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Graphe des révisions

85 commits

Auteur SHA1 Message Date
Nathanial.C.Jones
36f26ecaeb Oops, forgot to make the call to init... Without it, we won't init. 2011-01-28 02:31:09 +00:00
Nathanial.C.Jones
cef01bc22b Reverted collect_zone back to original... collect_hearth was based on collect_zone. Fixed the init in collect_hearth to make sure it would actually init when called. 2011-01-28 02:29:12 +00:00
Nathanial.C.Jones
79b7c7b378 Added an assertion to help diagnose the repeated rearing of the 'Coord[1] = 181' error. Created a collector for hearthing. 2011-01-28 02:12:26 +00:00
Nathanial.C.Jones
a5cdb3dd52 Where's my sign? I had some variables mixed up, so that is fixed. Fixed a couple elder coordinates for accuracy. 2011-01-25 01:51:43 +00:00
Nathanial.C.Jones
3a73da94ac Made some elder coordinates more accurate and made it possible to place the locations in non-english localizations. Caveat: Users must do the look up with the US English name. 2011-01-25 01:04:53 +00:00
Nathanial.C.Jones
d2b911d1e6 There's still something not quite right with Archaelogy. This will help clarify it. 2011-01-24 02:57:11 +00:00
Nathanial.C.Jones
8b0c0d4691 Named Wintergrasp wrong. Revision 100 YAY\! 2011-01-24 01:45:40 +00:00
Nathanial.C.Jones
d996ecda26 Oops, now it lists the names. 2011-01-24 01:30:44 +00:00
Nathanial.C.Jones
c7a81affaa Hopefully this will make the elder's names appear. 2011-01-24 00:22:27 +00:00
Nathanial.C.Jones
af7b77aecc Oops, I did it all in the wrong file. 2011-01-23 23:58:29 +00:00
Nathanial.C.Jones
89f5743b84 First tests failed to add the elders, these fixes SHOULD do the trick. 2011-01-23 22:57:08 +00:00
Nathanial.C.Jones
626a79e0f0 Initial implementation of enhancement in issue 266. 2011-01-23 22:45:14 +00:00
Nathanial.C.Jones
05d2e23463 Fixed issue 267. 2011-01-23 20:41:55 +00:00
Nathanial.C.Jones
e1f14b0e9a Implemented patch in issue 265. 2011-01-23 15:18:56 +00:00
Nathanial.C.Jones
204d3d1e41 Added a quest list to error messages. 2011-01-22 23:51:21 +00:00
Nathanial.C.Jones
3ca91527ec Fixed an issue where we were still trying to use the spec bolus as if it were a string rather than the table that it is now. 2011-01-22 20:38:50 +00:00
Nathanial.C.Jones
6d4b5e6992 Fixed a few errors that occured, as my gf would say, 'between the chair and the keyboard.' 2011-01-22 02:44:34 +00:00
Nathanial.C.Jones
790b1c9c78 Rolled static files back to revision 62 to bring back old database for the time being. This may or may not work for outland and northrend... but we can hope. 2011-01-22 02:11:47 +00:00
Nathanial.C.Jones
ff0992f38a More structural changes to the data collection. Reduced the size of the spec bolus to conserve memory and rekeyed the talents to use the talent name as the key. 2011-01-22 01:45:43 +00:00
Nathanial.C.Jones
ec2e6864ee More structural changes to the data collection. Some changes to the spec bolus to ensure we get the key on game exit 2011-01-21 11:33:43 +00:00
Nathanial.C.Jones
1b27a605c5 More structural changes to the data collection. 2011-01-21 11:17:58 +00:00
Nathanial.C.Jones
1052cb19d1 OK, I'm sure this is fixed this time. It helps to pay attention to the field names. 2011-01-21 02:44:21 +00:00
Nathanial.C.Jones
a9eaf57e95 OK, I'm sure this is fixed this time. It helps to pay attention to the field names. 2011-01-21 02:38:12 +00:00
Nathanial.C.Jones
02182cf8c5 OK, something is not going right. 2011-01-21 02:25:58 +00:00
Nathanial.C.Jones
7023fed46f Ooops, forgot to change the return statement. 2011-01-21 02:17:35 +00:00
Nathanial.C.Jones
29cc59de3a Fixed a 'nil' error. 2011-01-21 02:07:28 +00:00
Nathanial.C.Jones
345b6584ce Fixed a 'compile' error. 2011-01-21 01:51:15 +00:00
Nathanial.C.Jones
dc3920af77 Fixed a 'compile' error. 2011-01-21 01:45:13 +00:00
Nathanial.C.Jones
bb2100b4ae Fixed a 'compile' error. 2011-01-21 01:34:25 +00:00
Nathanial.C.Jones
d76e17c0a6 Though the build script is made to handle no arguments, I can never remember what the arguments are, so I've made it so that no arguments is invalid usage. 2011-01-21 01:13:28 +00:00
Nathanial.C.Jones
e1f08c9146 Fixed LostIsles coord issue. Restructured collectors to output tables only. 2011-01-21 01:06:11 +00:00
Nathanial.C.Jones
f6710e075b More data collection structure changes. 2010-12-16 13:34:54 +00:00
Nathanial.C.Jones
9ea6f88143 Fixed issue 201. More data collection structure changes. 2010-12-16 12:50:13 +00:00
Nathanial.C.Jones
d0cb454610 Resolved issue 194. Made some more changes to the saved variables layout. 2010-12-16 03:23:48 +00:00
Nathanial.C.Jones
6264665bef Resolved issue 190. Added zone sizes, hoping that the information will resolve issue 178. 2010-12-15 03:18:39 +00:00
Nathanial.C.Jones
7514f56a68 Added lonadar's fix for EK, Kalimdor and Maelstrom flying 2010-12-13 03:17:57 +00:00
Nathanial.C.Jones
db1b0fee04 Re-enabled the maelstrom paths. Added 'meta' sizes for new zones. Converted some of the stored data to output strings, rather than convert numbers to sequences of bytes. 2010-12-13 02:33:21 +00:00
Nathanial.C.Jones
1127cbdd27 Commented out the maelstrom paths for now... was causing QH to explode. 2010-12-12 18:08:33 +00:00
Nathanial.C.Jones
9721dba23e Added check for nil c in float(c) in collect_location.lua. Added 'meta' paths for Maelstrom Continent zones. 2010-12-12 16:24:21 +00:00
Nathanial.C.Jones
c3865045f1 The only pathing remaining is Maelstrom and goblin start zones. Issue 139 is now resolved as well. 2010-12-12 00:55:58 +00:00
Nathanial.C.Jones
e88d9bbd54 Fixed issue 140. Added paths for STV sub-zones, did not encounter STV master anywhere. Finished pathing for Worgen starts, up to and including the official path to main world... I just need to go back with another new Worgen to check the start coords for accuracy. Added routes for Ruins of Gilneas and Ruins of Gilneas City (City is its own zone, but isn't triggered reliably or accurately). Adjusted assertion error text for collect_location to be more useful. Made the afflicted function return strings too, since I want as much plain text as possible. It is late, and that seems to be all I can remember. 2010-12-11 07:21:30 +00:00
Nathanial.C.Jones
05aa02c879 Added routes for all of Vash'Jir, Hyjal and Uldum. There is an issue when crossing the Ocean from Vash to mainland EK. This issue also arises during map browsing. I think this is just an issue with what Astrolabe is sending back and will figure it out sometime in the near future. 2010-12-10 03:15:15 +00:00
Nathanial.C.Jones
1b3780c0da Added a missing " to the assertion text. 2010-12-09 01:49:55 +00:00
Nathanial.C.Jones
82da2634a4 Blanked out database files... NO DATA FOR ANY QUESTS. Added support for new spell objective type. Began inserting static routes for zones. Removed Portals from Shatt and Dal. Stopped data compression by commenting the related code... Need to see the underlying data structure to implement new build system. Added virtual zones for Worgen starting areas. Made a couple new error messages that are a bit more verbose. 2010-12-08 20:16:49 +00:00
Nathanial.C.Jones
4f77bacb62 Implemented a work around for Blizzard's name conflict for Gilneas and Gilneas City. 2010-12-04 12:46:56 +00:00
Nathanial.C.Jones
7fc1fbf834 Doh\! Screwed up the error call. Should work right this time. 2010-12-03 00:17:29 +00:00
Nathanial.C.Jones
b8a8f14555 Fixed a syntax error. 2010-12-02 19:35:34 +00:00
Nathanial.C.Jones
d98bc1fe58 Changed all the chat frame spams to errors. We need to get a handle on what is going on with the localization. 2010-12-02 11:11:43 +00:00
Nathanial.C.Jones
4968270390 Added Development directory. Moved build script into it. This will ultimately house all build scripts. 2010-12-02 03:36:45 +00:00
Nathanial.C.Jones
977f3282aa Oops, forgot to drop a debug ChatFrame spam. 2010-12-02 02:07:44 +00:00