORGE2 = Util.GetLocaleString("SlashButtonForge2"); -- = "/bufo";
|
||||
SlashCmdList["BUTTONFORGE"] = function(msg, editbox)
|
||||
local FirstCommand;
|
||||
local PreparedCommands = {};
|
||||
local Command, Params;
|
||||
local Count = 0;
|
||||
|
@ -1192,6 +1199,9 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
|
|||
for Token, Space in string.gmatch(msg, '([^%s]+)([%s]*)') do
|
||||
if (Const.SlashCommands[strlower(Token)]) then
|
||||
if (Command) then
|
||||
if (FirstCommand == nil) then
|
||||
FirstCommand = Command;
|
||||
end;
|
||||
Count = Count + 1;
|
||||
--PreparedCommands["Count"] = Count;
|
||||
PreparedCommands[Command] = Util.ProcessSlashCommandParams(Command, Params);
|
||||
|
@ -1225,7 +1235,7 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
|
|||
-- 2. A rules required's must be present
|
||||
-- 3. A rules exclusions must not be present
|
||||
local Group;
|
||||
local FirstCommand;
|
||||
|
||||
for k, v in pairs(Commands) do
|
||||
FirstCommand = FirstCommand or k;
|
||||
if (Group ~= nil and Group ~= Const.SlashCommands[k].group) then
|
||||
|
@ -1237,13 +1247,20 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
|
|||
|
||||
local Requires = Const.SlashCommands[k].requires;
|
||||
if (Requires) then
|
||||
local RequiresValid = false;
|
||||
local RequiresInfo = {};
|
||||
-- make sure we have at least one of the requirements
|
||||
for k1, v1 in pairs(Requires) do
|
||||
if (Commands[v1] == nil) then
|
||||
-- Missing a required command
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.gsub(string.gsub(Util.GetLocaleString("SlashCommandRequired"), "<COMMANDA>", k), "<COMMANDB>", v1), .5, 1, 0, 1);
|
||||
return;
|
||||
table.insert(RequiresInfo,v1);
|
||||
if (Commands[v1] ~= nil) then
|
||||
RequiresValid = true;
|
||||
end
|
||||
end
|
||||
if (RequiresValid == false) then
|
||||
-- Missing a required command
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.gsub(string.gsub(Util.GetLocaleString("SlashCommandRequired"), "<COMMANDA>", k), "<COMMANDB>", table.concat(RequiresInfo, " or ")), .5, 1, 0, 1);
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local Incompat = Const.SlashCommands[k].incompat;
|
||||
|
@ -1283,9 +1300,20 @@ function SlashCmdList.BUTTONFORGE(msg, editbox)
|
|||
elseif (Commands["-destroybar"]) then
|
||||
BarName = Commands["-destroybar"][1];
|
||||
end
|
||||
local barFound = false;
|
||||
for i = 1, #Bars do
|
||||
if ((not BarName) or strlower(BarName) == strlower(Bars[i].BarSave["Label"])) then
|
||||
Util.ApplySlashCommands(Commands, Bars[i]);
|
||||
barFound = true;
|
||||
end
|
||||
end
|
||||
-- bar name not found, check with Index
|
||||
if ( barFound == false ) then
|
||||
for i = 1, #Bars do
|
||||
if ( tonumber(BarName) == i ) then
|
||||
Util.ApplySlashCommands(Commands, Bars[i]);
|
||||
barFound = true;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1310,6 +1338,17 @@ function Util.ApplySlashCommands(Commands, Bar)
|
|||
Commands["-rename"] = Commands["-createbar"]; --this could arguably work by having an empty param to createbar but I think it will feel more natural to require a name with this command
|
||||
end
|
||||
|
||||
if (Commands["-list"]) then
|
||||
local Bars = Util.ActiveBars;
|
||||
for i = 1, #Bars do
|
||||
local label = string.gsub(Util.GetLocaleString("SlashListBarWithLabel"), "<LABEL>", Bars[i].BarSave["Label"]);
|
||||
if (Bars[i].BarSave["Label"] == "") then
|
||||
label = string.gsub(Util.GetLocaleString("SlashListBarWithIndex"), "<LABEL>", i);
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(label, .5, 1, 0, 1);
|
||||
end
|
||||
end
|
||||
|
||||
if (Commands["-destroybar"]) then
|
||||
Util.DeallocateBar(Bar);
|
||||
end
|
||||
|
@ -1334,6 +1373,10 @@ function Util.ApplySlashCommands(Commands, Bar)
|
|||
Bar:SetButtonsLocked(Commands["-lockbuttons"][1]);
|
||||
end
|
||||
|
||||
if (Commands["-flyout"]) then
|
||||
Bar:SetFlyoutDirection(Commands["-flyout"][1]);
|
||||
end
|
||||
|
||||
if (Commands["-scale"]) then
|
||||
Bar:SetScale(tonumber(Commands["-scale"][1]));
|
||||
end
|
||||
|
@ -1508,7 +1551,13 @@ function Util.SetCursor(Command, Data, Subvalue, Subsubvalue)
|
|||
UILib.StopDraggingIcon();
|
||||
-- SpellFlyout:Hide();
|
||||
if (Command == "spell") then
|
||||
-- pet spell or not
|
||||
local name = GetSpellInfo(Subsubvalue);
|
||||
if ( Util.PetSpellIndex[name] ) then
|
||||
PickupSpellBookItem(Util.PetSpellIndex[name], BOOKTYPE_PET);
|
||||
else
|
||||
PickupSpell(Subsubvalue);
|
||||
end;
|
||||
elseif (Command == "item") then
|
||||
PickupItem(Data);
|
||||
elseif (Command == "macro") then
|
||||
|
@ -1533,7 +1582,7 @@ function Util.SetCursor(Command, Data, Subvalue, Subsubvalue)
|
|||
page = 14;
|
||||
end
|
||||
local Texture = GetActionTexture(Data + ((page - 1) * 12));
|
||||
if (Texture and (HasOverrideActionBar() or HasVehicleActionBar())) then
|
||||
if (Texture and (HasOverrideActionBar())) then
|
||||
UILib.StartDraggingIcon(Texture, 23, 23, "bonusaction", Data);
|
||||
else
|
||||
UILib.StartDraggingIcon(Const.ImagesDir.."Bonus"..Data, 23, 23, "bonusaction", Data);
|
||||
|
@ -1638,7 +1687,7 @@ end
|
|||
-------------------------------------------]]
|
||||
function Util.GetFullSpellName(Name, Rank)
|
||||
--BFA fix: GetSpellInfo now returns a nil for the rank. That's passed in here
|
||||
--So we check to make sure ranx exists or only pass back the name itself.
|
||||
--So we check to make sure rank exists or only pass back the name itself.
|
||||
if (Rank) then
|
||||
Rank = "("..Rank..")";
|
||||
else
|
||||
|
@ -1697,8 +1746,8 @@ function Util.CacheSpellIndexes()
|
|||
|
||||
for i = total, 1, -1 do
|
||||
ItemType, Id = GetSpellBookItemInfo(i, BOOKTYPE_SPELL);
|
||||
--local Name, Rank, Icon, PowerCost, IsFunnel, PowerType = GetSpellInfo(i, BOOKTYPE_SPELL);
|
||||
local Name, Rank, Icon, PowerCost, IsFunnel, PowerType = GetSpellInfo(Id);
|
||||
-- local Name, Rank, Icon, castTime, minRange, maxRange, spellId = GetSpellInfo(i, BOOKTYPE_SPELL);
|
||||
local Name, Rank, Icon, castTime, minRange, maxRange, spellId = Util.GetSpellInfo(Id); -- TBC Fix 2021/06/18
|
||||
local NameRank = Util.GetFullSpellName(Name, Rank);
|
||||
if (ItemType == "SPELL") then
|
||||
NewSI[NameRank] = i;
|
||||
|
@ -1732,21 +1781,16 @@ end
|
|||
function Util.CachePetSpellIndexes()
|
||||
local i = 1;
|
||||
local NewPSI = {};
|
||||
--Util.NewPetSpellIndex = {};
|
||||
while true do
|
||||
local NameRank = Util.GetFullSpellName(GetSpellInfo(i, BOOKTYPE_PET));
|
||||
if (not NameRank) then
|
||||
break;
|
||||
local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_PET)
|
||||
if not spellName then
|
||||
do break end
|
||||
end
|
||||
--if (not Util.PetSpellIndex[NameRank]) then
|
||||
-- Util.NewPetSpellIndex[NameRanl] = i;
|
||||
--end
|
||||
NewPSI[NameRank] = i;
|
||||
i = i + 1;
|
||||
NewPSI[spellName] = i;
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
Util.PetSpellIndex = NewPSI;
|
||||
|
||||
end
|
||||
|
||||
function Util.LookupSpellIndex(NameRank)
|
||||
|
@ -1845,13 +1889,15 @@ function Util.CacheCompanions()
|
|||
end]]
|
||||
|
||||
Util.Mounts = {};
|
||||
-- for i, mountID in pairs(C_MountJournal.GetMountIDs()) do
|
||||
-- local creatureName, spellID = C_MountJournal.GetMountInfoByID(mountID);
|
||||
-- if (not creatureName) then
|
||||
-- return;
|
||||
-- end
|
||||
-- Util.Mounts[spellID] = mountID;
|
||||
-- end
|
||||
--[[
|
||||
for i, mountID in pairs(C_MountJournal.GetMountIDs()) do
|
||||
local creatureName, spellID = C_MountJournal.GetMountInfoByID(mountID);
|
||||
if (not creatureName) then
|
||||
return;
|
||||
end
|
||||
Util.Mounts[spellID] = mountID;
|
||||
end
|
||||
Util.CompanionsCached = true;]]
|
||||
end
|
||||
|
||||
function Util.LookupCompanion(Name)
|
||||
|
@ -2351,7 +2397,9 @@ function Util.GetButtonActionInfo2(ButtonName)
|
|||
--]]
|
||||
|
||||
if (Button.Mode == "spell") then
|
||||
local Rank = select(2, GetSpellInfo(Button.SpellId));
|
||||
-- local Rank = select(2, GetSpellInfo(Button.SpellId));
|
||||
local Rank = select(2, Util.GetSpellInfo(Button.SpellId)); -- TBC Fix 2021/06/18
|
||||
|
||||
return "spell", Button.SpellName, Rank, Button.SpellId, Util.LookupSpellIndex(Button.SpellNameRank), Button.SpellBook;
|
||||
elseif (Button.Mode == "item") then
|
||||
return "item", Button.ItemId, Button.ItemName;
|
||||
|
@ -2510,6 +2558,223 @@ function Util.LookupEquipmentSetIndex(EquipmentSetID)
|
|||
end
|
||||
end
|
||||
return nil;
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- TBC Fix new functions for ranks 06/17/2021
|
||||
function Util.InitCacheSpellBookRanksVars()
|
||||
BF_PlayerName = UnitName("player")
|
||||
BF_ClassName = UnitClass("player")
|
||||
|
||||
-- table of spellnames, spellIds and spellranks
|
||||
BF_kwnSpellsTable = {}
|
||||
BF_kwnSpellsTable[BF_PlayerName] = {}
|
||||
|
||||
-- used to build spellranks using string.find, sorted by spellname, spellid
|
||||
BF_kwnSpellsTableVis = {}
|
||||
BF_kwnSpellsTableVis[BF_PlayerName] = {}
|
||||
|
||||
-- for looped, each time spellname found, rank is bumped up
|
||||
BF_kwntblSpellNames = {}
|
||||
BF_kwntblSpellNames[BF_PlayerName] = {}
|
||||
|
||||
-- stores rank for each spellId found
|
||||
BF_kwnSpellsRank = {}
|
||||
BF_kwnSpellsRank[BF_PlayerName] = {}
|
||||
|
||||
-- stores spellId for max rank for spellname
|
||||
BF_kwnSpellsTableR = {}
|
||||
BF_kwnSpellsTableR[BF_PlayerName] = {}
|
||||
|
||||
-- total known spells found
|
||||
BF_kwntblSpellCount = {}
|
||||
BF_kwntblSpellCount[BF_PlayerName] = 0
|
||||
end
|
||||
|
||||
-- spellId converted to text and padded for sorting
|
||||
function Util.PadiSpellId(t)
|
||||
if strlen(t) == 2 then
|
||||
tnum = "0000"..t
|
||||
return tnum
|
||||
elseif strlen(t) == 3 then
|
||||
tnum = "000"..t
|
||||
return tnum
|
||||
elseif strlen(t) == 4 then
|
||||
tnum = "00"..t
|
||||
return tnum
|
||||
elseif strlen(t) == 5 then
|
||||
tnum = "0"..t
|
||||
return tnum
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Parse player's spellbook and build a list of available spells
|
||||
function Util.CacheSpellBookRanks()
|
||||
|
||||
Util.InitCacheSpellBookRanksVars() -- reset known spells for character
|
||||
|
||||
local i = 0
|
||||
local iIndex = 0
|
||||
local iSpellId = 0
|
||||
local old_iSpellId = 0
|
||||
local txt_iSpellId = ""
|
||||
|
||||
for i = 1, GetNumSpellTabs() do
|
||||
local _, _, offset, numSlots = GetSpellTabInfo(i)
|
||||
|
||||
for iIndex = offset, offset+numSlots do
|
||||
local slotType, iSpellId = GetSpellBookItemInfo(iIndex, BOOKTYPE_SPELL)
|
||||
|
||||
if slotType == "SPELL" then
|
||||
local slotName = GetSpellBookItemName(iIndex, "spell")
|
||||
local spellName = GetSpellInfo(slotName)
|
||||
|
||||
if (spellName) then
|
||||
txt_iSpellId = Util.PadiSpellId(tostring(iSpellId))
|
||||
-- make sure iSpellId has not been seen
|
||||
|
||||
if not BF_kwnSpellsRank[BF_PlayerName][iSpellId] then
|
||||
BF_kwnSpellsRank[BF_PlayerName][iSpellId] = 0
|
||||
BF_kwntblSpellNames[BF_PlayerName][spellName] = spellName
|
||||
|
||||
if old_iSpellId ~= iSpellId then
|
||||
old_iSpellId = iSpellId
|
||||
BF_kwntblSpellCount[BF_PlayerName] = BF_kwntblSpellCount[BF_PlayerName] + 1
|
||||
BF_kwnSpellsTable[BF_PlayerName][BF_kwntblSpellCount[BF_PlayerName]] = { BF_ClassName, "known", spellName, txt_iSpellId, 0 }
|
||||
BF_kwnSpellsTableVis[BF_PlayerName][BF_kwntblSpellCount[BF_PlayerName]] = BF_ClassName..", known, "..spellName..", "..txt_iSpellId
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end -- for
|
||||
end -- for
|
||||
|
||||
table.sort({BF_kwnSpellsTable[BF_PlayerName]})
|
||||
table.sort(BF_kwnSpellsTableVis[BF_PlayerName])
|
||||
|
||||
local spellRank = 0
|
||||
local tstr = ""
|
||||
|
||||
-- known entries, spellranks for each spellId
|
||||
for spellName, _ in pairs(BF_kwntblSpellNames[BF_PlayerName]) do
|
||||
spellRank = 0
|
||||
for loop = 1, BF_kwntblSpellCount[BF_PlayerName] do
|
||||
tstr = BF_kwnSpellsTableVis[BF_PlayerName][loop]
|
||||
|
||||
if string.match(tstr, spellName) then
|
||||
spellRank = spellRank + 1
|
||||
BF_kwnSpellsTableVis[BF_PlayerName][loop] = tstr..", Rank-"..spellRank
|
||||
tstr2 = BF_kwnSpellsTableVis[BF_PlayerName][loop]
|
||||
|
||||
for loop2 = 1, BF_kwntblSpellCount[BF_PlayerName] do
|
||||
txt_iSpellId = BF_kwnSpellsTable[BF_PlayerName][loop2][4]
|
||||
|
||||
if string.match(tstr2,txt_iSpellId) then
|
||||
BF_kwnSpellsTable[BF_PlayerName][loop2][5] = spellRank
|
||||
BF_kwnSpellsRank[BF_PlayerName][tonumber(txt_iSpellId)] = spellRank
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- build spell maxrank table
|
||||
for loop = 1, BF_kwntblSpellCount[BF_PlayerName] do
|
||||
spellName = BF_kwnSpellsTable[BF_PlayerName][loop][3]
|
||||
iSpellId = tonumber(BF_kwnSpellsTable[BF_PlayerName][loop][4])
|
||||
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][spellName] == nil then
|
||||
BF_kwnSpellsTableR[BF_PlayerName][spellName] = {}
|
||||
end
|
||||
table.insert(BF_kwnSpellsTableR[BF_PlayerName][spellName], iSpellId)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ example to find max rank for spellId
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][spellName] ~= nil then
|
||||
maxrank = #BF_kwnSpellsTableR[BF_PlayerName][spellName]
|
||||
findSpellId = BF_kwnSpellsTableR[BF_PlayerName][spellName][maxrank]
|
||||
return
|
||||
end
|
||||
]]
|
||||
|
||||
|
||||
-- return highest rank for spellname
|
||||
function Util.GetMaxSpellRank(spellname)
|
||||
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname)
|
||||
local Rank = 1
|
||||
if BF_kwnSpellsRank[BF_PlayerName][spellname] ~= nil then
|
||||
Rank = #BF_kwnSpellsRank[BF_PlayerName][spellname]
|
||||
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname..", Max Rank found :"..Rank)
|
||||
return Rank
|
||||
end
|
||||
-- print("Function Util.GetMaxSpellRank(spellname) :"..spellname..", Max Rank not found")
|
||||
return Rank
|
||||
end
|
||||
|
||||
|
||||
-- return rank for spellId
|
||||
function Util.GetSpellRank(Id)
|
||||
-- print("Function Util.GetSpellRank(Id) :"..Id)
|
||||
local Rank = 1
|
||||
if BF_kwnSpellsRank[BF_PlayerName][Id] ~= nil then
|
||||
Rank = BF_kwnSpellsRank[BF_PlayerName][Id]
|
||||
-- print("Function Util.GetSpellRank(Id) :"..Id..", Rank found :"..Rank)
|
||||
return Rank
|
||||
end
|
||||
-- print("Function Util.GetSpellRank(Id) :"..Id..", Rank not found")
|
||||
return Rank
|
||||
end
|
||||
|
||||
-- our wrapper for GetSpellInfo() 06/18/2021
|
||||
function Util.GetSpellInfo(sName, spellId_or_Rank)
|
||||
local rank = 1
|
||||
|
||||
-- Util.GetSpellInfo("Thorns",3) -- example: return info for spell thorns, rank 3 spellId
|
||||
if (type(sName) ~= "number" and type(spellId_or_Rank) == "number") then -- spellname and looking for spellid of rank
|
||||
sRank = spellId_or_Rank
|
||||
rank = sRank
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][sName] ~= nil then
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][sName][sRank] ~= nil then
|
||||
spellId = BF_kwnSpellsTableR[BF_PlayerName][sName][sRank]
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(spellId);
|
||||
return name,rank,icon,castTime,minRange,maxRange,spellId
|
||||
end
|
||||
end
|
||||
|
||||
-- rank not found in BF_kwnSpellsTableR, this should not happen
|
||||
rank = 0
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
|
||||
return name,rank,icon,castTime,minRange,maxRange,spellId
|
||||
|
||||
-- Util.GetSpellInfo("Thorns") -- example: return info for spellId for highest rank known for Thorns
|
||||
elseif type(sName) ~= "number" then -- spellname only, return spellId for max rank
|
||||
|
||||
if BF_kwnSpellsTableR[BF_PlayerName][sName] ~= nil then
|
||||
maxrank = #BF_kwnSpellsTableR[BF_PlayerName][sName]
|
||||
Id = BF_kwnSpellsTableR[BF_PlayerName][sName][maxrank]
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(Id);
|
||||
return name,maxrank,icon,castTime,minRange,maxRange,Id
|
||||
end
|
||||
-- rank not found in BF_kwnSpellsTableR, this should not happen
|
||||
rank = 0
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
|
||||
return name,rank,icon,castTime,minRange,maxRange,spellId
|
||||
|
||||
|
||||
-- Util.GetSpellInfo(9910) -- example: return info for spellId
|
||||
elseif type(sName) == "number" then -- spellId passed, not spell name, don't bother with sRank here
|
||||
Id = sName
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(Id);
|
||||
rank = Util.GetSpellRank(Id)
|
||||
if spellId ~= Id then
|
||||
print("Error in Util.GetSpellInfo, spellid mismatch "..spellId.." should match "..Id)
|
||||
end
|
||||
return name,rank,icon,castTime,minRange,maxRange,Id
|
||||
end
|
||||
|
||||
print("Error in Util.GetSpellInfo, params match didn't happen")
|
||||
local name, _, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(sName);
|
||||
return name, 0
|
||||
end
|
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